Commit Graph

20 Commits

Author SHA1 Message Date
Jarrod Doyle 3e4230e46f
Merge mission and model selector 2024-09-05 19:44:19 +01:00
Jarrod Doyle b89a4d6154
Refactor model viewer to use new Context and support custom models 2024-09-05 17:32:29 +01:00
Jarrod Doyle 81fde92ea4
Remove dummy mesh 2024-08-30 18:54:22 +01:00
Jarrod Doyle 110c9b8a3c
Add initial UI for lightmap layer toggling 2024-08-28 08:07:01 +01:00
Jarrod Doyle afb6689683
Update project to Godot 4.3 2024-08-26 11:38:46 +01:00
Jarrod Doyle ad68c25447
Add world environment with maximum ambient light 2024-08-25 11:21:32 +01:00
Jarrod Doyle 2db83a827e
Add fullbright ambient light level 2024-08-18 11:12:47 +01:00
Jarrod Doyle b5d3a3c275
Add initial basic .BIN model support 2024-08-17 20:53:16 +01:00
Jarrod Doyle e773635677
Mission selector allows better browsing of campaigns 2024-08-13 18:31:20 +01:00
Jarrod Doyle 24ac6395d5
Moved Mission to TMV namespace 2024-08-11 09:18:02 +01:00
Jarrod Doyle ad359ba656
Remove unnecessary WorldEnvironment node 2024-08-10 11:52:17 +01:00
Jarrod Doyle 0758e24be5
Remove dummy mesh instance 2024-08-07 17:09:03 +01:00
Jarrod Doyle b2fc789734
Render textures and lightmaps together 2024-08-05 21:47:03 +01:00
Jarrod Doyle c9353f0100
Partly working texture rendering 2024-08-03 16:09:51 +01:00
Jarrod Doyle fe5d2fb12f
Add better mission selection UI 2024-08-03 10:24:45 +01:00
Jarrod Doyle 3307cdc8a9
Apply full ambient lighting 2024-07-31 17:12:21 +01:00
Jarrod Doyle e8b77b42bb
Add working lightmaps 2024-07-30 21:52:34 +01:00
Jarrod Doyle 185af065bc
Add simple UI for selecting/building/clearing mission 2024-07-22 21:09:27 +01:00
Jarrod Doyle 1ba0c6ac27
Add map clearing, handle cells without visible polys, add lighting 2024-07-22 19:37:27 +01:00
Jarrod Doyle 2e841276f3
Initial commit 2024-07-21 22:13:31 +01:00