Commit Graph

98 Commits

Author SHA1 Message Date
Jarrod Doyle 5ccebf89cb
Fixed shading table deallocation bug 2023-06-29 15:24:46 +01:00
Jarrod Doyle 9ab84a21c4
Add basic readme 2023-06-29 13:50:58 +01:00
Jarrod Doyle d8ba20d06e
Remove unnecessary count parameter in bind layout uniform entries 2023-06-29 11:27:24 +01:00
Jarrod Doyle fdd4cbde9c
Remove unnecessary count parameter in bind layout storage entries 2023-06-29 11:26:11 +01:00
Jarrod Doyle 056c35a441
Add common generic entries to BindGroupLayoutBuilder 2023-06-29 10:56:51 +01:00
Jarrod Doyle c56fe7d69b
Reduced repitition in layout entry building 2023-06-29 10:49:21 +01:00
Jarrod Doyle 460157acc2
Removed unused shader 2023-06-29 09:26:42 +01:00
Jarrod Doyle 604f11a40f
Implement Default for CameraUniform 2023-06-27 20:38:30 +01:00
Jarrod Doyle 8470507391
Rename world_state.brickmap_cache_dims 2023-06-27 20:35:22 +01:00
Jarrod Doyle 5866d691f7
Restore 32^3 world chunk size 2023-06-27 20:32:08 +01:00
Jarrod Doyle c4107c61ea
GPU Brickgrid dimensions are now defined by the renderer 2023-06-27 20:31:44 +01:00
Jarrod Doyle 0e1b844f96
CPU Brickmap now requests the correct chunk 2023-06-27 20:24:26 +01:00
Jarrod Doyle 64ddcf7e10
Fix incorrect chunk noise offsets 2023-06-27 20:23:09 +01:00
Jarrod Doyle f57bf565e4
Allow for arbitrary world chunk sizes 2023-06-27 20:20:25 +01:00
Jarrod Doyle 27b61c624d
Implement clippy suggestions 2023-06-26 15:10:31 +01:00
Jarrod Doyle a29b4979ef
Simplify block gen code path when all corners are empty 2023-05-13 11:53:26 +01:00
Jarrod Doyle 2f99b0ea4e
Don't interpolate if all block corners are negative 2023-05-12 11:10:23 +01:00
Jarrod Doyle 2f3c214c98
Use new trilinear interpolation function for chunk block generation 2023-05-12 11:05:00 +01:00
Jarrod Doyle f3be07cbc4
Add block trilinear interpolation function 2023-05-12 11:02:28 +01:00
Jarrod Doyle dc205d24ef
Inline math functions, optimise trilerp 2023-05-09 20:09:32 +01:00
Jarrod Doyle 7e6746a8cd
Use new world generator 2023-05-09 17:33:46 +01:00
Jarrod Doyle 8a3b0ed4ea
Add simple world generator 2023-05-09 17:32:53 +01:00
Jarrod Doyle cd3fd9cd68
Add basic math module 2023-05-09 17:31:41 +01:00
Jarrod Doyle d5f6d73296
Basic FBM based terrain generation 2023-05-08 12:35:35 +01:00
Jarrod Doyle 3d8719275d
Correctly update brickgrid when brickmaps are empty 2023-05-06 12:43:40 +01:00
Jarrod Doyle 95dd469f7a
Don't skip generation of some chunks 2023-05-06 12:42:47 +01:00
Jarrod Doyle ed46752c92
Remove unnecessary reupload of entire brickmap buffers 2023-05-06 12:29:36 +01:00
Jarrod Doyle 4eaf55a61c
Remove unnecessary CPU side duplicate of the shading table 2023-05-06 12:28:22 +01:00
Jarrod Doyle eb6b530080
Fix incorrect brickmap index in HitInfo result 2023-05-06 12:27:28 +01:00
Jarrod Doyle 3896027ea9
Remove unused code/comments 2023-05-05 17:18:03 +01:00
Jarrod Doyle b1d012c05b
Remove pub from shading table bucket/allocator functions 2023-05-05 14:54:38 +01:00
Jarrod Doyle 3ab9bcb3a1
Correct GPU shading table size 2023-05-05 14:53:29 +01:00
Jarrod Doyle f3f10d5513
Use shading table allocator in brickmap 2023-05-05 14:49:07 +01:00
Jarrod Doyle e86af05a1f
Add shading table bucket allocator 2023-05-05 14:48:54 +01:00
Jarrod Doyle a4179fa307
Cull interior voxels from gpu brickmap upload 2023-05-05 10:47:08 +01:00
Jarrod Doyle 12cde87246
Adjust buffer sizes and add todo list 2023-05-04 16:27:15 +01:00
Jarrod Doyle 71d547cd62
Define device limits in App, and raise buffer size limits 2023-05-04 16:17:32 +01:00
Jarrod Doyle 6d9fc9b0b8
Use cache index to place shader table values 2023-05-04 16:16:04 +01:00
Jarrod Doyle 0625d2e264
Correctly calculate chunk index when processing the load queue 2023-05-04 16:14:54 +01:00
Jarrod Doyle 2cfea8e440
Add comments to raycast shader 2023-05-04 11:44:55 +01:00
Jarrod Doyle c09014e34e
Simplified ray stepping 2023-05-04 11:28:07 +01:00
Jarrod Doyle a01848a7f7
Store brickmap index in HitInfo to avoid recalculating it later 2023-05-04 10:59:12 +01:00
Jarrod Doyle 53ccebf4a6
Add brickmaps to the cache sequentially 2023-05-04 10:51:47 +01:00
Jarrod Doyle 5f0ea3fa03
Correctly index shading table in shader 2023-05-04 10:50:00 +01:00
Jarrod Doyle 0e1921d32d
Make max ray depth for grids and bricks more accurate 2023-05-03 15:57:31 +01:00
Jarrod Doyle 66dfffd78b
Only upload modified parts of brickmap buffers 2023-05-03 15:10:18 +01:00
Jarrod Doyle af0ab3bb66
Add basic CPU to GPU streaming system 2023-05-03 14:44:42 +01:00
Jarrod Doyle 3fb089d392
Remove unnecessary New function from Brickmap uniform struct 2023-04-29 14:51:35 +01:00
Jarrod Doyle b51f0b42e2
Revert brickmap sphere colour changes 2023-04-29 14:50:59 +01:00
Jarrod Doyle b857b5a157
Rewrite raycast shader to take larger steps when encountering empty chunks 2023-04-29 14:48:24 +01:00