Jarrod Doyle
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afb6689683
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Update project to Godot 4.3
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2024-08-26 11:38:46 +01:00 |
Jarrod Doyle
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ad68c25447
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Add world environment with maximum ambient light
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2024-08-25 11:21:32 +01:00 |
Jarrod Doyle
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2db83a827e
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Add fullbright ambient light level
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2024-08-18 11:12:47 +01:00 |
Jarrod Doyle
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b5d3a3c275
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Add initial basic .BIN model support
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2024-08-17 20:53:16 +01:00 |
Jarrod Doyle
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e773635677
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Mission selector allows better browsing of campaigns
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2024-08-13 18:31:20 +01:00 |
Jarrod Doyle
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24ac6395d5
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Moved Mission to TMV namespace
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2024-08-11 09:18:02 +01:00 |
Jarrod Doyle
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ad359ba656
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Remove unnecessary WorldEnvironment node
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2024-08-10 11:52:17 +01:00 |
Jarrod Doyle
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0758e24be5
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Remove dummy mesh instance
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2024-08-07 17:09:03 +01:00 |
Jarrod Doyle
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b2fc789734
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Render textures and lightmaps together
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2024-08-05 21:47:03 +01:00 |
Jarrod Doyle
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c9353f0100
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Partly working texture rendering
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2024-08-03 16:09:51 +01:00 |
Jarrod Doyle
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fe5d2fb12f
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Add better mission selection UI
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2024-08-03 10:24:45 +01:00 |
Jarrod Doyle
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3307cdc8a9
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Apply full ambient lighting
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2024-07-31 17:12:21 +01:00 |
Jarrod Doyle
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e8b77b42bb
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Add working lightmaps
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2024-07-30 21:52:34 +01:00 |
Jarrod Doyle
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185af065bc
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Add simple UI for selecting/building/clearing mission
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2024-07-22 21:09:27 +01:00 |
Jarrod Doyle
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1ba0c6ac27
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Add map clearing, handle cells without visible polys, add lighting
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2024-07-22 19:37:27 +01:00 |
Jarrod Doyle
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2e841276f3
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Initial commit
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2024-07-21 22:13:31 +01:00 |