Commit Graph

197 Commits

Author SHA1 Message Date
Jarrod Doyle 0d7ff677de
Slightly working support for custom model textures 2024-08-25 16:20:46 +01:00
Jarrod Doyle 2365f09931
Add basic object hierarchy generation and traversal 2024-08-25 15:49:40 +01:00
Jarrod Doyle 501f27a721
Load generic property chunks 2024-08-25 13:56:28 +01:00
Jarrod Doyle 8aa1c7c4bc
Don't render objects marked not rendered 2024-08-25 13:21:55 +01:00
Jarrod Doyle be937d53fc
Add RenderType property support 2024-08-25 13:21:27 +01:00
Jarrod Doyle 2be1bc4352
Add generic prop definition 2024-08-25 13:09:45 +01:00
Jarrod Doyle df923492cf
Make defining property chunks easier 2024-08-25 13:07:49 +01:00
Jarrod Doyle 3b9ff6c852
Jankily read scale in for models 2024-08-25 11:54:33 +01:00
Jarrod Doyle f69a98e880
Let vec3 conversion skip scaling 2024-08-25 11:54:21 +01:00
Jarrod Doyle 505adf5d44
Add scale property support 2024-08-25 11:53:50 +01:00
Jarrod Doyle 655a188a69
Offset any models that aren't centered 2024-08-25 11:22:13 +01:00
Jarrod Doyle ad68c25447
Add world environment with maximum ambient light 2024-08-25 11:21:32 +01:00
Jarrod Doyle 0c0394df86
Handle object rotation 2024-08-25 11:21:00 +01:00
Jarrod Doyle 85599b4069
Merge GetTexturePath implementations 2024-08-25 10:43:17 +01:00
Jarrod Doyle be205897bb
Merge GetMissionNames to handle null campaign 2024-08-25 10:11:55 +01:00
Jarrod Doyle 3270d89b05
Store campaign and mission name on Mission 2024-08-25 10:08:48 +01:00
Jarrod Doyle 659843c743
Merge GetMissionPath to one function 2024-08-25 10:03:52 +01:00
Jarrod Doyle 56a5aa6869
Use C# event for mission selection 2024-08-25 10:01:43 +01:00
Jarrod Doyle 1c3c4cacb4
Fix incorrect path search for OMs 2024-08-25 09:49:27 +01:00
Jarrod Doyle 68f2a851f4
path manager now returns alphabetically sorted lists 2024-08-25 09:21:55 +01:00
Jarrod Doyle 3d41441f2a
Use path manager for mission selector 2024-08-25 09:15:42 +01:00
Jarrod Doyle cb2f016455
We're actually rendering models in the mission now (badly) 2024-08-24 17:36:32 +01:00
Jarrod Doyle de4f3d6381
Add some safety to object path requests 2024-08-24 17:36:12 +01:00
Jarrod Doyle 9fd76815a2
Use new resource manager in mission and textureloader 2024-08-24 17:10:08 +01:00
Jarrod Doyle 62ff5306fe
Add more thorough path manager 2024-08-24 17:09:27 +01:00
Jarrod Doyle c48eb018f5
Merge model related chunks from gam file 2024-08-24 13:37:21 +01:00
Jarrod Doyle db293791e0
Handle GAM_FILE chunk 2024-08-24 13:36:44 +01:00
Jarrod Doyle acc3add512
Super scuffed initial object model detection 2024-08-24 11:33:55 +01:00
Jarrod Doyle 0eb918d863
Add Links, ModelName props, and MetaProp LD loading 2024-08-24 11:33:35 +01:00
Jarrod Doyle b9172df8c3
Place white cubes at object brush positions 2024-08-23 18:55:39 +01:00
Jarrod Doyle f118c151f3
Add initial brush list support 2024-08-23 18:55:20 +01:00
Jarrod Doyle eaf20f7f4a
Merge model faces that share a material 2024-08-18 14:01:43 +01:00
Jarrod Doyle dbabe1527c
Sort selector lists alphabetically 2024-08-18 14:01:09 +01:00
Jarrod Doyle 6db4d75a37
Properly create and apply color based model materials 2024-08-18 12:37:03 +01:00
Jarrod Doyle 20cf0f7292
Really bad awful model texturing 2024-08-18 11:14:30 +01:00
Jarrod Doyle 5aafab148b
Better logging and handling of failed model file loading 2024-08-18 11:14:07 +01:00
Jarrod Doyle 30db43eac8
Make MeshSurfaceData more generic 2024-08-18 11:13:18 +01:00
Jarrod Doyle 2db83a827e
Add fullbright ambient light level 2024-08-18 11:12:47 +01:00
Jarrod Doyle 6340a4c545
Fix incorrect light and uv indices on model materials 2024-08-18 11:08:42 +01:00
Jarrod Doyle 8a22defe17
Add basic model material texture output 2024-08-18 10:34:17 +01:00
Jarrod Doyle d9a54b65d5
Add GIF support for terrain textures 2024-08-18 10:28:22 +01:00
Jarrod Doyle 66c324be53
Add .GIF image loading using ImageSharp 2024-08-18 10:27:44 +01:00
Jarrod Doyle 2c9958a64a
Add model material parsing 2024-08-18 10:23:31 +01:00
Jarrod Doyle b5d3a3c275
Add initial basic .BIN model support 2024-08-17 20:53:16 +01:00
Jarrod Doyle b12070f982
Add ReadVec2 utility function 2024-08-17 20:52:41 +01:00
Jarrod Doyle 742324765f
Remove old unused function 2024-08-17 19:00:04 +01:00
Jarrod Doyle 35a3158ea6
Move Godot utility conversion to TMV namespace 2024-08-17 18:48:01 +01:00
Jarrod Doyle 622192a489
Add safer chunk usage 2024-08-14 18:39:13 +01:00
Jarrod Doyle 736ced24e4
Remove old unused code 2024-08-13 21:38:32 +01:00
Jarrod Doyle 93488ffc65
Add proper overbrightened 32bit2x lightmap rendering 2024-08-13 21:38:00 +01:00