Jarrod Doyle
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34bcae4693
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grid_pos_to_world_pos now handles negative grid positions
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2023-07-27 21:34:38 +01:00 |
Jarrod Doyle
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26f66813dd
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Simplified brickmap grid_pos_to_world_pos
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2023-07-27 21:14:52 +01:00 |
Jarrod Doyle
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ca7a894ff5
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Make function perform more accurate to it's name
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2023-07-27 21:04:31 +01:00 |
Jarrod Doyle
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e7eda73d98
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Increase max buffer size
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2023-07-27 19:12:24 +01:00 |
Jarrod Doyle
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997de994e5
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Make upload and feedback buffer max counts parameterised
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2023-07-27 19:07:52 +01:00 |
Jarrod Doyle
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1cdabc0854
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Make brickmap cache and shading table bucket sizes parameterised
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2023-07-27 18:59:46 +01:00 |
Jarrod Doyle
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de0f845cb6
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Added labels to all relevant WGPU constructs
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2023-07-05 15:34:23 +01:00 |
Jarrod Doyle
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8d74443e17
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Display more realtime framerate in title
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2023-07-05 14:34:24 +01:00 |
Jarrod Doyle
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9d4223a1cc
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Made unpack buffer size variable and increased the max element count to 512
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2023-07-05 14:11:11 +01:00 |
Jarrod Doyle
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5824bea07e
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Remove old commented code
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2023-07-05 14:02:41 +01:00 |
Jarrod Doyle
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d9697b0179
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Begin using new GPU side brickgrid/map unpack shader
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2023-07-05 14:01:53 +01:00 |
Jarrod Doyle
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ebe853c105
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Add brickmap/grid unpack shader
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2023-07-05 14:01:14 +01:00 |
Jarrod Doyle
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3ea0b58ec8
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Inline unneccesary variables
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2023-07-03 11:15:27 +01:00 |
Jarrod Doyle
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374dd254b2
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Cull interior voxels now creates the bitmask and albedo data itself
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2023-07-03 11:11:23 +01:00 |
Jarrod Doyle
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95788f3795
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Add helper function for grid-world coordinate conversion
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2023-07-03 11:09:27 +01:00 |
Jarrod Doyle
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b2b4942a59
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Only request required part of feedback buffer rather than full range
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2023-06-30 15:06:57 +01:00 |
Jarrod Doyle
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b163fa0177
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Refactored CPU brickmap to make it easier to work on
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2023-06-30 12:01:26 +01:00 |
Jarrod Doyle
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bb97a5036e
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Make brickmap cache cyclic, unloading loaded maps when necessary. Fix crash when cache is full
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2023-06-29 15:27:36 +01:00 |
Jarrod Doyle
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5ccebf89cb
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Fixed shading table deallocation bug
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2023-06-29 15:24:46 +01:00 |
Jarrod Doyle
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9ab84a21c4
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Add basic readme
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2023-06-29 13:50:58 +01:00 |
Jarrod Doyle
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d8ba20d06e
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Remove unnecessary count parameter in bind layout uniform entries
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2023-06-29 11:27:24 +01:00 |
Jarrod Doyle
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fdd4cbde9c
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Remove unnecessary count parameter in bind layout storage entries
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2023-06-29 11:26:11 +01:00 |
Jarrod Doyle
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056c35a441
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Add common generic entries to BindGroupLayoutBuilder
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2023-06-29 10:56:51 +01:00 |
Jarrod Doyle
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c56fe7d69b
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Reduced repitition in layout entry building
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2023-06-29 10:49:21 +01:00 |
Jarrod Doyle
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460157acc2
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Removed unused shader
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2023-06-29 09:26:42 +01:00 |
Jarrod Doyle
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604f11a40f
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Implement Default for CameraUniform
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2023-06-27 20:38:30 +01:00 |
Jarrod Doyle
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8470507391
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Rename world_state.brickmap_cache_dims
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2023-06-27 20:35:22 +01:00 |
Jarrod Doyle
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5866d691f7
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Restore 32^3 world chunk size
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2023-06-27 20:32:08 +01:00 |
Jarrod Doyle
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c4107c61ea
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GPU Brickgrid dimensions are now defined by the renderer
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2023-06-27 20:31:44 +01:00 |
Jarrod Doyle
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0e1b844f96
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CPU Brickmap now requests the correct chunk
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2023-06-27 20:24:26 +01:00 |
Jarrod Doyle
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64ddcf7e10
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Fix incorrect chunk noise offsets
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2023-06-27 20:23:09 +01:00 |
Jarrod Doyle
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f57bf565e4
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Allow for arbitrary world chunk sizes
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2023-06-27 20:20:25 +01:00 |
Jarrod Doyle
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27b61c624d
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Implement clippy suggestions
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2023-06-26 15:10:31 +01:00 |
Jarrod Doyle
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a29b4979ef
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Simplify block gen code path when all corners are empty
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2023-05-13 11:53:26 +01:00 |
Jarrod Doyle
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2f99b0ea4e
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Don't interpolate if all block corners are negative
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2023-05-12 11:10:23 +01:00 |
Jarrod Doyle
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2f3c214c98
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Use new trilinear interpolation function for chunk block generation
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2023-05-12 11:05:00 +01:00 |
Jarrod Doyle
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f3be07cbc4
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Add block trilinear interpolation function
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2023-05-12 11:02:28 +01:00 |
Jarrod Doyle
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dc205d24ef
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Inline math functions, optimise trilerp
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2023-05-09 20:09:32 +01:00 |
Jarrod Doyle
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7e6746a8cd
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Use new world generator
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2023-05-09 17:33:46 +01:00 |
Jarrod Doyle
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8a3b0ed4ea
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Add simple world generator
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2023-05-09 17:32:53 +01:00 |
Jarrod Doyle
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cd3fd9cd68
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Add basic math module
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2023-05-09 17:31:41 +01:00 |
Jarrod Doyle
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d5f6d73296
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Basic FBM based terrain generation
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2023-05-08 12:35:35 +01:00 |
Jarrod Doyle
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3d8719275d
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Correctly update brickgrid when brickmaps are empty
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2023-05-06 12:43:40 +01:00 |
Jarrod Doyle
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95dd469f7a
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Don't skip generation of some chunks
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2023-05-06 12:42:47 +01:00 |
Jarrod Doyle
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ed46752c92
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Remove unnecessary reupload of entire brickmap buffers
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2023-05-06 12:29:36 +01:00 |
Jarrod Doyle
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4eaf55a61c
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Remove unnecessary CPU side duplicate of the shading table
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2023-05-06 12:28:22 +01:00 |
Jarrod Doyle
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eb6b530080
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Fix incorrect brickmap index in HitInfo result
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2023-05-06 12:27:28 +01:00 |
Jarrod Doyle
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3896027ea9
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Remove unused code/comments
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2023-05-05 17:18:03 +01:00 |
Jarrod Doyle
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b1d012c05b
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Remove pub from shading table bucket/allocator functions
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2023-05-05 14:54:38 +01:00 |
Jarrod Doyle
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3ab9bcb3a1
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Correct GPU shading table size
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2023-05-05 14:53:29 +01:00 |