|  Jarrod Doyle | cbf309aaa4 | Fix incorrect lightmap scale multiplier | 2024-08-27 08:02:10 +01:00 | 
				
					
						|  Jarrod Doyle | bb617ffc52 | Get lightmap data as bytes and blit to atlas | 2024-08-27 07:46:44 +01:00 | 
				
					
						|  Jarrod Doyle | d125fb2cd3 | Parse lightmaps as flat array rather than multidimensional array | 2024-08-27 07:10:38 +01:00 | 
				
					
						|  Jarrod Doyle | efb15c19dd | Handle lightmap scale | 2024-08-26 16:53:01 +01:00 | 
				
					
						|  Jarrod Doyle | 9605c36303 | Change BuildHierarchy type signature | 2024-08-26 15:24:07 +01:00 | 
				
					
						|  Jarrod Doyle | d3e58af75c | Split hierarchy building to a method and time it | 2024-08-26 15:10:05 +01:00 | 
				
					
						|  Jarrod Doyle | 261d5fe399 | Decrease target rectpacking density | 2024-08-26 14:30:40 +01:00 | 
				
					
						|  Jarrod Doyle | 42cc08363e | Profile the rectpacking | 2024-08-26 14:30:19 +01:00 | 
				
					
						|  Jarrod Doyle | 20a0796410 | Time lightmap building | 2024-08-26 14:03:50 +01:00 | 
				
					
						|  Jarrod Doyle | 326543c0f6 | Add timing method that returns a value | 2024-08-26 14:03:37 +01:00 | 
				
					
						|  Jarrod Doyle | e213b3ea26 | Add some basic timings | 2024-08-26 13:25:06 +01:00 | 
				
					
						|  Jarrod Doyle | 6e70ad22c1 | Add timing function | 2024-08-26 13:22:29 +01:00 | 
				
					
						|  Jarrod Doyle | 413e3bf937 | Fix use of obselete methods | 2024-08-26 12:40:51 +01:00 | 
				
					
						|  Jarrod Doyle | 7ec48abda5 | Add basic model caching | 2024-08-26 12:38:13 +01:00 | 
				
					
						|  Jarrod Doyle | 1cfbd498c7 | Loosely handle campaigns not having an obj folder when trying to get obj texture path | 2024-08-25 17:09:59 +01:00 | 
				
					
						|  Jarrod Doyle | 05e90c1a30 | Add jank object texture path gathering | 2024-08-25 16:52:21 +01:00 | 
				
					
						|  Jarrod Doyle | b6a65fc10b | Extract model loading functionality out | 2024-08-25 16:47:05 +01:00 | 
				
					
						|  Jarrod Doyle | e313ca58a7 | Merge GetObjectPath implementations | 2024-08-25 16:25:12 +01:00 | 
				
					
						|  Jarrod Doyle | 0d7ff677de | Slightly working support for custom model textures | 2024-08-25 16:20:46 +01:00 | 
				
					
						|  Jarrod Doyle | 2365f09931 | Add basic object hierarchy generation and traversal | 2024-08-25 15:49:40 +01:00 | 
				
					
						|  Jarrod Doyle | 8aa1c7c4bc | Don't render objects marked not rendered | 2024-08-25 13:21:55 +01:00 | 
				
					
						|  Jarrod Doyle | df923492cf | Make defining property chunks easier | 2024-08-25 13:07:49 +01:00 | 
				
					
						|  Jarrod Doyle | 3b9ff6c852 | Jankily read scale in for models | 2024-08-25 11:54:33 +01:00 | 
				
					
						|  Jarrod Doyle | f69a98e880 | Let vec3 conversion skip scaling | 2024-08-25 11:54:21 +01:00 | 
				
					
						|  Jarrod Doyle | 655a188a69 | Offset any models that aren't centered | 2024-08-25 11:22:13 +01:00 | 
				
					
						|  Jarrod Doyle | 0c0394df86 | Handle object rotation | 2024-08-25 11:21:00 +01:00 | 
				
					
						|  Jarrod Doyle | 85599b4069 | Merge GetTexturePath implementations | 2024-08-25 10:43:17 +01:00 | 
				
					
						|  Jarrod Doyle | be205897bb | Merge GetMissionNames to handle null campaign | 2024-08-25 10:11:55 +01:00 | 
				
					
						|  Jarrod Doyle | 3270d89b05 | Store campaign and mission name on Mission | 2024-08-25 10:08:48 +01:00 | 
				
					
						|  Jarrod Doyle | 659843c743 | Merge GetMissionPath to one function | 2024-08-25 10:03:52 +01:00 | 
				
					
						|  Jarrod Doyle | 56a5aa6869 | Use C# event for mission selection | 2024-08-25 10:01:43 +01:00 | 
				
					
						|  Jarrod Doyle | 3d41441f2a | Use path manager for mission selector | 2024-08-25 09:15:42 +01:00 | 
				
					
						|  Jarrod Doyle | cb2f016455 | We're actually rendering models in the mission now (badly) | 2024-08-24 17:36:32 +01:00 | 
				
					
						|  Jarrod Doyle | 9fd76815a2 | Use new resource manager in mission and textureloader | 2024-08-24 17:10:08 +01:00 | 
				
					
						|  Jarrod Doyle | c48eb018f5 | Merge model related chunks from gam file | 2024-08-24 13:37:21 +01:00 | 
				
					
						|  Jarrod Doyle | acc3add512 | Super scuffed initial object model detection | 2024-08-24 11:33:55 +01:00 | 
				
					
						|  Jarrod Doyle | b9172df8c3 | Place white cubes at object brush positions | 2024-08-23 18:55:39 +01:00 | 
				
					
						|  Jarrod Doyle | eaf20f7f4a | Merge model faces that share a material | 2024-08-18 14:01:43 +01:00 | 
				
					
						|  Jarrod Doyle | dbabe1527c | Sort selector lists alphabetically | 2024-08-18 14:01:09 +01:00 | 
				
					
						|  Jarrod Doyle | 6db4d75a37 | Properly create and apply color based model materials | 2024-08-18 12:37:03 +01:00 | 
				
					
						|  Jarrod Doyle | 20cf0f7292 | Really bad awful model texturing | 2024-08-18 11:14:30 +01:00 | 
				
					
						|  Jarrod Doyle | 5aafab148b | Better logging and handling of failed model file loading | 2024-08-18 11:14:07 +01:00 | 
				
					
						|  Jarrod Doyle | 30db43eac8 | Make MeshSurfaceData more generic | 2024-08-18 11:13:18 +01:00 | 
				
					
						|  Jarrod Doyle | 8a22defe17 | Add basic model material texture output | 2024-08-18 10:34:17 +01:00 | 
				
					
						|  Jarrod Doyle | d9a54b65d5 | Add GIF support for terrain textures | 2024-08-18 10:28:22 +01:00 | 
				
					
						|  Jarrod Doyle | 66c324be53 | Add .GIF image loading using ImageSharp | 2024-08-18 10:27:44 +01:00 | 
				
					
						|  Jarrod Doyle | b5d3a3c275 | Add initial basic .BIN model support | 2024-08-17 20:53:16 +01:00 | 
				
					
						|  Jarrod Doyle | 742324765f | Remove old unused function | 2024-08-17 19:00:04 +01:00 | 
				
					
						|  Jarrod Doyle | 35a3158ea6 | Move Godot utility conversion to TMV namespace | 2024-08-17 18:48:01 +01:00 | 
				
					
						|  Jarrod Doyle | 622192a489 | Add safer chunk usage | 2024-08-14 18:39:13 +01:00 | 
				
					
						|  Jarrod Doyle | 93488ffc65 | Add proper overbrightened 32bit2x lightmap rendering | 2024-08-13 21:38:00 +01:00 | 
				
					
						|  Jarrod Doyle | 6f62d2ca00 | Load textures from root thief resource CRF | 2024-08-13 19:11:03 +01:00 | 
				
					
						|  Jarrod Doyle | 9db1bc6681 | Handle Thief 2 inst config file | 2024-08-13 19:10:05 +01:00 | 
				
					
						|  Jarrod Doyle | e773635677 | Mission selector allows better browsing of campaigns | 2024-08-13 18:31:20 +01:00 | 
				
					
						|  Jarrod Doyle | 27dbc47419 | Enable loading of PCX textures from FM folders | 2024-08-12 19:52:36 +01:00 | 
				
					
						|  Jarrod Doyle | 21b018298c | Use family palettes for PCX textures | 2024-08-12 19:02:20 +01:00 | 
				
					
						|  Jarrod Doyle | c14f74b108 | Add PCX image loading | 2024-08-12 18:46:30 +01:00 | 
				
					
						|  Jarrod Doyle | 3aa6024103 | Remove unused imports | 2024-08-11 16:22:51 +01:00 | 
				
					
						|  Jarrod Doyle | d1d6b310ab | Move material creation back to Mission | 2024-08-11 15:43:44 +01:00 | 
				
					
						|  Jarrod Doyle | 59edc0744c | Add texture manager/loader | 2024-08-11 15:23:56 +01:00 | 
				
					
						|  Jarrod Doyle | 51136b9526 | Remove old code/comments | 2024-08-11 14:31:27 +01:00 | 
				
					
						|  Jarrod Doyle | 2ec121e056 | Create one mesh per texture used | 2024-08-11 12:28:24 +01:00 | 
				
					
						|  Jarrod Doyle | 24ac6395d5 | Moved Mission to TMV namespace | 2024-08-11 09:18:02 +01:00 | 
				
					
						|  Jarrod Doyle | fe5d2fb12f | Add better mission selection UI | 2024-08-03 10:24:45 +01:00 |