Jarrod Doyle
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b8c16a1ffc
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Reduce allocations
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2025-01-06 21:26:24 +00:00 |
Jarrod Doyle
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9c371b0d6f
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PVS now works it's just slow as fuck
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2025-01-06 20:50:35 +00:00 |
Jarrod Doyle
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317b17ab02
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Only cast to lights in the cell light list
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2025-01-04 23:30:32 +00:00 |
Jarrod Doyle
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c37739b029
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Make use of the PVS to reduce light casts
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2025-01-04 23:08:18 +00:00 |
Jarrod Doyle
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ceb86c0a97
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Simplify edge definition
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2025-01-04 21:17:53 +00:00 |
Jarrod Doyle
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74283f976d
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Always create a new edge to the portal graph
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2025-01-04 21:12:54 +00:00 |
Jarrod Doyle
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c5cbeddcd5
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Fix incorrect classification of front/back
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2025-01-04 21:04:23 +00:00 |
Jarrod Doyle
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74228a2851
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Fix incorrect loop back logic in recursive section
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2025-01-04 21:03:57 +00:00 |
Jarrod Doyle
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f0cec24cf6
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Initial PVS calculation
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2025-01-04 20:22:36 +00:00 |
Jarrod Doyle
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54c8176302
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Set SpotlightInnerAngle to -1 on non-spotlights
It's a bit odd but it matches what DromEd does
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2024-12-26 21:39:29 +00:00 |
Jarrod Doyle
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8b84e5ce3a
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Fix incorrect coloured lights
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2024-12-26 21:15:53 +00:00 |
Jarrod Doyle
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5aa47d6ea6
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Set version
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2024-12-26 18:14:55 +00:00 |
Jarrod Doyle
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b41d73c0e3
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Fix #9: Blocks vision polys always cast shadows
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2024-12-26 17:39:24 +00:00 |
Jarrod Doyle
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2e1c90b88a
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Close #10: Apply ambient light zones
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2024-12-26 17:12:28 +00:00 |
Jarrod Doyle
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40ea7cce0e
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Parse per cell fog/ambient zones
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2024-12-26 17:10:41 +00:00 |
Jarrod Doyle
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42daa8a048
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Apply AnimlightCutoff
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2024-12-26 14:04:47 +00:00 |
Jarrod Doyle
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196f739afd
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Add anim light cutoff to lighting settings
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2024-12-26 14:03:52 +00:00 |
Jarrod Doyle
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bf602a6964
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Use anim light max brightness for light brightness
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2024-12-26 14:03:24 +00:00 |
Jarrod Doyle
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2cc5ab44b7
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Set SpotAmb spotlight brightness
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2024-12-26 14:02:01 +00:00 |
Jarrod Doyle
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b8a5169b78
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Parse anim light cutoff in LmParams
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2024-12-26 13:47:30 +00:00 |
Jarrod Doyle
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a5571c9f76
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Fix spotlight direction on models with only a light pos vhot
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2024-12-26 13:23:07 +00:00 |
Jarrod Doyle
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1b13d92b99
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Fix #5: Cull any gamesys links/linkdata with concrete LinkIDs
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2024-12-23 19:36:28 +00:00 |
Jarrod Doyle
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045285f82d
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Handle model files with too many joints
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2024-12-23 18:34:19 +00:00 |
Jarrod Doyle
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65dda0194d
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Fix #1 #2: Rewrite light gathering
It's now much neater, has support for SpotlightAndAmbient, and uses proper vhot hierarchy transforms
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2024-12-23 18:01:33 +00:00 |
Jarrod Doyle
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010757eb6f
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Add light helper functions
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2024-12-23 17:57:36 +00:00 |
Jarrod Doyle
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bf47578133
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Tidy up mesh transform calculation
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2024-12-23 17:54:52 +00:00 |
Jarrod Doyle
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0f9467b8c4
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Use new model joint application in meshbuilder
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2024-12-23 17:51:25 +00:00 |
Jarrod Doyle
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a8bdf37097
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Add joint transformation to modelfile
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2024-12-23 17:46:45 +00:00 |
Jarrod Doyle
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9c71529d8e
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Add layer range check on AddLight
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2024-12-23 17:42:03 +00:00 |
Jarrod Doyle
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e3aac88c17
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Add SpotlightAndAmbient parsing
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2024-12-23 17:40:50 +00:00 |
Jarrod Doyle
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db01667fb2
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Fix 3: Apply hierarchical transforms to models
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2024-12-23 12:44:37 +00:00 |
Jarrod Doyle
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8191d30b20
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Update dromed lighting mode to objcast
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2024-12-11 17:43:47 +00:00 |
Jarrod Doyle
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1aac751043
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Error if install config doesn't have resname_base
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2024-12-11 17:38:30 +00:00 |
Jarrod Doyle
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ad08d373b7
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Better handling of multiple config file resource paths
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2024-12-11 17:36:37 +00:00 |
Jarrod Doyle
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7ae7407c2b
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Fix #4: Handle non-existent directories in install config
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2024-12-11 17:14:53 +00:00 |
Jarrod Doyle
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a6e4e85470
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Fix incorrect rotation on object polys
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2024-12-10 21:33:18 +00:00 |
Jarrod Doyle
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2a75e016ef
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Fixed underpowered 16 bit lighting
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2024-12-10 21:00:39 +00:00 |
Jarrod Doyle
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ca3dfa677f
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Add basic 16bit lm writing
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2024-12-10 20:06:03 +00:00 |
Jarrod Doyle
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fc91970c45
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Apply brush rotation to base spotlight direction
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2024-12-10 19:51:08 +00:00 |
Jarrod Doyle
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29b1c78782
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Exclude debug info in build artifacts
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2024-12-10 17:53:42 +00:00 |
Jarrod Doyle
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b686123e0a
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Change to github runners with separate windows and linux jobs
Build / build-linux-x64 (push) Failing after 50s
Details
Build / build-win-x64 (push) Has been cancelled
Details
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2024-12-10 17:48:31 +00:00 |
Jarrod Doyle
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16975f39a1
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Downgrade artifact upload actions
Build / deploy (push) Failing after 2m24s
Details
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2024-12-10 17:38:30 +00:00 |
Jarrod Doyle
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c7060ab284
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Make linux build single file not NativeAoT
Build / deploy (push) Failing after 49s
Details
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2024-12-10 17:36:34 +00:00 |
Jarrod Doyle
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dd21d435b5
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Add build action
Build / deploy (push) Failing after 1m17s
Details
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2024-12-10 17:32:59 +00:00 |
Jarrod Doyle
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f359a19579
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Remove AoT from csproj
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2024-12-10 17:32:11 +00:00 |
Jarrod Doyle
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06803fa07f
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Add light max effective radius method
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2024-12-10 16:55:22 +00:00 |
Jarrod Doyle
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9fd33efeed
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Add debug stats
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2024-12-09 20:49:00 +00:00 |
Jarrod Doyle
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ed1b95af35
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Properly apply rotation to light offsets
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2024-12-09 20:22:49 +00:00 |
Jarrod Doyle
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16dddcb497
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Only add sunlight index to cells if sunlight is enabled
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2024-12-09 19:03:20 +00:00 |
Jarrod Doyle
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df9b21de46
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Close #7: Log when too many lights reach cell
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2024-12-09 18:40:04 +00:00 |