Commit Graph

117 Commits

Author SHA1 Message Date
Jarrod Doyle ea84b43158
Fix surface voxel detection logic 2023-07-27 22:09:26 +01:00
Jarrod Doyle 34bcae4693
grid_pos_to_world_pos now handles negative grid positions 2023-07-27 21:34:38 +01:00
Jarrod Doyle 26f66813dd
Simplified brickmap grid_pos_to_world_pos 2023-07-27 21:14:52 +01:00
Jarrod Doyle ca7a894ff5
Make function perform more accurate to it's name 2023-07-27 21:04:31 +01:00
Jarrod Doyle e7eda73d98
Increase max buffer size 2023-07-27 19:12:24 +01:00
Jarrod Doyle 997de994e5
Make upload and feedback buffer max counts parameterised 2023-07-27 19:07:52 +01:00
Jarrod Doyle 1cdabc0854
Make brickmap cache and shading table bucket sizes parameterised 2023-07-27 18:59:46 +01:00
Jarrod Doyle de0f845cb6
Added labels to all relevant WGPU constructs 2023-07-05 15:34:23 +01:00
Jarrod Doyle 8d74443e17
Display more realtime framerate in title 2023-07-05 14:34:24 +01:00
Jarrod Doyle 9d4223a1cc
Made unpack buffer size variable and increased the max element count to 512 2023-07-05 14:11:11 +01:00
Jarrod Doyle 5824bea07e
Remove old commented code 2023-07-05 14:02:41 +01:00
Jarrod Doyle d9697b0179
Begin using new GPU side brickgrid/map unpack shader 2023-07-05 14:01:53 +01:00
Jarrod Doyle ebe853c105
Add brickmap/grid unpack shader 2023-07-05 14:01:14 +01:00
Jarrod Doyle 3ea0b58ec8
Inline unneccesary variables 2023-07-03 11:15:27 +01:00
Jarrod Doyle 374dd254b2
Cull interior voxels now creates the bitmask and albedo data itself 2023-07-03 11:11:23 +01:00
Jarrod Doyle 95788f3795
Add helper function for grid-world coordinate conversion 2023-07-03 11:09:27 +01:00
Jarrod Doyle b2b4942a59
Only request required part of feedback buffer rather than full range 2023-06-30 15:06:57 +01:00
Jarrod Doyle b163fa0177
Refactored CPU brickmap to make it easier to work on 2023-06-30 12:01:26 +01:00
Jarrod Doyle bb97a5036e
Make brickmap cache cyclic, unloading loaded maps when necessary. Fix crash when cache is full 2023-06-29 15:27:36 +01:00
Jarrod Doyle 5ccebf89cb
Fixed shading table deallocation bug 2023-06-29 15:24:46 +01:00
Jarrod Doyle 9ab84a21c4
Add basic readme 2023-06-29 13:50:58 +01:00
Jarrod Doyle d8ba20d06e
Remove unnecessary count parameter in bind layout uniform entries 2023-06-29 11:27:24 +01:00
Jarrod Doyle fdd4cbde9c
Remove unnecessary count parameter in bind layout storage entries 2023-06-29 11:26:11 +01:00
Jarrod Doyle 056c35a441
Add common generic entries to BindGroupLayoutBuilder 2023-06-29 10:56:51 +01:00
Jarrod Doyle c56fe7d69b
Reduced repitition in layout entry building 2023-06-29 10:49:21 +01:00
Jarrod Doyle 460157acc2
Removed unused shader 2023-06-29 09:26:42 +01:00
Jarrod Doyle 604f11a40f
Implement Default for CameraUniform 2023-06-27 20:38:30 +01:00
Jarrod Doyle 8470507391
Rename world_state.brickmap_cache_dims 2023-06-27 20:35:22 +01:00
Jarrod Doyle 5866d691f7
Restore 32^3 world chunk size 2023-06-27 20:32:08 +01:00
Jarrod Doyle c4107c61ea
GPU Brickgrid dimensions are now defined by the renderer 2023-06-27 20:31:44 +01:00
Jarrod Doyle 0e1b844f96
CPU Brickmap now requests the correct chunk 2023-06-27 20:24:26 +01:00
Jarrod Doyle 64ddcf7e10
Fix incorrect chunk noise offsets 2023-06-27 20:23:09 +01:00
Jarrod Doyle f57bf565e4
Allow for arbitrary world chunk sizes 2023-06-27 20:20:25 +01:00
Jarrod Doyle 27b61c624d
Implement clippy suggestions 2023-06-26 15:10:31 +01:00
Jarrod Doyle a29b4979ef
Simplify block gen code path when all corners are empty 2023-05-13 11:53:26 +01:00
Jarrod Doyle 2f99b0ea4e
Don't interpolate if all block corners are negative 2023-05-12 11:10:23 +01:00
Jarrod Doyle 2f3c214c98
Use new trilinear interpolation function for chunk block generation 2023-05-12 11:05:00 +01:00
Jarrod Doyle f3be07cbc4
Add block trilinear interpolation function 2023-05-12 11:02:28 +01:00
Jarrod Doyle dc205d24ef
Inline math functions, optimise trilerp 2023-05-09 20:09:32 +01:00
Jarrod Doyle 7e6746a8cd
Use new world generator 2023-05-09 17:33:46 +01:00
Jarrod Doyle 8a3b0ed4ea
Add simple world generator 2023-05-09 17:32:53 +01:00
Jarrod Doyle cd3fd9cd68
Add basic math module 2023-05-09 17:31:41 +01:00
Jarrod Doyle d5f6d73296
Basic FBM based terrain generation 2023-05-08 12:35:35 +01:00
Jarrod Doyle 3d8719275d
Correctly update brickgrid when brickmaps are empty 2023-05-06 12:43:40 +01:00
Jarrod Doyle 95dd469f7a
Don't skip generation of some chunks 2023-05-06 12:42:47 +01:00
Jarrod Doyle ed46752c92
Remove unnecessary reupload of entire brickmap buffers 2023-05-06 12:29:36 +01:00
Jarrod Doyle 4eaf55a61c
Remove unnecessary CPU side duplicate of the shading table 2023-05-06 12:28:22 +01:00
Jarrod Doyle eb6b530080
Fix incorrect brickmap index in HitInfo result 2023-05-06 12:27:28 +01:00
Jarrod Doyle 3896027ea9
Remove unused code/comments 2023-05-05 17:18:03 +01:00
Jarrod Doyle b1d012c05b
Remove pub from shading table bucket/allocator functions 2023-05-05 14:54:38 +01:00