Jarrod Doyle
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8aa1c7c4bc
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Don't render objects marked not rendered
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2024-08-25 13:21:55 +01:00 |
Jarrod Doyle
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be937d53fc
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Add RenderType property support
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2024-08-25 13:21:27 +01:00 |
Jarrod Doyle
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2be1bc4352
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Add generic prop definition
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2024-08-25 13:09:45 +01:00 |
Jarrod Doyle
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df923492cf
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Make defining property chunks easier
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2024-08-25 13:07:49 +01:00 |
Jarrod Doyle
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3b9ff6c852
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Jankily read scale in for models
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2024-08-25 11:54:33 +01:00 |
Jarrod Doyle
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f69a98e880
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Let vec3 conversion skip scaling
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2024-08-25 11:54:21 +01:00 |
Jarrod Doyle
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505adf5d44
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Add scale property support
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2024-08-25 11:53:50 +01:00 |
Jarrod Doyle
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655a188a69
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Offset any models that aren't centered
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2024-08-25 11:22:13 +01:00 |
Jarrod Doyle
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ad68c25447
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Add world environment with maximum ambient light
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2024-08-25 11:21:32 +01:00 |
Jarrod Doyle
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0c0394df86
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Handle object rotation
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2024-08-25 11:21:00 +01:00 |
Jarrod Doyle
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85599b4069
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Merge GetTexturePath implementations
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2024-08-25 10:43:17 +01:00 |
Jarrod Doyle
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be205897bb
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Merge GetMissionNames to handle null campaign
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2024-08-25 10:11:55 +01:00 |
Jarrod Doyle
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3270d89b05
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Store campaign and mission name on Mission
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2024-08-25 10:08:48 +01:00 |
Jarrod Doyle
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659843c743
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Merge GetMissionPath to one function
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2024-08-25 10:03:52 +01:00 |
Jarrod Doyle
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56a5aa6869
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Use C# event for mission selection
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2024-08-25 10:01:43 +01:00 |
Jarrod Doyle
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1c3c4cacb4
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Fix incorrect path search for OMs
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2024-08-25 09:49:27 +01:00 |
Jarrod Doyle
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68f2a851f4
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path manager now returns alphabetically sorted lists
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2024-08-25 09:21:55 +01:00 |
Jarrod Doyle
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3d41441f2a
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Use path manager for mission selector
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2024-08-25 09:15:42 +01:00 |
Jarrod Doyle
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cb2f016455
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We're actually rendering models in the mission now (badly)
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2024-08-24 17:36:32 +01:00 |
Jarrod Doyle
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de4f3d6381
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Add some safety to object path requests
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2024-08-24 17:36:12 +01:00 |
Jarrod Doyle
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9fd76815a2
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Use new resource manager in mission and textureloader
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2024-08-24 17:10:08 +01:00 |
Jarrod Doyle
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62ff5306fe
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Add more thorough path manager
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2024-08-24 17:09:27 +01:00 |
Jarrod Doyle
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c48eb018f5
|
Merge model related chunks from gam file
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2024-08-24 13:37:21 +01:00 |
Jarrod Doyle
|
db293791e0
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Handle GAM_FILE chunk
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2024-08-24 13:36:44 +01:00 |
Jarrod Doyle
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acc3add512
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Super scuffed initial object model detection
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2024-08-24 11:33:55 +01:00 |
Jarrod Doyle
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0eb918d863
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Add Links, ModelName props, and MetaProp LD loading
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2024-08-24 11:33:35 +01:00 |
Jarrod Doyle
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b9172df8c3
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Place white cubes at object brush positions
|
2024-08-23 18:55:39 +01:00 |
Jarrod Doyle
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f118c151f3
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Add initial brush list support
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2024-08-23 18:55:20 +01:00 |
Jarrod Doyle
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eaf20f7f4a
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Merge model faces that share a material
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2024-08-18 14:01:43 +01:00 |
Jarrod Doyle
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dbabe1527c
|
Sort selector lists alphabetically
|
2024-08-18 14:01:09 +01:00 |
Jarrod Doyle
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6db4d75a37
|
Properly create and apply color based model materials
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2024-08-18 12:37:03 +01:00 |
Jarrod Doyle
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20cf0f7292
|
Really bad awful model texturing
|
2024-08-18 11:14:30 +01:00 |
Jarrod Doyle
|
5aafab148b
|
Better logging and handling of failed model file loading
|
2024-08-18 11:14:07 +01:00 |
Jarrod Doyle
|
30db43eac8
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Make MeshSurfaceData more generic
|
2024-08-18 11:13:18 +01:00 |
Jarrod Doyle
|
2db83a827e
|
Add fullbright ambient light level
|
2024-08-18 11:12:47 +01:00 |
Jarrod Doyle
|
6340a4c545
|
Fix incorrect light and uv indices on model materials
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2024-08-18 11:08:42 +01:00 |
Jarrod Doyle
|
8a22defe17
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Add basic model material texture output
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2024-08-18 10:34:17 +01:00 |
Jarrod Doyle
|
d9a54b65d5
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Add GIF support for terrain textures
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2024-08-18 10:28:22 +01:00 |
Jarrod Doyle
|
66c324be53
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Add .GIF image loading using ImageSharp
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2024-08-18 10:27:44 +01:00 |
Jarrod Doyle
|
2c9958a64a
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Add model material parsing
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2024-08-18 10:23:31 +01:00 |
Jarrod Doyle
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b5d3a3c275
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Add initial basic .BIN model support
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2024-08-17 20:53:16 +01:00 |
Jarrod Doyle
|
b12070f982
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Add ReadVec2 utility function
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2024-08-17 20:52:41 +01:00 |
Jarrod Doyle
|
742324765f
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Remove old unused function
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2024-08-17 19:00:04 +01:00 |
Jarrod Doyle
|
35a3158ea6
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Move Godot utility conversion to TMV namespace
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2024-08-17 18:48:01 +01:00 |
Jarrod Doyle
|
622192a489
|
Add safer chunk usage
|
2024-08-14 18:39:13 +01:00 |
Jarrod Doyle
|
736ced24e4
|
Remove old unused code
|
2024-08-13 21:38:32 +01:00 |
Jarrod Doyle
|
93488ffc65
|
Add proper overbrightened 32bit2x lightmap rendering
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2024-08-13 21:38:00 +01:00 |
Jarrod Doyle
|
a8b9ce8a54
|
Fix incorrect lightmap colors
|
2024-08-13 19:23:52 +01:00 |
Jarrod Doyle
|
6f62d2ca00
|
Load textures from root thief resource CRF
|
2024-08-13 19:11:03 +01:00 |
Jarrod Doyle
|
9db1bc6681
|
Handle Thief 2 inst config file
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2024-08-13 19:10:05 +01:00 |
Jarrod Doyle
|
e773635677
|
Mission selector allows better browsing of campaigns
|
2024-08-13 18:31:20 +01:00 |
Jarrod Doyle
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27dbc47419
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Enable loading of PCX textures from FM folders
|
2024-08-12 19:52:36 +01:00 |
Jarrod Doyle
|
21b018298c
|
Use family palettes for PCX textures
|
2024-08-12 19:02:20 +01:00 |
Jarrod Doyle
|
c14f74b108
|
Add PCX image loading
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2024-08-12 18:46:30 +01:00 |
Jarrod Doyle
|
3aa6024103
|
Remove unused imports
|
2024-08-11 16:22:51 +01:00 |
Jarrod Doyle
|
d1d6b310ab
|
Move material creation back to Mission
|
2024-08-11 15:43:44 +01:00 |
Jarrod Doyle
|
59edc0744c
|
Add texture manager/loader
|
2024-08-11 15:23:56 +01:00 |
Jarrod Doyle
|
51136b9526
|
Remove old code/comments
|
2024-08-11 14:31:27 +01:00 |
Jarrod Doyle
|
2ec121e056
|
Create one mesh per texture used
|
2024-08-11 12:28:24 +01:00 |
Jarrod Doyle
|
24ac6395d5
|
Moved Mission to TMV namespace
|
2024-08-11 09:18:02 +01:00 |
Jarrod Doyle
|
1508ed111d
|
Load TGA textures
|
2024-08-10 13:15:06 +01:00 |
Jarrod Doyle
|
1b661cbc7f
|
Meshes no longer cast shadows
|
2024-08-10 12:31:20 +01:00 |
Jarrod Doyle
|
9ef3a17e97
|
Mission node is no longer an EditorTool
|
2024-08-10 11:56:36 +01:00 |
Jarrod Doyle
|
ad359ba656
|
Remove unnecessary WorldEnvironment node
|
2024-08-10 11:52:17 +01:00 |
Jarrod Doyle
|
ae243fcd58
|
Fix lightmap colour blending
|
2024-08-10 11:50:46 +01:00 |
Jarrod Doyle
|
1539d1910d
|
Fix incorrect 16bit lightmaps
|
2024-08-10 10:22:57 +01:00 |
Jarrod Doyle
|
64dde9509d
|
better case insentitive checks
|
2024-08-10 08:58:02 +01:00 |
Jarrod Doyle
|
10da283f02
|
Add initial support for case sensitivity
|
2024-08-07 20:10:45 +01:00 |
Jarrod Doyle
|
aaf93477d0
|
Fix incorrect paths for textures relative to mission file
|
2024-08-07 18:40:46 +01:00 |
Jarrod Doyle
|
9d49b38bf2
|
Clear texture cache on map clear
|
2024-08-07 17:30:20 +01:00 |
Jarrod Doyle
|
0758e24be5
|
Remove dummy mesh instance
|
2024-08-07 17:09:03 +01:00 |
Jarrod Doyle
|
b2fc789734
|
Render textures and lightmaps together
|
2024-08-05 21:47:03 +01:00 |
Jarrod Doyle
|
74f4d0e7c6
|
Calculate texture UVs and move lightmap UVs to UV2
|
2024-08-05 19:49:36 +01:00 |
Jarrod Doyle
|
da3f9b9203
|
Load and apply textures
|
2024-08-05 19:25:44 +01:00 |
Jarrod Doyle
|
79f7ebd7eb
|
Re-add occlusion culling
|
2024-08-05 18:57:21 +01:00 |
Jarrod Doyle
|
770f4e22d5
|
Split meshes into a surface for each poly
|
2024-08-05 18:46:57 +01:00 |
Jarrod Doyle
|
714c9804d8
|
Extract lightmap generation
|
2024-08-03 17:24:04 +01:00 |
Jarrod Doyle
|
114997f720
|
Extract mesh content generation
|
2024-08-03 17:22:38 +01:00 |
Jarrod Doyle
|
5dceedeaf1
|
Extract mesh and occluder generation to methods
|
2024-08-03 17:16:28 +01:00 |
Jarrod Doyle
|
91bddd5c12
|
Remove dummy light generation
|
2024-08-03 17:14:20 +01:00 |
Jarrod Doyle
|
c9353f0100
|
Partly working texture rendering
|
2024-08-03 16:09:51 +01:00 |
Jarrod Doyle
|
d405a9b5db
|
Add TXLIST reader
|
2024-08-03 16:09:30 +01:00 |
Jarrod Doyle
|
fe5d2fb12f
|
Add better mission selection UI
|
2024-08-03 10:24:45 +01:00 |
Jarrod Doyle
|
50c4d06f19
|
Use a constant inverse scale when converting to godot vec3
|
2024-08-01 18:29:10 +01:00 |
Jarrod Doyle
|
d7b8ee35f4
|
Render all lightmap layers
|
2024-08-01 18:23:17 +01:00 |
Jarrod Doyle
|
3307cdc8a9
|
Apply full ambient lighting
|
2024-07-31 17:12:21 +01:00 |
Jarrod Doyle
|
e8b77b42bb
|
Add working lightmaps
|
2024-07-30 21:52:34 +01:00 |
Jarrod Doyle
|
185af065bc
|
Add simple UI for selecting/building/clearing mission
|
2024-07-22 21:09:27 +01:00 |
Jarrod Doyle
|
2105ea7b24
|
Little bit of cleanup
|
2024-07-22 20:34:12 +01:00 |
Jarrod Doyle
|
0ce662733b
|
Make occlusion culling more precise
|
2024-07-22 20:17:12 +01:00 |
Jarrod Doyle
|
6dc6297b7b
|
Add occlusion culling
|
2024-07-22 19:52:40 +01:00 |
Jarrod Doyle
|
76b95bcf67
|
Use indices for meshes
|
2024-07-22 19:37:56 +01:00 |
Jarrod Doyle
|
1ba0c6ac27
|
Add map clearing, handle cells without visible polys, add lighting
|
2024-07-22 19:37:27 +01:00 |
Jarrod Doyle
|
2e841276f3
|
Initial commit
|
2024-07-21 22:13:31 +01:00 |