Jarrod Doyle
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72f8666f5d
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Sum repeated stage names
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2024-08-29 19:27:18 +01:00 |
Jarrod Doyle
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ec79e07ec7
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Only load textures that are actually used
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2024-08-29 19:09:53 +01:00 |
Jarrod Doyle
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30bfd05073
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Preload obejct texture paths and use jorge for failed model textures
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2024-08-29 18:36:36 +01:00 |
Jarrod Doyle
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74bde133bb
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Simplify model cache setting
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2024-08-29 18:09:10 +01:00 |
Jarrod Doyle
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e7e9c300fd
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Remove unneccesary casts on bounds
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2024-08-29 16:59:41 +01:00 |
Jarrod Doyle
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117f5b924c
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Remove debug lightmap texture export
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2024-08-28 22:18:53 +01:00 |
Jarrod Doyle
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e499cfcbfc
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Further simplify packing algorithm and increase default width
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2024-08-28 22:18:20 +01:00 |
Jarrod Doyle
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f6ef623bb4
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Simplify packing by reversing sort and growing in only 1 direction
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2024-08-28 22:03:48 +01:00 |
Jarrod Doyle
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d55231178e
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Use custom naive rectpacker
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2024-08-28 21:39:30 +01:00 |
Jarrod Doyle
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110c9b8a3c
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Add initial UI for lightmap layer toggling
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2024-08-28 08:07:01 +01:00 |
Jarrod Doyle
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4a80ef547b
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Support toggling lightmap layers
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2024-08-28 07:44:07 +01:00 |
Jarrod Doyle
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092896aa52
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Use Texture2dArray for lightmap texture
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2024-08-27 21:18:31 +01:00 |
Jarrod Doyle
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cbf309aaa4
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Fix incorrect lightmap scale multiplier
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2024-08-27 08:02:10 +01:00 |
Jarrod Doyle
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bb617ffc52
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Get lightmap data as bytes and blit to atlas
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2024-08-27 07:46:44 +01:00 |
Jarrod Doyle
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d125fb2cd3
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Parse lightmaps as flat array rather than multidimensional array
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2024-08-27 07:10:38 +01:00 |
Jarrod Doyle
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efb15c19dd
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Handle lightmap scale
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2024-08-26 16:53:01 +01:00 |
Jarrod Doyle
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9605c36303
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Change BuildHierarchy type signature
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2024-08-26 15:24:07 +01:00 |
Jarrod Doyle
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d3e58af75c
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Split hierarchy building to a method and time it
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2024-08-26 15:10:05 +01:00 |
Jarrod Doyle
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261d5fe399
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Decrease target rectpacking density
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2024-08-26 14:30:40 +01:00 |
Jarrod Doyle
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42cc08363e
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Profile the rectpacking
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2024-08-26 14:30:19 +01:00 |
Jarrod Doyle
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20a0796410
|
Time lightmap building
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2024-08-26 14:03:50 +01:00 |
Jarrod Doyle
|
326543c0f6
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Add timing method that returns a value
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2024-08-26 14:03:37 +01:00 |
Jarrod Doyle
|
e213b3ea26
|
Add some basic timings
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2024-08-26 13:25:06 +01:00 |
Jarrod Doyle
|
6e70ad22c1
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Add timing function
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2024-08-26 13:22:29 +01:00 |
Jarrod Doyle
|
413e3bf937
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Fix use of obselete methods
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2024-08-26 12:40:51 +01:00 |
Jarrod Doyle
|
7ec48abda5
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Add basic model caching
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2024-08-26 12:38:13 +01:00 |
Jarrod Doyle
|
1cfbd498c7
|
Loosely handle campaigns not having an obj folder when trying to get obj texture path
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2024-08-25 17:09:59 +01:00 |
Jarrod Doyle
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05e90c1a30
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Add jank object texture path gathering
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2024-08-25 16:52:21 +01:00 |
Jarrod Doyle
|
b6a65fc10b
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Extract model loading functionality out
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2024-08-25 16:47:05 +01:00 |
Jarrod Doyle
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e313ca58a7
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Merge GetObjectPath implementations
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2024-08-25 16:25:12 +01:00 |
Jarrod Doyle
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0d7ff677de
|
Slightly working support for custom model textures
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2024-08-25 16:20:46 +01:00 |
Jarrod Doyle
|
2365f09931
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Add basic object hierarchy generation and traversal
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2024-08-25 15:49:40 +01:00 |
Jarrod Doyle
|
8aa1c7c4bc
|
Don't render objects marked not rendered
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2024-08-25 13:21:55 +01:00 |
Jarrod Doyle
|
df923492cf
|
Make defining property chunks easier
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2024-08-25 13:07:49 +01:00 |
Jarrod Doyle
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3b9ff6c852
|
Jankily read scale in for models
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2024-08-25 11:54:33 +01:00 |
Jarrod Doyle
|
f69a98e880
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Let vec3 conversion skip scaling
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2024-08-25 11:54:21 +01:00 |
Jarrod Doyle
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655a188a69
|
Offset any models that aren't centered
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2024-08-25 11:22:13 +01:00 |
Jarrod Doyle
|
0c0394df86
|
Handle object rotation
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2024-08-25 11:21:00 +01:00 |
Jarrod Doyle
|
85599b4069
|
Merge GetTexturePath implementations
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2024-08-25 10:43:17 +01:00 |
Jarrod Doyle
|
be205897bb
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Merge GetMissionNames to handle null campaign
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2024-08-25 10:11:55 +01:00 |
Jarrod Doyle
|
3270d89b05
|
Store campaign and mission name on Mission
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2024-08-25 10:08:48 +01:00 |
Jarrod Doyle
|
659843c743
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Merge GetMissionPath to one function
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2024-08-25 10:03:52 +01:00 |
Jarrod Doyle
|
56a5aa6869
|
Use C# event for mission selection
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2024-08-25 10:01:43 +01:00 |
Jarrod Doyle
|
3d41441f2a
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Use path manager for mission selector
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2024-08-25 09:15:42 +01:00 |
Jarrod Doyle
|
cb2f016455
|
We're actually rendering models in the mission now (badly)
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2024-08-24 17:36:32 +01:00 |
Jarrod Doyle
|
9fd76815a2
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Use new resource manager in mission and textureloader
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2024-08-24 17:10:08 +01:00 |
Jarrod Doyle
|
c48eb018f5
|
Merge model related chunks from gam file
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2024-08-24 13:37:21 +01:00 |
Jarrod Doyle
|
acc3add512
|
Super scuffed initial object model detection
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2024-08-24 11:33:55 +01:00 |
Jarrod Doyle
|
b9172df8c3
|
Place white cubes at object brush positions
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2024-08-23 18:55:39 +01:00 |
Jarrod Doyle
|
eaf20f7f4a
|
Merge model faces that share a material
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2024-08-18 14:01:43 +01:00 |
Jarrod Doyle
|
dbabe1527c
|
Sort selector lists alphabetically
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2024-08-18 14:01:09 +01:00 |
Jarrod Doyle
|
6db4d75a37
|
Properly create and apply color based model materials
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2024-08-18 12:37:03 +01:00 |
Jarrod Doyle
|
20cf0f7292
|
Really bad awful model texturing
|
2024-08-18 11:14:30 +01:00 |
Jarrod Doyle
|
5aafab148b
|
Better logging and handling of failed model file loading
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2024-08-18 11:14:07 +01:00 |
Jarrod Doyle
|
30db43eac8
|
Make MeshSurfaceData more generic
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2024-08-18 11:13:18 +01:00 |
Jarrod Doyle
|
8a22defe17
|
Add basic model material texture output
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2024-08-18 10:34:17 +01:00 |
Jarrod Doyle
|
d9a54b65d5
|
Add GIF support for terrain textures
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2024-08-18 10:28:22 +01:00 |
Jarrod Doyle
|
66c324be53
|
Add .GIF image loading using ImageSharp
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2024-08-18 10:27:44 +01:00 |
Jarrod Doyle
|
b5d3a3c275
|
Add initial basic .BIN model support
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2024-08-17 20:53:16 +01:00 |
Jarrod Doyle
|
742324765f
|
Remove old unused function
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2024-08-17 19:00:04 +01:00 |
Jarrod Doyle
|
35a3158ea6
|
Move Godot utility conversion to TMV namespace
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2024-08-17 18:48:01 +01:00 |
Jarrod Doyle
|
622192a489
|
Add safer chunk usage
|
2024-08-14 18:39:13 +01:00 |
Jarrod Doyle
|
93488ffc65
|
Add proper overbrightened 32bit2x lightmap rendering
|
2024-08-13 21:38:00 +01:00 |
Jarrod Doyle
|
6f62d2ca00
|
Load textures from root thief resource CRF
|
2024-08-13 19:11:03 +01:00 |
Jarrod Doyle
|
9db1bc6681
|
Handle Thief 2 inst config file
|
2024-08-13 19:10:05 +01:00 |
Jarrod Doyle
|
e773635677
|
Mission selector allows better browsing of campaigns
|
2024-08-13 18:31:20 +01:00 |
Jarrod Doyle
|
27dbc47419
|
Enable loading of PCX textures from FM folders
|
2024-08-12 19:52:36 +01:00 |
Jarrod Doyle
|
21b018298c
|
Use family palettes for PCX textures
|
2024-08-12 19:02:20 +01:00 |
Jarrod Doyle
|
c14f74b108
|
Add PCX image loading
|
2024-08-12 18:46:30 +01:00 |
Jarrod Doyle
|
3aa6024103
|
Remove unused imports
|
2024-08-11 16:22:51 +01:00 |
Jarrod Doyle
|
d1d6b310ab
|
Move material creation back to Mission
|
2024-08-11 15:43:44 +01:00 |
Jarrod Doyle
|
59edc0744c
|
Add texture manager/loader
|
2024-08-11 15:23:56 +01:00 |
Jarrod Doyle
|
51136b9526
|
Remove old code/comments
|
2024-08-11 14:31:27 +01:00 |
Jarrod Doyle
|
2ec121e056
|
Create one mesh per texture used
|
2024-08-11 12:28:24 +01:00 |
Jarrod Doyle
|
24ac6395d5
|
Moved Mission to TMV namespace
|
2024-08-11 09:18:02 +01:00 |
Jarrod Doyle
|
fe5d2fb12f
|
Add better mission selection UI
|
2024-08-03 10:24:45 +01:00 |