Jarrod Doyle
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20a0796410
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Time lightmap building
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2024-08-26 14:03:50 +01:00 |
Jarrod Doyle
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326543c0f6
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Add timing method that returns a value
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2024-08-26 14:03:37 +01:00 |
Jarrod Doyle
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e213b3ea26
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Add some basic timings
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2024-08-26 13:25:06 +01:00 |
Jarrod Doyle
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6e70ad22c1
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Add timing function
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2024-08-26 13:22:29 +01:00 |
Jarrod Doyle
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2f2aab828e
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Add export preset
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2024-08-26 12:58:53 +01:00 |
Jarrod Doyle
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413e3bf937
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Fix use of obselete methods
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2024-08-26 12:40:51 +01:00 |
Jarrod Doyle
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7ec48abda5
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Add basic model caching
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2024-08-26 12:38:13 +01:00 |
Jarrod Doyle
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afb6689683
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Update project to Godot 4.3
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2024-08-26 11:38:46 +01:00 |
Jarrod Doyle
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1cfbd498c7
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Loosely handle campaigns not having an obj folder when trying to get obj texture path
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2024-08-25 17:09:59 +01:00 |
Jarrod Doyle
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05e90c1a30
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Add jank object texture path gathering
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2024-08-25 16:52:21 +01:00 |
Jarrod Doyle
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b6a65fc10b
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Extract model loading functionality out
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2024-08-25 16:47:05 +01:00 |
Jarrod Doyle
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e313ca58a7
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Merge GetObjectPath implementations
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2024-08-25 16:25:12 +01:00 |
Jarrod Doyle
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0d7ff677de
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Slightly working support for custom model textures
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2024-08-25 16:20:46 +01:00 |
Jarrod Doyle
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2365f09931
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Add basic object hierarchy generation and traversal
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2024-08-25 15:49:40 +01:00 |
Jarrod Doyle
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501f27a721
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Load generic property chunks
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2024-08-25 13:56:28 +01:00 |
Jarrod Doyle
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8aa1c7c4bc
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Don't render objects marked not rendered
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2024-08-25 13:21:55 +01:00 |
Jarrod Doyle
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be937d53fc
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Add RenderType property support
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2024-08-25 13:21:27 +01:00 |
Jarrod Doyle
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2be1bc4352
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Add generic prop definition
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2024-08-25 13:09:45 +01:00 |
Jarrod Doyle
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df923492cf
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Make defining property chunks easier
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2024-08-25 13:07:49 +01:00 |
Jarrod Doyle
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3b9ff6c852
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Jankily read scale in for models
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2024-08-25 11:54:33 +01:00 |
Jarrod Doyle
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f69a98e880
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Let vec3 conversion skip scaling
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2024-08-25 11:54:21 +01:00 |
Jarrod Doyle
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505adf5d44
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Add scale property support
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2024-08-25 11:53:50 +01:00 |
Jarrod Doyle
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655a188a69
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Offset any models that aren't centered
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2024-08-25 11:22:13 +01:00 |
Jarrod Doyle
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ad68c25447
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Add world environment with maximum ambient light
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2024-08-25 11:21:32 +01:00 |
Jarrod Doyle
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0c0394df86
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Handle object rotation
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2024-08-25 11:21:00 +01:00 |
Jarrod Doyle
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85599b4069
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Merge GetTexturePath implementations
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2024-08-25 10:43:17 +01:00 |
Jarrod Doyle
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be205897bb
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Merge GetMissionNames to handle null campaign
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2024-08-25 10:11:55 +01:00 |
Jarrod Doyle
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3270d89b05
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Store campaign and mission name on Mission
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2024-08-25 10:08:48 +01:00 |
Jarrod Doyle
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659843c743
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Merge GetMissionPath to one function
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2024-08-25 10:03:52 +01:00 |
Jarrod Doyle
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56a5aa6869
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Use C# event for mission selection
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2024-08-25 10:01:43 +01:00 |
Jarrod Doyle
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1c3c4cacb4
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Fix incorrect path search for OMs
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2024-08-25 09:49:27 +01:00 |
Jarrod Doyle
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68f2a851f4
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path manager now returns alphabetically sorted lists
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2024-08-25 09:21:55 +01:00 |
Jarrod Doyle
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3d41441f2a
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Use path manager for mission selector
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2024-08-25 09:15:42 +01:00 |
Jarrod Doyle
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cb2f016455
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We're actually rendering models in the mission now (badly)
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2024-08-24 17:36:32 +01:00 |
Jarrod Doyle
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de4f3d6381
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Add some safety to object path requests
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2024-08-24 17:36:12 +01:00 |
Jarrod Doyle
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9fd76815a2
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Use new resource manager in mission and textureloader
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2024-08-24 17:10:08 +01:00 |
Jarrod Doyle
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62ff5306fe
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Add more thorough path manager
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2024-08-24 17:09:27 +01:00 |
Jarrod Doyle
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c48eb018f5
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Merge model related chunks from gam file
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2024-08-24 13:37:21 +01:00 |
Jarrod Doyle
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db293791e0
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Handle GAM_FILE chunk
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2024-08-24 13:36:44 +01:00 |
Jarrod Doyle
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acc3add512
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Super scuffed initial object model detection
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2024-08-24 11:33:55 +01:00 |
Jarrod Doyle
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0eb918d863
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Add Links, ModelName props, and MetaProp LD loading
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2024-08-24 11:33:35 +01:00 |
Jarrod Doyle
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b9172df8c3
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Place white cubes at object brush positions
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2024-08-23 18:55:39 +01:00 |
Jarrod Doyle
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f118c151f3
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Add initial brush list support
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2024-08-23 18:55:20 +01:00 |
Jarrod Doyle
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eaf20f7f4a
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Merge model faces that share a material
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2024-08-18 14:01:43 +01:00 |
Jarrod Doyle
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dbabe1527c
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Sort selector lists alphabetically
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2024-08-18 14:01:09 +01:00 |
Jarrod Doyle
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6db4d75a37
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Properly create and apply color based model materials
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2024-08-18 12:37:03 +01:00 |
Jarrod Doyle
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20cf0f7292
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Really bad awful model texturing
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2024-08-18 11:14:30 +01:00 |
Jarrod Doyle
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5aafab148b
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Better logging and handling of failed model file loading
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2024-08-18 11:14:07 +01:00 |
Jarrod Doyle
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30db43eac8
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Make MeshSurfaceData more generic
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2024-08-18 11:13:18 +01:00 |
Jarrod Doyle
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2db83a827e
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Add fullbright ambient light level
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2024-08-18 11:12:47 +01:00 |