Jarrod Doyle
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12a8b4f06d
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Reduce duplicate code in Resource Path Manager
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2024-09-05 18:49:55 +01:00 |
Jarrod Doyle
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63daccb3c1
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Remove old InstallPaths
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2024-09-05 17:40:10 +01:00 |
Jarrod Doyle
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b223d53824
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Use Context in mission loader
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2024-09-05 17:39:54 +01:00 |
Jarrod Doyle
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b89a4d6154
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Refactor model viewer to use new Context and support custom models
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2024-09-05 17:32:29 +01:00 |
Jarrod Doyle
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9ae75a693e
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Add GetModelNames method
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2024-09-05 17:31:59 +01:00 |
Jarrod Doyle
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ef2f87af20
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Add autoload engine context
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2024-09-05 17:31:31 +01:00 |
Jarrod Doyle
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d3dd40eec3
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Add note about gif loader issues
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2024-09-01 18:54:30 +01:00 |
Jarrod Doyle
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bf475ea21a
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Remove ImageSharp
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2024-09-01 18:50:33 +01:00 |
Jarrod Doyle
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5d958fd7ad
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Add my own gif decoder
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2024-09-01 18:36:45 +01:00 |
Jarrod Doyle
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fcf0c6a503
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Initial alpha model support
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2024-09-01 13:51:05 +01:00 |
Jarrod Doyle
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ed13b4edc0
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Fix invalid model cache on mission change
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2024-08-31 12:03:29 +01:00 |
Jarrod Doyle
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4ab115440c
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Apply TxtRepl properties
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2024-08-31 12:00:07 +01:00 |
Jarrod Doyle
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ab34a78739
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Add TxtRepl metadata to materials
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2024-08-31 11:59:54 +01:00 |
Jarrod Doyle
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047c2a1305
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Fix string properties
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2024-08-31 11:59:34 +01:00 |
Jarrod Doyle
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5d23f87359
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Add yucky textrepl parsing
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2024-08-31 09:34:18 +01:00 |
Jarrod Doyle
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81fde92ea4
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Remove dummy mesh
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2024-08-30 18:54:22 +01:00 |
Jarrod Doyle
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38a360793a
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Faster GIF loading
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2024-08-30 18:22:40 +01:00 |
Jarrod Doyle
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eca63077b8
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Cleaner model return
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2024-08-30 17:56:28 +01:00 |
Jarrod Doyle
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89cc70345e
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Add more detailed model loading timings
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2024-08-30 17:47:19 +01:00 |
Jarrod Doyle
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8237a46989
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Time a bunch more stuff
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2024-08-29 19:59:01 +01:00 |
Jarrod Doyle
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72f8666f5d
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Sum repeated stage names
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2024-08-29 19:27:18 +01:00 |
Jarrod Doyle
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ec79e07ec7
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Only load textures that are actually used
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2024-08-29 19:09:53 +01:00 |
Jarrod Doyle
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30bfd05073
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Preload obejct texture paths and use jorge for failed model textures
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2024-08-29 18:36:36 +01:00 |
Jarrod Doyle
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74bde133bb
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Simplify model cache setting
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2024-08-29 18:09:10 +01:00 |
Jarrod Doyle
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0b347f7745
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Fix bugged lightmaps
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2024-08-29 17:15:22 +01:00 |
Jarrod Doyle
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e7e9c300fd
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Remove unneccesary casts on bounds
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2024-08-29 16:59:41 +01:00 |
Jarrod Doyle
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c0666a5404
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More lightmap asbytes cleanup
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2024-08-29 16:58:20 +01:00 |
Jarrod Doyle
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5b53d03ae6
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Slightly simplify lightmap bytes conversion
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2024-08-29 16:55:46 +01:00 |
Jarrod Doyle
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117f5b924c
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Remove debug lightmap texture export
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2024-08-28 22:18:53 +01:00 |
Jarrod Doyle
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e499cfcbfc
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Further simplify packing algorithm and increase default width
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2024-08-28 22:18:20 +01:00 |
Jarrod Doyle
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f6ef623bb4
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Simplify packing by reversing sort and growing in only 1 direction
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2024-08-28 22:03:48 +01:00 |
Jarrod Doyle
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d55231178e
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Use custom naive rectpacker
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2024-08-28 21:39:30 +01:00 |
Jarrod Doyle
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110c9b8a3c
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Add initial UI for lightmap layer toggling
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2024-08-28 08:07:01 +01:00 |
Jarrod Doyle
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4a80ef547b
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Support toggling lightmap layers
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2024-08-28 07:44:07 +01:00 |
Jarrod Doyle
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092896aa52
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Use Texture2dArray for lightmap texture
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2024-08-27 21:18:31 +01:00 |
Jarrod Doyle
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cbf309aaa4
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Fix incorrect lightmap scale multiplier
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2024-08-27 08:02:10 +01:00 |
Jarrod Doyle
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bb617ffc52
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Get lightmap data as bytes and blit to atlas
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2024-08-27 07:46:44 +01:00 |
Jarrod Doyle
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d125fb2cd3
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Parse lightmaps as flat array rather than multidimensional array
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2024-08-27 07:10:38 +01:00 |
Jarrod Doyle
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efb15c19dd
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Handle lightmap scale
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2024-08-26 16:53:01 +01:00 |
Jarrod Doyle
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9605c36303
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Change BuildHierarchy type signature
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2024-08-26 15:24:07 +01:00 |
Jarrod Doyle
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d3e58af75c
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Split hierarchy building to a method and time it
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2024-08-26 15:10:05 +01:00 |
Jarrod Doyle
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261d5fe399
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Decrease target rectpacking density
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2024-08-26 14:30:40 +01:00 |
Jarrod Doyle
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42cc08363e
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Profile the rectpacking
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2024-08-26 14:30:19 +01:00 |
Jarrod Doyle
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20a0796410
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Time lightmap building
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2024-08-26 14:03:50 +01:00 |
Jarrod Doyle
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326543c0f6
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Add timing method that returns a value
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2024-08-26 14:03:37 +01:00 |
Jarrod Doyle
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e213b3ea26
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Add some basic timings
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2024-08-26 13:25:06 +01:00 |
Jarrod Doyle
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6e70ad22c1
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Add timing function
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2024-08-26 13:22:29 +01:00 |
Jarrod Doyle
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413e3bf937
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Fix use of obselete methods
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2024-08-26 12:40:51 +01:00 |
Jarrod Doyle
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7ec48abda5
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Add basic model caching
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2024-08-26 12:38:13 +01:00 |
Jarrod Doyle
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afb6689683
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Update project to Godot 4.3
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2024-08-26 11:38:46 +01:00 |
Jarrod Doyle
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1cfbd498c7
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Loosely handle campaigns not having an obj folder when trying to get obj texture path
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2024-08-25 17:09:59 +01:00 |
Jarrod Doyle
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05e90c1a30
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Add jank object texture path gathering
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2024-08-25 16:52:21 +01:00 |
Jarrod Doyle
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b6a65fc10b
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Extract model loading functionality out
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2024-08-25 16:47:05 +01:00 |
Jarrod Doyle
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e313ca58a7
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Merge GetObjectPath implementations
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2024-08-25 16:25:12 +01:00 |
Jarrod Doyle
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0d7ff677de
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Slightly working support for custom model textures
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2024-08-25 16:20:46 +01:00 |
Jarrod Doyle
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2365f09931
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Add basic object hierarchy generation and traversal
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2024-08-25 15:49:40 +01:00 |
Jarrod Doyle
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501f27a721
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Load generic property chunks
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2024-08-25 13:56:28 +01:00 |
Jarrod Doyle
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8aa1c7c4bc
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Don't render objects marked not rendered
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2024-08-25 13:21:55 +01:00 |
Jarrod Doyle
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be937d53fc
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Add RenderType property support
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2024-08-25 13:21:27 +01:00 |
Jarrod Doyle
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2be1bc4352
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Add generic prop definition
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2024-08-25 13:09:45 +01:00 |
Jarrod Doyle
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df923492cf
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Make defining property chunks easier
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2024-08-25 13:07:49 +01:00 |
Jarrod Doyle
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3b9ff6c852
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Jankily read scale in for models
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2024-08-25 11:54:33 +01:00 |
Jarrod Doyle
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f69a98e880
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Let vec3 conversion skip scaling
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2024-08-25 11:54:21 +01:00 |
Jarrod Doyle
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505adf5d44
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Add scale property support
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2024-08-25 11:53:50 +01:00 |
Jarrod Doyle
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655a188a69
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Offset any models that aren't centered
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2024-08-25 11:22:13 +01:00 |
Jarrod Doyle
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ad68c25447
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Add world environment with maximum ambient light
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2024-08-25 11:21:32 +01:00 |
Jarrod Doyle
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0c0394df86
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Handle object rotation
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2024-08-25 11:21:00 +01:00 |
Jarrod Doyle
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85599b4069
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Merge GetTexturePath implementations
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2024-08-25 10:43:17 +01:00 |
Jarrod Doyle
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be205897bb
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Merge GetMissionNames to handle null campaign
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2024-08-25 10:11:55 +01:00 |
Jarrod Doyle
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3270d89b05
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Store campaign and mission name on Mission
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2024-08-25 10:08:48 +01:00 |
Jarrod Doyle
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659843c743
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Merge GetMissionPath to one function
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2024-08-25 10:03:52 +01:00 |
Jarrod Doyle
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56a5aa6869
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Use C# event for mission selection
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2024-08-25 10:01:43 +01:00 |
Jarrod Doyle
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1c3c4cacb4
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Fix incorrect path search for OMs
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2024-08-25 09:49:27 +01:00 |
Jarrod Doyle
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68f2a851f4
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path manager now returns alphabetically sorted lists
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2024-08-25 09:21:55 +01:00 |
Jarrod Doyle
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3d41441f2a
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Use path manager for mission selector
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2024-08-25 09:15:42 +01:00 |
Jarrod Doyle
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cb2f016455
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We're actually rendering models in the mission now (badly)
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2024-08-24 17:36:32 +01:00 |
Jarrod Doyle
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de4f3d6381
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Add some safety to object path requests
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2024-08-24 17:36:12 +01:00 |
Jarrod Doyle
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9fd76815a2
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Use new resource manager in mission and textureloader
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2024-08-24 17:10:08 +01:00 |
Jarrod Doyle
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62ff5306fe
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Add more thorough path manager
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2024-08-24 17:09:27 +01:00 |
Jarrod Doyle
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c48eb018f5
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Merge model related chunks from gam file
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2024-08-24 13:37:21 +01:00 |
Jarrod Doyle
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db293791e0
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Handle GAM_FILE chunk
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2024-08-24 13:36:44 +01:00 |
Jarrod Doyle
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acc3add512
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Super scuffed initial object model detection
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2024-08-24 11:33:55 +01:00 |
Jarrod Doyle
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0eb918d863
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Add Links, ModelName props, and MetaProp LD loading
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2024-08-24 11:33:35 +01:00 |
Jarrod Doyle
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b9172df8c3
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Place white cubes at object brush positions
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2024-08-23 18:55:39 +01:00 |
Jarrod Doyle
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f118c151f3
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Add initial brush list support
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2024-08-23 18:55:20 +01:00 |
Jarrod Doyle
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eaf20f7f4a
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Merge model faces that share a material
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2024-08-18 14:01:43 +01:00 |
Jarrod Doyle
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dbabe1527c
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Sort selector lists alphabetically
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2024-08-18 14:01:09 +01:00 |
Jarrod Doyle
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6db4d75a37
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Properly create and apply color based model materials
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2024-08-18 12:37:03 +01:00 |
Jarrod Doyle
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20cf0f7292
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Really bad awful model texturing
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2024-08-18 11:14:30 +01:00 |
Jarrod Doyle
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5aafab148b
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Better logging and handling of failed model file loading
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2024-08-18 11:14:07 +01:00 |
Jarrod Doyle
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30db43eac8
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Make MeshSurfaceData more generic
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2024-08-18 11:13:18 +01:00 |
Jarrod Doyle
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2db83a827e
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Add fullbright ambient light level
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2024-08-18 11:12:47 +01:00 |
Jarrod Doyle
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6340a4c545
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Fix incorrect light and uv indices on model materials
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2024-08-18 11:08:42 +01:00 |
Jarrod Doyle
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8a22defe17
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Add basic model material texture output
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2024-08-18 10:34:17 +01:00 |
Jarrod Doyle
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d9a54b65d5
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Add GIF support for terrain textures
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2024-08-18 10:28:22 +01:00 |
Jarrod Doyle
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66c324be53
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Add .GIF image loading using ImageSharp
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2024-08-18 10:27:44 +01:00 |
Jarrod Doyle
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2c9958a64a
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Add model material parsing
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2024-08-18 10:23:31 +01:00 |
Jarrod Doyle
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b5d3a3c275
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Add initial basic .BIN model support
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2024-08-17 20:53:16 +01:00 |
Jarrod Doyle
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b12070f982
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Add ReadVec2 utility function
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2024-08-17 20:52:41 +01:00 |
Jarrod Doyle
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742324765f
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Remove old unused function
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2024-08-17 19:00:04 +01:00 |