|  Jarrod Doyle | e313ca58a7 | Merge GetObjectPath implementations | 2024-08-25 16:25:12 +01:00 | 
				
					
						|  Jarrod Doyle | 0d7ff677de | Slightly working support for custom model textures | 2024-08-25 16:20:46 +01:00 | 
				
					
						|  Jarrod Doyle | 2365f09931 | Add basic object hierarchy generation and traversal | 2024-08-25 15:49:40 +01:00 | 
				
					
						|  Jarrod Doyle | 501f27a721 | Load generic property chunks | 2024-08-25 13:56:28 +01:00 | 
				
					
						|  Jarrod Doyle | 8aa1c7c4bc | Don't render objects marked not rendered | 2024-08-25 13:21:55 +01:00 | 
				
					
						|  Jarrod Doyle | be937d53fc | Add RenderType property support | 2024-08-25 13:21:27 +01:00 | 
				
					
						|  Jarrod Doyle | 2be1bc4352 | Add generic prop definition | 2024-08-25 13:09:45 +01:00 | 
				
					
						|  Jarrod Doyle | df923492cf | Make defining property chunks easier | 2024-08-25 13:07:49 +01:00 | 
				
					
						|  Jarrod Doyle | 3b9ff6c852 | Jankily read scale in for models | 2024-08-25 11:54:33 +01:00 | 
				
					
						|  Jarrod Doyle | f69a98e880 | Let vec3 conversion skip scaling | 2024-08-25 11:54:21 +01:00 | 
				
					
						|  Jarrod Doyle | 505adf5d44 | Add scale property support | 2024-08-25 11:53:50 +01:00 | 
				
					
						|  Jarrod Doyle | 655a188a69 | Offset any models that aren't centered | 2024-08-25 11:22:13 +01:00 | 
				
					
						|  Jarrod Doyle | 0c0394df86 | Handle object rotation | 2024-08-25 11:21:00 +01:00 | 
				
					
						|  Jarrod Doyle | 85599b4069 | Merge GetTexturePath implementations | 2024-08-25 10:43:17 +01:00 | 
				
					
						|  Jarrod Doyle | be205897bb | Merge GetMissionNames to handle null campaign | 2024-08-25 10:11:55 +01:00 | 
				
					
						|  Jarrod Doyle | 3270d89b05 | Store campaign and mission name on Mission | 2024-08-25 10:08:48 +01:00 | 
				
					
						|  Jarrod Doyle | 659843c743 | Merge GetMissionPath to one function | 2024-08-25 10:03:52 +01:00 | 
				
					
						|  Jarrod Doyle | 56a5aa6869 | Use C# event for mission selection | 2024-08-25 10:01:43 +01:00 | 
				
					
						|  Jarrod Doyle | 1c3c4cacb4 | Fix incorrect path search for OMs | 2024-08-25 09:49:27 +01:00 | 
				
					
						|  Jarrod Doyle | 68f2a851f4 | path manager now returns alphabetically sorted lists | 2024-08-25 09:21:55 +01:00 | 
				
					
						|  Jarrod Doyle | 3d41441f2a | Use path manager for mission selector | 2024-08-25 09:15:42 +01:00 | 
				
					
						|  Jarrod Doyle | cb2f016455 | We're actually rendering models in the mission now (badly) | 2024-08-24 17:36:32 +01:00 | 
				
					
						|  Jarrod Doyle | de4f3d6381 | Add some safety to object path requests | 2024-08-24 17:36:12 +01:00 | 
				
					
						|  Jarrod Doyle | 9fd76815a2 | Use new resource manager in mission and textureloader | 2024-08-24 17:10:08 +01:00 | 
				
					
						|  Jarrod Doyle | 62ff5306fe | Add more thorough path manager | 2024-08-24 17:09:27 +01:00 | 
				
					
						|  Jarrod Doyle | c48eb018f5 | Merge model related chunks from gam file | 2024-08-24 13:37:21 +01:00 | 
				
					
						|  Jarrod Doyle | db293791e0 | Handle GAM_FILE chunk | 2024-08-24 13:36:44 +01:00 | 
				
					
						|  Jarrod Doyle | acc3add512 | Super scuffed initial object model detection | 2024-08-24 11:33:55 +01:00 | 
				
					
						|  Jarrod Doyle | 0eb918d863 | Add Links, ModelName props, and MetaProp LD loading | 2024-08-24 11:33:35 +01:00 | 
				
					
						|  Jarrod Doyle | b9172df8c3 | Place white cubes at object brush positions | 2024-08-23 18:55:39 +01:00 | 
				
					
						|  Jarrod Doyle | f118c151f3 | Add initial brush list support | 2024-08-23 18:55:20 +01:00 | 
				
					
						|  Jarrod Doyle | eaf20f7f4a | Merge model faces that share a material | 2024-08-18 14:01:43 +01:00 | 
				
					
						|  Jarrod Doyle | dbabe1527c | Sort selector lists alphabetically | 2024-08-18 14:01:09 +01:00 | 
				
					
						|  Jarrod Doyle | 6db4d75a37 | Properly create and apply color based model materials | 2024-08-18 12:37:03 +01:00 | 
				
					
						|  Jarrod Doyle | 20cf0f7292 | Really bad awful model texturing | 2024-08-18 11:14:30 +01:00 | 
				
					
						|  Jarrod Doyle | 5aafab148b | Better logging and handling of failed model file loading | 2024-08-18 11:14:07 +01:00 | 
				
					
						|  Jarrod Doyle | 30db43eac8 | Make MeshSurfaceData more generic | 2024-08-18 11:13:18 +01:00 | 
				
					
						|  Jarrod Doyle | 6340a4c545 | Fix incorrect light and uv indices on model materials | 2024-08-18 11:08:42 +01:00 | 
				
					
						|  Jarrod Doyle | 8a22defe17 | Add basic model material texture output | 2024-08-18 10:34:17 +01:00 | 
				
					
						|  Jarrod Doyle | d9a54b65d5 | Add GIF support for terrain textures | 2024-08-18 10:28:22 +01:00 | 
				
					
						|  Jarrod Doyle | 66c324be53 | Add .GIF image loading using ImageSharp | 2024-08-18 10:27:44 +01:00 | 
				
					
						|  Jarrod Doyle | 2c9958a64a | Add model material parsing | 2024-08-18 10:23:31 +01:00 | 
				
					
						|  Jarrod Doyle | b5d3a3c275 | Add initial basic .BIN model support | 2024-08-17 20:53:16 +01:00 | 
				
					
						|  Jarrod Doyle | b12070f982 | Add ReadVec2 utility function | 2024-08-17 20:52:41 +01:00 | 
				
					
						|  Jarrod Doyle | 742324765f | Remove old unused function | 2024-08-17 19:00:04 +01:00 | 
				
					
						|  Jarrod Doyle | 35a3158ea6 | Move Godot utility conversion to TMV namespace | 2024-08-17 18:48:01 +01:00 | 
				
					
						|  Jarrod Doyle | 622192a489 | Add safer chunk usage | 2024-08-14 18:39:13 +01:00 | 
				
					
						|  Jarrod Doyle | 736ced24e4 | Remove old unused code | 2024-08-13 21:38:32 +01:00 | 
				
					
						|  Jarrod Doyle | 93488ffc65 | Add proper overbrightened 32bit2x lightmap rendering | 2024-08-13 21:38:00 +01:00 | 
				
					
						|  Jarrod Doyle | a8b9ce8a54 | Fix incorrect lightmap colors | 2024-08-13 19:23:52 +01:00 |