|  Jarrod Doyle | b6a65fc10b | Extract model loading functionality out | 2024-08-25 16:47:05 +01:00 | 
				
					
						|  Jarrod Doyle | e313ca58a7 | Merge GetObjectPath implementations | 2024-08-25 16:25:12 +01:00 | 
				
					
						|  Jarrod Doyle | 0d7ff677de | Slightly working support for custom model textures | 2024-08-25 16:20:46 +01:00 | 
				
					
						|  Jarrod Doyle | 2365f09931 | Add basic object hierarchy generation and traversal | 2024-08-25 15:49:40 +01:00 | 
				
					
						|  Jarrod Doyle | 501f27a721 | Load generic property chunks | 2024-08-25 13:56:28 +01:00 | 
				
					
						|  Jarrod Doyle | 8aa1c7c4bc | Don't render objects marked not rendered | 2024-08-25 13:21:55 +01:00 | 
				
					
						|  Jarrod Doyle | be937d53fc | Add RenderType property support | 2024-08-25 13:21:27 +01:00 | 
				
					
						|  Jarrod Doyle | 2be1bc4352 | Add generic prop definition | 2024-08-25 13:09:45 +01:00 | 
				
					
						|  Jarrod Doyle | df923492cf | Make defining property chunks easier | 2024-08-25 13:07:49 +01:00 | 
				
					
						|  Jarrod Doyle | 3b9ff6c852 | Jankily read scale in for models | 2024-08-25 11:54:33 +01:00 | 
				
					
						|  Jarrod Doyle | f69a98e880 | Let vec3 conversion skip scaling | 2024-08-25 11:54:21 +01:00 | 
				
					
						|  Jarrod Doyle | 505adf5d44 | Add scale property support | 2024-08-25 11:53:50 +01:00 | 
				
					
						|  Jarrod Doyle | 655a188a69 | Offset any models that aren't centered | 2024-08-25 11:22:13 +01:00 | 
				
					
						|  Jarrod Doyle | ad68c25447 | Add world environment with maximum ambient light | 2024-08-25 11:21:32 +01:00 | 
				
					
						|  Jarrod Doyle | 0c0394df86 | Handle object rotation | 2024-08-25 11:21:00 +01:00 | 
				
					
						|  Jarrod Doyle | 85599b4069 | Merge GetTexturePath implementations | 2024-08-25 10:43:17 +01:00 | 
				
					
						|  Jarrod Doyle | be205897bb | Merge GetMissionNames to handle null campaign | 2024-08-25 10:11:55 +01:00 | 
				
					
						|  Jarrod Doyle | 3270d89b05 | Store campaign and mission name on Mission | 2024-08-25 10:08:48 +01:00 | 
				
					
						|  Jarrod Doyle | 659843c743 | Merge GetMissionPath to one function | 2024-08-25 10:03:52 +01:00 | 
				
					
						|  Jarrod Doyle | 56a5aa6869 | Use C# event for mission selection | 2024-08-25 10:01:43 +01:00 | 
				
					
						|  Jarrod Doyle | 1c3c4cacb4 | Fix incorrect path search for OMs | 2024-08-25 09:49:27 +01:00 | 
				
					
						|  Jarrod Doyle | 68f2a851f4 | path manager now returns alphabetically sorted lists | 2024-08-25 09:21:55 +01:00 | 
				
					
						|  Jarrod Doyle | 3d41441f2a | Use path manager for mission selector | 2024-08-25 09:15:42 +01:00 | 
				
					
						|  Jarrod Doyle | cb2f016455 | We're actually rendering models in the mission now (badly) | 2024-08-24 17:36:32 +01:00 | 
				
					
						|  Jarrod Doyle | de4f3d6381 | Add some safety to object path requests | 2024-08-24 17:36:12 +01:00 | 
				
					
						|  Jarrod Doyle | 9fd76815a2 | Use new resource manager in mission and textureloader | 2024-08-24 17:10:08 +01:00 | 
				
					
						|  Jarrod Doyle | 62ff5306fe | Add more thorough path manager | 2024-08-24 17:09:27 +01:00 | 
				
					
						|  Jarrod Doyle | c48eb018f5 | Merge model related chunks from gam file | 2024-08-24 13:37:21 +01:00 | 
				
					
						|  Jarrod Doyle | db293791e0 | Handle GAM_FILE chunk | 2024-08-24 13:36:44 +01:00 | 
				
					
						|  Jarrod Doyle | acc3add512 | Super scuffed initial object model detection | 2024-08-24 11:33:55 +01:00 | 
				
					
						|  Jarrod Doyle | 0eb918d863 | Add Links, ModelName props, and MetaProp LD loading | 2024-08-24 11:33:35 +01:00 | 
				
					
						|  Jarrod Doyle | b9172df8c3 | Place white cubes at object brush positions | 2024-08-23 18:55:39 +01:00 | 
				
					
						|  Jarrod Doyle | f118c151f3 | Add initial brush list support | 2024-08-23 18:55:20 +01:00 | 
				
					
						|  Jarrod Doyle | eaf20f7f4a | Merge model faces that share a material | 2024-08-18 14:01:43 +01:00 | 
				
					
						|  Jarrod Doyle | dbabe1527c | Sort selector lists alphabetically | 2024-08-18 14:01:09 +01:00 | 
				
					
						|  Jarrod Doyle | 6db4d75a37 | Properly create and apply color based model materials | 2024-08-18 12:37:03 +01:00 | 
				
					
						|  Jarrod Doyle | 20cf0f7292 | Really bad awful model texturing | 2024-08-18 11:14:30 +01:00 | 
				
					
						|  Jarrod Doyle | 5aafab148b | Better logging and handling of failed model file loading | 2024-08-18 11:14:07 +01:00 | 
				
					
						|  Jarrod Doyle | 30db43eac8 | Make MeshSurfaceData more generic | 2024-08-18 11:13:18 +01:00 | 
				
					
						|  Jarrod Doyle | 2db83a827e | Add fullbright ambient light level | 2024-08-18 11:12:47 +01:00 | 
				
					
						|  Jarrod Doyle | 6340a4c545 | Fix incorrect light and uv indices on model materials | 2024-08-18 11:08:42 +01:00 | 
				
					
						|  Jarrod Doyle | 8a22defe17 | Add basic model material texture output | 2024-08-18 10:34:17 +01:00 | 
				
					
						|  Jarrod Doyle | d9a54b65d5 | Add GIF support for terrain textures | 2024-08-18 10:28:22 +01:00 | 
				
					
						|  Jarrod Doyle | 66c324be53 | Add .GIF image loading using ImageSharp | 2024-08-18 10:27:44 +01:00 | 
				
					
						|  Jarrod Doyle | 2c9958a64a | Add model material parsing | 2024-08-18 10:23:31 +01:00 | 
				
					
						|  Jarrod Doyle | b5d3a3c275 | Add initial basic .BIN model support | 2024-08-17 20:53:16 +01:00 | 
				
					
						|  Jarrod Doyle | b12070f982 | Add ReadVec2 utility function | 2024-08-17 20:52:41 +01:00 | 
				
					
						|  Jarrod Doyle | 742324765f | Remove old unused function | 2024-08-17 19:00:04 +01:00 | 
				
					
						|  Jarrod Doyle | 35a3158ea6 | Move Godot utility conversion to TMV namespace | 2024-08-17 18:48:01 +01:00 | 
				
					
						|  Jarrod Doyle | 622192a489 | Add safer chunk usage | 2024-08-14 18:39:13 +01:00 | 
				
					
						|  Jarrod Doyle | 736ced24e4 | Remove old unused code | 2024-08-13 21:38:32 +01:00 | 
				
					
						|  Jarrod Doyle | 93488ffc65 | Add proper overbrightened 32bit2x lightmap rendering | 2024-08-13 21:38:00 +01:00 | 
				
					
						|  Jarrod Doyle | a8b9ce8a54 | Fix incorrect lightmap colors | 2024-08-13 19:23:52 +01:00 | 
				
					
						|  Jarrod Doyle | 6f62d2ca00 | Load textures from root thief resource CRF | 2024-08-13 19:11:03 +01:00 | 
				
					
						|  Jarrod Doyle | 9db1bc6681 | Handle Thief 2 inst config file | 2024-08-13 19:10:05 +01:00 | 
				
					
						|  Jarrod Doyle | e773635677 | Mission selector allows better browsing of campaigns | 2024-08-13 18:31:20 +01:00 | 
				
					
						|  Jarrod Doyle | 27dbc47419 | Enable loading of PCX textures from FM folders | 2024-08-12 19:52:36 +01:00 | 
				
					
						|  Jarrod Doyle | 21b018298c | Use family palettes for PCX textures | 2024-08-12 19:02:20 +01:00 | 
				
					
						|  Jarrod Doyle | c14f74b108 | Add PCX image loading | 2024-08-12 18:46:30 +01:00 | 
				
					
						|  Jarrod Doyle | 3aa6024103 | Remove unused imports | 2024-08-11 16:22:51 +01:00 | 
				
					
						|  Jarrod Doyle | d1d6b310ab | Move material creation back to Mission | 2024-08-11 15:43:44 +01:00 | 
				
					
						|  Jarrod Doyle | 59edc0744c | Add texture manager/loader | 2024-08-11 15:23:56 +01:00 | 
				
					
						|  Jarrod Doyle | 51136b9526 | Remove old code/comments | 2024-08-11 14:31:27 +01:00 | 
				
					
						|  Jarrod Doyle | 2ec121e056 | Create one mesh per texture used | 2024-08-11 12:28:24 +01:00 | 
				
					
						|  Jarrod Doyle | 24ac6395d5 | Moved Mission to TMV namespace | 2024-08-11 09:18:02 +01:00 | 
				
					
						|  Jarrod Doyle | 1508ed111d | Load TGA textures | 2024-08-10 13:15:06 +01:00 | 
				
					
						|  Jarrod Doyle | 1b661cbc7f | Meshes no longer cast shadows | 2024-08-10 12:31:20 +01:00 | 
				
					
						|  Jarrod Doyle | 9ef3a17e97 | Mission node is no longer an EditorTool | 2024-08-10 11:56:36 +01:00 | 
				
					
						|  Jarrod Doyle | ad359ba656 | Remove unnecessary WorldEnvironment node | 2024-08-10 11:52:17 +01:00 | 
				
					
						|  Jarrod Doyle | ae243fcd58 | Fix lightmap colour blending | 2024-08-10 11:50:46 +01:00 | 
				
					
						|  Jarrod Doyle | 1539d1910d | Fix incorrect 16bit lightmaps | 2024-08-10 10:22:57 +01:00 | 
				
					
						|  Jarrod Doyle | 64dde9509d | better case insentitive checks | 2024-08-10 08:58:02 +01:00 | 
				
					
						|  Jarrod Doyle | 10da283f02 | Add initial support for case sensitivity | 2024-08-07 20:10:45 +01:00 | 
				
					
						|  Jarrod Doyle | aaf93477d0 | Fix incorrect paths for textures relative to mission file | 2024-08-07 18:40:46 +01:00 | 
				
					
						|  Jarrod Doyle | 9d49b38bf2 | Clear texture cache on map clear | 2024-08-07 17:30:20 +01:00 | 
				
					
						|  Jarrod Doyle | 0758e24be5 | Remove dummy mesh instance | 2024-08-07 17:09:03 +01:00 | 
				
					
						|  Jarrod Doyle | b2fc789734 | Render textures and lightmaps together | 2024-08-05 21:47:03 +01:00 | 
				
					
						|  Jarrod Doyle | 74f4d0e7c6 | Calculate texture UVs and move lightmap UVs to UV2 | 2024-08-05 19:49:36 +01:00 | 
				
					
						|  Jarrod Doyle | da3f9b9203 | Load and apply textures | 2024-08-05 19:25:44 +01:00 | 
				
					
						|  Jarrod Doyle | 79f7ebd7eb | Re-add occlusion culling | 2024-08-05 18:57:21 +01:00 | 
				
					
						|  Jarrod Doyle | 770f4e22d5 | Split meshes into a surface for each poly | 2024-08-05 18:46:57 +01:00 | 
				
					
						|  Jarrod Doyle | 714c9804d8 | Extract lightmap generation | 2024-08-03 17:24:04 +01:00 | 
				
					
						|  Jarrod Doyle | 114997f720 | Extract mesh content generation | 2024-08-03 17:22:38 +01:00 | 
				
					
						|  Jarrod Doyle | 5dceedeaf1 | Extract mesh and occluder generation to methods | 2024-08-03 17:16:28 +01:00 | 
				
					
						|  Jarrod Doyle | 91bddd5c12 | Remove dummy light generation | 2024-08-03 17:14:20 +01:00 | 
				
					
						|  Jarrod Doyle | c9353f0100 | Partly working texture rendering | 2024-08-03 16:09:51 +01:00 | 
				
					
						|  Jarrod Doyle | d405a9b5db | Add TXLIST reader | 2024-08-03 16:09:30 +01:00 | 
				
					
						|  Jarrod Doyle | fe5d2fb12f | Add better mission selection UI | 2024-08-03 10:24:45 +01:00 | 
				
					
						|  Jarrod Doyle | 50c4d06f19 | Use a constant inverse scale when converting to godot vec3 | 2024-08-01 18:29:10 +01:00 | 
				
					
						|  Jarrod Doyle | d7b8ee35f4 | Render all lightmap layers | 2024-08-01 18:23:17 +01:00 | 
				
					
						|  Jarrod Doyle | 3307cdc8a9 | Apply full ambient lighting | 2024-07-31 17:12:21 +01:00 | 
				
					
						|  Jarrod Doyle | e8b77b42bb | Add working lightmaps | 2024-07-30 21:52:34 +01:00 | 
				
					
						|  Jarrod Doyle | 185af065bc | Add simple UI for selecting/building/clearing mission | 2024-07-22 21:09:27 +01:00 | 
				
					
						|  Jarrod Doyle | 2105ea7b24 | Little bit of cleanup | 2024-07-22 20:34:12 +01:00 | 
				
					
						|  Jarrod Doyle | 0ce662733b | Make occlusion culling more precise | 2024-07-22 20:17:12 +01:00 | 
				
					
						|  Jarrod Doyle | 6dc6297b7b | Add occlusion culling | 2024-07-22 19:52:40 +01:00 | 
				
					
						|  Jarrod Doyle | 76b95bcf67 | Use indices for meshes | 2024-07-22 19:37:56 +01:00 | 
				
					
						|  Jarrod Doyle | 1ba0c6ac27 | Add map clearing, handle cells without visible polys, add lighting | 2024-07-22 19:37:27 +01:00 | 
				
					
						|  Jarrod Doyle | 2e841276f3 | Initial commit | 2024-07-21 22:13:31 +01:00 |