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9474e67138
...
4ee12e0aac
Author | SHA1 | Date |
---|---|---|
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4ee12e0aac | |
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1528668f46 | |
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7bbd389b2d |
24
fm.cfg
24
fm.cfg
|
@ -1,9 +1,23 @@
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|||
new_mantle
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||||
incremental_save_dir ./FMs/J_Template/_backups
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||||
vbrush_dir ./FMs/J_Template/_dev/vbrs
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||||
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||||
obj_min -18192
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||||
obj_max 8184
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||||
obj_max 8184
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||||
max_refs 47740
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||||
tex_filter_mode 0
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||||
fogging 1
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||||
enhanced_sky 1
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||||
render_weather 1
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||||
postprocess 0
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||||
sfx_channels 48
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||||
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||||
new_mantle
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||||
small_portal_repel
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||||
force_correct_rope_lengths 1
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||||
incremental_save_dir ./FMs/JAYRUDE_templatemis/cow_backups
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||||
vbrush_dir ./FMs/JAYRUDE_templatemis/vbrs
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||||
enhanced_precip_trace
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||||
enhanced_aifootstep_trace
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||||
enhanced_aidetect_trace
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||||
extended_player_lighting 2
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||||
force_correct_rope_lengths
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||||
sun_runtime_obj_shadows
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||||
trans_door_block_fix
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||||
dark_menu_training 0
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||||
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|
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@ -0,0 +1,85 @@
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|||
//MISSION 1 -TRAINING
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||||
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||||
//START MISSION
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||||
schema m01start
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||||
archetype AMB_M01
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||||
volume -500
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||||
keehit_s
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||||
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||||
//HALLWAYS
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||||
schema m01halls
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||||
archetype AMB_M01
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||||
mono_loop 0 0
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||||
volume -1000
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||||
abyss1
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||||
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||||
//SIGHT ROOM HUM
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||||
schema m01sightrm
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||||
archetype AMB_M01
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||||
volume -1500 //was -100
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||||
mono_loop 0 0
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||||
windlp1
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||||
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||||
//AUDIO ROOM HUM
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||||
schema m01audiorm
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||||
archetype AMB_M01
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||||
volume -1500 //was -100
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||||
mono_loop 0 0
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||||
windstil
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||||
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||||
//WIND ENV. -SOFT
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||||
schema m01windp
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||||
audio_class ambient
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||||
archetype AMB_M01
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||||
volume -700 //was -1400
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||||
pan_range 3000
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||||
poly_loop 2 4000 7000
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||||
windlit1 windlit2
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||||
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||||
//WIND OBJECT
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||||
schema m01wind
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||||
archetype AMB_M01
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||||
volume -700 //was -200
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||||
poly_loop 2 4000 7000
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||||
windlit1 windlit2
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||||
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||||
//NIGHT LOOP
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||||
schema m01nightlp
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||||
archetype AMB_M01
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||||
mono_loop 0 0
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||||
volume -2200 //was -2500
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||||
nightlp
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||||
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||||
//BIRDS
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schema m01birds
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||||
archetype AMB_M01
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||||
delay 3000
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||||
poly_loop 2 4000 20000
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||||
pan_range 2000
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||||
volume -2500 //was -3500
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||||
bird1 bird2 bird3
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||||
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||||
//TRANS INSIDE-OUTSIDE
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||||
schema m01trans
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||||
archetype AMB_M01
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||||
mono_loop 0 0
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||||
volume -1500
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||||
windstil
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||||
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||||
//WATER
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||||
schema m01water
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||||
archetype AMB_M01
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||||
mono_loop 0 0
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||||
volume -1000
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||||
waterlp1
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||||
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||||
//WATER IN TUNNELS
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||||
schema m01waterslo
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||||
archetype AMB_M01
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||||
mono_loop 0 0
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||||
volume -1000
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||||
waterlp2
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||||
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||||
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||||
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||||
|
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@ -0,0 +1,214 @@
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|||
//MISSION 2 -BAFFORD
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||||
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||||
//START
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||||
schema m02start
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||||
archetype AMB_M02
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||||
volume -500
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||||
keehit_s
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||||
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||||
//WIND ENVIRONMENT
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||||
schema m02wind
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||||
archetype AMB_M02
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||||
delay 2000
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||||
poly_loop 2 4000 5000
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||||
pan_range 2500
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||||
volume -1200 //was -2000
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||||
wind1 wind2 wind3 wind1lo wind2lo
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||||
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||||
//WIND OBJECT
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||||
schema m02windobj
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||||
archetype AMB_M02
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||||
poly_loop 2 4000 5000
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||||
volume -1200 //was -100
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||||
wind4 wind5 wind1 wind2 wind3
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||||
|
||||
//INSIDE-OUTSIDE TRANS
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||||
schema m02cave
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||||
archetype AMB_M02
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||||
mono_loop 0 0
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||||
volume -1500
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||||
caveamb
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||||
|
||||
//INSIDE TONES
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||||
schema m02tones
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||||
archetype AMB_M02
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||||
poly_loop 2 4000 10000
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||||
volume -1500
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||||
pan_range 2500
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||||
tone1 tone2 tone3 tone4 tone5
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||||
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||||
//BASEMENT 1 -AT WATER
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||||
schema m02basement1
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||||
archetype AMB_M02
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||||
mono_loop 0 0
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||||
volume -2000
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||||
m02bs1
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||||
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||||
//BASEMENT 2 -AT BLACKJACK GUY
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||||
schema m02basement2
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||||
archetype AMB_M02
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||||
poly_loop 2 2000 15000
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||||
pan_range 2500
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||||
volume -2700
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||||
m02bs2A m02bs2B m02bs2C m02bs2D
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||||
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||||
//BASEMENT 2A -BJACK GUY CUE
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||||
schema m02bjcue
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||||
archetype AMB_M02
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||||
volume -1500
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||||
tension7
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||||
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||||
//BASEMENT 3 -SERVANT LEVEL CUE
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||||
schema m02svcue
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||||
archetype AMB_M02
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||||
volume -1500
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||||
tension1
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||||
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||||
//BASEMENT - 1st FL TRANS
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||||
schema m02voxtrans
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||||
archetype AMB_M02
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||||
mono_loop 0 0
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||||
volume -1800
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||||
voxtrans
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||||
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||||
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||||
//INSIDE 1st FLOOR
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||||
schema m02vox
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||||
archetype AMB_M02
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||||
mono_loop 0 0
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||||
volume -1800 //was -1700
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||||
voxloop
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||||
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||||
//TILED FLOOR
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||||
//schema m02tiles
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||||
//archetype AMB_M02
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||||
//mono_loop 0 0
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||||
//volume -1300
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||||
//tilelp1
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||||
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||||
//TILED FLOOR
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||||
schema m02tiles
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||||
archetype AMB_M02
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||||
poly_loop 2 2000 3000
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||||
pan_range 1000
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||||
volume -1000
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||||
vox1 vox2 vox3
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||||
|
||||
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||||
|
||||
//CUE1 -UPSTAIRS LOCKED ROUND ROOM NEW SCEPTRE
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||||
schema m02cue1
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||||
archetype AMB_M02
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||||
volume -1800
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||||
tension3
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||||
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||||
//CUE2 -SCEPTRE ROOM
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||||
schema m02cue2
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||||
archetype AMB_M02
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||||
volume -1800
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||||
tension2
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||||
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||||
//RAFTERS
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||||
schema m02rafters
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||||
archetype AMB_M02
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||||
volume -1500
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||||
mono_loop 0 0
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||||
voxtrans
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||||
|
||||
|
||||
//DOWN BACK STAIRS RANDOMS
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||||
schema m02creaks
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||||
archetype AMB_M02
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||||
volume -2000
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||||
poly_loop 2 500 7000
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||||
pan_range 3000
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||||
delay 2000
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||||
drip1 freq 1
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||||
drip2 freq 1
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||||
drip3 freq 1
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||||
squeaks1 freq 2
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||||
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||||
//DOWN BACK STAIRS ENVIRON
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||||
schema m02abyss
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||||
archetype AMB_M02
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||||
volume -1000
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||||
mono_loop 0 0
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||||
abyss1
|
||||
|
||||
//COURT YARD
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||||
|
||||
//CRICKETS
|
||||
schema m02crickets
|
||||
archetype AMB_M02
|
||||
mono_loop 0 0
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||||
volume -2400
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||||
crickets
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||||
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||||
//NIGHTLOOP
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||||
schema m02nightlp
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||||
archetype AMB_M02
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||||
mono_loop 0 0
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||||
volume -2400
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||||
nightlp
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||||
|
||||
//SEWERS
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||||
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||||
//CALM WATER
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||||
schema m02watercalm
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||||
archetype AMB_M02
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||||
mono_loop 0 0
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||||
volume -1500 //was -2000
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||||
waterlp2
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||||
|
||||
//WATER
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||||
schema m02water
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||||
archetype AMB_M02
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||||
mono_loop 0 0
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||||
volume -1500 //was -1500
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||||
waterlp1
|
||||
|
||||
//MANHOLE TRANS
|
||||
schema m02mhtr
|
||||
archetype AMB_M02
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||||
mono_loop 0 0
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||||
volume -1500
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||||
caveamb
|
||||
|
||||
//DRIPS
|
||||
schema m02drips
|
||||
archetype AMB_M02
|
||||
mono_loop 1000 6000
|
||||
volume -2700
|
||||
drip1 drip2 drip3
|
||||
|
||||
|
||||
|
||||
//MACHINES
|
||||
|
||||
//TAPPING BOX
|
||||
schema m02tapping
|
||||
archetype AMB_M02
|
||||
mono_loop 0 0
|
||||
volume -2400
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||||
tapping
|
||||
|
||||
//PIPES
|
||||
schema m02pipes
|
||||
archetype AMB_M02
|
||||
mono_loop 0 0
|
||||
volume -1500
|
||||
bubblelp
|
||||
|
||||
//PEOPLE1
|
||||
schema m02people1
|
||||
archetype AMB_M02
|
||||
mono_loop 0 0
|
||||
volume -2600
|
||||
crowdbar
|
||||
|
||||
//PEOPLE2
|
||||
schema m02people2
|
||||
archetype AMB_M02
|
||||
mono_loop 0 0
|
||||
volume -2600
|
||||
crowdba2
|
|
@ -0,0 +1,341 @@
|
|||
//MISSION 3 -PRISON
|
||||
|
||||
///////////
|
||||
//OUTSIDE//
|
||||
///////////
|
||||
|
||||
//WIND ENVIRONMENT
|
||||
schema m03wind
|
||||
archetype AMB_M03
|
||||
poly_loop 2 5000 9000
|
||||
pan_range 2000
|
||||
volume -1300
|
||||
windlit1 windlit2
|
||||
|
||||
//BIRDS
|
||||
schema m03birds
|
||||
archetype AMB_M01
|
||||
delay 3000
|
||||
poly_loop 2 2000 30000
|
||||
pan_range 2500
|
||||
volume -3000
|
||||
bird1 bird2 bird3
|
||||
|
||||
//CAVE TRANSITION
|
||||
schema M03trans
|
||||
mono_loop 0 0
|
||||
volume -1500
|
||||
caveamb
|
||||
|
||||
/////////
|
||||
//WATER//
|
||||
/////////
|
||||
|
||||
//CALM WATER
|
||||
schema M03watercalm
|
||||
archetype AMB_M03
|
||||
mono_loop 0 0
|
||||
volume -1500
|
||||
waterlp2
|
||||
|
||||
//WATER
|
||||
schema m03water
|
||||
archetype AMB_M03
|
||||
mono_loop 0 0
|
||||
volume -2000
|
||||
waterlp1
|
||||
|
||||
//WATERFALL
|
||||
schema m03waterfall
|
||||
archetype AMB_M03
|
||||
mono_loop 0 0
|
||||
volume -500
|
||||
waterfal
|
||||
|
||||
/////////
|
||||
//MINES//
|
||||
/////////
|
||||
|
||||
//MINES AMB
|
||||
schema m03mines
|
||||
archetype AMB_M03
|
||||
mono_loop 0 0
|
||||
volume -1500
|
||||
mines2
|
||||
|
||||
//RANDOM SOUND IN MINES
|
||||
schema M03mines_var
|
||||
archetype AMB_M03
|
||||
volume -2000
|
||||
poly_loop 2 500 7000
|
||||
pan_range 3000
|
||||
delay 3000
|
||||
drip1 drip2 drip3 squeaks1
|
||||
zommoan1 zommoan2 zommoan3 zommoan4
|
||||
rat1 rat2
|
||||
|
||||
//RANDOM SOUND IN MINES2 NO ZOMBS
|
||||
schema M03mines_var2
|
||||
archetype AMB_M03
|
||||
volume -2200
|
||||
poly_loop 2 500 7000
|
||||
pan_range 3000
|
||||
delay 3000
|
||||
rat1 rat2 squeaks1
|
||||
|
||||
//BIG ZAP ARC
|
||||
schema m03zaparc
|
||||
archetype AMB_M03
|
||||
volume -1800
|
||||
mono_loop 0 0
|
||||
zaparc
|
||||
|
||||
//HOLYWATER
|
||||
schema m04holywater
|
||||
archetype AMB_M04
|
||||
poly_loop 3 3000 5000
|
||||
volume -2000
|
||||
aahs1 aahs2 aahs3
|
||||
|
||||
///////////
|
||||
//FACTORY//
|
||||
///////////
|
||||
|
||||
//LOWER FACTORY
|
||||
schema m03factory
|
||||
archetype AMB_M04
|
||||
mono_loop 0 0
|
||||
volume -1500
|
||||
abyss1
|
||||
|
||||
//MINES FADE OUT
|
||||
schema M03mines_p1
|
||||
archetype AMB_M03
|
||||
mono_loop 0 0
|
||||
volume -1800
|
||||
mines2
|
||||
|
||||
schema M03mines_p2
|
||||
archetype AMB_M03
|
||||
mono_loop 0 0
|
||||
volume -2200
|
||||
mines2
|
||||
|
||||
schema M03mines_p3
|
||||
archetype AMB_M03
|
||||
mono_loop 0 0
|
||||
volume -2700
|
||||
mines2
|
||||
|
||||
schema M03mines_p4
|
||||
archetype AMB_M03
|
||||
mono_loop 0 0
|
||||
volume -3300
|
||||
mines2
|
||||
|
||||
//MACHINE ROOM
|
||||
|
||||
//MACH ROOM THROB
|
||||
schema m03machrm
|
||||
archetype AMB_M03
|
||||
mono_loop 0 0
|
||||
volume -800
|
||||
throbhi
|
||||
|
||||
|
||||
//MACHINE ROOM FADE
|
||||
schema m03machrm_p1
|
||||
archetype AMB_M03
|
||||
mono_loop 0 0
|
||||
volume -1200
|
||||
throbhi
|
||||
|
||||
schema m03machrm_p2
|
||||
archetype AMB_M03
|
||||
mono_loop 0 0
|
||||
volume -1500
|
||||
throbhi
|
||||
|
||||
schema m03machrm_p3
|
||||
archetype AMB_M03
|
||||
mono_loop 0 0
|
||||
volume -1800
|
||||
throbhi
|
||||
|
||||
schema m03machrm_p4
|
||||
archetype AMB_M03
|
||||
mono_loop 0 0
|
||||
volume -2300
|
||||
throbhi
|
||||
|
||||
schema m03machrm_p5
|
||||
archetype AMB_M03
|
||||
mono_loop 0 0
|
||||
volume -3000
|
||||
throbhi
|
||||
|
||||
//MACHINE ROOM 2 -UPPER
|
||||
|
||||
schema m03machrm2
|
||||
archetype AMB_M03
|
||||
mono_loop 0 0
|
||||
volume -750
|
||||
throblo
|
||||
|
||||
//MACHINE ROOM 2 FADE
|
||||
schema m03machrm2_p
|
||||
archetype AMB_M03
|
||||
mono_loop 0 0
|
||||
volume -900
|
||||
throblo
|
||||
|
||||
schema m03machrm2_p1
|
||||
archetype AMB_M03
|
||||
mono_loop 0 0
|
||||
volume -1200
|
||||
throblo
|
||||
|
||||
schema m03machrm2_p2
|
||||
archetype AMB_M03
|
||||
mono_loop 0 0
|
||||
volume -1500
|
||||
throblo
|
||||
|
||||
//MISC MACHINERY
|
||||
schema m03tapping
|
||||
archetype AMB_M03
|
||||
mono_loop 0 0
|
||||
volume -1800
|
||||
tappingr
|
||||
|
||||
schema m03arcs
|
||||
archetype AMB_M03
|
||||
mono_loop 0 0
|
||||
volume -2500
|
||||
arcsr
|
||||
|
||||
schema m03gears2
|
||||
archetype AMB_M03
|
||||
mono_loop 0 0
|
||||
volume -800
|
||||
gears2r
|
||||
|
||||
schema m03shockhmr
|
||||
archetype AMB_M03
|
||||
mono_loop 0 0
|
||||
volume -1700
|
||||
shockhmr
|
||||
|
||||
schema M03pipes1
|
||||
archetype AMB_M03
|
||||
mono_loop 0 0
|
||||
volume -1000
|
||||
pipelp1
|
||||
|
||||
schema M03pipes2
|
||||
archetype AMB_M03
|
||||
mono_loop 0 0
|
||||
volume -1500
|
||||
bubblelp
|
||||
|
||||
schema m03fan
|
||||
archetype AMB_M03
|
||||
mono_loop 0 0
|
||||
volume -1000 //was -1500
|
||||
fan
|
||||
|
||||
schema m03zot
|
||||
archetype AMB_M03
|
||||
poly_loop 2 5000 10000
|
||||
volume -2800
|
||||
zotr
|
||||
|
||||
//////////
|
||||
//PRISON//
|
||||
//////////
|
||||
|
||||
//PRISON
|
||||
schema m03prison
|
||||
archetype AMB_M03
|
||||
mono_loop 0 0
|
||||
volume -900
|
||||
abyss1
|
||||
|
||||
//PRISON RANDOMS
|
||||
schema m03prison_var
|
||||
archetype AMB_M03
|
||||
volume -1200
|
||||
poly_loop 2 4000 10000
|
||||
pan_range 3000
|
||||
delay 3000
|
||||
rat1 freq 1
|
||||
rat2 freq 1
|
||||
chain1 freq 2
|
||||
moan1 freq 7
|
||||
moan2 freq 7
|
||||
moan3 freq 7
|
||||
moan4 freq 2
|
||||
plead1 freq 1
|
||||
plead2 freq 1
|
||||
plead3 freq 1
|
||||
|
||||
////////////
|
||||
//UPSTAIRS//
|
||||
////////////
|
||||
|
||||
//DRUMLOOP
|
||||
schema m03drumloop
|
||||
archetype AMB_M03
|
||||
mono_loop 0 0
|
||||
volume -1200
|
||||
drumloop
|
||||
|
||||
//MEES
|
||||
schema m03mees
|
||||
archetype AMB_M03
|
||||
poly_loop 2 2000 3000
|
||||
pan_range 2500
|
||||
volume -2200
|
||||
me1 me2 me3p
|
||||
|
||||
//CHANTS
|
||||
schema m03chants
|
||||
archetype AMB_M03
|
||||
mono_loop 0 0
|
||||
volume -1500
|
||||
chantlo
|
||||
|
||||
//BELLTHUMP
|
||||
schema m03bellthump
|
||||
archetype AMB_M03
|
||||
volume -1000
|
||||
bellthmp
|
||||
|
||||
//EEES
|
||||
schema m03eees
|
||||
archetype AMB_M03
|
||||
mono_loop 0 0
|
||||
volume -1800
|
||||
eees1 eees2 eees3
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,243 @@
|
|||
|
||||
//Mission 4 -Catacombs
|
||||
|
||||
//Haunt Trap -speech
|
||||
schema m0401
|
||||
archetype OTHER_CONV
|
||||
hh1m0401
|
||||
|
||||
//Stone Face
|
||||
schema m0402
|
||||
archetype OTHER_CONV
|
||||
fac001
|
||||
|
||||
//Stone Face laughter
|
||||
schema m0402a
|
||||
archetype OTHER_CONV
|
||||
fac002
|
||||
|
||||
//Thank you
|
||||
schema m0403
|
||||
archetype OTHER_CONV
|
||||
gh1gold
|
||||
|
||||
//Horn of Quintus
|
||||
schema Horn_of_Quintus
|
||||
archetype AMB_M04
|
||||
audio_class speech
|
||||
volume -500
|
||||
mono_loop 0 0
|
||||
hornofq
|
||||
|
||||
///////////
|
||||
//OUTSIDE//
|
||||
///////////
|
||||
|
||||
//START
|
||||
schema m01start
|
||||
archetype AMB_M04
|
||||
volume -500
|
||||
keehit_s
|
||||
|
||||
schema m04wind
|
||||
archetype AMB_M04
|
||||
volume -2000
|
||||
pan_range 3000
|
||||
poly_loop 2 5000 6000
|
||||
wind1lo wind2lo wind3lo
|
||||
|
||||
//TRANS1 WIND
|
||||
schema m04trans
|
||||
archetype AMB_M04
|
||||
volume -1500
|
||||
mono_loop 0 0
|
||||
caveamb
|
||||
|
||||
////////////
|
||||
//1ST ROOM//
|
||||
////////////
|
||||
|
||||
//CATACOMBS AMB 1 1st BIG ROOM
|
||||
schema m04cat1
|
||||
archetype AMB_M04
|
||||
mono_loop 0 0
|
||||
volume -400
|
||||
subson1
|
||||
|
||||
//RANDOMS
|
||||
schema m04cat1var
|
||||
archetype AMB_M04
|
||||
volume -1600
|
||||
pan_range 500
|
||||
poly_loop 2 5000 15000
|
||||
m04cat1a m04cat1b m04cat1c
|
||||
|
||||
//CUE1
|
||||
schema m04cue1
|
||||
archetype AMB_M04
|
||||
volume -1500
|
||||
m04cat2a m04cat2b m04cat2c
|
||||
|
||||
|
||||
//CUE -OVERLOOKING THE LEDGE
|
||||
schema m04ledge
|
||||
archetype AMB_M04
|
||||
volume -100
|
||||
howltxtb howltxta
|
||||
|
||||
//SPARKLY BELLS
|
||||
schema m04bells
|
||||
archetype AMB_M04
|
||||
volume -3000
|
||||
poly_loop 2 5000 5500
|
||||
bells1 bells2
|
||||
|
||||
|
||||
//RUMBLES
|
||||
schema m04rumble_p
|
||||
archetype AMB_M04
|
||||
volume -1
|
||||
mono_loop 20000 30000
|
||||
rumble1 rumble2
|
||||
|
||||
//MOANS
|
||||
schema m04moans
|
||||
archetype AMB_M04
|
||||
volume -1200
|
||||
pan_range 2500
|
||||
delay 2000
|
||||
poly_loop 2 4000 15000
|
||||
zommoan1 zommoan2 zommoan3 zommoan4
|
||||
|
||||
//CREAKING WOOD
|
||||
schema m04creak
|
||||
archetype AMB_M04
|
||||
volume -2000
|
||||
delay 3000
|
||||
mono_loop 8000 10000
|
||||
squeaks1
|
||||
|
||||
//JUMP CUE
|
||||
schema m04jump
|
||||
archetype AMB_M04
|
||||
volume -500
|
||||
bellthmp
|
||||
|
||||
//REDBOOK ROOM OBJ
|
||||
schema m04redbook
|
||||
archetype AMB_M04
|
||||
mono_loop 0 0
|
||||
volume -2600
|
||||
beams
|
||||
|
||||
//HOLY WATER ROOM OBJ
|
||||
schema m04holywater
|
||||
archetype AMB_M04
|
||||
poly_loop 3 3000 5000
|
||||
volume -2000
|
||||
aahs1 aahs2 aahs3
|
||||
|
||||
|
||||
//CATACOMBS AMB 2 HALLWAY <<lo music2
|
||||
schema m04cat2
|
||||
archetype AMB_M04
|
||||
volume -500
|
||||
mono_loop 0 0
|
||||
subson2
|
||||
|
||||
//CUE2
|
||||
schema m04cue2
|
||||
archetype AMB_M04
|
||||
volume -1800
|
||||
pan_range 3000
|
||||
poly_loop 2 4000 30000
|
||||
m04cat2a m04cat2b m04cat2c
|
||||
|
||||
|
||||
//TRAP1 -CREAKING FALLING ROCKS <<get rickety snd
|
||||
schema m04trap1
|
||||
archetype AMB_M04
|
||||
volume -500
|
||||
mono_loop 4000 8000
|
||||
rumble3
|
||||
|
||||
///////////////////
|
||||
//BURRICK TUNNELS//
|
||||
///////////////////
|
||||
|
||||
//TRANS2 TO TUNNELS
|
||||
schema m04trans2
|
||||
archetype AMB_M04
|
||||
volume -1200
|
||||
mono_loop 0 0
|
||||
caveamb
|
||||
|
||||
//NARROW TUNNELS
|
||||
schema m04tunnels
|
||||
archetype AMB_M04
|
||||
mono_loop 0 0
|
||||
volume -1500
|
||||
lostcity
|
||||
|
||||
//CAVES AMB
|
||||
schema m04caves
|
||||
archetype AMB_M04
|
||||
poly_loop 2 5000 7000
|
||||
pan_range 3000
|
||||
volume -2000
|
||||
cave1 cave2 cave3
|
||||
|
||||
//CATACOMBS 3 -AFTER TUNNELS
|
||||
schema m04cat3
|
||||
archetype AMB_M04
|
||||
mono_loop 0 0
|
||||
volume -500
|
||||
subson1
|
||||
|
||||
//CATACOMBS 3 CUE <<??
|
||||
schema m04cue3
|
||||
archetype AMB_M04
|
||||
volume -100
|
||||
howltxtb
|
||||
|
||||
//PYRAMID ROOM OBJ
|
||||
schema m04pyramid
|
||||
archetype AMB_M04
|
||||
volume -100
|
||||
mines2
|
||||
|
||||
//RUMBLES2
|
||||
schema m04rumbles
|
||||
archetype AMB_M04
|
||||
volume -1
|
||||
pan_range 3000
|
||||
poly_loop 2 5000 30000
|
||||
rumble1 rumble2 rumble3
|
||||
|
||||
schema m04hornhum
|
||||
archetype AMB_M04
|
||||
volume -250
|
||||
mono_loop 0 0
|
||||
subson2
|
||||
|
||||
schema m04cat4
|
||||
archetype AMB_M04
|
||||
volume -1200
|
||||
pan_range 3000
|
||||
delay 3000
|
||||
mono_loop 3000 25000
|
||||
m04cat2a m04cat2b m04cat2c
|
||||
|
||||
//WATER
|
||||
schema m04water
|
||||
archetype AMB_M04
|
||||
mono_loop 0 0
|
||||
volume -500
|
||||
waterlp2
|
||||
|
||||
//WATER QUIET
|
||||
schema m04water_p
|
||||
archetype AMB_M04
|
||||
mono_loop 0 0
|
||||
volume -2000
|
||||
waterlp2
|
|
@ -0,0 +1,223 @@
|
|||
//MISSION 5 ASSASSIN
|
||||
|
||||
//START INSIDE
|
||||
schema m05in1
|
||||
archetype AMB_M05
|
||||
mono_loop 0 0
|
||||
volume -1500
|
||||
windstil
|
||||
|
||||
//FOLLOW THE ASSASSINS
|
||||
|
||||
//wind
|
||||
schema m05wind
|
||||
archetype AMB_M05
|
||||
poly_loop 2 3000 6000
|
||||
delay 1000
|
||||
pan_range 2500
|
||||
volume -1250
|
||||
wind1lo wind2lo wind3lo wind4
|
||||
|
||||
//Loop1
|
||||
schema m05L1
|
||||
archetype AMB_m05
|
||||
mono_loop 0 0
|
||||
volume -1200
|
||||
m05Loop1
|
||||
|
||||
//Loop2
|
||||
schema m05L2
|
||||
archetype AMB_m05
|
||||
mono_loop 0 0
|
||||
volume -1200
|
||||
m05Loop2
|
||||
|
||||
//Loop3
|
||||
schema m05L3
|
||||
archetype AMB_m05
|
||||
mono_loop 0 0
|
||||
volume -1200
|
||||
m05Loop3
|
||||
|
||||
//End of trail trans
|
||||
schema m05endtrans
|
||||
archetype AMB_m05
|
||||
mono_loop 0 0
|
||||
volume -500
|
||||
voxtrans
|
||||
|
||||
|
||||
|
||||
//PIPES
|
||||
schema m05pipes
|
||||
archetype AMB_M05
|
||||
mono_loop 0 0
|
||||
volume -800
|
||||
pipelp1
|
||||
|
||||
|
||||
//WIND TRANS
|
||||
schema m05windtr
|
||||
archetype AMB_M05
|
||||
mono_loop 0 0
|
||||
volume -1500
|
||||
windlp1
|
||||
|
||||
//TUNNEL
|
||||
schema m05tunnel
|
||||
archetype AMB_M05
|
||||
mono_loop 0 0
|
||||
volume -1500
|
||||
caveamb
|
||||
|
||||
//beet
|
||||
schema m05beet
|
||||
archetype AMB_M05
|
||||
mono_loop 0 0
|
||||
volume -1400
|
||||
beet1jgb
|
||||
|
||||
//feedback
|
||||
schema m05fb
|
||||
archetype AMB_M05
|
||||
poly_loop 2 3000 4500
|
||||
pan_range 3000
|
||||
volume -1000
|
||||
fb1 freq 2
|
||||
fb2 freq 2
|
||||
fb3 freq 2
|
||||
fb4 freq 1
|
||||
|
||||
|
||||
//crickets loop
|
||||
schema m05crickets
|
||||
archetype AMB_M05
|
||||
mono_loop 0 0
|
||||
volume -2000
|
||||
crickets
|
||||
|
||||
//night loop
|
||||
schema m05nightlp
|
||||
archetype AMB_M05
|
||||
mono_loop 0 0
|
||||
volume -2400
|
||||
nightlp
|
||||
|
||||
|
||||
//tavern1
|
||||
schema m05tavern1
|
||||
archetype AMB_M05
|
||||
mono_loop 0 0
|
||||
volume -2600
|
||||
crowdba2
|
||||
|
||||
//tavern2 soft
|
||||
schema m05tavern2
|
||||
archetype AMB_M05
|
||||
mono_loop 0 0
|
||||
volume -2600
|
||||
crowdre2
|
||||
|
||||
//tavern3 soft
|
||||
schema m05tavern3
|
||||
archetype AMB_M05
|
||||
mono_loop 0 0
|
||||
volume -2600
|
||||
crowdbar
|
||||
|
||||
//INSIDE RMZ HOUSE
|
||||
schema m05sqlo
|
||||
archetype AMB_M05
|
||||
mono_loop 0 0
|
||||
volume -500
|
||||
squarelo
|
||||
|
||||
//INSIDE 2
|
||||
schema m05rising
|
||||
archetype AMB_M05
|
||||
mono_loop 0 0
|
||||
volume -1800 //was -1300
|
||||
rising
|
||||
|
||||
|
||||
//BALC CUE1
|
||||
schema m05bellthump
|
||||
archetype AMB_M05
|
||||
volume -1000
|
||||
bellthmp
|
||||
|
||||
|
||||
|
||||
//waterfall1
|
||||
schema m05waterfall
|
||||
archetype AMB_M05
|
||||
mono_loop 0 0
|
||||
volume -1200
|
||||
waterfal
|
||||
|
||||
//WATER
|
||||
schema m05water
|
||||
archetype AMB_M05
|
||||
mono_loop 0 0
|
||||
volume -1700
|
||||
waterlp1
|
||||
|
||||
//CALM WATER
|
||||
schema m05watercalm
|
||||
archetype AMB_M05
|
||||
mono_loop 0 0
|
||||
volume -1700
|
||||
waterlp2
|
||||
|
||||
//MACHINES
|
||||
|
||||
//PUMP1
|
||||
schema m05pump1
|
||||
archetype AMB_M05
|
||||
mono_loop 0 0
|
||||
volume -2200
|
||||
genera2r
|
||||
|
||||
//TWIN COILS
|
||||
schema m05coils
|
||||
archetype AMB_M05
|
||||
mono_loop 0 0
|
||||
volume -700
|
||||
metalhrt
|
||||
|
||||
//TURBINE
|
||||
schema m05turbine
|
||||
archetype AMB_M05
|
||||
mono_loop 0 0
|
||||
volume -1200
|
||||
turbinlp
|
||||
|
||||
//SHOCKHMR
|
||||
schema m05shockhmr
|
||||
archetype AMB_M05
|
||||
mono_loop 0 0
|
||||
volume -500
|
||||
shockhmr
|
||||
|
||||
//THROB IN SKY
|
||||
schema m05throbhi
|
||||
archetype AMB_M05
|
||||
mono_loop 0 0
|
||||
volume -100
|
||||
throbhi
|
||||
|
||||
//THROB
|
||||
schema m05throb
|
||||
archetype AMB_M05
|
||||
mono_loop 0 0
|
||||
volume -500
|
||||
throblo
|
||||
|
||||
//cauldron bubbling
|
||||
schema m05cauldron
|
||||
archetype AMB_M05
|
||||
mono_loop 0 0
|
||||
volume -1000
|
||||
lavalp1
|
||||
|
||||
|
|
@ -0,0 +1,334 @@
|
|||
//MISSION 6 -STEAL FROM CON
|
||||
|
||||
//OUTSIDE
|
||||
|
||||
//START WIND
|
||||
schema m06wind
|
||||
archetype AMB_M06
|
||||
delay 2000
|
||||
poly_loop 2 5500 6000
|
||||
volume -1200
|
||||
wind1lo wind2lo wind3lo
|
||||
|
||||
//CRICKETS
|
||||
schema m06crickets
|
||||
archetype AMB_M06
|
||||
mono_loop 0 0
|
||||
volume -2000
|
||||
crickets
|
||||
|
||||
//NIGHTLOOP
|
||||
schema m06nightlp
|
||||
archetype AMB_M06
|
||||
mono_loop 0 0
|
||||
volume -2000
|
||||
nightlp
|
||||
|
||||
//TRANS AT FRONT ENTRANCE
|
||||
schema m06trans
|
||||
archetype AMB_M06
|
||||
mono_loop 0 0
|
||||
volume -1500
|
||||
windstil
|
||||
|
||||
//1ST FLOOR
|
||||
|
||||
//1ST FLOOR MAIN
|
||||
schema m06f1
|
||||
archetype AMB_M06
|
||||
mono_loop 0 0
|
||||
volume -1300
|
||||
abyss1
|
||||
|
||||
//BALCONY CUE
|
||||
schema m06balcue
|
||||
archetype AMB_M06
|
||||
volume -500
|
||||
bellthmp
|
||||
|
||||
//1ST FLOOR CUE1 -IN & OUT OF ROOMS
|
||||
schema m06f1cue1
|
||||
archetype AMB_M06
|
||||
volume -1000
|
||||
howltxta //try string or synth note
|
||||
|
||||
//1ST FLOOR CUE2 -IN & OUT OF ROOMS
|
||||
schema m06f1cue2
|
||||
archetype AMB_M06
|
||||
volume -1000
|
||||
howltxtb
|
||||
|
||||
//1ST FLOOR CUE3 -IN & OUT OF ROOMS
|
||||
schema m06f1cue3
|
||||
archetype AMB_M06
|
||||
volume -1000
|
||||
bellthmp
|
||||
|
||||
//GARDEN
|
||||
schema m06garden
|
||||
archetype AMB_M06
|
||||
mono_loop 0 0
|
||||
volume -3000
|
||||
nightlp
|
||||
|
||||
//GARDEN RANDOMS
|
||||
schema M06forest
|
||||
archetype AMB_M06
|
||||
mono_loop 0 0
|
||||
volume -1500
|
||||
forest1 forest2 forest3 forest4 forest5 forest6
|
||||
|
||||
|
||||
//CAVE BEHIND GARDEN
|
||||
schema m06cave
|
||||
archetype AMB_M06
|
||||
mono_loop 0 0
|
||||
volume -500
|
||||
subson1
|
||||
|
||||
//CAVE TRANS
|
||||
schema m06cavetrans
|
||||
archetype AMB_M06
|
||||
mono_loop 0 0
|
||||
volume -500
|
||||
subson1
|
||||
|
||||
//PUFFY
|
||||
schema m06puffyL
|
||||
archetype AMB_M06
|
||||
mono_loop 0 0
|
||||
pan -2500
|
||||
volume -1200
|
||||
puffy
|
||||
|
||||
schema m06puffyR
|
||||
archetype AMB_M06
|
||||
delay 50
|
||||
mono_loop 0 0
|
||||
pan 2500
|
||||
volume -1200
|
||||
puffy
|
||||
|
||||
|
||||
|
||||
//2ND FLOOR
|
||||
|
||||
//2ND FLOOR MAIN
|
||||
schema m06f2
|
||||
archetype AMB_M06
|
||||
mono_loop 0 0
|
||||
volume -700
|
||||
subson2
|
||||
|
||||
//2ND FLOOR CUE1
|
||||
schema m06f2cue1
|
||||
archetype AMB_M06
|
||||
volume -500
|
||||
bellthmp
|
||||
|
||||
//2ND FLOOR CUE2
|
||||
schema m06f2cue2
|
||||
archetype AMB_M06
|
||||
volume -1000
|
||||
diffuse
|
||||
|
||||
//2ND FLOOR CUE3 -Con's room
|
||||
schema m06f2cue3
|
||||
archetype AMB_M06
|
||||
volume -1000
|
||||
voceerie
|
||||
|
||||
//HARSH
|
||||
schema m06harsh
|
||||
archetype AMB_M06
|
||||
mono_loop 0 0
|
||||
volume -1000
|
||||
harsh1 harsh2
|
||||
|
||||
|
||||
|
||||
|
||||
//3rd FLOOR
|
||||
schema m06F3
|
||||
archetype AMB_M06
|
||||
mono_loop 0 0
|
||||
volume -400
|
||||
subson1
|
||||
|
||||
//VIK GIGGLE
|
||||
schema m06vikgig
|
||||
archetype AMB_m06
|
||||
mono_loop 1000 5000
|
||||
volume -2500
|
||||
delay 1000
|
||||
pan_range 3000
|
||||
vikgig1 vikgig2 vikgig3 vikgig4
|
||||
|
||||
//growls & Vik
|
||||
schema m06grvik
|
||||
archetype AMB_m06
|
||||
mono_loop 1000 5000
|
||||
volume -2500
|
||||
delay 1000
|
||||
pan_range 3000
|
||||
vikgig1 vikgig2 vikgig3 vikgig4 gr1 gr2 gr3 gr4 gr5 gr6 gr7 gr8 gr9
|
||||
|
||||
|
||||
//SPACE WHISPERS
|
||||
schema m06westarve
|
||||
archetype AMB_m06
|
||||
poly_loop 2 1500 8000
|
||||
no_repeat
|
||||
pan_range 2500
|
||||
volume -2500
|
||||
vneedyou vplease vhearme vhungry vwestarv
|
||||
|
||||
//CURLY ROOM
|
||||
schema m06warble
|
||||
archetype AMB_m06
|
||||
no_repeat
|
||||
poly_loop 2 2000 3000
|
||||
pan_range 2500
|
||||
volume -3200
|
||||
warble1 warble2 warble3
|
||||
|
||||
//SPACE
|
||||
schema m06space
|
||||
archetype AMB_m06
|
||||
mono_loop 0 0
|
||||
volume -2200
|
||||
bridge1
|
||||
|
||||
|
||||
|
||||
/////////
|
||||
//WATER//
|
||||
/////////
|
||||
|
||||
//WATER SMALL -FOUNTAIN
|
||||
schema m06watersm
|
||||
archetype AMB_M06
|
||||
mono_loop 0 0
|
||||
volume -2500
|
||||
waterlp1
|
||||
|
||||
//WATERCALM
|
||||
schema m06watercalm
|
||||
archetype AMB_M06
|
||||
mono_loop 0 0
|
||||
volume -2000
|
||||
waterlp2
|
||||
|
||||
//WATER STREAM
|
||||
schema m06water
|
||||
archetype AMB_M06
|
||||
mono_loop 0 0
|
||||
volume -1800
|
||||
waterlp1
|
||||
|
||||
//DRIPS IN BATHROOM
|
||||
schema m06drips
|
||||
archetype AMB_M06
|
||||
poly_loop 2 1500 8000
|
||||
volume -2500
|
||||
drip1 drip2 drip3
|
||||
|
||||
//WATER IN SMALL TOWN & GIANT HOUSE
|
||||
|
||||
|
||||
//WATER FALL IN SMALL TOWN
|
||||
schema m06townfalls
|
||||
archetype AMB_M06
|
||||
mono_loop 0 0
|
||||
volume -1000
|
||||
wtr__md2
|
||||
|
||||
//WATER LAKE1 IN SMALL TOWN
|
||||
schema m06townlake1
|
||||
archetype AMB_M06
|
||||
mono_loop 0 0
|
||||
volume -1000
|
||||
wtr__md3
|
||||
|
||||
//WATER LAKE1 IN SMALL TOWN
|
||||
schema m06townlake2
|
||||
archetype AMB_M06
|
||||
mono_loop 0 0
|
||||
volume -1000
|
||||
wtr__md4
|
||||
|
||||
|
||||
//WATER STREAM IN SMALL TOWN
|
||||
schema m06townstream
|
||||
archetype AMB_M06
|
||||
mono_loop 0 0
|
||||
volume -1500
|
||||
wtr__sm3
|
||||
|
||||
//BIG HOUSE
|
||||
|
||||
//FIRE IN BIG HOUSE
|
||||
schema m06bigfire
|
||||
archetype AMB_M06
|
||||
mono_loop 0 0
|
||||
volume -1000
|
||||
firelp2
|
||||
|
||||
//BIG HOUSE AMBS
|
||||
|
||||
schema m06belleamb
|
||||
archetype AMB_M06
|
||||
mono_loop 0 0
|
||||
volume -1000
|
||||
belles
|
||||
|
||||
schema m06choirLo
|
||||
archetype AMB_M06
|
||||
mono_loop 0 0
|
||||
volume -1500
|
||||
choirLo
|
||||
|
||||
schema m06tonebend
|
||||
archetype AMB_M06
|
||||
mono_loop 0 0
|
||||
volume -1000
|
||||
tonebend
|
||||
|
||||
|
||||
//3rd FLOOR-KEMAL///////
|
||||
|
||||
//ENTER 3rd FLOOR GRASS TUNNELS
|
||||
schema m06f3cue1
|
||||
archetype AMB_M06
|
||||
volume -1000
|
||||
howltxta
|
||||
//change snd to cymbal???
|
||||
|
||||
//ENTER CON'S SWORD ROOM
|
||||
schema m06f3cue2
|
||||
archetype AMB_M06
|
||||
volume -1000
|
||||
howltxtb
|
||||
|
||||
//SWORD ROOM
|
||||
schema m06sword
|
||||
archetype AMB_M06
|
||||
poly_loop 2 1500 3300
|
||||
volume -2200
|
||||
eees1 eees2 eees3
|
||||
//replace snd with pulsing sword //sound
|
||||
|
||||
//OVERLOOK GARDEN
|
||||
schema m06f3cue3
|
||||
archetype AMB_M06
|
||||
volume -1000
|
||||
bellthmp
|
||||
//replace snd with ahh
|
||||
//sound
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,133 @@
|
|||
//MISSION 7
|
||||
|
||||
//LEVEL 1
|
||||
|
||||
//LEVEL1 AMB
|
||||
schema m07L1
|
||||
archetype AMB_M07
|
||||
volume -1400
|
||||
mono_loop 0 0
|
||||
windstil
|
||||
|
||||
//FEEDBACK
|
||||
schema m07fb
|
||||
archetype AMB_M07
|
||||
volume -1800
|
||||
pan_range 2500
|
||||
poly_loop 2 3000 5000
|
||||
fb1 fb2 fb3 fb4
|
||||
|
||||
//CRICKETS
|
||||
schema m07crickets
|
||||
archetype AMB_M07
|
||||
volume -2400
|
||||
mono_loop 0 0
|
||||
crickets
|
||||
|
||||
//NIGHTLOOP
|
||||
schema m07nightlp
|
||||
archetype AMB_M07
|
||||
volume -2400
|
||||
mono_loop 0 0
|
||||
nightlp
|
||||
|
||||
//CUE1
|
||||
schema m07cue
|
||||
archetype AMB_M07
|
||||
volume -1300
|
||||
howltxta howltxtb voceerie
|
||||
|
||||
//LEVEL2 AMB
|
||||
schema m07L2
|
||||
archetype AMB_M07
|
||||
volume -800
|
||||
mono_loop 0 0
|
||||
subson1
|
||||
|
||||
|
||||
|
||||
//QUEST2 -two pedestals
|
||||
schema m07organ
|
||||
archetype AMB_M07
|
||||
volume -1500
|
||||
pan_range 2500
|
||||
no_repeat
|
||||
poly_loop 2 8200 8200
|
||||
organ1 organ2
|
||||
|
||||
|
||||
//TRANS TO CAVES
|
||||
schema m07trans
|
||||
archetype AMB_M07
|
||||
mono_loop 0 0
|
||||
volume -2000
|
||||
caveamb
|
||||
|
||||
//CAVES
|
||||
schema m07caves
|
||||
archetype AMB_M07
|
||||
poly_loop 2 3000 4000
|
||||
volume -1500
|
||||
pan_range 2500
|
||||
cave1 cave2 cave3
|
||||
|
||||
//BIG CAVE
|
||||
schema m07drips
|
||||
archetype AMB_M07
|
||||
poly_loop 2 2000 10000
|
||||
delay 2000
|
||||
volume -2500
|
||||
drip1 drip2 drip3 squeaks
|
||||
|
||||
//OUTSIDE WIND
|
||||
schema m07wind
|
||||
archetype AMB_M03
|
||||
poly_loop 2 3000 4000
|
||||
pan_range 2000
|
||||
volume -1200
|
||||
wind1 freq 5
|
||||
wind2 freq 5
|
||||
wind3 freq 5
|
||||
wind4 freq 1
|
||||
wind5 freq 1
|
||||
|
||||
|
||||
//HAUNTS
|
||||
schema m07haunts
|
||||
archetype AMB_M07
|
||||
poly_loop 2 7500 30000
|
||||
no_repeat
|
||||
pan_range 2400
|
||||
volume -2100
|
||||
HH1a0mo1 HH1a0mo2 HH1a0mo3 HH1a0wh1 HH1a0wh2 HH1a0wh3
|
||||
|
||||
//BELLTHUMP
|
||||
schema m07bellthump
|
||||
archetype AMB_M07
|
||||
volume -500
|
||||
mono_loop 0 0
|
||||
bellthmp
|
||||
|
||||
|
||||
|
||||
|
||||
//WATER
|
||||
|
||||
schema m07watercalm
|
||||
archetype AMB_M07
|
||||
mono_loop 0 0
|
||||
volume -1500
|
||||
waterlp2
|
||||
|
||||
schema m07water
|
||||
archetype AMB_M07
|
||||
mono_loop 0 0
|
||||
volume -1500
|
||||
waterlp1
|
||||
|
||||
schema m07waterfall
|
||||
archetype AMB_M07
|
||||
mono_loop 0 0
|
||||
volume -1500
|
||||
waterfal
|
||||
|
|
@ -0,0 +1,225 @@
|
|||
//Mission 9 LOST CITY
|
||||
|
||||
//WIND OUTSIDE
|
||||
schema m09wind
|
||||
archetype AMB_M09
|
||||
delay 2000
|
||||
poly_loop 2 4000 5000
|
||||
pan_range 2500
|
||||
volume -1500 //was -2000
|
||||
wind1 wind2 wind3 wind1lo wind2lo
|
||||
|
||||
//WATER
|
||||
|
||||
schema m09water
|
||||
archetype AMB_M09
|
||||
mono_loop 0 0
|
||||
volume -1500
|
||||
waterlp1
|
||||
|
||||
schema m09waterfall
|
||||
archetype AMB_M09
|
||||
mono_loop 0 0
|
||||
volume -700
|
||||
waterfal
|
||||
|
||||
schema m09watercalm
|
||||
archetype AMB_M09
|
||||
mono_loop 0 0
|
||||
volume -1500
|
||||
waterlp2
|
||||
|
||||
schema m09watercalm_p
|
||||
archetype AMB_M09
|
||||
mono_loop 0 0
|
||||
volume -1800
|
||||
waterlp2
|
||||
|
||||
schema m09drips
|
||||
archetype AMB_M09
|
||||
mono_loop 0 0
|
||||
volume -2500
|
||||
waterlp1
|
||||
|
||||
|
||||
|
||||
//LOST CITY
|
||||
|
||||
//Cavern hum1
|
||||
schema m09cave1
|
||||
archetype AMB_M09
|
||||
poly_loop 2 5000 7000
|
||||
pan_range 3000
|
||||
volume -2000
|
||||
cave1 cave2 cave3
|
||||
|
||||
//Cavern hum quiet
|
||||
schema m09cave2
|
||||
archetype AMB_M09
|
||||
poly_loop 2 7500 8000
|
||||
pan_range 3000
|
||||
volume -2400
|
||||
cave3
|
||||
|
||||
//Cavern tran to inside
|
||||
schema m09trans
|
||||
archetype AMB_M09
|
||||
mono_loop 0 0
|
||||
volume -1800
|
||||
caveamb
|
||||
|
||||
//Inside building
|
||||
schema m09inside
|
||||
archetype AMB_M09
|
||||
mono_loop 0 0
|
||||
volume -1800
|
||||
lostcity
|
||||
|
||||
//earthquake lo rumble
|
||||
schema m09quake1
|
||||
archetype AMB_M09
|
||||
mono_loop 10000 30000
|
||||
volume -1
|
||||
rumble1
|
||||
|
||||
//earthquake hi rumbles SOFT
|
||||
schema m09quake2
|
||||
archetype AMB_M09
|
||||
mono_loop 10000 30000
|
||||
volume -300
|
||||
rumble2 rumble3
|
||||
|
||||
//earthquake all rumbles LOUD
|
||||
schema m09quake3
|
||||
archetype AMB_M09
|
||||
poly_loop 1 10000 30000
|
||||
volume -100
|
||||
rumble2 rumble3 rumble1
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
////////
|
||||
//LAVA//
|
||||
////////
|
||||
|
||||
//Lava1 -burbling
|
||||
schema m09lava1
|
||||
archetype AMB_M09
|
||||
mono_loop 0 0
|
||||
volume -400
|
||||
lavalp1
|
||||
|
||||
//Lava2 -more intense
|
||||
schema m09lava2
|
||||
archetype AMB_M09
|
||||
mono_loop 0 0
|
||||
volume -400
|
||||
lavalp2
|
||||
|
||||
//Lava3 -slurping
|
||||
schema m09lava3
|
||||
archetype AMB_M09
|
||||
mono_loop 0 0
|
||||
volume -400
|
||||
lavalp3
|
||||
|
||||
//Lava4 -soft bubbles
|
||||
schema m09lava4
|
||||
archetype AMB_M09
|
||||
mono_loop 0 0
|
||||
volume -500
|
||||
lavalp4
|
||||
|
||||
//lava falls
|
||||
schema m09falls1
|
||||
archetype AMB_M09
|
||||
mono_loop 0 0
|
||||
volume -400
|
||||
lavapour
|
||||
|
||||
//lava steam1 -lava blasts
|
||||
schema m09steam1
|
||||
archetype AMB_M09
|
||||
poly_loop 2 3000 6000
|
||||
pan_range 1000
|
||||
volume -500
|
||||
lavabst1 lavabst2 lavabst3
|
||||
|
||||
//lava steam2 -soft bubbling steam
|
||||
schema m09steam2
|
||||
archetype AMB_M09
|
||||
mono_loop 0 0
|
||||
volume -1000
|
||||
steamlp1
|
||||
|
||||
//lava crackle1
|
||||
schema m09crackle1
|
||||
archetype AMB_M09
|
||||
mono_loop 0 0
|
||||
volume -750
|
||||
crackle1
|
||||
|
||||
//lava crackle2
|
||||
schema m09crackle2
|
||||
archetype AMB_M09
|
||||
mono_loop 0 0
|
||||
volume -750
|
||||
crackle2
|
||||
|
||||
//Bubble -random blurps
|
||||
schema m09bub1
|
||||
archetype AMB_M09
|
||||
poly_loop 2 3000 6000
|
||||
pan_range 2000
|
||||
volume -1000
|
||||
bubble1 bubble2 bubble3 bubble4
|
||||
|
||||
//Bubble fast
|
||||
schema m09bub2
|
||||
archetype AMB_M09
|
||||
poly_loop 2 500 2000
|
||||
pan_range 2000
|
||||
volume -1000
|
||||
burble1 burble2 burble3
|
||||
|
||||
//bubble slow -soft bubble loop
|
||||
schema m09bub3
|
||||
archetype AMB_M09
|
||||
mono_loop 0 0
|
||||
volume -1000
|
||||
bubblelp
|
||||
|
||||
//blue lights on
|
||||
schema blue_light_on
|
||||
archetype AMB_M09
|
||||
volume -1200
|
||||
blueon1 blueon2
|
||||
env_tag (Event Activate) (DeviceType BlueLight)
|
||||
|
||||
//blue lights off
|
||||
schema blue_light_off
|
||||
archetype AMB_M09
|
||||
volume -1700
|
||||
blueoff1 blueoff2
|
||||
env_tag (Event Deactivate) (DeviceType BlueLight)
|
||||
|
||||
|
||||
//tower
|
||||
schema m09tower
|
||||
archetype AMB_M09
|
||||
poly_loop 3 3000 5000
|
||||
volume -3000
|
||||
aahs1 aahs2 aahs3
|
||||
|
||||
//talisman room
|
||||
schema m09talisman
|
||||
archetype AMB_M09
|
||||
mono_loop 0 0
|
||||
volume -2000
|
||||
eees3
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,233 @@
|
|||
//MISSION 10 UNDERCOVER
|
||||
|
||||
//5-SWITCH PUZZEL SUCCESS
|
||||
schema switch_succ
|
||||
archetype DEVICES
|
||||
volume -100
|
||||
m10succ
|
||||
|
||||
//5-SWITCH PUZZEL FAIL
|
||||
schema switch_fail
|
||||
archetype DEVICES
|
||||
volume -100
|
||||
m10fail
|
||||
|
||||
//OUTSIDE FRONT
|
||||
|
||||
//WIND
|
||||
schema m10wind
|
||||
archetype AMB_M10
|
||||
poly_loop 2 3000 4000
|
||||
pan_range 2000
|
||||
volume -1000
|
||||
wind1 wind2 wind3
|
||||
|
||||
//SINGING
|
||||
schema m10singing
|
||||
archetype AMB_M10
|
||||
volume -1700
|
||||
poly_loop 2 7000 8000
|
||||
singing1 freq 2
|
||||
singing2 freq 1
|
||||
|
||||
//PEOPLE1
|
||||
schema m10tavern1
|
||||
archetype AMB_M10
|
||||
volume -2200
|
||||
mono_loop 0 0
|
||||
crowdres
|
||||
|
||||
//PEOPLE2
|
||||
schema m10tavern2
|
||||
archetype AMB_M10
|
||||
volume -2500
|
||||
mono_loop 0 0
|
||||
crowdbar
|
||||
|
||||
//PEOPLE3
|
||||
schema m10tavern3
|
||||
archetype AMB_M10
|
||||
volume -2700
|
||||
mono_loop 0 0
|
||||
crowdre2
|
||||
|
||||
//BELLCHURCH
|
||||
schema m10bellchur
|
||||
archetype AMB_M10
|
||||
volume -2000
|
||||
poly_loop 1 5000 5010
|
||||
bellchur freq 6
|
||||
silenc9s freq 1
|
||||
|
||||
//WIND TRANS
|
||||
schema m10trans
|
||||
archetype AMB_M10
|
||||
mono_loop 0 0
|
||||
volume -800
|
||||
windstil
|
||||
|
||||
//GEARS
|
||||
schema m10gears
|
||||
archetype AMB_M10
|
||||
mono_loop 0 0
|
||||
volume -1500
|
||||
gears1r
|
||||
|
||||
//INSIDE LOOP
|
||||
schema m10inside
|
||||
archetype AMB_M10
|
||||
volume -1500
|
||||
mono_loop 0 0
|
||||
diffuse
|
||||
|
||||
//INSIDE RANDOMS
|
||||
schema m10insidevar
|
||||
archetype AMB_M10
|
||||
volume -1000
|
||||
poly_loop 2 4000 30000
|
||||
pan_range 2000
|
||||
howltxta freq 2
|
||||
howltxtb freq 2
|
||||
voceerie freq 2
|
||||
|
||||
//GARDEN
|
||||
|
||||
//CRICKETS
|
||||
schema m10crickets
|
||||
archetype AMB_M10
|
||||
mono_loop 0 0
|
||||
volume -1700
|
||||
crickets
|
||||
|
||||
//MIGHTLP
|
||||
schema m10nightlp
|
||||
archetype AMB_M10
|
||||
mono_loop 0 0
|
||||
volume -2000
|
||||
nightlp
|
||||
|
||||
//CHAPEL
|
||||
schema m10chapel
|
||||
archetype AMB_M10
|
||||
poly_loop 2 2000 3000
|
||||
volume -2500
|
||||
me1 me2 me3
|
||||
|
||||
schema m10chapelvar
|
||||
archetype AMB_M10
|
||||
mono_loop 100 200
|
||||
volume -1000
|
||||
singing1 singing2
|
||||
|
||||
|
||||
//HAMMER RHY1
|
||||
schema m10hamrhy1
|
||||
mono_loop 0 0
|
||||
volume -1000
|
||||
hammer2
|
||||
|
||||
//HAMMER RHY2
|
||||
schema m10hamrhy2
|
||||
mono_loop 0 0
|
||||
volume -1000
|
||||
hammer2
|
||||
|
||||
//DRUMLOOP
|
||||
schema m10drumloop
|
||||
mono_loop 0 0
|
||||
volume -1000
|
||||
drumloop
|
||||
|
||||
//BASEMENT
|
||||
|
||||
|
||||
//bell thump
|
||||
schema m10bellthump
|
||||
archetype AMB_M10
|
||||
volume -1000
|
||||
mono_loop 0 0
|
||||
bellthmp
|
||||
|
||||
|
||||
//vocal eerie
|
||||
schema m10voceerie
|
||||
archetype AMB_M10
|
||||
volume -1000
|
||||
mono_loop 5000 10000
|
||||
pan_range 2000
|
||||
voceerie
|
||||
|
||||
//howltexture A
|
||||
schema m10howlA
|
||||
archetype AMB_M10
|
||||
volume -700
|
||||
mono_loop 5000 10000
|
||||
pan_range 2000
|
||||
howltxta
|
||||
|
||||
//howltexture B
|
||||
schema m10howlB
|
||||
archetype AMB_M10
|
||||
volume -700
|
||||
mono_loop 5000 10000
|
||||
pan_range 2000
|
||||
howltxtb
|
||||
|
||||
//washroom drips
|
||||
schema m10drips
|
||||
archetype AMB_M10
|
||||
volume -3200
|
||||
poly_loop 1 2000 4000
|
||||
pan_range 3000
|
||||
drip1 drip2 drip3
|
||||
|
||||
//Pipes
|
||||
schema m10pipes
|
||||
archetype AMB_M10
|
||||
volume -1000
|
||||
mono_loop 0 0
|
||||
bubblelp
|
||||
|
||||
//AT TALISMANS
|
||||
schema m10eees
|
||||
archetype AMB_M10
|
||||
mono_loop 0 0
|
||||
volume -2000
|
||||
eees1
|
||||
|
||||
//TALISMAN ROOM
|
||||
schema m10talisrm
|
||||
archetype AMB_M10
|
||||
mono_loop 0 0
|
||||
volume -100
|
||||
SquareLo
|
||||
|
||||
//crypt transition
|
||||
schema M10crypt
|
||||
archetype AMB_M10
|
||||
mono_loop 0 0
|
||||
volume -1500
|
||||
caveamb
|
||||
|
||||
//AMB LEDGE
|
||||
schema m10cue1
|
||||
archetype AMB_M10
|
||||
volume -500
|
||||
voceerie
|
||||
|
||||
//AMB CHANT NEAR LEDGE
|
||||
schema m10ledgetrans
|
||||
archetype AMB_M10
|
||||
mono_loop 0 0
|
||||
volume -500
|
||||
SquareLo
|
||||
|
||||
|
||||
//random snds below basement
|
||||
schema m10crypt_var
|
||||
archetype AMB_M10
|
||||
volume -3000
|
||||
mono_loop 7000 20000
|
||||
pan_range 3000
|
||||
delay 3000
|
||||
rat1 rat2 squeaks1
|
|
@ -0,0 +1,311 @@
|
|||
//AMBIENT ENVIRONMENTS & OBJECTS
|
||||
|
||||
//WARDS
|
||||
schema unlock_fireward
|
||||
archetype AMB_M11
|
||||
volume -1
|
||||
wardfire
|
||||
env_tag (Event statechange) (Lockstate unlocked) (WardType FireWard)
|
||||
|
||||
schema unlock_earthward
|
||||
archetype AMB_M11
|
||||
volume -1
|
||||
warderth
|
||||
env_tag (Event statechange) (Lockstate unlocked) (WardType EarthWard)
|
||||
|
||||
schema unlock_waterward
|
||||
archetype AMB_M11
|
||||
volume -1
|
||||
wardh20
|
||||
env_tag (Event statechange) (Lockstate unlocked) (WardType WaterWard)
|
||||
|
||||
schema unlock_airward
|
||||
archetype AMB_M11
|
||||
volume -1
|
||||
wardair
|
||||
env_tag (Event statechange) (Lockstate unlocked) (WardType AirWard)
|
||||
|
||||
//MURUS APPEARING & DISAPPEARING
|
||||
schema mur_appear
|
||||
archetype AMB_M11
|
||||
volume -2000
|
||||
murappr
|
||||
|
||||
//TASK DONE
|
||||
schema task_done
|
||||
archetype AMB_M11
|
||||
volume -1500
|
||||
taskdone
|
||||
|
||||
//FF IN FRONT OF DOOR
|
||||
schema ffield
|
||||
archetype AMB_M11
|
||||
volume -500
|
||||
mono_loop 0 0
|
||||
bridge1
|
||||
|
||||
//EYE ACTIVATED
|
||||
schema the_eye
|
||||
archetype AMB_M11
|
||||
volume -1000
|
||||
mono_loop 0 0
|
||||
theeye
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//OUTSIDE
|
||||
|
||||
//OUTSIDE WIND
|
||||
schema m11wind
|
||||
archetype AMB_M03
|
||||
poly_loop 2 3000 4000
|
||||
pan_range 2000
|
||||
volume -1700
|
||||
wind1 freq 5
|
||||
wind2 freq 5
|
||||
wind3 freq 5
|
||||
wind4 freq 1
|
||||
wind5 freq 1
|
||||
|
||||
//MAIN CATHEDRAL
|
||||
|
||||
//GASP AT DOORS
|
||||
schema m11gasp
|
||||
archetype AMB_m11
|
||||
mono_loop 30000 30000
|
||||
volume -1000
|
||||
whgasp
|
||||
|
||||
//MAIN CATHEDRAL TONE
|
||||
schema m11subsonic
|
||||
archetype AMB_m11
|
||||
mono_loop 0 0
|
||||
volume -500
|
||||
subson1
|
||||
|
||||
//HOLYWATER ROOM
|
||||
schema m11holywater
|
||||
archetype AMB_m11
|
||||
poly_loop 2 4000 6000
|
||||
volume -1300
|
||||
aahs1 aahs2 aahs3
|
||||
|
||||
//UPPER FLOORS
|
||||
|
||||
//LEDGE1
|
||||
schema m11ledge1
|
||||
archetype AMB_m11
|
||||
volume -1000
|
||||
vbreath
|
||||
|
||||
//LEDGE2
|
||||
schema m11ledge2
|
||||
archetype AMB_m11
|
||||
volume -1000
|
||||
vooh
|
||||
|
||||
//LEDGE3
|
||||
schema m11ledge3
|
||||
archetype AMB_m11
|
||||
volume -1500
|
||||
vforever
|
||||
|
||||
//ENCLOSED AREAS
|
||||
schema m11caveamb
|
||||
archetype AMB_m11
|
||||
mono_loop 0 0
|
||||
volume -1500
|
||||
caveamb
|
||||
|
||||
//SPARKLY BELLS AT EYE
|
||||
schema m11bells
|
||||
archetype AMB_M11
|
||||
poly_loop 2 5000 5500
|
||||
volume -2700
|
||||
bells1 bells2
|
||||
|
||||
//PANTING ON EYE
|
||||
schema m11pant
|
||||
archetype AMB_M11
|
||||
mono_loop 0 0
|
||||
volume -2200
|
||||
panting
|
||||
|
||||
//BELL TOWER
|
||||
schema m11windbells
|
||||
archetype AMB_m11
|
||||
mono_loop 0 0
|
||||
volume -1500
|
||||
windbell
|
||||
|
||||
//WE STARVE WHISPERS
|
||||
schema m11westarve
|
||||
archetype AMB_m11
|
||||
poly_loop 2 1500 6000
|
||||
pan_range 1500
|
||||
volume -2000
|
||||
vneedyou vplease vhearme vhungry vwestarv
|
||||
|
||||
|
||||
//BASEMENT
|
||||
|
||||
//drips
|
||||
schema m11drips
|
||||
archetype AMB_m11
|
||||
mono_loop 10 10000
|
||||
volume -2500
|
||||
drip1 freq 4
|
||||
drip2 freq 4
|
||||
drip3 freq 4
|
||||
rat1 freq 1
|
||||
rat2 freq 1
|
||||
|
||||
//SQUEAKS
|
||||
schema m11squeaks
|
||||
archetype AMB_m11
|
||||
mono_loop 10000 20000
|
||||
volume -1500
|
||||
squeaks1
|
||||
|
||||
//WATER IN BASEMENT
|
||||
schema m11watercalm
|
||||
archetype AMB_m11
|
||||
mono_loop 0 0
|
||||
volume -1500
|
||||
waterlp2
|
||||
|
||||
//PIPES IN BASEMENT
|
||||
schema m11pipes
|
||||
archetype AMB_m11
|
||||
mono_loop 0 0
|
||||
volume -1000
|
||||
bubblelp
|
||||
|
||||
//TRAP1 COLLAPSING CORNER
|
||||
schema m11trap1
|
||||
archetype AMB_m11
|
||||
mono_loop 10000 10000
|
||||
volume -1200
|
||||
squeaks
|
||||
|
||||
//OUTSIDE IN REAR
|
||||
|
||||
//STILL WIND IN BACK
|
||||
schema m11windstil
|
||||
archetype AMB_m11
|
||||
mono_loop 0 0
|
||||
volume -1500
|
||||
windstil
|
||||
|
||||
//1ST BUILDING
|
||||
|
||||
//1st BLDG HUM
|
||||
schema m11hum
|
||||
archetype AMB_m11
|
||||
mono_loop 0 0
|
||||
volume -600
|
||||
hum
|
||||
|
||||
//MOANS
|
||||
schema m11moans
|
||||
archetype AMB_m11
|
||||
volume -2000
|
||||
pan_range 2500
|
||||
poly_loop 2 4000 15000
|
||||
zommoan1 zommoan2 zommoan3 zommoan4
|
||||
|
||||
//BELLTHUMP
|
||||
schema m11bellthump
|
||||
archetype AMB_m11
|
||||
volume -700
|
||||
bellthmp
|
||||
|
||||
//WHISPER ONE SHOT
|
||||
schema m11comehere
|
||||
archetype AMB_m11
|
||||
volume -1500
|
||||
vcomhere vcomher2 vforever
|
||||
|
||||
//HOLY ROOM
|
||||
schema m11holyroom
|
||||
archetype AMB_m11
|
||||
volume -1500
|
||||
mono_loop 0 0
|
||||
belltoll
|
||||
|
||||
//2nd BLDG
|
||||
schema m11subson2
|
||||
archetype AMB_m11
|
||||
volume -1200
|
||||
mono_loop 0 0
|
||||
subson2
|
||||
|
||||
//UNDERGROUND TUNNELS
|
||||
schema m11tunnels
|
||||
archetype AMB_m11
|
||||
volume -2500
|
||||
pan_range 1500
|
||||
poly_loop 2 3000 15000
|
||||
m04cat1a m04cat1c m04cat2a m04cat2b m04cat2c
|
||||
|
||||
//LIBRARY
|
||||
|
||||
//WHISPERS
|
||||
schema m11whispers
|
||||
archetype AMB_m11
|
||||
poly_loop 2 1500 6000
|
||||
pan_range 2500
|
||||
volume -1500
|
||||
vneedyou vplease vhearme vhungry vwestarv
|
||||
|
||||
//PUFFY
|
||||
schema m11puffyA
|
||||
archetype AMB_m11
|
||||
mono_loop 0 0
|
||||
pan -3000
|
||||
volume -1000
|
||||
puffy
|
||||
|
||||
schema m11puffyB
|
||||
archetype AMB_m11
|
||||
mono_loop 0 0
|
||||
delay 50
|
||||
pan 3000
|
||||
volume -1000
|
||||
puffy
|
||||
|
||||
//GRAVEYARD
|
||||
schema m11windlite
|
||||
archetype AMB_m11
|
||||
poly_loop 2 5000 5000
|
||||
volume -1000
|
||||
windlit1 windlit2
|
||||
|
||||
schema m11aahs
|
||||
archetype AMB_m11
|
||||
poly_loop 2 5000 6000
|
||||
pan_range 3000
|
||||
delay 3000
|
||||
volume -2500
|
||||
aahs1 aahs2 aahs3 empty
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,103 @@
|
|||
//MISSION 12
|
||||
|
||||
//START
|
||||
schema m12room1
|
||||
archetype AMB_M12
|
||||
poly_loop 2 4000 4500
|
||||
pan_range 2000
|
||||
volume -1000
|
||||
howltxta howltxta voceerie
|
||||
|
||||
//HARSH
|
||||
schema m12harsh
|
||||
archetype AMB_M12
|
||||
mono_loop 0 0
|
||||
volume -1000
|
||||
harsh1
|
||||
|
||||
//LEVEL 1
|
||||
schema m12L1
|
||||
archetype AMB_M12
|
||||
poly_loop 2 5000 7000
|
||||
pan_range 3000
|
||||
volume -1500
|
||||
cave1 cave2 cave3
|
||||
|
||||
schema m12trans
|
||||
archetype AMB_M12
|
||||
mono_loop 0 0
|
||||
volume -1500
|
||||
caveamb
|
||||
|
||||
schema m12cue1
|
||||
archetype AMB_M12
|
||||
volume -2000
|
||||
ten9
|
||||
|
||||
schema m12cue2
|
||||
archetype AMB_M12
|
||||
volume -1000
|
||||
howltxta howltxta voceerie
|
||||
|
||||
schema m12L1var
|
||||
archetype AMB_M12
|
||||
delay 2000
|
||||
poly_loop 2 5000 20000
|
||||
pan_range 2500
|
||||
volume -1500
|
||||
lo1 lo2 lo3 lo4 lo5
|
||||
|
||||
//BELLTHUMP
|
||||
schema m12bellthump
|
||||
archetype AMB_M12
|
||||
volume -500
|
||||
bellthmp
|
||||
|
||||
//FOR TREE ROOM
|
||||
schema m12cicadas
|
||||
archetype AMB_M14
|
||||
volume -3000
|
||||
poly_loop 2 2000 2500
|
||||
cicad1 cicad2 cicad3 cicad4
|
||||
|
||||
|
||||
|
||||
//L2
|
||||
schema m12L2
|
||||
archetype AMB_M12
|
||||
mono_loop 0 0
|
||||
volume -700
|
||||
subson2
|
||||
|
||||
//feedback
|
||||
schema m12fb
|
||||
archetype AMB_M05
|
||||
poly_loop 2 3000 4500
|
||||
pan_range 3000
|
||||
volume -1000
|
||||
fb1 freq 2
|
||||
fb2 freq 2
|
||||
fb3 freq 2
|
||||
fb4 freq 1
|
||||
|
||||
|
||||
//space
|
||||
schema M12vooh
|
||||
archetype AMB_M12
|
||||
volume -800
|
||||
vooh
|
||||
|
||||
|
||||
/////////
|
||||
//HOUSE//
|
||||
/////////
|
||||
|
||||
|
||||
|
||||
|
||||
//WATER
|
||||
schema m12watercalm
|
||||
archetype AMB_M12
|
||||
volume -2000
|
||||
waterlp2
|
||||
|
|
@ -0,0 +1,142 @@
|
|||
//MISSION 13 UNDERSEIGE
|
||||
|
||||
//WIND
|
||||
schema m13wind
|
||||
archetype AMB_M13
|
||||
poly_loop 2 5000 5500
|
||||
pan_range 3000
|
||||
volume -1000
|
||||
wind1lo wind2lo wind3lo
|
||||
|
||||
//WIND TRANS
|
||||
schema m13trans
|
||||
archetype AMB_M13
|
||||
mono_loop 0 0
|
||||
volume -1000
|
||||
windstil
|
||||
|
||||
//WIND SOFT
|
||||
schema m13wind_p
|
||||
archetype AMB_M13
|
||||
mono_loop 0 0
|
||||
volume -1500
|
||||
mines2
|
||||
|
||||
//BELL THUMP
|
||||
schema m13bellthump
|
||||
archetype AMB_M13
|
||||
volume -500
|
||||
bellthmp
|
||||
|
||||
//FRONT GATE CUE1
|
||||
schema m13cue1
|
||||
archetype AMB_M13
|
||||
volume -1000
|
||||
tension1
|
||||
|
||||
//EEES
|
||||
schema m13eees
|
||||
archetype AMB_M13
|
||||
volume -1500
|
||||
mono_loop 0 0
|
||||
eees1 eees2 eees3
|
||||
|
||||
//SUBSONIC
|
||||
schema m13subson1
|
||||
archetype AMB_M13
|
||||
mono_loop 0 0
|
||||
volume -300
|
||||
subson1
|
||||
|
||||
//RUMBLES
|
||||
schema m13rumbles
|
||||
archetype AMB_M13
|
||||
poly_loop 2 6000 30000
|
||||
delay 3000
|
||||
pan_range 2500
|
||||
volume -1000
|
||||
rumble1 rumble2 rumble3
|
||||
|
||||
//GARDEN GROWLS
|
||||
schema m13gr
|
||||
archetype AMB_M14
|
||||
volume -2000
|
||||
delay 3000
|
||||
pan_range 2500
|
||||
poly_loop 2 1000 30000
|
||||
gr1 gr2 gr3 gr4 gr5 gr6 gr7 gr8 gr9
|
||||
|
||||
//DRIPS
|
||||
schema m13drips
|
||||
archetype AMB_M14
|
||||
volume -2700
|
||||
pan_range 2500
|
||||
poly_loop 2 1000 8000
|
||||
drip1 drip2 drip3
|
||||
|
||||
//EERIE CUES
|
||||
schema m13eerie
|
||||
archetype AMB_M14
|
||||
volume -800
|
||||
voceerie howltxta howltxtb
|
||||
|
||||
|
||||
//DOWN THE WELL TRANS
|
||||
schema m13well
|
||||
archetype AMB_M13
|
||||
mono_loop 0 0
|
||||
volume -1000
|
||||
caveamb
|
||||
|
||||
//UNDERGROUND
|
||||
schema m13ug
|
||||
archetype AMB_M13
|
||||
mono_loop 0 0
|
||||
volume -350
|
||||
subson2
|
||||
|
||||
//UNDERGROUND LO VOICE
|
||||
schema m13lo
|
||||
archetype AMB_M13
|
||||
delay 2000
|
||||
poly_loop 2 5000 30000
|
||||
pan_range 2500
|
||||
volume -1500
|
||||
lo1 lo2 lo3 lo4 lo5
|
||||
|
||||
|
||||
//CICADAS
|
||||
schema m13cicadas
|
||||
archetype AMB_M14
|
||||
volume -3000
|
||||
poly_loop 2 2000 8000
|
||||
cicad1 cicad2 cicad3 cicad4
|
||||
|
||||
//m13vooh
|
||||
schema m13vooh
|
||||
archetype AMB_M14
|
||||
mono_loop 30000 30000
|
||||
volume -1500
|
||||
vooh
|
||||
|
||||
//WATERCALM
|
||||
schema m13watercalm
|
||||
archetype AMB_M14
|
||||
volume -1500
|
||||
mono_loop 0 0
|
||||
waterlp2
|
||||
|
||||
//WATER
|
||||
schema m13water
|
||||
archetype AMB_M14
|
||||
volume -1500
|
||||
mono_loop 0 0
|
||||
waterlp1
|
||||
|
||||
//WATERFALL
|
||||
schema m13waterfall
|
||||
archetype AMB_M14
|
||||
volume -1000
|
||||
mono_loop 0 0
|
||||
waterfal
|
||||
|
|
@ -0,0 +1,283 @@
|
|||
//MISSION 14 ENDGAME
|
||||
|
||||
|
||||
//EMDGAME SFX
|
||||
|
||||
//PEDESTAL WHIRLWIND
|
||||
schema m14pedww
|
||||
archetype AMB_M14
|
||||
volume -800
|
||||
egpedww
|
||||
|
||||
//PEDESTAL LOOP
|
||||
schema m14pedlp
|
||||
archetype AMB_M14
|
||||
mono_loop 0 0
|
||||
volume -1
|
||||
egpedlp
|
||||
|
||||
//CENTER WHIRLWIND
|
||||
schema m14ctrww
|
||||
archetype AMB_M14
|
||||
poly_loop 2 2500 3000
|
||||
volume -1
|
||||
windgst1 windgst2 windgst3
|
||||
|
||||
//LASER ZAP
|
||||
schema m14laserzap
|
||||
archetype AMB_M14
|
||||
volume -1
|
||||
egzap
|
||||
|
||||
//LASER LOOP
|
||||
schema m14laserlp
|
||||
archetype AMB_M14
|
||||
mono_loop 0 0
|
||||
volume -500
|
||||
eglaser
|
||||
|
||||
//You win stage2 -center explodes
|
||||
schema m14ctrexp
|
||||
archetype AMB_M14
|
||||
volume -1
|
||||
expctr
|
||||
|
||||
|
||||
|
||||
|
||||
////////////
|
||||
//AMBIENTS//
|
||||
////////////
|
||||
|
||||
//LEVEL1 LOOP
|
||||
schema m14L1
|
||||
archetype AMB_M14
|
||||
volume -800
|
||||
pan_range 1200
|
||||
poly_loop 2 7000 7500
|
||||
pitch1 pitch2 pitch3
|
||||
|
||||
//LEVEL1 RANDOMS
|
||||
schema m14L1var
|
||||
archetype AMB_M14
|
||||
volume -2000
|
||||
delay 2000
|
||||
pan_range 2500
|
||||
poly_loop 2 1000 30000
|
||||
gr1 gr2 gr3 gr4 gr5 gr6 gr7 gr8 gr9
|
||||
|
||||
//PURPLE DRIPS
|
||||
schema m14pdrips
|
||||
archetype AMB_M14
|
||||
volume -1500
|
||||
mono_loop 0 0
|
||||
purple1 purple2 purple3
|
||||
|
||||
//CAVE AMB
|
||||
schema m14cave
|
||||
archetype AMB_M14
|
||||
poly_loop 2 5000 7000
|
||||
pan_range 3000
|
||||
volume -1500
|
||||
cave1 cave2 cave3
|
||||
|
||||
//CAVE TRANS
|
||||
schema m14cavetr
|
||||
archetype AMB_M14
|
||||
mono_loop 0 0
|
||||
volume -1000
|
||||
caveamb
|
||||
|
||||
//CAVE AMB SOFT
|
||||
schema m14cave_p
|
||||
archetype AMB_M14
|
||||
mono_loop 0 0
|
||||
volume -2500
|
||||
mines2
|
||||
|
||||
|
||||
//EGGS LOOP
|
||||
schema m14eggs
|
||||
archetype AMB_M14
|
||||
mono_loop 0 0
|
||||
volume -1
|
||||
egglp1
|
||||
|
||||
//PORTAL LOOP
|
||||
schema m14portal
|
||||
archetype AMB_M14
|
||||
mono_loop 0 0
|
||||
volume -1600
|
||||
portal1
|
||||
|
||||
//PARTICAL BRIDGE
|
||||
schema m14pbridge
|
||||
archetype AMB_M14
|
||||
mono_loop 0 0
|
||||
volume -500
|
||||
bridge1
|
||||
|
||||
//Cue1
|
||||
schema m14cue1
|
||||
archetype AMB_M14
|
||||
volume -1000
|
||||
vooh
|
||||
|
||||
//BLUE CRYSTALS
|
||||
schema m14bluecry
|
||||
archetype AMB_M14
|
||||
mono_loop 0 0
|
||||
volume -500
|
||||
bluecry1 bluecry2 bluecry3
|
||||
|
||||
//ICE
|
||||
schema m14ice1
|
||||
archetype AMB_M14
|
||||
volume -2300
|
||||
poly_loop 2 5000 5500
|
||||
bells1 bells2
|
||||
|
||||
schema m14ice2
|
||||
archetype AMB_M14
|
||||
volume -2300
|
||||
poly_loop 2 3000 3500
|
||||
bells3 bells4
|
||||
|
||||
//RUMBLE
|
||||
schema m14rumble
|
||||
archetype AMB_M14
|
||||
volume -1000
|
||||
mono_loop 10000 30000
|
||||
rumble1 rumble2 rumble3
|
||||
|
||||
//ENDGAME RUMBLES
|
||||
schema m14rumble_end
|
||||
archetype AMB_M14
|
||||
pan_range 2500
|
||||
volume -800
|
||||
delay 5000
|
||||
mono_loop 1000 30000
|
||||
rumble1 rumble2 rumble3
|
||||
|
||||
|
||||
//L2
|
||||
schema m14L2
|
||||
archetype AMB_M14
|
||||
volume -400
|
||||
mono_loop 0 0
|
||||
subson1
|
||||
|
||||
schema m14bellthump
|
||||
archetype AMB_M14
|
||||
volume -1000
|
||||
bellthmp
|
||||
|
||||
|
||||
|
||||
//FOR TREE ROOM
|
||||
schema m14cicadas
|
||||
archetype AMB_M14
|
||||
volume -3000
|
||||
pan_range 2500
|
||||
poly_loop 2 2000 2500
|
||||
cicad1 cicad2 cicad3 cicad4
|
||||
|
||||
//SPIDER ROOM RANDOMS
|
||||
schema m14L2var
|
||||
archetype AMB_M14
|
||||
volume -2000
|
||||
delay 2000
|
||||
pan_range 2500
|
||||
poly_loop 2 1000 15000
|
||||
gr1 gr2 gr3 gr4 gr5 gr6 gr7 gr8 gr9
|
||||
|
||||
//VIK GIG
|
||||
schema m14vik
|
||||
archetype AMB_M14
|
||||
volume -2400
|
||||
pan_range 2500
|
||||
mono_loop 1000 10000
|
||||
vikgig1 vikgig2 vikgig3 vikgig4
|
||||
|
||||
//L3
|
||||
schema m14L3
|
||||
archetype AMB_M14
|
||||
volume -400
|
||||
mono_loop 0 0
|
||||
subson2
|
||||
|
||||
|
||||
//LO VOICE
|
||||
schema m14Lo
|
||||
archetype AMB_M14
|
||||
delay 2000
|
||||
poly_loop 2 5000 20000
|
||||
pan_range 2500
|
||||
volume -1300
|
||||
lo1 lo2 lo3 lo4 lo5
|
||||
|
||||
|
||||
////////
|
||||
//LAVA//
|
||||
////////
|
||||
|
||||
schema m14lava1
|
||||
archetype AMB_M14
|
||||
volume -900
|
||||
mono_loop 0 0
|
||||
lavalp1
|
||||
|
||||
schema m14lava2
|
||||
archetype AMB_M14
|
||||
volume -900
|
||||
mono_loop 0 0
|
||||
lavalp2
|
||||
|
||||
schema m14lava3
|
||||
archetype AMB_M14
|
||||
volume -900
|
||||
mono_loop 0 0
|
||||
lavalp3
|
||||
|
||||
schema m14lava4
|
||||
archetype AMB_M14
|
||||
volume -900
|
||||
mono_loop 0 0
|
||||
lavalp4
|
||||
|
||||
schema m14lavafalls
|
||||
archetype AMB_M14
|
||||
volume -100
|
||||
mono_loop 0 0
|
||||
lavapour
|
||||
|
||||
/////////
|
||||
//WATER//
|
||||
/////////
|
||||
|
||||
schema m14waterfall
|
||||
archetype AMB_M14
|
||||
volume -500
|
||||
mono_loop 0 0
|
||||
waterfal
|
||||
|
||||
schema m14water
|
||||
archetype AMB_M14
|
||||
volume -500
|
||||
mono_loop 0 0
|
||||
waterlp1
|
||||
|
||||
schema m14watercalm
|
||||
archetype AMB_M14
|
||||
volume -1500
|
||||
mono_loop 0 0
|
||||
waterlp2
|
||||
|
||||
schema m14drips
|
||||
archetype AMB_M14
|
||||
volume -2600
|
||||
poly_loop 2 1000 10000
|
||||
drip1 drip2 drip3
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,250 @@
|
|||
//MISSION 15 -THIEVES GUILD
|
||||
|
||||
//START MISSION
|
||||
schema m15start
|
||||
archetype AMB_M15
|
||||
volume -500
|
||||
keehit_s
|
||||
|
||||
//WIND ENV. -SOFT
|
||||
schema m15windp
|
||||
archetype AMB_M15
|
||||
volume -700
|
||||
pan_range 3000
|
||||
poly_loop 2 4000 7000
|
||||
windlit1 windlit2
|
||||
|
||||
//WIND OBJECT
|
||||
schema m15wind
|
||||
archetype AMB_M15
|
||||
volume -700
|
||||
poly_loop 2 4000 7000
|
||||
windlit1 windlit2
|
||||
|
||||
//INSIDE 1ST FLOOR
|
||||
schema m15loop
|
||||
archetype AMB_M15
|
||||
mono_loop 0 0
|
||||
volume -1400
|
||||
thloop1
|
||||
|
||||
//TRANS
|
||||
schema m15trans
|
||||
archetype AMB_M15
|
||||
mono_loop 0 0
|
||||
volume -1200 //was -1500
|
||||
caveamb
|
||||
|
||||
//INSIDE 1ST FLOOR
|
||||
schema m15loop
|
||||
archetype AMB_M15
|
||||
mono_loop 0 0
|
||||
volume -1400
|
||||
thloop1
|
||||
|
||||
schema m15bigbeet
|
||||
archetype AMB_M15
|
||||
mono_loop 0 0
|
||||
volume -800
|
||||
Beet1812
|
||||
|
||||
//tones
|
||||
schema m15btones
|
||||
archetype AMB_M15
|
||||
delay 3000
|
||||
poly_loop 2 4000 6000
|
||||
pan_range 3000
|
||||
volume -2000
|
||||
fb5 fb6 fb7 fb8 fb9 fb10
|
||||
|
||||
//TRANS FROM BIG BEET
|
||||
schema m15ahhs
|
||||
archetype AMB_M15
|
||||
mono_loop 0 0
|
||||
volume -1200
|
||||
velour2
|
||||
|
||||
|
||||
//DOWNSTAIRS HUM (S)
|
||||
schema m15down
|
||||
archetype AMB_M15
|
||||
mono_loop 0 0
|
||||
volume -1000
|
||||
thdown
|
||||
|
||||
schema guildhits
|
||||
archetype AMB_M15
|
||||
poly_loop 2 1000 10000
|
||||
delay 2000
|
||||
pan_range 3000
|
||||
volume -400 //was -700
|
||||
guildH1 guildH2 guildH3 guildH4
|
||||
|
||||
//tones
|
||||
schema m15tones
|
||||
archetype AMB_M15
|
||||
poly_loop 2 4000 20000
|
||||
pan_range 3000
|
||||
volume -2200
|
||||
fb5 fb6 fb7 fb8 fb9 fb10
|
||||
|
||||
//beat1
|
||||
schema m15beat1
|
||||
archetype AMB_M15
|
||||
mono_loop 0 0
|
||||
volume -800 //was -1200
|
||||
tonebend
|
||||
|
||||
//tension
|
||||
schema m15tension
|
||||
archetype AMB_M15
|
||||
volume -1400
|
||||
tension1 tension2 tension3 tension7
|
||||
|
||||
|
||||
////////////////////////////////
|
||||
|
||||
//NIGHT LOOP
|
||||
schema m15nightlp
|
||||
archetype AMB_M15
|
||||
mono_loop 0 0
|
||||
volume -2200
|
||||
nightlp
|
||||
|
||||
//BIRDS
|
||||
schema m15birds
|
||||
archetype AMB_M15
|
||||
delay 3000
|
||||
poly_loop 2 4000 20000
|
||||
pan_range 2000
|
||||
volume -2500
|
||||
bird1 bird2 bird3
|
||||
|
||||
|
||||
|
||||
//WATER SMALL1
|
||||
schema m15waterS1
|
||||
archetype AMB_M15
|
||||
mono_loop 0 0
|
||||
volume -1600
|
||||
Wtr__sm1
|
||||
|
||||
//WATER SMALL2
|
||||
schema m15waterS2
|
||||
archetype AMB_M15
|
||||
mono_loop 0 0
|
||||
volume -1600
|
||||
Wtr__sm2
|
||||
|
||||
//WATER SMALL3
|
||||
schema m15waterS3
|
||||
archetype AMB_M15
|
||||
mono_loop 0 0
|
||||
volume -1600
|
||||
Wtr__sm3
|
||||
|
||||
|
||||
//WATER MEDIUM1
|
||||
schema m15waterM1
|
||||
archetype AMB_M15
|
||||
mono_loop 0 0
|
||||
volume -1900
|
||||
Wtr__md1
|
||||
|
||||
//WATER MEDIUM2
|
||||
schema m15waterM2
|
||||
archetype AMB_M15
|
||||
mono_loop 0 0
|
||||
volume -1900
|
||||
Wtr__md2
|
||||
|
||||
//WATER MEDIUM3
|
||||
schema m15waterM3
|
||||
archetype AMB_M15
|
||||
mono_loop 0 0
|
||||
volume -1900
|
||||
Wtr__md3
|
||||
|
||||
//WATER MEDIUM4
|
||||
schema m15waterM4
|
||||
archetype AMB_M15
|
||||
mono_loop 0 0
|
||||
volume -1900
|
||||
Wtr__md4
|
||||
|
||||
|
||||
//WATER IN TUNNELS
|
||||
schema m15waterslo
|
||||
archetype AMB_M15
|
||||
mono_loop 0 0
|
||||
volume -1000
|
||||
waterlp2
|
||||
|
||||
//WATER DRIPS
|
||||
schema m15water_drip
|
||||
archetype AMB_M15
|
||||
poly_loop 2 3000 6000
|
||||
volume -1600
|
||||
Drip1 Drip2 Drip3
|
||||
Drip4 Drip5 Drip6
|
||||
|
||||
//TICKING MACHINES
|
||||
schema m15ticking
|
||||
archetype AMB_M15
|
||||
mono_loop 0 0
|
||||
volume -1000
|
||||
tapping
|
||||
|
||||
//TICKING MACHINES2
|
||||
schema m15ticking2
|
||||
archetype AMB_M15
|
||||
mono_loop 0 0
|
||||
volume -1000
|
||||
printing
|
||||
|
||||
|
||||
|
||||
|
||||
schema m15down2
|
||||
archetype AMB_M15
|
||||
mono_loop 0 0
|
||||
volume -200
|
||||
thdown2
|
||||
|
||||
|
||||
|
||||
|
||||
schema m15down3
|
||||
archetype AMB_M15
|
||||
mono_loop 0 0
|
||||
volume -1100
|
||||
thdown3
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//throbs hi
|
||||
schema m15throbH
|
||||
archetype AMB_M15
|
||||
mono_loop 0 0
|
||||
volume -1400
|
||||
throbhi
|
||||
|
||||
//throbs low
|
||||
schema m15throbL
|
||||
archetype AMB_M15
|
||||
mono_loop 0 0
|
||||
volume -1400
|
||||
throblo
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,170 @@
|
|||
//MISSION 16 MAGES' TOWER
|
||||
|
||||
|
||||
//START
|
||||
schema m16start
|
||||
archetype AMB_M16
|
||||
volume -500
|
||||
keehit_s
|
||||
|
||||
//OUTSIDE HUM
|
||||
schema m16cavetone
|
||||
archetype AMB_M16
|
||||
mono_loop 0 0
|
||||
volume -1500
|
||||
cavetone
|
||||
|
||||
//WIND LO
|
||||
schema m16windobj
|
||||
archetype AMB_M16
|
||||
volume -800 //was -1800
|
||||
poly_loop 2 6000 6500
|
||||
windele1 windele2 windele3 windele4 windele5
|
||||
|
||||
//WIND HI
|
||||
schema m16windhi
|
||||
archetype AMB_M16
|
||||
volume -2300
|
||||
poly_loop 2 3800 4200
|
||||
windgst1 windgst2 windgst3 wind3 wind5
|
||||
|
||||
//NIGHTLOOP
|
||||
schema m16night
|
||||
archetype AMB_M16
|
||||
mono_loop 0 0
|
||||
volume -1200
|
||||
nightlp nightlp2 crickets cricket2
|
||||
|
||||
|
||||
|
||||
//INSIDE-OUTSIDE TRANS
|
||||
schema m16trans
|
||||
archetype AMB_M16
|
||||
volume -1500
|
||||
caveamb
|
||||
|
||||
|
||||
//FIRE TOWER
|
||||
|
||||
//FIRE TOWER HUM
|
||||
schema m16firetower
|
||||
archetype AMB_M16
|
||||
volume -500
|
||||
mono_loop 0 0
|
||||
humfire
|
||||
|
||||
//FIRE CRYSTAL LOOP
|
||||
schema m16firecrystal
|
||||
archetype AMB_M16
|
||||
volume -1500
|
||||
mono_loop 0 0
|
||||
redcrys1 redcrys2 redcrys3
|
||||
|
||||
|
||||
//Lava 1 -burbling
|
||||
schema m16lava1
|
||||
archetype AMB_M16
|
||||
mono_loop 0 0
|
||||
volume -400
|
||||
lavalp1 lavalp2
|
||||
|
||||
//lava 2 -steam blasts
|
||||
schema m16lava2
|
||||
archetype AMB_M16
|
||||
poly_loop 2 3000 4500
|
||||
volume -500
|
||||
lavabst1 lavabst2 lavabst3
|
||||
|
||||
//lava 3 -soft bubbling steam
|
||||
schema m16lava3
|
||||
archetype AMB_M16
|
||||
mono_loop 0 0
|
||||
volume -1000
|
||||
steamlp1
|
||||
|
||||
//lava 4 -crackle
|
||||
schema m16lava4
|
||||
archetype AMB_M16
|
||||
mono_loop 0 0
|
||||
volume -750
|
||||
crackle2
|
||||
|
||||
|
||||
//AIR
|
||||
|
||||
//AIR TOWER TONES
|
||||
schema m16airtower
|
||||
archetype AMB_M16
|
||||
delay 1000
|
||||
volume -1700
|
||||
pan_range 3000
|
||||
poly_loop 2 3000 10000
|
||||
airtone1 airtone2 airtone3 airtone4 airtone5 airtone6
|
||||
|
||||
//AIRTOWER HUM
|
||||
schema m16airhum
|
||||
archetype AMB_M16
|
||||
volume -1500 //was -1200
|
||||
mono_loop 0 0
|
||||
humair
|
||||
|
||||
//ROCKLIFT LOOP
|
||||
schema m16rocklift
|
||||
archetype AMB_M16
|
||||
volume -1800 //was -2500
|
||||
mono_loop 0 0
|
||||
rocklif1 rocklif2 rocklif3 rocklif4 rocklif5
|
||||
|
||||
//WATER TOWER
|
||||
|
||||
//WATER TOWER HUM
|
||||
schema m16watertower
|
||||
archetype AMB_M16
|
||||
volume -1500
|
||||
mono_loop 0 0
|
||||
waterlp4
|
||||
|
||||
//WATER
|
||||
schema m16water
|
||||
archetype AMB_M16
|
||||
mono_loop 0 0
|
||||
volume -2000
|
||||
waterlp1
|
||||
|
||||
//CALM WATER
|
||||
schema m16watercalm
|
||||
archetype AMB_M16
|
||||
mono_loop 0 0
|
||||
volume -2000
|
||||
waterlp2
|
||||
|
||||
//VERY CALM WATER
|
||||
schema m16water3
|
||||
archetype AMB_M16
|
||||
mono_loop 0 0
|
||||
volume -2000
|
||||
waterlp3
|
||||
|
||||
//EARTH HUM
|
||||
schema m16earthhum
|
||||
archetype AMB_M16
|
||||
mono_loop 0 0
|
||||
volume -1000
|
||||
abyss2
|
||||
|
||||
//EARTH TOWER CHANTS
|
||||
schema m16earthtower
|
||||
archetype AMB_M16
|
||||
poly_loop 2 8000 30000
|
||||
pan_range 2000
|
||||
volume -1000
|
||||
rumble2 rumble3 rumble1
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,249 @@
|
|||
//MISSION 17 OPERA HOUSE
|
||||
|
||||
//BEGINNING OUTSITE SEWERS
|
||||
|
||||
//START
|
||||
schema m17start
|
||||
archetype AMB_M17
|
||||
volume -500
|
||||
keehit_s
|
||||
|
||||
//WIND OBJ
|
||||
schema m17windobj
|
||||
archetype AMB_M17
|
||||
volume -700
|
||||
poly_loop 2 5000 6000
|
||||
wind1lo wind2lo wind3lo
|
||||
|
||||
//WIND LITE OBJ
|
||||
schema m17windlite
|
||||
archetype AMB_M01
|
||||
volume -50
|
||||
poly_loop 2 4000 7000
|
||||
windlit1 windlit2
|
||||
|
||||
//NIGHTLOOP
|
||||
schema m17night
|
||||
archetype AMB_M17
|
||||
mono_loop 0 0
|
||||
volume -1000
|
||||
nightlp
|
||||
|
||||
//CRICKETS
|
||||
schema m17crickets
|
||||
archetype AMB_M17
|
||||
mono_loop 0 0
|
||||
volume -1000
|
||||
crickets
|
||||
|
||||
//INSIDE TOWER
|
||||
schema m17tower
|
||||
archetype AMB_M17
|
||||
mono_loop 0 0
|
||||
volume -800
|
||||
lostcity
|
||||
|
||||
//SEWER PUMP
|
||||
schema m17pump
|
||||
archetype AMB_M17
|
||||
mono_loop 0 0
|
||||
volume -500 //was -1000
|
||||
metalhrt
|
||||
|
||||
//SEWER PIPES
|
||||
schema m17pipes
|
||||
archetype AMB_M17
|
||||
mono_loop 0 0
|
||||
volume -1000 //was -1800
|
||||
pipelp1 pipelp2 pipelp3
|
||||
|
||||
//WATER
|
||||
schema m17water
|
||||
archetype AMB_M17
|
||||
mono_loop 0 0
|
||||
volume -1800
|
||||
waterlp1
|
||||
|
||||
|
||||
//CALM WATER
|
||||
schema m17watercalm
|
||||
archetype AMB_M17
|
||||
mono_loop 0 0
|
||||
volume -2000
|
||||
waterlp2
|
||||
|
||||
//VERY CALM WATER
|
||||
schema m17waterlp3
|
||||
archetype AMB_M17
|
||||
mono_loop 0 0
|
||||
volume -1600
|
||||
waterlp3
|
||||
|
||||
//IN THE CAVERNS
|
||||
|
||||
//CAVE TR
|
||||
schema m17cavetr
|
||||
archetype AMB_M17
|
||||
mono_loop 0 0
|
||||
volume -2000
|
||||
caveamb
|
||||
|
||||
//CAVE HOLLOW HUM
|
||||
schema m17cave
|
||||
archetype AMB_M17
|
||||
mono_loop 0 0
|
||||
volume -2000
|
||||
mines2
|
||||
|
||||
//DRIPS IN CAVE
|
||||
schema m17drips
|
||||
archetype AMB_M17
|
||||
poly_loop 2 2000 12000
|
||||
volume -2200
|
||||
pan_range 2500
|
||||
drip4 drip5 drip6
|
||||
|
||||
//CAVE WITH LO TONE
|
||||
schema m17cavetone
|
||||
archetype AMB_M17
|
||||
mono_loop 0 0
|
||||
volume -1200
|
||||
cavetone
|
||||
|
||||
//CAVE FALLS
|
||||
schema m17cavefalls
|
||||
archetype AMB_M17
|
||||
poly_loop 2 6000 20000
|
||||
delay 3000
|
||||
pan_range 3000
|
||||
volume -700
|
||||
cave4 cave5 cave6 cave7
|
||||
|
||||
//HERMIT ECHOS
|
||||
schema m17hermit
|
||||
archetype AMB_M17
|
||||
no_repeat
|
||||
mono_loop 100 5000
|
||||
volume -1500 //was -1300
|
||||
hmA12100 hmA12101 hmA12102 hmA12103 hmA12104 hmAa0co1 hmAa0co2 hmAa0co3 hmAa0co4 hmAa0co5 hmAa0hu1 hmAa0hu2 hmAa0hu3 hmAa0si1 hmAa0si2 hmAa0si3
|
||||
|
||||
//SHRINE ROOM HUM
|
||||
schema m17shrine
|
||||
archetype AMB_M17
|
||||
no_repeat
|
||||
poly_loop 2 6000 7500
|
||||
pan_range 3000
|
||||
volume -600
|
||||
cave8 cave9 cave10
|
||||
|
||||
//OPERA HOUSE OUTSIDE
|
||||
|
||||
//WIND OUTSIDE OPERA HOUSE
|
||||
schema m17wind2
|
||||
archetype AMB_M17
|
||||
volume -1800
|
||||
poly_loop 2 5000 6000
|
||||
wind1lo wind2lo wind3lo
|
||||
|
||||
//OPERA HOUSE TRANS
|
||||
schema m17optr
|
||||
archetype AMB_M17
|
||||
mono_loop 0 0
|
||||
volume -300
|
||||
metalp4
|
||||
|
||||
//TAPPING BOX
|
||||
schema m17tapping
|
||||
archetype AMB_M17
|
||||
mono_loop 0 0
|
||||
volume -2400
|
||||
tapping
|
||||
|
||||
|
||||
//INSIDE BASEMENT
|
||||
|
||||
//BASEMENT TRANSITION
|
||||
schema m17bsTr
|
||||
archetype AMB_M17
|
||||
mono_loop 0 0
|
||||
volume -100
|
||||
subson3
|
||||
|
||||
//BASEMENT HUM (S)
|
||||
schema m17bs
|
||||
archetype AMB_M17
|
||||
mono_loop 0 0
|
||||
volume -100
|
||||
subson3
|
||||
|
||||
//BASEMENT LO STRINGS
|
||||
schema m17bsstr
|
||||
archetype AMB_M17
|
||||
volume -1300 //was -1200
|
||||
mono_loop 5000 15000
|
||||
pan_range 500
|
||||
no_repeat
|
||||
m17A1 m17A2 m17A3 m17A4 m17A5 m17A6
|
||||
|
||||
//BASEMENT HITS
|
||||
schema m17bshit
|
||||
archetype AMB_M17
|
||||
no_repeat
|
||||
delay 5000
|
||||
volume -1000 //was -1500
|
||||
pan_range 3000
|
||||
mono_loop 2000 20000
|
||||
m17str1 m17str2 m17str3 m17str4 m17bells m17bells2 m17pizz m17fh
|
||||
|
||||
//BASEMENT LOOPED OBJS
|
||||
schema m17bslp
|
||||
archetype AMB_M17
|
||||
volume -1700
|
||||
mono_loop 0 0
|
||||
m17clu1 m17clu2 m17clu3 m17clu4 m17aug1 m17aug2
|
||||
|
||||
|
||||
|
||||
//1ST FLOOR AUDITORIUM
|
||||
schema m17orchtune
|
||||
archetype AMB_M17
|
||||
poly_loop 2 8000 10000
|
||||
pan_range 2000
|
||||
volume -1500
|
||||
orchtun1 orchtun2 orchtun3 orchtun4 orchtun5 orchtun6
|
||||
|
||||
//1st FLOOR LOOP
|
||||
schema m17voxloop
|
||||
archetype AMB_M17
|
||||
volume -1800
|
||||
mono_loop 0 0
|
||||
voxloop2
|
||||
|
||||
//LIBRARY
|
||||
schema m17lib
|
||||
archetype AMB_M17
|
||||
volume -1200 //was -1500
|
||||
mono_loop 0 0
|
||||
hum
|
||||
|
||||
//3rd FLOOR LOOP
|
||||
schema m17pulsebs
|
||||
archetype AMB_M17
|
||||
volume -1500
|
||||
mono_loop 0 0
|
||||
pulsebsq
|
||||
|
||||
|
||||
//FURNACE ROOM
|
||||
schema m17furnace
|
||||
archetype AMB_M17
|
||||
mono_loop 0 0
|
||||
volume -600
|
||||
throblo
|
||||
|
||||
//FOUNTAIN
|
||||
schema m17fountain
|
||||
archetype AMB_M17
|
||||
mono_loop 0 0
|
||||
volume -2700
|
||||
waterfal
|
|
@ -0,0 +1,326 @@
|
|||
//OUTTAKES MISSION 18
|
||||
|
||||
|
||||
//TOILET
|
||||
schema flush_toilet
|
||||
archetype DEVICES
|
||||
volume -800
|
||||
toilet
|
||||
env_tag (Event StateChange) (MachType Toilet) (DirectionState Reverse)
|
||||
|
||||
//FAKE WIND ENVIRONMENT
|
||||
schema m18wind
|
||||
archetype AMB_M02
|
||||
delay 2000
|
||||
poly_loop 2 3500 4000
|
||||
pan_range 2500
|
||||
volume -1400
|
||||
fakwind1 fakwind2 fakwind3 fakwind4 fakwind5
|
||||
|
||||
//FAKE WIND OBJECT
|
||||
schema m18windobj
|
||||
archetype AMB_M02
|
||||
poly_loop 2 3500 4000
|
||||
volume -1400
|
||||
fakwind1 fakwind2 fakwind3 fakwind4 fakwind5
|
||||
|
||||
|
||||
/////////////
|
||||
//AI SPEECH//
|
||||
/////////////
|
||||
|
||||
|
||||
//LITTLE GUARD IN MISS 18
|
||||
|
||||
|
||||
|
||||
|
||||
//AT ALERT 0
|
||||
schema ss1a0
|
||||
archetype AI_NONE
|
||||
volume -500
|
||||
mono_loop 1000 8000
|
||||
ss1a0hu1 ss1a0hu2 ss1a0hu3 ss1a0dr1 ss1a0dr2 ss1a0dr3 ss1a0co1 ss1a0co2 ss1a0co3
|
||||
schema_voice vshrimp 1 atlevelzero
|
||||
|
||||
//TO ALERT 1
|
||||
schema ss1a1
|
||||
archetype AI_NONE
|
||||
ss1a1__1 ss1a1__2 ss1h_2
|
||||
schema_voice vshrimp 1 tolevelone
|
||||
|
||||
// +w/co
|
||||
schema ss1a1_w
|
||||
archetype AI_MINOR
|
||||
ss1a1_w1 ss1a1hw3 ss1a1vw1 ss1a1vw2
|
||||
schema_voice vshrimp 2 tolevelone (NearbyFriends 0 20)
|
||||
|
||||
//AT ALERT 1, 2 & 3
|
||||
schema ss1at1
|
||||
archetype AI_NONE
|
||||
delay 5000
|
||||
volume -500
|
||||
mono_loop 1000 8000
|
||||
ss1a0hu1 ss1a0hu2 ss1a0hu3 ss1a0dr1 ss1a0dr2 ss1a0dr3 ss1a0co1 ss1a0co2 ss1a0co3
|
||||
schema_voice vshrimp 1 atlevelone
|
||||
schema_voice vshrimp 1 atleveltwo
|
||||
schema_voice vshrimp 1 atlevelthree
|
||||
|
||||
//BACK TO ALERT 0
|
||||
schema ss1bak
|
||||
archetype AI_NONE
|
||||
ss1bak_2 ss1bak_6 ss1bak_8
|
||||
schema_voice vshrimp 1 backtozero
|
||||
|
||||
|
||||
//TO ALERT 2
|
||||
schema ss1a2
|
||||
archetype AI_MINOR
|
||||
ss1a2__1 ss1a2__5 ss1a2h_2 ss1wrn11
|
||||
schema_voice vshrimp 1 toleveltwo
|
||||
|
||||
//AT ALERT 2 +Investigating
|
||||
schema ss1at2se
|
||||
archetype AI_MINOR
|
||||
delay 3000
|
||||
mono_loop 4000 10000
|
||||
no_repeat
|
||||
ss1a2se2 ss1a2se3 ss1a2se4 ss1a3se2 ss1a3se3 ss1a3se4
|
||||
schema_voice vshrimp 99 atleveltwo (Investigate True)
|
||||
|
||||
|
||||
//SPOTTED THE PLAYER
|
||||
schema ss1a3s
|
||||
archetype AI_MORE_MAJOR
|
||||
ss1a3dr1 ss1a3na3 ss1a3s_1 ss1a3s_2 ss1a3s_3
|
||||
schema_voice vshrimp 1 spotplayer
|
||||
schema_voice vshrimp 1 tolevelthree
|
||||
|
||||
// +w/co
|
||||
schema ss1telr
|
||||
archetype AI_COMBAT
|
||||
ss1telr3
|
||||
schema_voice vshrimp 3 spotplayer (NearbyFriends 0 20)
|
||||
|
||||
|
||||
//LOST CONTACT W/PLAYER
|
||||
schema ss1los
|
||||
archetype AI_NONE
|
||||
ss1los_3
|
||||
schema_voice vshrimp 1 lostcontact
|
||||
|
||||
|
||||
//RE-SPOTTED THE PLAYER +w/co -All except THIEVE's
|
||||
schema ss1telc
|
||||
archetype AI_COMBAT
|
||||
ss1telc3
|
||||
schema_voice vshrimp 5 spotplayer (NearbyFriends 0 20) (Reacquire True)
|
||||
|
||||
|
||||
//REACT 1ST WARNING
|
||||
schema ss1warn1
|
||||
archetype AI_NONE
|
||||
ss1wrn11
|
||||
schema_voice vshrimp 1 reactwarn
|
||||
|
||||
|
||||
//REACT ATTACK AFTER FINAL WARNING
|
||||
schema ss1warnf
|
||||
archetype AI_MAJOR
|
||||
ss1wrnf1
|
||||
schema_voice vshrimp 9 reactcharge (Reiterate 9 9)
|
||||
|
||||
|
||||
//REACT CHARGE +alone
|
||||
schema ss1chga
|
||||
archetype AI_MORE_MAJOR
|
||||
ss1chga1 ss1chgw2 ss1wrnf1
|
||||
schema_voice vshrimp 1 reactcharge
|
||||
|
||||
|
||||
// +w/co -All except THIEVE's
|
||||
schema ss1chgw
|
||||
archetype AI_COMBAT
|
||||
ss1chgw1 ss1chgw2 ss1chgw3 ss1chgw4
|
||||
schema_voice vshrimp 2 reactcharge (NearbyFriends 0 20)
|
||||
|
||||
//REACT GET READY TO FIRE YOUR BOW
|
||||
schema ss1bow
|
||||
archetype AI_MORE_MAJOR
|
||||
no_repeat
|
||||
ss1atb_3 ss1atn_1
|
||||
schema_voice vshrimp 1 reactshoot
|
||||
|
||||
|
||||
//REACT RUN AWAY -All except THIEVE's
|
||||
schema ss1runa
|
||||
archetype AI_MAJOR
|
||||
ss1runa1 ss1runa3
|
||||
schema_voice vshrimp 1 reactrun
|
||||
schema_voice vshrimp 1 reactalarm
|
||||
|
||||
|
||||
//FRUSTRATION
|
||||
schema ss1frust
|
||||
archetype AI_MAJOR
|
||||
ss1det_2 ss1runa3 ss1a3s_3 ss1a3se3
|
||||
schema_voice vshrimp 1 outofreach
|
||||
|
||||
|
||||
//FOUND A BODY
|
||||
schema ss1bod
|
||||
archetype AI_MAJOR
|
||||
ss1bod_2
|
||||
schema_voice vshrimp 2 foundbody
|
||||
|
||||
//FOUND SOMETHING MISSING
|
||||
schema ss1mis
|
||||
archetype AI_MAJOR
|
||||
ss1mis_1
|
||||
schema_voice vshrimp 2 foundmissing
|
||||
|
||||
|
||||
//FOUND A SMALL ANOMALY
|
||||
schema ss1sma
|
||||
archetype AI_MINOR
|
||||
ss1sma_2 ss1lar_3
|
||||
schema_voice vshrimp 1 foundsmall
|
||||
schema_voice vshrimp 1 foundlarge
|
||||
|
||||
|
||||
//FOUND A SECURITY BREACH -All except THIEVE's
|
||||
schema ss1sec
|
||||
archetype AI_MORE_MAJOR
|
||||
ss1sec_1
|
||||
schema_voice vshrimp 1 foundbreach
|
||||
|
||||
//RECENTLY SAW THE PLAYER +w/co -All except THIEVE's
|
||||
schema ss1rint
|
||||
archetype AI_INFORM
|
||||
ss1rint2
|
||||
schema_voice vshrimp 1 recentintruder
|
||||
|
||||
//RECENTLY FOUND BODY +w/co
|
||||
schema ss1rbod
|
||||
archetype AI_INFORM
|
||||
ss1rbod1
|
||||
schema_voice vshrimp 1 recentbody
|
||||
|
||||
|
||||
|
||||
//RECENTLY FOUND SOMETHING MISSING +w/co
|
||||
schema ss1rmis
|
||||
archetype AI_INFORM
|
||||
ss1rmis1
|
||||
schema_voice vshrimp 1 recentmissing
|
||||
|
||||
|
||||
//RECENTLY FOUND MISC ANAMOLY +w/co -All except THIEVE's
|
||||
schema ss1roth
|
||||
archetype AI_INFORM
|
||||
ss1roth4
|
||||
schema_voice vshrimp 1 recentother
|
||||
|
||||
|
||||
|
||||
//COMBAT
|
||||
|
||||
//ATTACKING +not losing
|
||||
schema ss1atn
|
||||
archetype AI_COMBAT
|
||||
ss1atn_1 ss1atn_2 ss1atn_3 ss1atn_4 ss1atn_5 ss1atn_6
|
||||
schema_voice vshrimp 1 comattack (ComBal Winning Even)
|
||||
|
||||
// +losing
|
||||
schema ss1atl
|
||||
archetype AI_COMBAT
|
||||
ss1atl_1 ss1atl_2 ss1atl_3
|
||||
schema_voice vshrimp 5 comattack (ComBal Losing)
|
||||
|
||||
|
||||
//SUCCESSFULLY HIT THE PLAYER +not losing
|
||||
schema ss1hit
|
||||
archetype AI_COMBAT
|
||||
ss1hit_2 ss1hitw1
|
||||
schema_voice vshrimp 1 comsucchit (ComBal Winning Even)
|
||||
|
||||
|
||||
//SUCCESSFULLY BLOCKED THE PLAYER +not losing
|
||||
schema ss1blk
|
||||
archetype AI_COMBAT
|
||||
ss1blk_2
|
||||
schema_voice vshrimp 1 comsuccblock (ComBal Winning Even)
|
||||
|
||||
|
||||
//HIT BY THE PLAYER W/HI HIT PTS
|
||||
schema ss1hhi
|
||||
archetype AI_MAJOR
|
||||
ss1hhi_1 ss1hhi_2 ss1hhi_3
|
||||
schema_voice vshrimp 1 comhithigh
|
||||
|
||||
//HIT BY THE PLAYER W/LO PTS
|
||||
schema ss1hlo
|
||||
archetype AI_MORE_MAJOR
|
||||
ss1hlo_2 ss1hlo_4
|
||||
schema_voice vshrimp 1 comhitlow
|
||||
|
||||
// +w/co
|
||||
schema ss1hlow
|
||||
archetype AI_COMBAT
|
||||
ss1hlow1
|
||||
schema_voice vshrimp 2 comhitlow (NearbyFriends 0 20)
|
||||
|
||||
|
||||
//HIT BY THE PLAYER NO DAMAGE
|
||||
schema ss1hnd
|
||||
archetype AI_MAJOR
|
||||
ss1hnd_1
|
||||
schema_voice vshrimp 1 comhitnodam
|
||||
|
||||
|
||||
//BLOCKED BY THE PLAYER +not losing
|
||||
schema ss1bkd
|
||||
archetype AI_COMBAT
|
||||
ss1bkd_2
|
||||
schema_voice vshrimp 1 comblocked
|
||||
|
||||
|
||||
//DETECTED PLAYER TRYING TO BLOCK +not losing
|
||||
schema ss1det
|
||||
archetype AI_COMBAT
|
||||
ss1det_2
|
||||
schema_voice vshrimp 1 comdetblock
|
||||
|
||||
// +not losing +w/co
|
||||
schema ss1detw
|
||||
archetype AI_COMBAT
|
||||
ss1detw1
|
||||
schema_voice vshrimp 5 comdetblock (NearbyFriends 0 20)
|
||||
|
||||
|
||||
|
||||
//AMBUSHED -HIT BY UNSEEN PLAYER
|
||||
schema ss1amb
|
||||
archetype AI_MAJOR
|
||||
ss1amb_4 ss1ambw2
|
||||
schema_voice vshrimp 1 comhitamb
|
||||
|
||||
|
||||
|
||||
|
||||
//DEATH BY COMBAT -LOUD
|
||||
schema ss1diec
|
||||
archetype AI_COMBAT
|
||||
ss1diec1
|
||||
schema_voice vshrimp 1 comdieloud
|
||||
|
||||
|
||||
//DEATH (or knocked out)BY AMBUSH -MORE MUFFLED
|
||||
schema ss1diea
|
||||
archetype AI_MINOR
|
||||
volume -500
|
||||
ss1diea3
|
||||
schema_voice vshrimp 1 comdiesoft
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,386 @@
|
|||
//APEBEAST1 -Dan Thron
|
||||
|
||||
//AT ALERT 0 COUGHING
|
||||
schema ab1a0co
|
||||
archetype AI_NONE
|
||||
volume -500
|
||||
mono_loop 5000 20000
|
||||
ab1a0co1 ab1a0co2 ab1a0co3
|
||||
schema_voice vape1 2 atlevelzero
|
||||
|
||||
//AT ALERT 0 HUMMING
|
||||
schema ab1a0hu
|
||||
archetype AI_NONE
|
||||
volume -500
|
||||
mono_loop 500 20000
|
||||
ab1a0hu1 ab1a0hu2 ab1a0hu3
|
||||
schema_voice vape1 2 atlevelzero
|
||||
schema_voice vape1 2 atlevelone
|
||||
|
||||
//AT ALERT 0 MUTTERING
|
||||
schema ab1a0mu
|
||||
archetype AI_NONE
|
||||
volume -500
|
||||
mono_loop 7500 20000
|
||||
ab1a0mu1 ab1a0mu2 ab1a0mu3
|
||||
schema_voice vape1 1 atlevelzero
|
||||
|
||||
//AT ALERT 2 & 3 NOT INVESTIGATING
|
||||
schema ab1a2mu
|
||||
archetype AI_NONE
|
||||
volume -500
|
||||
delay 3000
|
||||
mono_loop 7500 20000
|
||||
ab1a0mu1 ab1a0mu2 ab1a0mu3
|
||||
schema_voice vape1 1 atleveltwo
|
||||
schema_voice vape1 1 atlevelthree
|
||||
|
||||
//TO ALERT 1
|
||||
schema ab1a1
|
||||
archetype AI_NONE
|
||||
ab1a1__1 ab1a1__2 ab1a1__3 ab1a1__4
|
||||
ab1a1__5 ab1a1__6 ab1grun1
|
||||
schema_voice vape1 1 tolevelone
|
||||
|
||||
//TO ALERT 1 +sighted
|
||||
schema ab1a1v
|
||||
archetype AI_NONE
|
||||
ab1a1v_1 ab1a1v_2
|
||||
schema_voice vape1 1 tolevelone (Sense Sight)
|
||||
|
||||
//TO ALERT 1 +heard
|
||||
schema ab1a1h
|
||||
archetype AI_NONE
|
||||
ab1a1h_1 ab1a1h_2
|
||||
schema_voice vape1 1 tolevelone (Sense Sound)
|
||||
|
||||
//TO ALERT 1 +w/co
|
||||
schema ab1a1_w
|
||||
archetype AI_MINOR
|
||||
ab1a1_w1 ab1a1_w2
|
||||
schema_voice vape1 1 tolevelone (NearbyFriends 0 20)
|
||||
|
||||
//TO ALERT 1 +sighted +w/co
|
||||
schema ab1a1vw
|
||||
archetype AI_MINOR
|
||||
ab1a1vw1 ab1a1vw2 ab1a1vw3 ab1a1vw4
|
||||
schema_voice vape1 1 tolevelone (Sense Sight) (NearbyFriends 0 20)
|
||||
|
||||
//TO ALERT 1 +heard +w/co
|
||||
schema ab1a1hw
|
||||
archetype AI_MINOR
|
||||
ab1a1hw1 ab1a1hw2 ab1a1hw3 ab1a1hw4 ab1a1hw5
|
||||
schema_voice vape1 1 tolevelone (Sense Sound) (NearbyFriends 0 20)
|
||||
|
||||
//TO ALERT 2
|
||||
schema ab1a2
|
||||
archetype AI_MINOR
|
||||
ab1a2__1 ab1a2__2 ab1a2__3 ab1a2__4 ab1a2__5 ab1a2__6
|
||||
schema_voice vape1 1 toleveltwo
|
||||
|
||||
//TO ALERT 2 +sighted
|
||||
schema ab1a2v
|
||||
archetype AI_MINOR
|
||||
ab1a2v_1 ab1a2v_2
|
||||
schema_voice vape1 1 toleveltwo (Sense Sight)
|
||||
|
||||
//TO ALERT 2 +heard
|
||||
schema ab1a2h
|
||||
archetype AI_MINOR
|
||||
ab1a2h_1 ab1a2h_2
|
||||
schema_voice vape1 1 toleveltwo (Sense Sound)
|
||||
|
||||
//AT ALERT 1
|
||||
schema ab1at1
|
||||
archetype AI_NONE
|
||||
delay 5000
|
||||
mono_loop 2000 8000
|
||||
ab1snif1 ab1snif2 ab1snif3 silenc9s
|
||||
schema_voice vape1 9 atlevelone (Investigate true)
|
||||
|
||||
//AT ALERT 2
|
||||
schema ab1at2
|
||||
archetype AI_MINOR
|
||||
delay 5000
|
||||
mono_loop 2000 8000
|
||||
ab1snrt1 ab1snrt2 ab1snif1 ab1snif2 ab1snif3 silenc9s
|
||||
schema_voice vape1 9 atleveltwo (Investigate true)
|
||||
|
||||
//AT ALERT 3
|
||||
schema ab1at3
|
||||
archetype AI_MAJOR
|
||||
delay 5000
|
||||
mono_loop 1000 5000
|
||||
ab1snrt1 ab1snrt2 ab1snif1 ab1snif2 ab1snif3 ab1amb_1
|
||||
schema_voice vape1 9 atlevelthree (Investigate true)
|
||||
|
||||
//TO LEVEL THREE
|
||||
schema ab1a3
|
||||
archetype AI_MAJOR
|
||||
ab1a3s_2 ab1grun1 ab1amb_4
|
||||
schema_voice vape1 1 tolevelthree
|
||||
|
||||
//SPOTTED THE PLAYER
|
||||
schema ab1a3s
|
||||
archetype AI_MORE_MAJOR
|
||||
ab1a3s_1 ab1a3s_2 ab1a3s_3 ab1a3s_4 ab1a3s_5
|
||||
schema_voice vape1 1 spotplayer
|
||||
|
||||
//SPOTTED THE PLAYER
|
||||
schema ab1a3na
|
||||
archetype AI_MORE_MAJOR
|
||||
ab1a3na1 ab1a3na2 ab1a3na3
|
||||
ab1a3na4 ab1a3na5 ab1a3na6
|
||||
schema_voice vape1 1 spotplayer
|
||||
|
||||
//SPOTTED THE PLAYER +carrying a body
|
||||
schema ab1a3b
|
||||
archetype AI_MORE_MAJOR
|
||||
ab1a3b_1
|
||||
schema_voice vape1 9 spotplayer (CarryBody)
|
||||
|
||||
//REACT CHARGE
|
||||
schema ab1chga
|
||||
archetype AI_MORE_MAJOR
|
||||
ab1chga1 ab1chga2 ab1chga3
|
||||
schema_voice vape1 1 reactcharge
|
||||
|
||||
//REACT CHARGE +w/co
|
||||
schema ab1chgw
|
||||
archetype AI_COMBAT
|
||||
ab1chgw1 ab1chgw2 ab1chgw3 ab1chgw4 ab1chgw5
|
||||
schema_voice vape1 1 reactcharge (NearbyFriends 0 20)
|
||||
|
||||
//REACT RUN AWAY +alone
|
||||
schema ab1runa
|
||||
archetype AI_MAJOR
|
||||
ab1runa1 ab1runa2 ab1runa3 ab1runa4 ab1runa5
|
||||
schema_voice vape1 1 reactrun
|
||||
|
||||
//REACT I SOUND THE ALARMS +alone
|
||||
schema ab1alma
|
||||
archetype AI_MORE_MAJOR
|
||||
ab1alma1 ab1alma2 ab1alma3
|
||||
schema_voice vape1 1 reactalarm
|
||||
|
||||
//REACT I TELL YOU TO SOUND THE ALARMS +w/co
|
||||
schema ab1almw
|
||||
archetype AI_COMBAT
|
||||
ab1almw1
|
||||
schema_voice vape1 9 reactalarm (NearbyFriends 0 20)
|
||||
|
||||
//REACT TELL FRIEND BY REVELATION +w/co
|
||||
schema ab1telr
|
||||
archetype AI_COMBAT
|
||||
ab1telr1 ab1telr2 ab1telr3 ab1telr4 ab1telr5
|
||||
schema_voice vape1 3 spotplayer (NearbyFriends 0 20)
|
||||
|
||||
//REACT TELL FRIEND BY CONFIRMATION +w/co
|
||||
schema ab1telc
|
||||
archetype AI_COMBAT
|
||||
ab1telc1 ab1telc2 ab1telc3
|
||||
ab1telc4 ab1telc5 ab1telc6
|
||||
schema_voice vape1 4 spotplayer (NearbyFriends 0 20) (Reacquire True)
|
||||
|
||||
//BACK TO ALERT 0
|
||||
schema ab1bak
|
||||
archetype AI_NONE
|
||||
ab1bak_1 ab1bak_2 ab1bak_3 ab1bak_4
|
||||
ab1bak_5 ab1bak_6 ab1bak_7 ab1bak_8
|
||||
schema_voice vape1 1 backtozero
|
||||
|
||||
//LOST CONTACT W/PLAYER
|
||||
schema ab1los
|
||||
archetype AI_NONE
|
||||
ab1los_1 ab1los_2 ab1los_3 ab1los_4
|
||||
schema_voice vape1 1 lostcontact
|
||||
|
||||
//FRUSTRATION
|
||||
schema ap1frust
|
||||
archetype AI_MAJOR
|
||||
ab1det_1 ab1det_2 ab1det_3 ab1bkd_1 ab1bkd_3 ab1chga1 ab1chga2
|
||||
schema_voice vape1 1 outofreach
|
||||
|
||||
//NOTICED A TORCH BEING DOUSED
|
||||
schema ap1torch
|
||||
archetype AI_MINOR
|
||||
delay 1000
|
||||
ab1a1__1 ab1a1__2 ab1a1__3 ab1a1__5 ab1a2__3 ab1bak_5
|
||||
schema_voice vape1 1 noticetorch
|
||||
|
||||
|
||||
//FOUND BODY
|
||||
schema ab1bod
|
||||
archetype AI_MORE_MAJOR
|
||||
ab1bod_1 ab1bod_2
|
||||
schema_voice vape1 1 foundbody
|
||||
|
||||
//FOUND SOMETHING MISSING
|
||||
schema ab1mis
|
||||
archetype AI_MAJOR
|
||||
ab1mis_1 ab1mis_2 ab1mis_3
|
||||
schema_voice vape1 1 foundmissing
|
||||
|
||||
//FOUND A SMALL ANOMALY
|
||||
schema ab1sma
|
||||
archetype AI_MINOR
|
||||
ab1sma_1 ab1sma_2 ab1sma_3
|
||||
schema_voice vape1 1 foundsmall
|
||||
|
||||
//FOUND A LARGE ANOMALY
|
||||
schema ab1lar
|
||||
archetype AI_MAJOR
|
||||
ab1lar_1 ab1lar_2 ab1lar_3
|
||||
schema_voice vape1 1 foundlarge
|
||||
|
||||
//FOUND A SECURITY BREACH
|
||||
schema ab1sec
|
||||
archetype AI_MORE_MAJOR
|
||||
ab1sec_1 ab1sec_2 ab1sec_3 ab1sec_4
|
||||
schema_voice vape1 1 foundbreach
|
||||
|
||||
//RECENTLY SAW THE PLAYER +w/co
|
||||
schema ab1rint
|
||||
archetype AI_INFORM
|
||||
ab1rint1 ab1rint2 ab1rint3
|
||||
schema_voice vape1 1 recentintruder (NearbyFriends 0 20)
|
||||
|
||||
//RECENTLY FOUND BODY +w/co
|
||||
schema ab1rbod
|
||||
archetype AI_INFORM
|
||||
ab1rbod1 ab1rbod2 ab1rbod3
|
||||
schema_voice vape1 1 recentbody (NearbyFriends 0 20)
|
||||
|
||||
//RECENTLY FOUND SOMETHING MISSING +w/co
|
||||
schema ab1rmis
|
||||
archetype AI_INFORM
|
||||
ab1rmis1 ab1rmis2 ab1rmis3
|
||||
schema_voice vape1 1 recentmissing (NearbyFriends 0 20)
|
||||
|
||||
//RECENTLY FOUND MISC ANAMOLY +w/co
|
||||
schema ab1roth
|
||||
archetype AI_INFORM
|
||||
ab1roth1 ab1roth2 ab1roth3 ab1roth4 ab1roth5
|
||||
schema_voice vape1 1 recentother (NearbyFriends 0 20)
|
||||
|
||||
//COMBAT
|
||||
|
||||
//ATTACKING +not losing
|
||||
schema ab1atn
|
||||
archetype AI_COMBAT
|
||||
ab1atn_1 freq 1
|
||||
ab1atn_2 freq 1
|
||||
ab1atn_3 freq 3
|
||||
schema_voice vape1 1 comattack (ComBal Winning Even Losing)
|
||||
|
||||
//ATTACKING +winning
|
||||
schema ab1atnw
|
||||
archetype AI_COMBAT
|
||||
ab1atw_1 ab1atw_2
|
||||
schema_voice vape1 3 comattack (ComBal Winning)
|
||||
|
||||
//ATTACKING +winning +w/co
|
||||
schema ab1atww
|
||||
archetype AI_COMBAT
|
||||
ab1atww1
|
||||
schema_voice vape1 3 comattack (ComBal Winning) (NearbyFriends 0 20)
|
||||
|
||||
//SUCCESSFULLY HIT THE PLAYER +not losing
|
||||
schema ab1hit
|
||||
archetype AI_COMBAT
|
||||
ab1hit_1 ab1hit_2 ab1hit_3 ab1hit_4 ab1hit_5 ab1hit_6
|
||||
schema_voice vape1 1 comsucchit (ComBal Winning Even)
|
||||
|
||||
//SUCCESSFULLY HIT THE PLAYER +not losing +w/co
|
||||
schema ab1hit
|
||||
archetype AI_COMBAT
|
||||
ab1hitw1 ab1hitw2 ab1hitw3
|
||||
schema_voice vape1 1 comsucchit (ComBal Winning Even) (NearbyFriends 0 20)
|
||||
|
||||
//SUCCESSFULLY BLOCKED THE PLAYER +not losing
|
||||
schema ab1blk
|
||||
archetype AI_COMBAT
|
||||
ab1blk_1 ab1blk_2 ab1blk_3 ab1blk_4
|
||||
schema_voice vape1 1 comsuccblock (ComBal Winning Even)
|
||||
|
||||
//SUCCESSFULLY BLOCKED THE PLAYER +not losing +w/co
|
||||
schema ab1blkw
|
||||
archetype AI_COMBAT
|
||||
ab1blkw1
|
||||
schema_voice vape1 1 comsuccblock (ComBal Winning Even) (NearbyFriends 0 20)
|
||||
|
||||
//HIT BY THE PLAYER W/HI HIT PTS
|
||||
schema ab1hhi
|
||||
archetype AI_MAJOR
|
||||
ab1hhi_1 ab1hhi_2 ab1hhi_3
|
||||
schema_voice vape1 1 comhithigh
|
||||
|
||||
//HIT BY THE PLAYER W/LO PTS
|
||||
schema ab1hlo
|
||||
archetype AI_MORE_MAJOR
|
||||
ab1hlo_1 ab1hlo_2 ab1hlo_3
|
||||
schema_voice vape1 1 comhitlow
|
||||
|
||||
//HIT BY THE PLAYER W/LO PTS +w/co
|
||||
schema ab1hlow
|
||||
archetype AI_COMBAT
|
||||
ab1hlow1
|
||||
schema_voice vape1 1 comhitlow (NearbyFriends 0 20)
|
||||
|
||||
//HIT BY THE PLAYER NO DAMAGE
|
||||
schema ab1hnd
|
||||
archetype AI_MAJOR
|
||||
ab1hnd_1 ab1hnd_2 ab1hnd_3
|
||||
schema_voice vape1 1 comhitnodam
|
||||
|
||||
//BLOCKED BY THE PLAYER +not losing
|
||||
schema ab1bkd
|
||||
archetype AI_COMBAT
|
||||
ab1bkd_1 ab1bkd_2 ab1bkd_3
|
||||
schema_voice vape1 1 comblocked (ComBal Winning Even)
|
||||
|
||||
//BLOCKED BY THE PLAYER +not losing +w/co
|
||||
schema ab1bkdw
|
||||
archetype AI_COMBAT
|
||||
ab1bkdw1
|
||||
schema_voice vape1 1 comblocked (ComBal Winning Even) (NearbyFriends 0 20)
|
||||
|
||||
//DETECTED PLAYER TRYING TO BLOCK +not losing
|
||||
schema ab1det
|
||||
archetype AI_COMBAT
|
||||
ab1det_1 ab1det_2 ab1det_3
|
||||
schema_voice vape1 1 comdetblock(ComBal Winning Even)
|
||||
|
||||
//DETECTED PLAYER TRYING TO BLOCK +not losing +w/co
|
||||
schema ab1detw
|
||||
archetype AI_COMBAT
|
||||
ab1detw1
|
||||
schema_voice vape1 1 comdetblock (ComBal Winning Even) (NearbyFriends 0 20)
|
||||
|
||||
//AMBUSHED -HIT BY UNSEEN PLAYER
|
||||
schema ab1amb
|
||||
archetype AI_MAJOR
|
||||
ab1amb_1 ab1amb_2 ab1amb_3 ab1amb_4
|
||||
schema_voice vape1 1 comhitamb
|
||||
|
||||
//AMBUSHED -HIT BY UNSEEN PLAYER +w/co
|
||||
schema ab1ambw
|
||||
archetype AI_COMBAT
|
||||
ab1ambw1 ab1ambw2 ab1ambw3
|
||||
schema_voice vape1 1 comhitamb (NearbyFriends 0 20)
|
||||
|
||||
//DEATH BY COMBAT -LOUD
|
||||
schema ab1diec
|
||||
archetype AI_COMBAT
|
||||
ab1diec1 ab1diec2 ab1diec3
|
||||
schema_voice vape1 1 comdieloud
|
||||
|
||||
//DEATH (or knocked out) BY AMBUSH -MORE MUFFLED
|
||||
schema ab1diea
|
||||
archetype AI_MINOR
|
||||
volume -500
|
||||
ab1diea1 ab1diea2 ab1diea3
|
||||
schema_voice vape1 1 comdiesoft
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,388 @@
|
|||
//APEBEAST2 -Joffrey Spaulding
|
||||
|
||||
//AT ALERT 0 COUGHING
|
||||
schema ab2a0co
|
||||
archetype AI_NONE
|
||||
volume -500
|
||||
mono_loop 5000 20000
|
||||
ab2a0co1 ab2a0co2 ab2a0co3
|
||||
schema_voice vape2 2 atlevelzero
|
||||
|
||||
//AT ALERT 0 HUMMING
|
||||
schema ab2a0hu
|
||||
archetype AI_NONE
|
||||
volume -500
|
||||
mono_loop 1000 3000
|
||||
ab2a0hu1 ab2a0hu2 ab2a0hu3 silenc9s
|
||||
schema_voice vape2 2 atlevelzero
|
||||
schema_voice vape2 2 atlevelone
|
||||
|
||||
//AT ALERT 0 MUTTERING
|
||||
schema ab2a0mu
|
||||
archetype AI_NONE
|
||||
volume -500
|
||||
mono_loop 7500 20000
|
||||
ab2a0mu1 ab2a0mu2 ab2a0mu3
|
||||
schema_voice vape2 1 atlevelzero
|
||||
|
||||
//AT ALERT 2 & 3 NOT INVESTIGATING
|
||||
schema ab2a2mu
|
||||
archetype AI_NONE
|
||||
volume -500
|
||||
delay 3000
|
||||
mono_loop 7500 20000
|
||||
ab2a0mu1 ab2a0mu2 ab2a0mu3
|
||||
schema_voice vape2 1 atleveltwo
|
||||
schema_voice vape2 1 atlevelthree
|
||||
|
||||
//TO ALERT 1
|
||||
schema ab2a1
|
||||
archetype AI_NONE
|
||||
ab2a1__1 ab2a1__2 ab2a1__3 ab2a1__4
|
||||
ab2a1__5 ab2a1__6 ab2grun1
|
||||
schema_voice vape2 1 tolevelone
|
||||
|
||||
//TO ALERT 1 +sighted
|
||||
schema ab2a1v
|
||||
archetype AI_NONE
|
||||
ab2a1v_1
|
||||
schema_voice vape2 1 tolevelone (Sense Sight)
|
||||
|
||||
//TO ALERT 1 +heard
|
||||
schema ab2a1h
|
||||
archetype AI_NONE
|
||||
ab2a1h_1 ab2a1h_2
|
||||
schema_voice vape2 1 tolevelone (Sense Sound)
|
||||
|
||||
//TO ALERT 1 +w/co
|
||||
schema ab2a1_w
|
||||
archetype AI_MINOR
|
||||
ab2a1_w1 ab2a1_w2
|
||||
schema_voice vape2 1 tolevelone (NearbyFriends 0 20)
|
||||
|
||||
//TO ALERT 1 +sighted +w/co
|
||||
schema ab2a1vw
|
||||
archetype AI_MINOR
|
||||
ab2a1vw1 ab2a1vw2 ab2a1vw3 ab2a1vw4
|
||||
schema_voice vape2 1 tolevelone (Sense Sight) (NearbyFriends 0 20)
|
||||
|
||||
//TO ALERT 1 +heard +w/co
|
||||
schema ab2a1hw
|
||||
archetype AI_MINOR
|
||||
ab2a1hw1 ab2a1hw2 ab2a1hw3 ab2a1hw4 ab2a1hw5
|
||||
schema_voice vape2 1 tolevelone (Sense Sound) (NearbyFriends 0 20)
|
||||
|
||||
//TO ALERT 2
|
||||
schema ab2a2
|
||||
archetype AI_MINOR
|
||||
ab2a2__1 ab2a2__2 ab2a2__3 ab2a2__4 ab2a2__5 ab2a2__6
|
||||
schema_voice vape2 1 toleveltwo
|
||||
|
||||
//TO ALERT 2 +sighted
|
||||
schema ab2a2v
|
||||
archetype AI_MINOR
|
||||
ab2a2v_1 ab2a2v_2
|
||||
schema_voice vape2 1 toleveltwo (Sense Sight)
|
||||
|
||||
//TO ALERT 2 +heard
|
||||
schema ab2a2h
|
||||
archetype AI_MINOR
|
||||
ab2a2h_1 ab2a2h_2
|
||||
schema_voice vape2 1 toleveltwo (Sense Sound)
|
||||
|
||||
//AT ALERT 1
|
||||
schema ab2at1
|
||||
archetype AI_NONE
|
||||
delay 5000
|
||||
mono_loop 2000 8000
|
||||
ab2snif1 ab2snif2 ab2snif3 silenc9s
|
||||
schema_voice vape2 1 atlevelone (Investigate true)
|
||||
|
||||
//AT ALERT 2
|
||||
schema ab2at2
|
||||
archetype AI_MINOR
|
||||
delay 5000
|
||||
mono_loop 2000 8000
|
||||
ab2snrt1 ab2snrt2 ab2snif1 ab2snif2 ab2snif3 silenc9s
|
||||
schema_voice vape2 1 atleveltwo (Investigate true)
|
||||
|
||||
//AT ALERT 3
|
||||
schema ab2at3
|
||||
archetype AI_MAJOR
|
||||
delay 5000
|
||||
mono_loop 1000 5000
|
||||
ab2snrt1 ab2snrt2 ab2snif1 ab2snif2 ab2snif3
|
||||
schema_voice vape2 1 atlevelthree (Investigate true)
|
||||
|
||||
//TO LEVEL THREE
|
||||
schema ab2a3
|
||||
archetype AI_MAJOR
|
||||
ab2a3s_2 ab2grun1 ab2amb_4
|
||||
schema_voice vape2 1 tolevelthree
|
||||
|
||||
//SPOTTED THE PLAYER
|
||||
schema ab2a3s
|
||||
archetype AI_MORE_MAJOR
|
||||
ab2a3s_1 ab2a3s_2 ab2a3s_3 ab2a3s_4
|
||||
schema_voice vape2 1 spotplayer
|
||||
|
||||
//SPOTTED THE PLAYER
|
||||
schema ab2a3na
|
||||
archetype AI_MORE_MAJOR
|
||||
ab2a3na1 ab2a3na2 ab2a3na3
|
||||
ab2a3na4 ab2a3na5 ab2a3na6
|
||||
schema_voice vape2 1 spotplayer
|
||||
|
||||
//SPOTTED THE PLAYER +carrying a body
|
||||
schema ab2a3b
|
||||
archetype AI_MORE_MAJOR
|
||||
ab2a3b_1
|
||||
schema_voice vape2 9 spotplayer (CarryBody)
|
||||
|
||||
//REACT CHARGE
|
||||
schema ab2chga
|
||||
archetype AI_MORE_MAJOR
|
||||
ab2chga1 ab2chga2 ab2chga3
|
||||
schema_voice vape2 1 reactcharge
|
||||
|
||||
//REACT CHARGE +w/co
|
||||
schema ab2chgw
|
||||
archetype AI_COMBAT
|
||||
ab2chgw1 ab2chgw2 ab2chgw3 ab2chgw4 ab2chgw5
|
||||
schema_voice vape2 1 reactcharge (NearbyFriends 0 20)
|
||||
|
||||
//REACT RUN AWAY +alone
|
||||
schema ab2runa
|
||||
archetype AI_MAJOR
|
||||
ab2runa1 ab2runa2 ab2runa3 ab2runa4 ab2runa5
|
||||
schema_voice vape2 1 reactrun
|
||||
|
||||
//REACT I SOUND THE ALARMS +alone
|
||||
schema ab2alma
|
||||
archetype AI_MORE_MAJOR
|
||||
ab2alma1 ab2alma2 ab2alma3
|
||||
schema_voice vape2 1 reactalarm
|
||||
|
||||
//REACT I TELL YOU TO SOUND THE ALARMS +w/co
|
||||
schema ab2almw
|
||||
archetype AI_COMBAT
|
||||
ab2almw1
|
||||
schema_voice vape2 9 reactalarm (NearbyFriends 0 20)
|
||||
|
||||
//REACT TELL FRIEND BY REVELATION +w/co
|
||||
schema ab2telr
|
||||
archetype AI_COMBAT
|
||||
ab2telr1 ab2telr2 ab2telr3 ab2telr4 ab2telr5
|
||||
schema_voice vape2 3 spotplayer (NearbyFriends 0 20)
|
||||
|
||||
//REACT TELL FRIEND BY CONFIRMATION +w/co
|
||||
schema ab2telc
|
||||
archetype AI_COMBAT
|
||||
ab2telc1 ab2telc2 ab2telc3
|
||||
ab2telc4 ab2telc5 ab2telc6
|
||||
schema_voice vape2 4 spotplayer (NearbyFriends 0 20) (Reacquire True)
|
||||
|
||||
//BACK TO ALERT 0
|
||||
schema ab2bak
|
||||
archetype AI_NONE
|
||||
ab2bak_1 ab2bak_2 ab2bak_3 ab2bak_4
|
||||
ab2bak_5 ab2bak_6 ab2bak_7 ab2bak_8
|
||||
schema_voice vape2 1 backtozero
|
||||
|
||||
//LOST CONTACT W/PLAYER
|
||||
schema ab2los
|
||||
archetype AI_NONE
|
||||
ab2los_1 ab2los_2 ab2los_3 ab2los_4
|
||||
schema_voice vape2 1 lostcontact
|
||||
|
||||
//FRUSTRATION
|
||||
schema ab2frust
|
||||
archetype AI_MAJOR
|
||||
ab2det_1 ab2det_2 ab2det_3 ab2det_4 ab2amb_3
|
||||
schema_voice vape2 1 outofreach
|
||||
|
||||
//NOTICED A TORCH BEING DOUSED
|
||||
schema ab2torch
|
||||
archetype AI_MINOR
|
||||
delay 1000
|
||||
ab2a1__1 ab2a1__2 ab2a1__4 ab2a1__5 ab2sma_2
|
||||
schema_voice vape2 1 noticetorch
|
||||
|
||||
|
||||
|
||||
|
||||
//FOUND BODY
|
||||
schema ab2bod
|
||||
archetype AI_MORE_MAJOR
|
||||
ab2bod_1 ab2bod_2
|
||||
schema_voice vape2 1 foundbody
|
||||
|
||||
//FOUND SOMETHING MISSING
|
||||
schema ab2mis
|
||||
archetype AI_MAJOR
|
||||
ab2mis_1 ab2mis_2 ab2mis_3
|
||||
schema_voice vape2 1 foundmissing
|
||||
|
||||
//FOUND A SMALL ANOMALY
|
||||
schema ab2sma
|
||||
archetype AI_MINOR
|
||||
ab2sma_1 ab2sma_2 ab2sma_3
|
||||
schema_voice vape2 1 foundsmall
|
||||
|
||||
//FOUND A LARGE ANOMALY
|
||||
schema ab2lar
|
||||
archetype AI_MAJOR
|
||||
ab2lar_1 ab2lar_2 ab2lar_3
|
||||
schema_voice vape2 1 foundlarge
|
||||
|
||||
//FOUND A SECURITY BREACH
|
||||
schema ab2sec
|
||||
archetype AI_MORE_MAJOR
|
||||
ab2sec_1 ab2sec_2 ab2sec_3 ab2sec_4
|
||||
schema_voice vape2 1 foundbreach
|
||||
|
||||
//RECENTLY SAW THE PLAYER +w/co
|
||||
schema ab2rint
|
||||
archetype AI_INFORM
|
||||
ab2rint1 ab2rint2 ab2rint3
|
||||
schema_voice vape2 1 recentintruder (NearbyFriends 0 20)
|
||||
|
||||
//RECENTLY FOUND BODY +w/co
|
||||
schema ab2rbod
|
||||
archetype AI_INFORM
|
||||
ab2rbod1 ab2rbod2 ab2rbod3
|
||||
schema_voice vape2 1 recentbody (NearbyFriends 0 20)
|
||||
|
||||
//RECENTLY FOUND SOMETHING MISSING +w/co
|
||||
schema ab2rmis
|
||||
archetype AI_INFORM
|
||||
ab2rmis1 ab2rmis2 ab2rmis3
|
||||
schema_voice vape2 1 recentmissing (NearbyFriends 0 20)
|
||||
|
||||
//RECENTLY FOUND MISC ANAMOLY +w/co
|
||||
schema ab2roth
|
||||
archetype AI_INFORM
|
||||
ab2roth1 ab2roth2 ab2roth3 ab2roth4 ab2roth5
|
||||
schema_voice vape2 1 recentother (NearbyFriends 0 20)
|
||||
|
||||
//COMBAT
|
||||
|
||||
//ATTACKING +not losing
|
||||
schema ab2atn
|
||||
archetype AI_COMBAT
|
||||
ab2atn_1 freq 1
|
||||
ab2atn_2 freq 1
|
||||
ab2atn_3 freq 3
|
||||
schema_voice vape2 1 comattack (ComBal Winning Even Losing)
|
||||
|
||||
//ATTACKING +winning
|
||||
schema ab2atnw
|
||||
archetype AI_COMBAT
|
||||
ab2atw_1 ab2atw_2
|
||||
schema_voice vape2 3 comattack (ComBal Winning)
|
||||
|
||||
//ATTACKING +winning +w/co
|
||||
schema ab2atww
|
||||
archetype AI_COMBAT
|
||||
ab2atww1
|
||||
schema_voice vape2 3 comattack (ComBal Winning) (NearbyFriends 0 20)
|
||||
|
||||
//SUCCESSFULLY HIT THE PLAYER +not losing
|
||||
schema ab2hit
|
||||
archetype AI_COMBAT
|
||||
ab2hit_1 ab2hit_2 ab2hit_3 ab2hit_4 ab2hit_5 ab2hit_6
|
||||
schema_voice vape2 1 comsucchit (ComBal Winning Even)
|
||||
|
||||
//SUCCESSFULLY HIT THE PLAYER +not losing +w/co
|
||||
schema ab2hit
|
||||
archetype AI_COMBAT
|
||||
ab2hitw1 ab2hitw2 ab2hitw3
|
||||
schema_voice vape2 1 comsucchit (ComBal Winning Even) (NearbyFriends 0 20)
|
||||
|
||||
//SUCCESSFULLY BLOCKED THE PLAYER +not losing
|
||||
schema ab2blk
|
||||
archetype AI_COMBAT
|
||||
ab2blk_1 ab2blk_2 ab2blk_3 ab2blk_4
|
||||
schema_voice vape2 1 comsuccblock (ComBal Winning Even)
|
||||
|
||||
//SUCCESSFULLY BLOCKED THE PLAYER +not losing +w/co
|
||||
schema ab2blkw
|
||||
archetype AI_COMBAT
|
||||
ab2blkw1
|
||||
schema_voice vape2 1 comsuccblock (ComBal Winning Even) (NearbyFriends 0 20)
|
||||
|
||||
//HIT BY THE PLAYER W/HI HIT PTS
|
||||
schema ab2hhi
|
||||
archetype AI_MAJOR
|
||||
ab2hhi_1 ab2hhi_2 ab2hhi_3
|
||||
schema_voice vape2 1 comhithigh
|
||||
|
||||
//HIT BY THE PLAYER W/LO PTS
|
||||
schema ab2hlo
|
||||
archetype AI_MORE_MAJOR
|
||||
ab2hlo_1 ab2hlo_2 ab2hlo_3
|
||||
schema_voice vape2 1 comhitlow
|
||||
|
||||
//HIT BY THE PLAYER W/LO PTS +w/co
|
||||
schema ab2hlow
|
||||
archetype AI_COMBAT
|
||||
ab2hlow1
|
||||
schema_voice vape2 1 comhitlow (NearbyFriends 0 20)
|
||||
|
||||
//HIT BY THE PLAYER NO DAMAGE
|
||||
schema ab2hnd
|
||||
archetype AI_MAJOR
|
||||
ab2hnd_1 ab2hnd_2 ab2hnd_3
|
||||
schema_voice vape2 1 comhitnodam
|
||||
|
||||
//BLOCKED BY THE PLAYER +not losing
|
||||
schema ab2bkd
|
||||
archetype AI_COMBAT
|
||||
ab2bkd_1 ab2bkd_2 ab2bkd_3
|
||||
schema_voice vape2 1 comblocked (ComBal Winning Even)
|
||||
|
||||
//BLOCKED BY THE PLAYER +not losing +w/co
|
||||
schema ab2bkdw
|
||||
archetype AI_COMBAT
|
||||
ab2bkdw1
|
||||
schema_voice vape2 1 comblocked (ComBal Winning Even) (NearbyFriends 0 20)
|
||||
|
||||
//DETECTED PLAYER TRYING TO BLOCK +not losing
|
||||
schema ab2det
|
||||
archetype AI_COMBAT
|
||||
ab2det_1 ab2det_2 ab2det_3
|
||||
schema_voice vape2 1 comdetblock(ComBal Winning Even)
|
||||
|
||||
//DETECTED PLAYER TRYING TO BLOCK +not losing +w/co
|
||||
schema ab2detw
|
||||
archetype AI_COMBAT
|
||||
ab2detw1
|
||||
schema_voice vape2 1 comdetblock (ComBal Winning Even) (NearbyFriends 0 20)
|
||||
|
||||
//AMBUSHED -HIT BY UNSEEN PLAYER
|
||||
schema ab2amb
|
||||
archetype AI_MAJOR
|
||||
ab2amb_1 ab2amb_2 ab2amb_3 ab2amb_4
|
||||
schema_voice vape2 1 comhitamb
|
||||
|
||||
//AMBUSHED -HIT BY UNSEEN PLAYER +w/co
|
||||
schema ab2ambw
|
||||
archetype AI_COMBAT
|
||||
ab2ambw1 ab2ambw2 ab2ambw3
|
||||
schema_voice vape2 1 comhitamb (NearbyFriends 0 20)
|
||||
|
||||
//DEATH BY COMBAT -LOUD
|
||||
schema ab2diec
|
||||
archetype AI_COMBAT
|
||||
ab2diec1 ab2diec2 ab2diec3
|
||||
schema_voice vape2 1 comdieloud
|
||||
|
||||
//DEATH (or knocked out) BY AMBUSH -MORE MUFFLED
|
||||
schema ab2diea
|
||||
archetype AI_MINOR
|
||||
volume -500
|
||||
ab2diea1 ab2diea2 ab2diea3
|
||||
schema_voice vape2 1 comdiesoft
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,59 @@
|
|||
//APPARITION
|
||||
|
||||
|
||||
|
||||
//AT STEADY STATE LEVELS
|
||||
schema appa0
|
||||
archetype AI_NONE
|
||||
mono_loop 10 10
|
||||
appa0__1 appa0__2 appa0__3 appa0__4 appa0__5 appa0__6
|
||||
schema_voice vappar 1 atlevelzero
|
||||
schema_voice vappar 1 atlevelone
|
||||
schema_voice vappar 1 atleveltwo
|
||||
schema_voice vappar 1 atlevelthree
|
||||
|
||||
//TO LEVEL 1 & 2, BACK
|
||||
schema appto1
|
||||
archetype AI_NONE
|
||||
appa0__1 appa0__2 appa0__3 appa0__4 appa0__5 appa0__6
|
||||
schema_voice vappar 1 tolevelone
|
||||
schema_voice vappar 1 toleveltwo
|
||||
schema_voice vappar 1 backtozero
|
||||
schema_voice vappar 1 lostcontact
|
||||
|
||||
|
||||
//TO LEVEL THREE
|
||||
schema appto3
|
||||
archetype AI_NONE
|
||||
appa1__1
|
||||
schema_voice vappar 1 spotplayer
|
||||
schema_voice vappar 1 tolevelthree
|
||||
schema_voice vappar 1 reactcharge
|
||||
|
||||
//TO LEVEL THREE
|
||||
//schema appto3
|
||||
//archetype AI_NONE
|
||||
//appa3__1 appa3__2 appa3__3
|
||||
//schema_voice vappar 1 spotplayer
|
||||
|
||||
|
||||
//COMBAT HIT W/HIGH PTS
|
||||
schema apphhi
|
||||
archetype AI_NONE
|
||||
apphhi_1 apphhi_2
|
||||
schema_voice vappar 1 comhithigh
|
||||
schema_voice vappar 1 comhitamb
|
||||
|
||||
//HIT W/LOW PTS
|
||||
schema apphlo
|
||||
archetype AI_NONE
|
||||
apphlo_1 apphlo_2
|
||||
schema_voice vappar 1 comhitlow
|
||||
|
||||
//DEATH
|
||||
schema appdies
|
||||
archetype AI_NONE
|
||||
appdie
|
||||
env_tag (Event Death) (CreatureType Apparition)
|
||||
//schema_voice vappar 1 comdieloud
|
||||
//schema_voice vappar 1 comdiesoft
|
|
@ -0,0 +1,183 @@
|
|||
|
||||
//////////
|
||||
//SPEECH//
|
||||
//////////
|
||||
|
||||
schema AI_SPEECH
|
||||
no_repeat
|
||||
audio_class speech
|
||||
volume -1
|
||||
|
||||
schema PLAYER_SPEECH
|
||||
volume -500
|
||||
|
||||
schema PLAYER_HITS
|
||||
archetype PLAYER_SPEECH
|
||||
volume -1
|
||||
|
||||
//SPEECH SOUND VALUE CATEGORIES
|
||||
schema AI_NONE
|
||||
archetype AI_SPEECH
|
||||
|
||||
schema AI_INFORM
|
||||
archetype AI_SPEECH
|
||||
|
||||
schema AI_MINOR
|
||||
archetype AI_SPEECH
|
||||
|
||||
schema AI_MAJOR
|
||||
archetype AI_SPEECH
|
||||
|
||||
schema AI_MORE_MAJOR
|
||||
archetype AI_SPEECH
|
||||
|
||||
schema AI_COMBAT
|
||||
archetype AI_SPEECH
|
||||
|
||||
schema CON_SPEECH
|
||||
archetype AI_SPEECH
|
||||
no_cache
|
||||
priority 255
|
||||
|
||||
//CONVERSATIONS & MISC SCRIPTED THINGS
|
||||
schema SV_CONV
|
||||
archetype AI_NONE
|
||||
|
||||
schema HM_CONV
|
||||
archetype AI_NONE
|
||||
|
||||
schema SG_CONV
|
||||
archetype AI_NONE
|
||||
|
||||
schema OTHER_CONV
|
||||
archetype AI_NONE
|
||||
|
||||
schema MURUS_SPEECH
|
||||
archetype AI_NONE
|
||||
priority 255
|
||||
|
||||
////////////
|
||||
//AMBIENTS//
|
||||
////////////
|
||||
|
||||
schema AMB
|
||||
audio_class ambient
|
||||
volume -1
|
||||
|
||||
schema AMB_M01 //Training
|
||||
archetype AMB
|
||||
|
||||
schema AMB_M02 //Bafford
|
||||
archetype AMB
|
||||
|
||||
schema AMB_M03 //Prison
|
||||
archetype AMB
|
||||
|
||||
schema AMB_M04 //Bonehoard
|
||||
archetype AMB
|
||||
|
||||
schema AMB_M05 //Assassin
|
||||
archetype AMB
|
||||
|
||||
schema AMB_M06 //Sword
|
||||
archetype AMB
|
||||
|
||||
schema AMB_M07 //Haunted Cathedral
|
||||
archetype AMB
|
||||
|
||||
schema AMB_M09 //Lost City
|
||||
archetype AMB
|
||||
|
||||
schema AMB_M10 //Undercover
|
||||
archetype AMB
|
||||
|
||||
schema AMB_M11 //Return to Cathedral
|
||||
archetype AMB
|
||||
|
||||
schema AMB_M12 //Escape
|
||||
archetype AMB
|
||||
|
||||
schema AMB_M13 //Strange Bedfellows
|
||||
archetype AMB
|
||||
|
||||
schema AMB_M14 //Maw of Chaos
|
||||
archetype AMB
|
||||
|
||||
schema AMB_M15 //Thieves' Guild
|
||||
archetype AMB
|
||||
|
||||
schema AMB_M16 //Mages' Tower
|
||||
archetype AMB
|
||||
|
||||
schema AMB_M17 //Opera House
|
||||
archetype AMB
|
||||
|
||||
schema AMB_D15 //DEMO -Thieves' Guild
|
||||
archetype AMB
|
||||
|
||||
|
||||
/////////////
|
||||
//FOOTSTEPS//
|
||||
/////////////
|
||||
|
||||
schema FEET
|
||||
no_repeat
|
||||
volume -1
|
||||
|
||||
schema FOOT_PLAYER
|
||||
archetype FEET
|
||||
|
||||
schema LAND_PLAYER
|
||||
archetype FEET
|
||||
|
||||
schema FOOT_AI
|
||||
audio_class noise
|
||||
archetype FEET
|
||||
|
||||
|
||||
schema LAND_AI
|
||||
audio_class noise
|
||||
archetype FEET
|
||||
|
||||
schema WEAPONS
|
||||
audio_class noise
|
||||
volume -1
|
||||
|
||||
//////////////
|
||||
//COLLISIONS//
|
||||
//////////////
|
||||
|
||||
schema COLLISIONS
|
||||
audio_class noise
|
||||
volume -1
|
||||
|
||||
schema HIT_MATERIAL //material on material
|
||||
archetype COLLISIONS
|
||||
|
||||
schema HIT_BODY //bodies on ground/water
|
||||
archetype COLLISIONS
|
||||
|
||||
schema HIT_WEAPON //swords, bjack & hammers
|
||||
archetype COLLISIONS
|
||||
|
||||
schema HIT_PROJECTILE //arrows
|
||||
archetype COLLISIONS
|
||||
|
||||
/////////
|
||||
//DOORS//
|
||||
/////////
|
||||
|
||||
schema DOORS
|
||||
audio_class noise
|
||||
volume -1
|
||||
|
||||
schema PLAYER_DOOR
|
||||
archetype DOORS
|
||||
|
||||
schema AI_DOOR
|
||||
archetype DOORS
|
||||
|
||||
schema DEVICES
|
||||
audio_class noise
|
||||
volume -1
|
||||
|
|
@ -0,0 +1,95 @@
|
|||
//BUG BEAST
|
||||
|
||||
//LAUNCH BUGSHOT
|
||||
schema fly_launch
|
||||
volume -1
|
||||
bb1attsh
|
||||
env_tag (Event Launch) (LaunchVel 1 1) (ArrowType BugShot)
|
||||
|
||||
//BUGSHOT IMPACT
|
||||
schema fly_death
|
||||
volume -1
|
||||
flydeth1 flydeth2 flydeth3
|
||||
env_tag (Event Death) (ArrowType BugShot)
|
||||
|
||||
//AT ALERT 0
|
||||
schema bb1a0
|
||||
archetype AI_NONE
|
||||
volume -1000
|
||||
mono_loop 500 15000
|
||||
bb1a0__1 bb1a0__2 bb1a0__3
|
||||
schema_voice vbug 1 atlevelzero
|
||||
|
||||
//BACK TO ZERO
|
||||
schema bb1bak
|
||||
archetype AI_MINOR
|
||||
bb1bak_1 bb1bak_2 bb1bak_3
|
||||
schema_voice vbug 1 backtozero
|
||||
schema_voice vbug 1 lostcontact
|
||||
schema_voice vbug 1 outofreach
|
||||
schema_voice vbug 1 foundbody
|
||||
schema_voice vbug 1 noticetorch
|
||||
|
||||
//TO ALERT 1
|
||||
schema bb1to1
|
||||
archetype AI_NONE
|
||||
volume -500
|
||||
bb1a1__1 bb1a1__2 bb1a1__3 bb1a1__4 bb1a1__5
|
||||
schema_voice vbug 1 tolevelone
|
||||
|
||||
|
||||
//AT ALERT 1 & 2
|
||||
schema bb1a1
|
||||
archetype AI_NONE
|
||||
mono_loop 500 10000
|
||||
volume -1000
|
||||
bb1a1__1 bb1a1__2 bb1a1__3 bb1a1__4 bb1a1__5
|
||||
schema_voice vbug 1 atlevelone
|
||||
schema_voice vbug 1 atleveltwo
|
||||
schema_voice vbug 1 atlevelthree
|
||||
|
||||
//TO ALERT 2 & 3
|
||||
schema bb1to3
|
||||
archetype AI_MAJOR
|
||||
bb1to3_1 bb1to3_2 bb1to3_3 bb1to3_4 bb1to3_5 bb1to3_6
|
||||
schema_voice vbug 1 toleveltwo
|
||||
schema_voice vbug 1 spotplayer
|
||||
schema_voice vbug 1 tolevelthree
|
||||
schema_voice vbug 1 reactcharge
|
||||
schema_voice vbug 1 comattack
|
||||
|
||||
//AT ALERT 3
|
||||
schema bb1a3
|
||||
archetype AI_MINOR
|
||||
delay 5000
|
||||
mono_loop 100 3000
|
||||
bb1a3__1 bb1a3__2 bb1a3__3 bb1a3__4
|
||||
schema_voice vbug 99 atleveltwo (investigate true)
|
||||
schema_voice vbug 99 atlevelthree (investigate true)
|
||||
|
||||
//HIT WITH HIGH HIT PTS
|
||||
schema bb1hhi
|
||||
archetype AI_MINOR
|
||||
bb1hhi_1 bb1hhi_2 bb1hhi_3
|
||||
schema_voice vbug 1 comhithigh
|
||||
schema_voice vbug 1 comhitamb
|
||||
|
||||
//HIT WITH LOW HIT PTS
|
||||
schema bb1hlo
|
||||
archetype AI_MAJOR
|
||||
bb1hlo_1 bb1hlo_2 bb1hlo_3
|
||||
schema_voice vbug 1 comhitlow
|
||||
|
||||
//DEATH by COMBAT
|
||||
schema bb1die
|
||||
archetype AI_MAJOR
|
||||
bb1die_1 bb1die_2
|
||||
schema_voice vbug 1 comdieloud
|
||||
|
||||
//DEATH by STEALTH
|
||||
schema bb1die_s
|
||||
archetype AI_NONE
|
||||
volume -1000
|
||||
bb1hhi_1
|
||||
schema_voice vbug 1 comdiesoft
|
||||
|
|
@ -0,0 +1,135 @@
|
|||
//BURRICK SPEECH
|
||||
|
||||
//AT ALERT LEVEL ZERO
|
||||
schema BK1a0
|
||||
archetype AI_NONE
|
||||
mono_loop 5 150
|
||||
volume -1000
|
||||
BK1a0br1 BK1a0br2 BK1a0br3 BK1a0br4
|
||||
BK1a0sn1 BK1a0ch1 bk1a0ch2
|
||||
silenc9s silenc3s
|
||||
schema_voice vburr 1 atlevelzero
|
||||
schema_voice vburr 1 atlevelone
|
||||
schema_voice vburr 1 atleveltwo
|
||||
schema_voice vburr 1 atlevelthree
|
||||
|
||||
//TO ALERT LEVEL ONE & TWO
|
||||
schema BK1to1
|
||||
archetype AI_MINOR
|
||||
volume -500
|
||||
BK1to1_1 BK1to1_2 BK1to1_3
|
||||
schema_voice vburr 1 tolevelone
|
||||
schema_voice vburr 1 toleveltwo
|
||||
|
||||
|
||||
//AT ALERT LEVEL ONE & TWO
|
||||
schema BK1a1
|
||||
archetype AI_MINOR
|
||||
mono_loop 10 10
|
||||
volume -750
|
||||
BK1a1__1 freq 3
|
||||
BK1a1__2 freq 3
|
||||
BK1a1__3 freq 3
|
||||
BK1a1__4 freq 2
|
||||
BK1a1__5 freq 2
|
||||
BK1a1br1 freq 4
|
||||
BK1to1_1 freq 1
|
||||
BK1to1_2 freq 1
|
||||
BK1to1_3 freq 1
|
||||
schema_voice vburr 9 atlevelone (Investigate True)
|
||||
schema_voice vburr 9 atleveltwo (Investigate True)
|
||||
|
||||
//TO ALERT LEVEL THREE
|
||||
schema BK1to3
|
||||
archetype AI_MAJOR
|
||||
volume -1
|
||||
BK1to3_1 BK1to3_2
|
||||
schema_voice vburr 1 spotplayer
|
||||
schema_voice vburr 1 tolevelthree
|
||||
|
||||
|
||||
|
||||
//AT ALERT LEVEL THREE
|
||||
schema BK1a3
|
||||
archetype AI_MAJOR
|
||||
mono_loop 10 10
|
||||
volume -1
|
||||
BK1a3__1 BK1a3__2 bk1a3__3
|
||||
schema_voice vburr 1 atlevelthree
|
||||
schema_voice vburr 1 reactcharge
|
||||
|
||||
//REACT RUN
|
||||
schema BK1run
|
||||
archetype AI_MINOR
|
||||
volume -500
|
||||
BK1run_1
|
||||
schema_voice vburr 1 reactrun
|
||||
schema_voice vburr 1 outofreach
|
||||
|
||||
//BACK TO LEVEL ZERO
|
||||
schema bk1bak
|
||||
archetype AI_NONE
|
||||
volume -500
|
||||
bk1bak_1
|
||||
schema_voice vburr 1 backtozero
|
||||
|
||||
//LOST CONTACT
|
||||
schema BK1startled
|
||||
archetype AI_NONE
|
||||
volume -500
|
||||
bk1start
|
||||
schema_voice vburr 1 lostcontact
|
||||
schema_voice vburr 1 noticetorch
|
||||
|
||||
//FOUND BODY
|
||||
schema BK1bod
|
||||
archetype AI_MINOR
|
||||
volume -800
|
||||
bk1bod_1
|
||||
schema_voice vburr 1 foundbody
|
||||
|
||||
//COMBAT
|
||||
|
||||
//ATTACKING
|
||||
schema bk1att
|
||||
archetype AI_COMBAT
|
||||
volume -1
|
||||
bk1att_1 bk1att_2 bk1att_3
|
||||
schema_voice vburr 1 comattack
|
||||
|
||||
//HIT BY PLAYER W/HI PTS
|
||||
schema bk1hhi
|
||||
archetype AI_COMBAT
|
||||
volume -1
|
||||
bk1hhi_1 bk1hhi_2
|
||||
schema_voice vburr 1 comhithigh
|
||||
schema_voice vburr 1 comhitamb
|
||||
|
||||
//HIT BY PLAYER w/LO PTS
|
||||
schema bk1hlo
|
||||
archetype AI_COMBAT
|
||||
volume -1
|
||||
bk1hlo_1 bk1hlo_2
|
||||
schema_voice vburr 1 comhitlow
|
||||
|
||||
//DEATH
|
||||
schema bk1die
|
||||
archetype AI_COMBAT
|
||||
volume -1
|
||||
bk1die_1 bk1die_2 bk1die_3
|
||||
schema_voice vburr 1 comdieloud
|
||||
schema_voice vburr 1 comdiesoft
|
||||
|
||||
//BURPING ATTACK
|
||||
schema bur_burp
|
||||
archetype WEAPONS
|
||||
volume -500
|
||||
burp5 burp2
|
||||
env_tag (Event Launch) (LaunchVel 1 1) (CreatureType Burrick) (ArrowType Burp)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,94 @@
|
|||
//CONSTANTINE
|
||||
|
||||
//MISSION 14 -ENDGAME
|
||||
|
||||
//Alert 0
|
||||
//schema cona0
|
||||
//archetype CON_SPEECH
|
||||
//mono_loop 5000 20000
|
||||
//cona0_1 cona0_2 cona0_3
|
||||
//schema_voice vcon 1 atlevelzero
|
||||
|
||||
|
||||
//Ritual poem
|
||||
schema conpom1
|
||||
archetype CON_SPEECH
|
||||
conpom1
|
||||
schema_voice vcon 1 conpom1
|
||||
|
||||
schema conpom2
|
||||
archetype CON_SPEECH
|
||||
conpom2
|
||||
schema_voice vcon 1 conpom2
|
||||
|
||||
schema conpom3
|
||||
archetype CON_SPEECH
|
||||
conpom3
|
||||
schema_voice vcon 1 conpom3
|
||||
|
||||
schema conpom4
|
||||
archetype CON_SPEECH
|
||||
conpom4
|
||||
schema_voice vcon 1 conpom4
|
||||
|
||||
schema conpom5
|
||||
archetype CON_SPEECH
|
||||
conpom5
|
||||
schema_voice vcon 1 conpom5
|
||||
|
||||
schema conpom6
|
||||
archetype CON_SPEECH
|
||||
conpom6
|
||||
schema_voice vcon 1 conpom6
|
||||
|
||||
//"Open for me..."
|
||||
schema confin
|
||||
archetype CON_SPEECH
|
||||
confin
|
||||
schema_voice vcon 1 confin
|
||||
|
||||
//"It...is...done!..."
|
||||
schema condone
|
||||
archetype CON_SPEECH
|
||||
condone
|
||||
schema_voice vcon 1 condone
|
||||
|
||||
//"It betrays me!"
|
||||
schema confail
|
||||
archetype CON_SPEECH
|
||||
confail
|
||||
schema_voice vcon 1 confail
|
||||
|
||||
//"Garrett! My thiefsie fool!..."
|
||||
schema consee1
|
||||
archetype CON_SPEECH
|
||||
consee1
|
||||
schema_voice vcon 1 consee1
|
||||
|
||||
//"Comes chasing your death,..."
|
||||
schema consee2
|
||||
archetype CON_SPEECH
|
||||
consee2
|
||||
schema_voice vcon 1 consee2
|
||||
|
||||
//"Come calls your death now!"
|
||||
schema consee3
|
||||
archetype CON_SPEECH
|
||||
consee3
|
||||
schema_voice vcon 1 consee3
|
||||
|
||||
//"Your part is done."
|
||||
schema consee4
|
||||
archetype CON_SPEECH
|
||||
consee4
|
||||
schema_voice vcon 1 consee4
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,94 @@
|
|||
//CRAYMAN SPEECH
|
||||
|
||||
//AT ALERT LEVEL ZERO
|
||||
schema CR1a0
|
||||
archetype AI_NONE
|
||||
mono_loop 10 3000
|
||||
volume -1000
|
||||
cr1a0__1 cr1a0__2 cr1a0__3 cr1a0__4
|
||||
cr1a0__5 cr1a0__6 cr1a0__7
|
||||
silenc3s
|
||||
schema_voice vcray 1 atlevelzero
|
||||
schema_voice vcray 1 backtozero
|
||||
|
||||
//TO ALERT LEVEL ONE & TWO
|
||||
schema CR1to1
|
||||
archetype AI_MINOR
|
||||
volume -500
|
||||
cr1to1_1 cr1to1_2
|
||||
schema_voice vcray 1 tolevelone
|
||||
schema_voice vcray 1 toleveltwo
|
||||
schema_voice vcray 1 lostcontact
|
||||
schema_voice vcray 1 noticetorch
|
||||
|
||||
|
||||
//AT ALERT LEVEL ONE & TWO
|
||||
schema CR1a1
|
||||
archetype AI_MINOR
|
||||
poly_loop 1 3000 3500
|
||||
volume -750
|
||||
cr1a1__1 cr1a1__2 cr1a1__3 cr1a1__4
|
||||
schema_voice vcray 1 atlevelone
|
||||
schema_voice vcray 1 atleveltwo
|
||||
|
||||
//TO ALERT LEVEL THREE
|
||||
schema CR1to3
|
||||
archetype AI_MAJOR
|
||||
volume -100
|
||||
cr1to3_1
|
||||
schema_voice vcray 1 spotplayer
|
||||
schema_voice vcray 1 tolevelthree
|
||||
schema_voice vcray 1 foundbody
|
||||
|
||||
|
||||
//REACT CHARGE
|
||||
schema CR1chg
|
||||
archetype AI_MORE_MAJOR
|
||||
volume -100
|
||||
cr1hlo_1 cr1hlo_2
|
||||
schema_voice vcray 1 reactcharge
|
||||
schema_voice vcray 1 outofreach
|
||||
|
||||
//AT LEVEL 3
|
||||
schema CR1a3
|
||||
archetype AI_MORE_MAJOR
|
||||
poly_loop 2 2500 2800
|
||||
volume -100
|
||||
cr1a3__1 cr1a3__2 cr1a3__3
|
||||
schema_voice vcray 1 atlevelthree
|
||||
|
||||
|
||||
//ATTACKING
|
||||
schema CR1att
|
||||
archetype AI_COMBAT
|
||||
volume -100
|
||||
cr1to3_1
|
||||
schema_voice vcray 1 comattack
|
||||
|
||||
|
||||
//HIT BY PLAYER w/LO PTS
|
||||
schema cr1hlo
|
||||
archetype AI_COMBAT
|
||||
volume -1
|
||||
cr1hlo_1 cr1hlo_2
|
||||
schema_voice vcray 1 comhitlow
|
||||
schema_voice vcray 1 comhithigh
|
||||
schema_voice vcray 1 comhitamb
|
||||
|
||||
|
||||
//DEATH
|
||||
schema cr1die
|
||||
archetype AI_COMBAT
|
||||
volume -1
|
||||
cr1die_1
|
||||
schema_voice vcray 1 comdieloud
|
||||
schema_voice vcray 1 comdiesoft
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,38 @@
|
|||
//CUTTY - DEATH SCENE
|
||||
|
||||
//Cutty hears Garrett
|
||||
schema CUTM0301
|
||||
archetype OTHER_CONV
|
||||
cutm0301
|
||||
|
||||
//Cutty hears Garrett again
|
||||
schema CUTM0302
|
||||
archetype OTHER_CONV
|
||||
cutm0302
|
||||
|
||||
//Conversation with Cutty
|
||||
schema CUTC0102
|
||||
archetype OTHER_CONV
|
||||
cutc0102
|
||||
|
||||
schema CUTC0104
|
||||
archetype OTHER_CONV
|
||||
cutc0104
|
||||
|
||||
schema CUTC0105
|
||||
archetype OTHER_CONV
|
||||
cutc0105
|
||||
|
||||
schema CUTC0106
|
||||
archetype OTHER_CONV
|
||||
cutc0106
|
||||
|
||||
schema CUTC0107
|
||||
archetype OTHER_CONV
|
||||
cutc0107
|
||||
|
||||
schema CUTC0108
|
||||
archetype OTHER_CONV
|
||||
cutc0108
|
||||
|
||||
|
|
@ -0,0 +1,81 @@
|
|||
//THIEFGOLD DEMO -MISSION 15
|
||||
|
||||
|
||||
//START MISSION
|
||||
schema d15start
|
||||
archetype AMB_D15
|
||||
volume -500
|
||||
keehit_s
|
||||
|
||||
//WIND ENV. -SOFT
|
||||
schema d15windp
|
||||
audio_class ambient
|
||||
archetype AMB_D15
|
||||
volume -700 //was -1400
|
||||
pan_range 3000
|
||||
poly_loop 2 4000 7000
|
||||
windlit1 windlit2
|
||||
|
||||
//TRANS INSIDE-OUTSIDE
|
||||
schema d15trans
|
||||
archetype AMB_D15
|
||||
mono_loop 0 0
|
||||
volume -1500
|
||||
windstil
|
||||
|
||||
//LAUNDRY CHUTE
|
||||
schema d15chute
|
||||
archetype AMB_D15
|
||||
mono_loop 0 0
|
||||
volume -1000
|
||||
cavetone
|
||||
|
||||
//INSIDE 1ST FLOOR
|
||||
schema d15loopL
|
||||
archetype AMB_D15
|
||||
mono_loop 0 0
|
||||
pan -5000
|
||||
volume -1400
|
||||
thloop1
|
||||
|
||||
schema d15loopR
|
||||
archetype AMB_D15
|
||||
mono_loop 0 0
|
||||
delay 100
|
||||
pan 5000
|
||||
volume -1400
|
||||
thloop1
|
||||
|
||||
|
||||
//BELLTHUMP
|
||||
schema d15thump
|
||||
archetype AMB_D15
|
||||
volume -500
|
||||
bellthmp
|
||||
|
||||
//DOWNSTAIRS HUM (S)
|
||||
schema d15down
|
||||
archetype AMB_D15
|
||||
mono_loop 0 0
|
||||
volume -1000
|
||||
thdown
|
||||
|
||||
schema d15down2
|
||||
archetype AMB_D15
|
||||
mono_loop 0 0
|
||||
volume -600
|
||||
thdown2
|
||||
|
||||
//DOWNSTAIRS OBJS
|
||||
schema d15sub3
|
||||
archetype AMB_D15
|
||||
mono_loop 0 0
|
||||
volume -800
|
||||
M13str
|
||||
|
||||
//TENSION
|
||||
schema d15tension
|
||||
archetype AMB_D15
|
||||
volume -600
|
||||
ten1 ten2
|
||||
|
|
@ -0,0 +1,401 @@
|
|||
//DOORS & LOCKS
|
||||
|
||||
////////////////////////////
|
||||
//DOORS USED BY THE PLAYER//
|
||||
////////////////////////////
|
||||
|
||||
//PLAYER OPENING WOODEN DOOR 1
|
||||
schema doorwood1_op_p
|
||||
archetype PLAYER_DOOR
|
||||
volume -1500 //was -2000
|
||||
doorw1o
|
||||
env_tag (Event StateChange) (DoorType Wood1sm) (OpenState Opening) (OldOpenState Closed) (CreatureType Player)
|
||||
|
||||
//PLAYER CLOSING WOODEN DOORS 1 & 2
|
||||
schema doorwood_sq_p
|
||||
archetype PLAYER_DOOR
|
||||
volume -2500
|
||||
doorws1 doorws2 doorws3
|
||||
env_tag (Event StateChange) (DoorType Wood1sm Wood2lg) (OpenState Closing) (OldOpenState Open Opening Closing) (CreatureType Player)
|
||||
|
||||
//PLAYER CLOSED WOODEN DOOR 1
|
||||
schema doorwood1_cl_p
|
||||
archetype PLAYER_DOOR
|
||||
volume -2000 //was -2500
|
||||
doorw1c
|
||||
env_tag (Event StateChange) (DoorType Wood1sm) (OpenState Closed) (OldOpenState Open Opening Closing) (CreatureType Player)
|
||||
|
||||
|
||||
//PLAYER OPENING WOODEN DOOR 2
|
||||
schema doorwood2_op_p
|
||||
archetype PLAYER_DOOR
|
||||
volume -1500 //was -2000
|
||||
doorw2o
|
||||
env_tag (Event StateChange) (DoorType Wood2lg) (OpenState Opening) (OldOpenState Closed) (CreatureType Player)
|
||||
|
||||
//PLAYER CLOSED WOODEN DOOR 2
|
||||
schema doorwood2_cl_p
|
||||
archetype PLAYER_DOOR
|
||||
volume -1800 //was -2500
|
||||
doorw2c
|
||||
env_tag (Event StateChange) (DoorType Wood2lg) (OpenState Closed) (OldOpenState Open Opening Closing) (CreatureType Player)
|
||||
|
||||
|
||||
//PLAYER OPENING METAL DOOR 1
|
||||
schema doormet1_op_p
|
||||
archetype PLAYER_DOOR
|
||||
volume -1500
|
||||
doorm1o
|
||||
env_tag (Event StateChange) (DoorType Metal) (OpenState Opening) (OldOpenState Closed) (CreatureType Player)
|
||||
|
||||
//PLAYER CLOSING METAL DOOR 1
|
||||
schema doormet_sq_p
|
||||
archetype PLAYER_DOOR
|
||||
volume -2000
|
||||
doorws1 doorws2 doorws3
|
||||
env_tag (Event StateChange) (DoorType Metal) (OpenState Opening Closing) (OldOpenState Open Opening Closing) (CreatureType Player)
|
||||
|
||||
//PLAYER CLOSED METAL DOOR 1
|
||||
schema doormet1_cl_p
|
||||
archetype PLAYER_DOOR
|
||||
volume -1500
|
||||
doorm1c
|
||||
env_tag (Event StateChange) (DoorType Metal) (OpenState Closed) (OldOpenState Opening Closing) (CreatureType Player)
|
||||
|
||||
|
||||
//PLAYER OPENING METAL DOOR 2 -HVY
|
||||
schema doormet2_op_p
|
||||
archetype PLAYER_DOOR
|
||||
volume -500
|
||||
doorm2o
|
||||
env_tag (Event StateChange) (DoorType Metal2Hvy) (OpenState Opening Closing) (OldOpenState Open Opening Closed Closing) (CreatureType Player)
|
||||
|
||||
//PLAYER CLOSED METAL DOOR 2
|
||||
schema doormet2_cl_p
|
||||
archetype PLAYER_DOOR
|
||||
volume -500
|
||||
doorm2c
|
||||
env_tag (Event StateChange) (DoorType Metal2Hvy) (OpenState Open Closed) (OldOpenState Opening Closing) (CreatureType Player)
|
||||
|
||||
|
||||
//PLAYER OPENING/CLOSING SLIDING DOOR 1
|
||||
schema doorsld1_op_p
|
||||
archetype PLAYER_DOOR
|
||||
volume -1
|
||||
doors1o
|
||||
env_tag (Event StateChange) (DoorType Sliding) (OpenState Opening Closing) (OldOpenState Open Closed Opening Closing) (CreatureType Player)
|
||||
|
||||
//PLAYER OPEN/CLOSED SLIDING DOOR 1
|
||||
schema doorsld1_cl_p
|
||||
archetype PLAYER_DOOR
|
||||
volume -1
|
||||
doors1c
|
||||
env_tag (Event StateChange) (DoorType Sliding) (OpenState Open Closed) (OldOpenState Open Closed Opening Closing) (CreatureType Player)
|
||||
|
||||
|
||||
//OBLONG MANHOLE OPENING
|
||||
schema oblmanhole_op
|
||||
archetype PLAYER_DOOR
|
||||
volume -1000
|
||||
oblmh_op
|
||||
env_tag (Event StateChange) (DoorType OblManhole) (OpenState Opening) (OldOpenState Closing Closed) (CreatureType Player)
|
||||
|
||||
//OBLONG MANHOLE CLOSING
|
||||
schema oblmanhole_sq
|
||||
archetype PLAYER_DOOR
|
||||
volume -1500
|
||||
oblmh_sq
|
||||
env_tag (Event StateChange) (DoorType OblManhole) (OpenState Closing) (OldOpenState Open Opening) (CreatureType Player)
|
||||
|
||||
//OBLONG MANHOLE CLOSED
|
||||
schema oblmanhole_cl
|
||||
archetype PLAYER_DOOR
|
||||
volume -1000
|
||||
doorm1c
|
||||
env_tag (Event StateChange) (DoorType OblManhole) (OpenState Closed) (OldOpenState Opening Closing) (CreatureType Player)
|
||||
|
||||
|
||||
//PLAYER OPENING CHAIN/BAR DOORS
|
||||
schema doorbars_op_p
|
||||
archetype PLAYER_DOOR
|
||||
mono_loop 0 0
|
||||
volume -300
|
||||
doorb1o
|
||||
env_tag (Event StateChange) (DoorType Chain) (OpenState Opening Closing) (OldOpenState Open Closed Opening Closing) (CreatureType Player)
|
||||
|
||||
//CLOSED CHAIN/BAR DOORS
|
||||
schema doorbars_cl_p
|
||||
archetype PLAYER_DOOR
|
||||
volume -1
|
||||
doorb1c
|
||||
env_tag (Event StateChange) (DoorType Chain) (OpenState Open Closed) (OldOpenState Opening Closing) (CreatureType Player)
|
||||
|
||||
|
||||
/////////////////////
|
||||
//DOORS USED BY AIS//
|
||||
/////////////////////
|
||||
|
||||
//AI OPENING WOODEN DOOR 1
|
||||
schema doorwood1_op_ai
|
||||
archetype AI_DOOR
|
||||
volume -300
|
||||
doorw1o
|
||||
env_tag (Event StateChange) (DoorType Wood1sm) (OpenState Opening) (OldOpenState Closed)
|
||||
|
||||
//AI CLOSING WOODEN DOORS 1 & 2
|
||||
schema doorwood_sq_ai
|
||||
archetype AI_DOOR
|
||||
volume -1000
|
||||
doorws1 doorws2 doorws3
|
||||
env_tag (Event StateChange) (DoorType Wood1sm Wood2lg) (OpenState Closing) (OldOpenState Open Opening Closing)
|
||||
|
||||
//AI CLOSED WOODEN DOOR 1
|
||||
schema doorwood1_cl_ai
|
||||
archetype AI_DOOR
|
||||
volume -300
|
||||
doorw1c
|
||||
env_tag (Event StateChange) (DoorType Wood1sm) (OpenState Closed) (OldOpenState Open Opening Closing)
|
||||
|
||||
|
||||
//AI OPENING WOODEN DOOR 2
|
||||
schema doorwood2_op_ai
|
||||
archetype AI_DOOR
|
||||
volume -300
|
||||
doorw2o
|
||||
env_tag (Event StateChange) (DoorType Wood2lg) (OpenState Opening) (OldOpenState Closed)
|
||||
|
||||
//AI CLOSED WOODEN DOOR 2
|
||||
schema doorwood2_cl_ai
|
||||
archetype AI_DOOR
|
||||
volume -300
|
||||
doorw2c
|
||||
env_tag (Event StateChange) (DoorType Wood2lg) (OpenState Closed) (OldOpenState Open Opening Closing)
|
||||
|
||||
|
||||
//AI OPENING METAL DOOR 1
|
||||
schema doormet1_op_ai
|
||||
archetype AI_DOOR
|
||||
volume -300
|
||||
doorm1o
|
||||
env_tag (Event StateChange) (DoorType Metal) (OpenState Opening) (OldOpenState Closed)
|
||||
|
||||
//AI CLOSING METAL DOOR 1
|
||||
schema doormet_sq_ai
|
||||
archetype AI_DOOR
|
||||
volume -1000
|
||||
doorws1 doorws2 doorws3
|
||||
env_tag (Event StateChange) (DoorType Metal) (OpenState Opening Closing) (OldOpenState Open Opening Closing)
|
||||
|
||||
//AI CLOSED METAL DOOR 1
|
||||
schema doormet1_cl_ai
|
||||
archetype AI_DOOR
|
||||
volume -300
|
||||
doorm1c
|
||||
env_tag (Event StateChange) (DoorType Metal) (OpenState Closed) (OldOpenState Opening Closing)
|
||||
|
||||
|
||||
//AI OPENING METAL DOOR 2 -HVY
|
||||
schema doormet2_op_ai
|
||||
archetype AI_DOOR
|
||||
volume -1
|
||||
doorm2o
|
||||
env_tag (Event StateChange) (DoorType Metal2Hvy) (OpenState Opening Closing) (OldOpenState Open Opening Closed Closing)
|
||||
|
||||
//AI CLOSED METAL DOOR 2 HVY
|
||||
schema doormet2_cl_ai
|
||||
archetype AI_DOOR
|
||||
volume -1
|
||||
doorm2c
|
||||
env_tag (Event StateChange) (DoorType Metal2Hvy) (OpenState Open Closed) (OldOpenState Opening Closing)
|
||||
|
||||
//AI OPENING SLIDING DOOR 1
|
||||
schema doorsld1_op_ai
|
||||
archetype AI_DOOR
|
||||
volume -1
|
||||
doors1o
|
||||
env_tag (Event StateChange) (DoorType Sliding) (OpenState Opening Closing) (OldOpenState Open Closed Opening Closing)
|
||||
|
||||
//AI CLOSED SLIDING DOOR 1
|
||||
schema doorsld1_cl
|
||||
archetype AI_DOOR
|
||||
volume -1
|
||||
doors1c
|
||||
env_tag (Event StateChange) (DoorType Sliding) (OpenState Open Closed) (OldOpenState Open Closed Opening Closing)
|
||||
|
||||
//AI OPENING CHAIN/BAR DOORS
|
||||
schema doorbars_op
|
||||
archetype AI_DOOR
|
||||
mono_loop 0 0
|
||||
volume -300
|
||||
doorb1o
|
||||
env_tag (Event StateChange) (DoorType Chain) (OpenState Opening Closing) (OldOpenState Open Closed Opening Closing)
|
||||
|
||||
//AI CLOSED CHAIN/BAR DOORS
|
||||
schema doorbars_cl
|
||||
archetype AI_DOOR
|
||||
volume -1
|
||||
doorb1c
|
||||
env_tag (Event StateChange) (DoorType Chain) (OpenState Open Closed) (OldOpenState Opening Closing)
|
||||
|
||||
|
||||
|
||||
/////////////////////////
|
||||
//DOORS USED BY ANYBODY//
|
||||
/////////////////////////
|
||||
|
||||
//OPENING JAIL CELL DOOR
|
||||
schema doorcell_op
|
||||
archetype DOORS
|
||||
volume -1
|
||||
doorc1o
|
||||
env_tag (Event StateChange) (DoorType Cell) (OpenState Opening) (OldOpenState Closed Opening Closing)
|
||||
|
||||
//CLOSED JAIL CELL DOOR
|
||||
schema doorcell_cl
|
||||
archetype DOORS
|
||||
volume -1
|
||||
doorc1c
|
||||
env_tag (Event StateChange) (DoorType Cell) (OpenState Closing) (OldOpenState Open Opening Closing)
|
||||
|
||||
|
||||
|
||||
//FOOTLOCKER OPEN
|
||||
schema boxwood_op
|
||||
archetype DOORS
|
||||
volume -800
|
||||
boxw_op
|
||||
env_tag (Event StateChange) (DoorType BoxWood) (OpenState Opening) (OldOpenState Closed)
|
||||
|
||||
//FOOTLOCKER SQUEAK
|
||||
schema boxwood_sq
|
||||
archetype DOORS
|
||||
volume -2100
|
||||
boxw_sq
|
||||
env_tag (Event StateChange) (DoorType BoxWood) (OpenState Closing) (OldOpenState Open Opening Closing)
|
||||
|
||||
//FOOTLOCKER CLOSED
|
||||
schema boxwood_cl
|
||||
archetype DOORS
|
||||
volume -800
|
||||
boxw_cl
|
||||
env_tag (Event StateChange) (DoorType BoxWood) (OpenState Closed) (OldOpenState Opening Closing)
|
||||
|
||||
//MONEY BOX OPEN
|
||||
schema boxmoney_op
|
||||
archetype DOORS
|
||||
volume -800
|
||||
boxm_op
|
||||
env_tag (Event StateChange) (DoorType BoxMoney) (OpenState Opening) (OldOpenState Closed)
|
||||
|
||||
//MONEY BOX SQUEAK
|
||||
schema boxmoney_sq
|
||||
archetype DOORS
|
||||
volume -1500
|
||||
boxm_sq
|
||||
env_tag (Event StateChange) (DoorType BoxMoney) (OpenState Closing) (OldOpenState Open Opening Closing)
|
||||
|
||||
//MONEY BOX CLOSED
|
||||
schema boxmoney_cl
|
||||
archetype DOORS
|
||||
volume -800
|
||||
boxm_cl
|
||||
env_tag (Event StateChange) (DoorType BoxMoney) (OpenState Closed) (OldOpenState Opening Closing)
|
||||
|
||||
//CHEST BOX OPEN
|
||||
schema boxchest_op
|
||||
archetype DOORS
|
||||
volume -800
|
||||
boxc_op
|
||||
env_tag (Event StateChange) (DoorType BoxChest) (OpenState Open) (OldOpenState Opening)
|
||||
|
||||
//CHEST BOX SQUEAK
|
||||
schema boxchest_sq
|
||||
archetype DOORS
|
||||
volume -800
|
||||
boxc_sq
|
||||
env_tag (Event StateChange) (DoorType BoxChest) (OpenState Opening) (OldOpenState Opening Closing Closed)
|
||||
|
||||
//CHEST BOX CLOSED
|
||||
schema boxchest_cl
|
||||
archetype DOORS
|
||||
volume -800
|
||||
boxc_cl
|
||||
env_tag (Event StateChange) (DoorType BoxChest) (OpenState Closed) (OldOpenState Opening Closing)
|
||||
|
||||
//SARCOFAGUS
|
||||
schema doorsarcof
|
||||
archetype DOORS
|
||||
volume -500
|
||||
pplate
|
||||
env_tag (Event StateChange) (DoorType Sarcof) (OpenState Opening Closing) (OldOpenState Open Opening Closed Closing)
|
||||
|
||||
|
||||
|
||||
//SKYLIGHT
|
||||
schema skylight_op
|
||||
archetype PLAYER_DOOR
|
||||
volume -400
|
||||
mono_loop 0 0
|
||||
elev1lp
|
||||
env_tag (Event StateChange) (DoorType Skylight) (OpenState Opening Closing) (OldOpenState Open Closed)
|
||||
|
||||
schema skylight_cl
|
||||
archetype PLAYER_DOOR
|
||||
volume -1
|
||||
elev2st
|
||||
env_tag (Event StateChange) (DoorType Skylight) (OpenState Open Closed) (OldOpenState Opening Closing)
|
||||
|
||||
|
||||
/////////
|
||||
//LOCKS//
|
||||
/////////
|
||||
|
||||
//DOOR UNLOCKS
|
||||
schema unlocked
|
||||
archetype DEVICES
|
||||
unlocked
|
||||
env_tag (Event StateChange) (LockState Unlocked)
|
||||
|
||||
//DOOR UNLOCKS
|
||||
schema unlocked_sky
|
||||
archetype DEVICES
|
||||
volume -1
|
||||
pplate
|
||||
env_tag (Event StateChange) (LockState Unlocked) (DoorType Skylight)
|
||||
|
||||
|
||||
//DOOR LOCKS OR IS LOCKED
|
||||
schema locked
|
||||
archetype DEVICES
|
||||
locked
|
||||
env_tag (Event StateChange) (LockState Locked)
|
||||
env_tag (Event Reject) (Operation OpenDoor)
|
||||
|
||||
//YOU GOT THE WRONG KEY
|
||||
schema wrongkey
|
||||
archetype DEVICES
|
||||
wrongkey
|
||||
env_tag (Event Reject) (Operation KeyFit)
|
||||
|
||||
//LOCKPICKING
|
||||
schema lockpik
|
||||
archetype DEVICES
|
||||
mono_loop 0 0
|
||||
lockpik2
|
||||
|
||||
//LOCKPICKING STARTING TO WORK
|
||||
schema pinset
|
||||
archetype DEVICES
|
||||
pinset
|
||||
|
||||
//LOCKPICKING REALLY WORKING
|
||||
schema tumblerset
|
||||
archetype DEVICES
|
||||
pinset1 pinset2
|
||||
|
||||
//LOCKPICKING NOT WORKING
|
||||
schema noluck
|
||||
archetype DEVICES
|
||||
noluck1 noluck2
|
||||
|
||||
|
|
@ -0,0 +1,138 @@
|
|||
|
||||
// $Header: r:/prj/cam/art/src/schema/rcs/envsound.spc 1.55 1999/09/25 23:08:33 EBROSIUS Exp $
|
||||
|
||||
/////////////////////////////////////////////////////////
|
||||
// tags generated from code--often these amount to verbs describing
|
||||
// the action making the sound (any tag can be used anywhere; these
|
||||
// rough catagories are meant to lend this file a little structure)
|
||||
|
||||
// Generic "event" tag specifying which event is being handled
|
||||
tag Event Launch Collision Footstep Damage StateChange Activate ActiveLoop Deactivate Death Select Reject MediaTrans Climbstep Motion Create
|
||||
env_tag_required Event
|
||||
|
||||
|
||||
//
|
||||
// Collision/Footstep tags
|
||||
//
|
||||
|
||||
// Am I "fungusy"
|
||||
tag Fungus true false
|
||||
|
||||
// Am I landing after a jump
|
||||
tag Landing true false
|
||||
|
||||
//
|
||||
// Launch event special tags
|
||||
//
|
||||
|
||||
// in feet per second
|
||||
tag_int LaunchVel
|
||||
|
||||
//
|
||||
// Damage event special tags
|
||||
//
|
||||
|
||||
// what kind of damage did we take
|
||||
tag DamageType Bash Concussion Slash Poke Fire Water Knockout Stench Holy Zap
|
||||
|
||||
// in % of max hit points
|
||||
tag_int Damage
|
||||
|
||||
// how much health we have left, also as a percentage
|
||||
tag_int Health
|
||||
|
||||
//
|
||||
// StateChange event special tags
|
||||
//
|
||||
|
||||
|
||||
//DOORS & SUCH
|
||||
|
||||
//Door Types
|
||||
tag DoorType Wood1Sm Wood2Lg Metal Metal2Hvy Sliding Cell Chain BoxWood BoxMoney BoxChest OblManhole Sarcof SkyLight Barricade
|
||||
|
||||
//Door states
|
||||
tag OpenState Open Closed Opening Closing
|
||||
tag OldOpenState Open Closed Opening Closing
|
||||
|
||||
/////////////////////////////////////////////////////////
|
||||
// Tags for various objects for when they "Activate"
|
||||
// what is the type of device which has activated?
|
||||
|
||||
tag DeviceType Gong BellSm HealPot AirPot HolyH20 BlueLight CauldLvr MoldLvr CrunchyFood RmzAlarm DinnerBell Alarm FlickerLight ElevPlat ElevHmr Keys Loot SoftFood
|
||||
|
||||
tag SwitchType BPush BPull BElev BRmz BBook LvWall LvThrow LvFloor1 LvFloor2 LvSlide LvPanel PPlate LvScope
|
||||
|
||||
tag MachType SwingArmPump Turbine Gear1 Gear2 GWheel Harp Toilet
|
||||
|
||||
tag WardType AirWard FireWard EarthWard WaterWard StatueMgE StatueMgA StatueMgW StatueMgF
|
||||
|
||||
/////////////////////////////////////////////////////////
|
||||
// For locking/unlocking sound effects: what is the lock's
|
||||
// state change?
|
||||
|
||||
tag LockState Locked Unlocked
|
||||
|
||||
/////////////////////////////////////////////////////////
|
||||
// For state changes in levers: the thing we want to know
|
||||
// is: from what endpoint are we going into motion?
|
||||
|
||||
tag DirectionState Forward Reverse
|
||||
|
||||
/////////////////////////////////////////////////////////
|
||||
// For "Reject" events, what sort of state change just
|
||||
// failed to occur?
|
||||
|
||||
tag Operation KeyFit OpenDoor
|
||||
|
||||
/////////////////////////////////////////////////////////
|
||||
// tags intended for the ClassTags property
|
||||
|
||||
// in pounds
|
||||
tag_int Weight
|
||||
|
||||
tag ArrowType Broadhead Earth Fire Gas HolyWater Noisemaker Rope Water Steampuff Burp Firebolt MagicMissile Spear HammerSpell GhostShot Web FrogShot BugShot Assassin
|
||||
|
||||
tag MageShotType MageFire MageEarth MageWater MageAir MageExp Sandbag
|
||||
|
||||
tag WeaponType Sword Hammer Blackjack Flashbomb Mine ActiveMine GasMine ActiveGasMine Emitter DKaboom FakeTalisman
|
||||
|
||||
tag WeaponType2 Sword Hammer Blackjack Flashbomb Mine ActiveMine GasMine ActiveGasMine Emitter DKaboom FakeTalisman
|
||||
|
||||
|
||||
/////////////////
|
||||
//Material tags//
|
||||
/////////////////
|
||||
|
||||
tag Material Carpet Ceramic Earth Flesh Glass Gravel Ice Liquid Ladder Metal Rope Stone Tile Vegetation Wood ZombiePart
|
||||
|
||||
tag Material2 Carpet Ceramic Earth Flesh Glass Gravel Ice Liquid Ladder Metal Rope Stone Tile Vegetation Wood ZombiePart
|
||||
|
||||
///////////////////////////
|
||||
//Tags for Creature types//
|
||||
///////////////////////////
|
||||
|
||||
tag CreatureType Ape Apparition Burrick ConTrick Crayman ElemAir ElemFire Frog Guard Haunt Player Servant Spider Sweel Zombie
|
||||
|
||||
/////////////////////////
|
||||
//Media Transition Tags//
|
||||
/////////////////////////
|
||||
|
||||
//Direction
|
||||
tag MedTransDir Enter Exit
|
||||
|
||||
//What part of body
|
||||
tag MediaLevel Foot Body Head
|
||||
|
||||
//////////////////////
|
||||
//Player Motion Tags//
|
||||
//////////////////////
|
||||
|
||||
//SWORD SWINGING MOTION
|
||||
|
||||
tag_int PlyrSword
|
||||
|
||||
tag_int PlyrSwordSwing
|
||||
|
||||
tag_int Direction
|
||||
|
|
@ -0,0 +1,64 @@
|
|||
//THE EYE
|
||||
|
||||
//Window Shopping
|
||||
|
||||
//"Comes a man to rescue me?..."
|
||||
schema eye01
|
||||
archetype PLAYER_SPEECH
|
||||
eye01
|
||||
schema_voice veye 1 eye01
|
||||
|
||||
|
||||
//Steal the Eye
|
||||
|
||||
//"SSSSSo, you've returned with the talismans..."
|
||||
schema eye02
|
||||
archetype PLAYER_SPEECH
|
||||
delay 2700
|
||||
eye02
|
||||
schema_voice veye 1 eye02
|
||||
|
||||
//"I am the Eye, trapped on this altar..."
|
||||
schema eye03
|
||||
archetype PLAYER_SPEECH
|
||||
eye03
|
||||
schema_voice veye 1 eye03
|
||||
|
||||
//"Well done, thief!
|
||||
schema eye04
|
||||
archetype PLAYER_SPEECH
|
||||
eye04
|
||||
schema_voice veye 1 eye04
|
||||
|
||||
//"Leaving so soon?..."
|
||||
schema eye05
|
||||
archetype PLAYER_SPEECH
|
||||
eye05
|
||||
schema_voice veye 1 eye05
|
||||
|
||||
//"Where are you going?..."
|
||||
schema eye06
|
||||
archetype PLAYER_SPEECH
|
||||
eye06
|
||||
schema_voice veye 1 eye06
|
||||
|
||||
//"Poor Murus! Still struggling.."
|
||||
schema eye07
|
||||
archetype PLAYER_SPEECH
|
||||
eye07
|
||||
schema_voice veye 1 eye07
|
||||
|
||||
//"Now you have your precious eye..."
|
||||
schema eye08
|
||||
archetype PLAYER_SPEECH
|
||||
eye08
|
||||
schema_voice veye 1 eye08
|
||||
|
||||
|
||||
//Endgame
|
||||
|
||||
//"Master! Beware! .."
|
||||
schema eye09
|
||||
archetype PLAYER_SPEECH
|
||||
eye009
|
||||
schema_voice veye 1 eye09
|
|
@ -0,0 +1,343 @@
|
|||
//FEET
|
||||
|
||||
////////////////////
|
||||
//PLAYER FOOTSTEPS//
|
||||
////////////////////
|
||||
|
||||
schema foot_carpet_p
|
||||
archetype FOOT_PLAYER
|
||||
volume -2800 //was -2400
|
||||
ftcar_p1 ftcar_p2 ftcar_p3 ftcar_p4
|
||||
env_tag (Event Footstep) (CreatureType Player) (Material Carpet)
|
||||
|
||||
schema foot_dirt_p
|
||||
archetype FOOT_PLAYER
|
||||
volume -1500 //was -2000
|
||||
ftdir_p1 ftdir_p2 ftdir_p3 ftdir_p4
|
||||
env_tag (Event Footstep) (CreatureType Player) (Material Earth Vegetation)
|
||||
|
||||
schema foot_gravel_p
|
||||
archetype FOOT_PLAYER
|
||||
volume -667 //was -1000
|
||||
ftgra_p1 ftgra_p2 ftgra_p3 ftgra_p4
|
||||
env_tag (Event Footstep) (CreatureType Player) (Material Gravel)
|
||||
|
||||
schema foot_rock_p
|
||||
archetype FOOT_PLAYER
|
||||
volume -1200 //was -1800
|
||||
ftroc_p1 ftroc_p2 ftroc_p3 ftroc_p4
|
||||
env_tag (Event Footstep) (CreatureType Player) (Material Stone)
|
||||
|
||||
schema foot_wood_p
|
||||
archetype FOOT_PLAYER
|
||||
volume -600 //was -1000
|
||||
ftwoo_p1 freq 2
|
||||
ftwoo_p2 freq 1
|
||||
ftwoo_p3 freq 2
|
||||
ftwoo_p4 freq 2
|
||||
env_tag (Event Footstep) (CreatureType Player) (Material Wood)
|
||||
|
||||
schema foot_tile_p
|
||||
archetype FOOT_PLAYER
|
||||
volume -300 //was -500
|
||||
fttil_p1 fttil_p2 fttil_p3 fttil_p4
|
||||
env_tag (Event Footstep) (CreatureType Player) (Material Ceramic Glass Tile)
|
||||
|
||||
schema foot_metal_p
|
||||
archetype FOOT_PLAYER
|
||||
volume -500 //was -750
|
||||
ftmet_p1 ftmet_p2 ftmet_p3 ftmet_p4
|
||||
env_tag (Event Footstep) (CreatureType Player) (Material Metal)
|
||||
|
||||
schema foot_water_p
|
||||
archetype FOOT_PLAYER
|
||||
volume -1200
|
||||
ftwat_1 ftwat_2 ftwat_3 ftwat_4
|
||||
env_tag (Event Footstep) (MediaLevel Foot) (CreatureType Player) (Material Liquid)
|
||||
|
||||
|
||||
//////////////////////////////
|
||||
//PLAYER LANDING FROM A JUMP//
|
||||
//////////////////////////////
|
||||
|
||||
schema land_carpet_p
|
||||
archetype LAND_PLAYER
|
||||
volume -1600 // was -1000
|
||||
ftcar_j
|
||||
env_tag (Event Footstep) (Landing True) (CreatureType Player) (Material Carpet)
|
||||
|
||||
schema land_dirt_p
|
||||
archetype LAND_PLAYER
|
||||
volume -500 //was -375
|
||||
ftdir_j
|
||||
env_tag (Event Footstep) (Landing True) (CreatureType Player) (Material Earth Vegetation)
|
||||
|
||||
schema land_gravel_p
|
||||
archetype LAND_PLAYER
|
||||
volume -350 //was -500
|
||||
ftgra_j
|
||||
env_tag (Event Footstep) (Landing True) (CreatureType Player) (Material Gravel)
|
||||
|
||||
schema land_rock_p
|
||||
archetype LAND_PLAYER
|
||||
volume -500
|
||||
ftroc_j
|
||||
env_tag (Event Footstep) (Landing True) (CreatureType Player) (Material Stone)
|
||||
|
||||
schema land_tile_p
|
||||
archetype LAND_PLAYER
|
||||
volume -150
|
||||
fttil_j
|
||||
env_tag (Event Footstep) (Landing True) (CreatureType Player) (Material Ceramic Glass Tile)
|
||||
|
||||
schema land_wood_p
|
||||
archetype LAND_PLAYER
|
||||
volume -250
|
||||
ftwoo_j
|
||||
env_tag (Event Footstep) (Landing True) (CreatureType Player) (Material Wood)
|
||||
|
||||
schema land_metal_p
|
||||
archetype LAND_PLAYER
|
||||
volume -375
|
||||
ftmet_j
|
||||
env_tag (Event Footstep) (Landing True) (CreatureType Player) (Material Metal)
|
||||
|
||||
schema land_water_p
|
||||
archetype LAND_PLAYER
|
||||
volume -500
|
||||
ftwat_j
|
||||
env_tag (Event Footstep) (Landing True) (CreatureType Player) (MediaLevel Foot) (Material Liquid)
|
||||
|
||||
|
||||
////////////////
|
||||
//AI FOOTSTEPS//
|
||||
////////////////
|
||||
|
||||
schema foot_carpet_a
|
||||
archetype FOOT_AI
|
||||
volume -1000 //was -1325
|
||||
ftcar_a1 ftcar_a2 ftcar_a3 ftcar_a4
|
||||
env_tag (Event Footstep) (CreatureType Apparition Guard Servant) (Material Carpet)
|
||||
|
||||
schema foot_dirt_a
|
||||
archetype FOOT_AI
|
||||
volume -800 //was -1000
|
||||
ftdir_a1 ftdir_a2 ftdir_a3 ftdir_a4
|
||||
env_tag (Event Footstep) (CreatureType Apparition Guard Servant) (Material Earth Vegetation)
|
||||
|
||||
schema foot_gravel_a
|
||||
archetype FOOT_AI
|
||||
volume -500 //was -667
|
||||
ftgra_a1 ftgra_a2 ftgra_a3 ftgra_a4
|
||||
env_tag (Event Footstep) (CreatureType Apparition Guard Servant) (Material Gravel)
|
||||
|
||||
schema foot_rock_a
|
||||
archetype FOOT_AI
|
||||
volume -500 //was -667
|
||||
ftroc_a1 ftroc_a2 ftroc_a3 ftroc_a4
|
||||
env_tag (Event Footstep) (CreatureType Apparition Guard Servant) (Material Stone)
|
||||
|
||||
schema foot_wood_a
|
||||
archetype FOOT_AI
|
||||
volume -400 //was -667
|
||||
ftwoo_a1 ftwoo_a2 ftwoo_a3 ftwoo_a4
|
||||
env_tag (Event Footstep) (CreatureType Apparition Guard Servant) (Material Wood)
|
||||
|
||||
schema foot_tile_a
|
||||
archetype FOOT_AI
|
||||
volume -1 //was -200
|
||||
fttil_a1 fttil_a2 fttil_a3 fttil_a4
|
||||
env_tag (Event Footstep) (CreatureType Apparition Guard Servant) (Material Ceramic Glass Tile)
|
||||
|
||||
schema foot_metal_a
|
||||
archetype FOOT_AI
|
||||
volume -100 //was -250
|
||||
ftmet_a1 ftmet_a2 ftmet_a3 ftmet_a4
|
||||
env_tag (Event Footstep) (CreatureType Apparition Guard Servant) (Material Metal)
|
||||
|
||||
schema foot_water_a
|
||||
archetype FOOT_AI
|
||||
volume -1000
|
||||
ftwat_1 ftwat_2 ftwat_3 ftwat_4
|
||||
env_tag (Event Footstep) (MediaLevel Foot) (CreatureType Apparition Guard Servant) (Material Liquid)
|
||||
|
||||
//////////////////////////
|
||||
//AI LANDING FROM A JUMP//
|
||||
//////////////////////////
|
||||
|
||||
schema land_carpet_a
|
||||
archetype LAND_AI
|
||||
volume -500 // was -1000
|
||||
ftcar_j
|
||||
env_tag (Event Footstep) (Landing True) (CreatureType Apparition Guard Servant) (Material Carpet)
|
||||
|
||||
schema land_dirt_a
|
||||
archetype LAND_AI
|
||||
volume -250 //was -500
|
||||
ftdir_j
|
||||
env_tag (Event Footstep) (Landing True) (CreatureType Apparition Guard Servant) (Material Earth Vegetation)
|
||||
|
||||
schema land_gravel_a
|
||||
archetype LAND_AI
|
||||
volume -175 //was -375
|
||||
ftgra_j
|
||||
env_tag (Event Footstep) (Landing True) (CreatureType Apparition Guard Servant) (Material Gravel)
|
||||
|
||||
schema land_rock_a
|
||||
archetype LAND_AI
|
||||
volume -500
|
||||
ftroc_j
|
||||
env_tag (Event Footstep) (Landing True) (CreatureType Apparition Guard Servant) (Material Stone)
|
||||
|
||||
schema land_tile_a
|
||||
archetype LAND_AI
|
||||
volume -150
|
||||
fttil_j
|
||||
env_tag (Event Footstep) (Landing True) (CreatureType Apparition Guard Servant) (Material Ceramic Glass Tile)
|
||||
|
||||
schema land_wood_a
|
||||
archetype LAND_AI
|
||||
volume -250
|
||||
ftwoo_j
|
||||
env_tag (Event Footstep) (Landing True) (CreatureType Apparition Guard Servant) (Material Wood)
|
||||
|
||||
schema land_metal_a
|
||||
archetype LAND_AI
|
||||
volume -375
|
||||
ftmet_j
|
||||
env_tag (Event Footstep) (Landing True) (CreatureType Apparition Guard Servant) (Material Metal)
|
||||
|
||||
schema land_water_a
|
||||
archetype LAND_AI
|
||||
volume -750 //was -1500
|
||||
ftwat_j
|
||||
env_tag (Event Footstep) (Landing True) (CreatureType Ape Apparition Burrick Crayman Frog Guard Haunt) (MediaLevel Foot) (Material Liquid)
|
||||
env_tag (Event Footstep) (Landing True) (CreatureType Servant Spider Zombie) (MediaLevel Foot) (Material Liquid)
|
||||
|
||||
|
||||
///////////////////////////////////
|
||||
//CREATURES' FOOTSTEPS & LANDINGS//
|
||||
///////////////////////////////////
|
||||
|
||||
//BURRICK
|
||||
schema foot_burrick
|
||||
archetype FOOT_AI
|
||||
volume -1000 //was -1500
|
||||
ft_bur1 ft_bur2 ft_bur3 ft_bur4
|
||||
env_tag (Event Footstep) (CreatureType Burrick)
|
||||
env_tag (Event Footstep) (CreatureType Burrick) (Landing True)
|
||||
|
||||
//HAUNT
|
||||
schema foot_haunt
|
||||
archetype FOOT_AI
|
||||
volume -750 //was -2200
|
||||
ft_hh1 ft_hh2 ft_hh3 ft_hh4
|
||||
env_tag (Event Footstep) (CreatureType Haunt)
|
||||
env_tag (Event Footstep) (CreatureType Haunt) (Landing True)
|
||||
|
||||
//ZOMBIE
|
||||
schema foot_zombie
|
||||
archetype FOOT_AI
|
||||
volume -1500 //was -1800
|
||||
ft_zomb1 ft_zomb2 ft_zomb3 ft_zomb4
|
||||
env_tag (Event Footstep) (CreatureType Zombie)
|
||||
env_tag (Event Footstep) (CreatureType Zombie) (Landing True)
|
||||
|
||||
//CRAYMAN
|
||||
schema foot_crayman
|
||||
archetype FOOT_AI
|
||||
volume -1500 //was -2000
|
||||
ft_cray1 ft_cray2 ft_cray3 ft_cray4
|
||||
env_tag (Event Footstep) (CreatureType Crayman)
|
||||
env_tag (Event Footstep) (CreatureType Crayman) (Landing True)
|
||||
|
||||
//SPIDERS
|
||||
schema foot_spider
|
||||
archetype FOOT_AI
|
||||
volume -800 //was -1200
|
||||
ft_spid1 ft_spid2 ft_spid3 ft_spid4
|
||||
env_tag (Event Footstep) (CreatureType Spider)
|
||||
env_tag (Event Footstep) (CreatureType Spider) (Landing True)
|
||||
|
||||
//APE BEASTS
|
||||
schema foot_ape
|
||||
archetype FOOT_AI
|
||||
volume -800 //was -1200
|
||||
no_repeat
|
||||
ft_ape1 ft_ape2
|
||||
env_tag (Event Footstep) (CreatureType Ape)
|
||||
|
||||
schema land_ape
|
||||
archetype LAND_AI
|
||||
volume -800 //was -1200
|
||||
ft_ape1
|
||||
env_tag (Event Footstep) (CreatureType Ape) (Landing True)
|
||||
|
||||
//FROG BEASTS
|
||||
schema foot_frog
|
||||
archetype FOOT_AI
|
||||
volume -1500
|
||||
ft_frog1 ft_frog2 ft_frog3 ft_frog4
|
||||
env_tag (Event Footstep) (CreatureType Frog)
|
||||
env_tag (Event Footstep) (CreatureType Frog) (Landing True)
|
||||
|
||||
//CON TRICKSTER
|
||||
schema foot_con
|
||||
archetype FOOT_AI
|
||||
volume -500
|
||||
ft_con1 ft_con2 ft_con3 ft_con4
|
||||
env_tag (Event Footstep) (CreatureType Contrick)
|
||||
env_tag (Event Footstep) (CreatureType ConTrick) (Landing True)
|
||||
|
||||
///////////////////
|
||||
//OTHER FOOTSTEPS//
|
||||
///////////////////
|
||||
|
||||
//SLIDING ON ICE
|
||||
schema foot_ice
|
||||
archetype FEET
|
||||
volume -2000
|
||||
ft_ice1 ft_ice2 ft_ice3 ft_ice4
|
||||
env_tag (Event Footstep) (CreatureType Apparition Guard Servant Player) (Material Ice)
|
||||
env_tag (Event Footstep) (Landing True) (CreatureType Apparition Guard Servant Player) (Material Ice)
|
||||
|
||||
//SWIMMING (TECHNICALLY A FOOTSTEP)
|
||||
schema swim_surface
|
||||
archetype FEET
|
||||
volume -1500
|
||||
swimtop1 swimtop2 swimtop3
|
||||
env_tag (Event Footstep) (MediaLevel Body) (Material Liquid)
|
||||
|
||||
schema swim_underwater
|
||||
archetype FEET
|
||||
volume -1500
|
||||
stroke1 stroke2 stroke3
|
||||
env_tag (Event Footstep) (MediaLevel Head) (Material Liquid)
|
||||
|
||||
//MOSS ARROW FUNGUS
|
||||
schema foot_fungus
|
||||
archetype FEET
|
||||
volume -2000 //was -2600
|
||||
ft_fung1 ft_fung2 ft_fung3 ft_fung4
|
||||
env_tag (Event Footstep) (Fungus True) (CreatureType Apparition Ape Burrick Crayman Frog) (Material Carpet Ceramic Earth Glass Gravel Metal Stone Tile)
|
||||
env_tag (Event Footstep) (Fungus True) (CreatureType Guard Haunt Player Servant Spider Zombie) (Material Carpet Ceramic Earth Glass Gravel Metal Stone Tile)
|
||||
env_tag (Event Footstep) (Fungus True) (CreatureType Apparition Ape Burrick Crayman Frog) (Material Wood Vegetation)
|
||||
env_tag (Event Footstep) (Fungus True) (CreatureType Guard Haunt Player Servant Spider Zombie) (Material Wood Vegetation)
|
||||
env_tag (Event Footstep) (Fungus True) (Landing True) (CreatureType Apparition Ape Burrick Crayman Frog) (Material Carpet Ceramic Earth Glass Gravel Metal Stone Tile)
|
||||
env_tag (Event Footstep) (Fungus True) (Landing True) (CreatureType Guard Haunt Player Servant Spider Zombie) (Material Carpet Ceramic Earth Glass Gravel Metal Stone Tile)
|
||||
env_tag (Event Footstep) (Fungus True) (Landing True) (CreatureType Apparition Ape Burrick Crayman Frog) (Material Wood Vegetation)
|
||||
env_tag (Event Footstep) (Fungus True) (Landing True) (CreatureType Guard Haunt Player Servant Spider Zombie) (Material Wood Vegetation)
|
||||
|
||||
//CLIMBING A ROPE
|
||||
schema climb_rope
|
||||
archetype WEAPONS
|
||||
volume -700
|
||||
ropecrk1 ropecrk2 ropecrk3 ropecrk4
|
||||
env_tag (Event Climbstep) (CreatureType Player) (Material Rope)
|
||||
|
||||
//CLIMBING A LADDER
|
||||
schema climb_ladder
|
||||
volume -400
|
||||
no_repeat
|
||||
ladder1 ladder2 ladder3 ladder4 ladder5
|
||||
env_tag (Event Climbstep) (CreatureType Player) (Material Ladder)
|
|
@ -0,0 +1,89 @@
|
|||
|
||||
//AIR ELEMENTAL
|
||||
|
||||
schema EAat3
|
||||
archetype AI_NONE
|
||||
mono_loop 0 0
|
||||
volume -2200
|
||||
elemair1 elemair2 elemair3
|
||||
schema_voice vair 1 atlevelzero
|
||||
schema_voice vair 1 atlevelone
|
||||
schema_voice vair 1 atleveltwo
|
||||
schema_voice vair 1 atlevelthree
|
||||
|
||||
|
||||
|
||||
//FIRE ELEMENTAL
|
||||
|
||||
//Unaware -Alert Level 0 (and Back to 0)
|
||||
schema EFa0
|
||||
archetype AI_NONE
|
||||
poly_loop 2 2000 4000
|
||||
volume -1000
|
||||
EFa01 EFa02 EFa03
|
||||
schema_voice vfire 1 atlevelzero
|
||||
schema_voice vfire 1 backtozero
|
||||
|
||||
//to Alert Level 1
|
||||
schema EFa1
|
||||
archetype AI_NONE
|
||||
poly_loop 2 3000 4500
|
||||
volume -500
|
||||
EFa11 EFa12 EFa13
|
||||
schema_voice vfire 1 tolevelone
|
||||
schema_voice vfire 1 atlevelone
|
||||
|
||||
schema EFa2
|
||||
archetype AI_MINOR
|
||||
poly_loop 2 3000 4500
|
||||
volume -900
|
||||
EFa11 EFa12 EFa13
|
||||
schema_voice vfire 1 toleveltwo
|
||||
schema_voice vfire 1 atleveltwo
|
||||
|
||||
//to Alert Level 3
|
||||
schema EFa3
|
||||
archetype AI_MAJOR
|
||||
poly_loop 2 3000 4500
|
||||
volume -300
|
||||
EFa31 EFa32 EFa33
|
||||
schema_voice vfire 1 spotplayer
|
||||
schema_voice vfire 1 tolevelthree
|
||||
schema_voice vfire 1 atlevelthree
|
||||
|
||||
|
||||
//Hit with HI hit pts -hurts
|
||||
schema EFhithi
|
||||
archetype AI_COMBAT
|
||||
volume -1
|
||||
EFhithi1 EFhithi2
|
||||
schema_voice vfire 1 comhithigh
|
||||
schema_voice vfire 1 comhitamb
|
||||
|
||||
//Hit with LO hit pts -really hurts
|
||||
schema EFhitlo
|
||||
archetype AI_COMBAT
|
||||
volume -1
|
||||
EFhitlo1
|
||||
schema_voice vfire 1 comhitlow
|
||||
|
||||
//Death
|
||||
schema EFdie
|
||||
archetype AI_COMBAT
|
||||
volume -1
|
||||
EFdie1
|
||||
env_tag (Event Death) (CreatureType ElemFire)
|
||||
|
||||
|
||||
//Attacking -firing the fireball
|
||||
schema EFatt
|
||||
archetype WEAPONS
|
||||
volume -1
|
||||
EFatt1 EFatt2
|
||||
env_tag (Event Launch) (LaunchVel 1 1) (CreatureType ElemFire) (ArrowType Firebolt)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,48 @@
|
|||
//FROG BEAST
|
||||
|
||||
//FROG EXPLOSION
|
||||
schema exp_frog
|
||||
archetype COLLISIONS
|
||||
volume -1
|
||||
expfrog2 expfrog
|
||||
env_tag (Event Death) (CreatureType Frog)
|
||||
|
||||
|
||||
//AT STEADY STATE LEVELS
|
||||
schema fb1a0
|
||||
archetype AI_NONE
|
||||
mono_loop 1000 20000
|
||||
volume -500
|
||||
fb1a0__1 fb1a0__2 fb1a0__3
|
||||
schema_voice vfrog 1 atlevelzero
|
||||
schema_voice vfrog 1 atlevelone
|
||||
schema_voice vfrog 1 atleveltwo
|
||||
schema_voice vfrog 1 atlevelthree
|
||||
|
||||
//TRANS TO OTHER LEVELS
|
||||
schema fb1to1
|
||||
archetype AI_NONE
|
||||
fb1to1_1
|
||||
schema_voice vfrog 1 tolevelone
|
||||
schema_voice vfrog 1 toleveltwo
|
||||
schema_voice vfrog 1 tolevelthree
|
||||
schema_voice vfrog 1 spotplayer
|
||||
|
||||
//ATTACKING
|
||||
schema fb1att
|
||||
archetype AI_MINOR
|
||||
fb1att_1 fb1att_2
|
||||
schema_voice vfrog 1 comattack
|
||||
|
||||
//HURT
|
||||
schema fb1hhi
|
||||
archetype AI_MINOR
|
||||
fb1hhi_1 fb1hhi_2
|
||||
schema_voice vfrog 1 comhithigh
|
||||
schema_voice vfrog 1 comhitlow
|
||||
schema_voice vfrog 1 comhitamb
|
||||
|
||||
|
||||
|
||||
|
||||
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,63 @@
|
|||
//HAMMER HAUNT BROADCASTS
|
||||
|
||||
//AT ALERT LEVEL ZERO
|
||||
schema HH1a0
|
||||
archetype AI_NONE
|
||||
poly_loop 2 7500 12000
|
||||
volume -1000
|
||||
HH1a0mo1 HH1a0mo2 HH1a0mo3 HH1a0wh1 HH1a0wh2 HH1a0wh3 silenc3s silenc9s
|
||||
schema_voice vhaunt 1 atlevelzero
|
||||
|
||||
//BACK TO ZERO
|
||||
schema HH1bak
|
||||
archetype AI_NONE
|
||||
volume -500
|
||||
HH1bak__1
|
||||
schema_voice vhaunt 1 backtozero
|
||||
schema_voice vhaunt 1 lostcontact
|
||||
|
||||
//TO ALERT LEVEL ONE & TWO
|
||||
schema HH1to1
|
||||
archetype AI_NONE
|
||||
volume -300
|
||||
HH1to1_1
|
||||
schema_voice vhaunt 1 tolevelone
|
||||
schema_voice vhaunt 1 toleveltwo
|
||||
schema_voice vhaunt 1 comdieloud
|
||||
schema_voice vhaunt 1 comdiesoft
|
||||
schema_voice vhaunt 1 comhithigh
|
||||
schema_voice vhaunt 1 comhitlow
|
||||
|
||||
|
||||
//AT ALERT LEVEL ONE & TWO
|
||||
schema HH1a1
|
||||
archetype AI_NONE
|
||||
poly_loop 2 4000 5000
|
||||
volume -500
|
||||
HH1a1__1 HH1a1__2 HH1a1__3 HH1a1__4 HH1a1__5 HH1a1__6
|
||||
schema_voice vhaunt 1 atlevelone
|
||||
schema_voice vhaunt 1 atleveltwo
|
||||
|
||||
//TO ALERT LEVEL 3
|
||||
schema HH1to3
|
||||
archetype AI_MINOR //poly_loop 2 2500 3500
|
||||
no_repeat
|
||||
volume -100
|
||||
HH1a3__1 HH1a3__2 HH1a3__3 HH1a3__4 HH1a3__5 HH1a3__6
|
||||
schema_voice vhaunt 1 spotplayer
|
||||
schema_voice vhaunt 1 reactcharge
|
||||
schema_voice vhaunt 1 comattack
|
||||
|
||||
//AT ALERT LEVEL 3
|
||||
schema HH1a3
|
||||
archetype AI_MINOR
|
||||
poly_loop 2 2500 3500
|
||||
no_repeat
|
||||
volume -100
|
||||
HH1a3__1 HH1a3__2 HH1a3__3 HH1a3__4 HH1a3__5 HH1a3__6
|
||||
schema_voice vhaunt 1 atlevelthree
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,109 @@
|
|||
//HERMIT under the Opera House
|
||||
|
||||
//AT ALERT 0
|
||||
schema hmtat0
|
||||
archetype AI_NONE
|
||||
no_repeat
|
||||
mono_loop 100 2000
|
||||
hmt12100 hmt12101 hmt12102 hmt12103 hmt12104 hmta0co1 hmta0co2 hmta0co3 hmta0co4 hmta0co5 hmta0hu1 hmta0hu2 hmta0hu3 hmta0si1 hmta0si2 hmta0si3
|
||||
schema_voice vhermit 1 atlevelzero
|
||||
schema_voice vhermit 1 atlevelone
|
||||
schema_voice vhermit 1 atleveltwo
|
||||
schema_voice vhermit 1 atlevelthree
|
||||
|
||||
//TO ALERT 1
|
||||
schema hmtto1
|
||||
archetype AI_NONE
|
||||
hmta1__1 hmtbak_1
|
||||
schema_voice vhermit 1 tolevelone
|
||||
|
||||
//TO ALERT 1 +Sense Sound
|
||||
schema hmtto1h
|
||||
archetype AI_NONE
|
||||
hmta1h_1
|
||||
schema_voice vhermit 1 tolevelone (Sense Sound)
|
||||
|
||||
//TO ALERT 1 +Sense Sight
|
||||
schema hmtto1v
|
||||
archetype AI_NONE
|
||||
hmta1v_1
|
||||
schema_voice vhermit 1 tolevelone (Sense Sight)
|
||||
|
||||
//BACK TO ZERO
|
||||
schema hmtbak
|
||||
archetype AI_NONE
|
||||
hmta0co3
|
||||
schema_voice vhermit 1 backtozero
|
||||
|
||||
//TO ALERT 2
|
||||
schema hmtto2
|
||||
archetype AI_MINOR
|
||||
hmta2__1
|
||||
schema_voice vhermit 1 toleveltwo
|
||||
|
||||
//TO ALERT 3
|
||||
schema hmtto3
|
||||
archetype AI_MAJOR
|
||||
hmta3__1
|
||||
schema_voice vhermit 1 tolevelthree
|
||||
schema_voice vhermit 1 spotplayer
|
||||
|
||||
|
||||
//HIT BY THE PLAYER -SOFT
|
||||
schema hmthhi
|
||||
archetype AI_MINOR
|
||||
hmthhi_1 hmthhi_2
|
||||
schema_voice vhermit 1 comhithigh
|
||||
|
||||
//HIT BY THE PLAYER -HARD
|
||||
schema hmthlo
|
||||
archetype AI_MAJOR
|
||||
hmthlo_1 hmthlo_2 hmthlo_3 hmthlo_4
|
||||
schema_voice vhermit 1 comhitlow
|
||||
|
||||
//DEATH
|
||||
schema hmtdie
|
||||
archetype AI_NONE
|
||||
hmtdie
|
||||
schema_voice vhermit 1 comdieloud
|
||||
schema_voice vhermit 1 comdiesoft
|
||||
|
||||
|
||||
//SPECIAL SPEECH -all one long .wav file
|
||||
schema hmt12200
|
||||
archetype AI_NONE
|
||||
play_once
|
||||
hmt12200
|
||||
schema_voice vhermit 1 hmt12200
|
||||
|
||||
//SPECIAL SPEECH -cut up into shorter files
|
||||
schema hmt12201
|
||||
archetype OTHER_CONV
|
||||
hmt12201
|
||||
schema_voice vhermit 1 hmt122 (LineNo 1 1)
|
||||
|
||||
schema hmt12202
|
||||
archetype OTHER_CONV
|
||||
hmt12202
|
||||
schema_voice vhermit 1 hmt122 (LineNo 2 2)
|
||||
|
||||
schema hmt12203
|
||||
archetype OTHER_CONV
|
||||
hmt12203
|
||||
schema_voice vhermit 1 hmt122 (LineNo 3 3)
|
||||
|
||||
schema hmt12204
|
||||
archetype OTHER_CONV
|
||||
hmt12204
|
||||
schema_voice vhermit 1 hmt122 (LineNo 4 4)
|
||||
|
||||
schema hmt12205
|
||||
archetype OTHER_CONV
|
||||
hmt12205
|
||||
schema_voice vhermit 1 hmt122 (LineNo 5 5)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,514 @@
|
|||
//COLLISIONS
|
||||
|
||||
////////////////////////////////
|
||||
//GENERIC MATERIAL ON MATERIAL//
|
||||
////////////////////////////////
|
||||
|
||||
//HIT Ceramic,Glass <--> Ceramic,Glass
|
||||
schema hcercer
|
||||
archetype HIT_MATERIAL
|
||||
no_repeat
|
||||
hcercer hcercer2
|
||||
env_tag (Event Collision) (Material Ceramic) (Material2 Ceramic Glass)
|
||||
env_tag (Event Collision) (Material Glass) (Material2 Glass)
|
||||
|
||||
//HIT Ceramic,Glass <--> Carpet,Earth
|
||||
schema hcerear
|
||||
archetype HIT_MATERIAL
|
||||
hcerear
|
||||
env_tag (Event Collision) (Material Carpet) (Material2 Ceramic Glass)
|
||||
env_tag (Event Collision) (Material Ceramic) (Material2 Earth)
|
||||
env_tag (Event Collision) (Material Earth) (Material2 Glass)
|
||||
|
||||
//HIT Ceramic,Glass <--> Stone,Tile
|
||||
schema hcersto
|
||||
archetype HIT_MATERIAL
|
||||
no_repeat
|
||||
hcersto hcersto2 hcersto3
|
||||
env_tag (Event Collision) (Material Ceramic Glass) (Material2 Stone Tile)
|
||||
|
||||
//HIT Ceramic,Glass <--> Metal
|
||||
schema hcermet
|
||||
archetype HIT_MATERIAL
|
||||
no_repeat
|
||||
hcermet hcermet2
|
||||
env_tag (Event Collision) (Material Ceramic Glass) (Material2 Metal)
|
||||
|
||||
//HIT Ceramic,Glass <--> Wood
|
||||
schema hcerwoo
|
||||
archetype HIT_MATERIAL
|
||||
hcerwoo hcerwoo2
|
||||
env_tag (Event Collision) (Material Ceramic Glass) (Material2 Wood)
|
||||
|
||||
//HIT Gravel <--> ALL
|
||||
schema hgravel
|
||||
archetype HIT_MATERIAL
|
||||
hgravel hgravel2
|
||||
env_tag (Event Collision) (Material Carpet Ceramic Earth Glass Gravel) (Material2 Gravel)
|
||||
env_tag (Event Collision) (Material Gravel) (Material2 Ice Metal Stone Tile Wood)
|
||||
|
||||
//HIT Metal <--> Carpet,Earth
|
||||
schema hmetear
|
||||
archetype HIT_MATERIAL
|
||||
no_repeat
|
||||
hmetear hmetear2
|
||||
env_tag (Event Collision) (Material Carpet Earth) (Material2 Metal)
|
||||
|
||||
//HIT Metal <--> Metal
|
||||
schema hmetmet
|
||||
archetype HIT_MATERIAL
|
||||
no_repeat
|
||||
hmetmet hmetmet2 hmetmet3
|
||||
env_tag (Event Collision) (Material Metal) (Material2 Metal)
|
||||
|
||||
//HIT Metal <--> Stone,Tile
|
||||
schema hmetsto
|
||||
archetype HIT_MATERIAL
|
||||
no_repeat
|
||||
hmetsto hmetsto2 hmetsto3
|
||||
env_tag (Event Collision) (Material Metal) (Material2 Stone Tile)
|
||||
|
||||
//HIT Metal <--> Wood
|
||||
schema hmetwoo
|
||||
archetype HIT_MATERIAL
|
||||
no_repeat
|
||||
hmetwoo hmetwoo2
|
||||
env_tag (Event Collision) (Material Metal) (Material2 Wood)
|
||||
|
||||
//HIT Stone,Tile <--> Carpet,Earth
|
||||
schema hstoear
|
||||
archetype HIT_MATERIAL
|
||||
no_repeat
|
||||
hstoear hstoear2
|
||||
env_tag (Event Collision) (Material Carpet Earth) (Material2 Stone
|
||||
Tile)
|
||||
|
||||
//HIT Stone <--> Stone
|
||||
schema hstosto
|
||||
archetype HIT_MATERIAL
|
||||
no_repeat
|
||||
hstosto hstosto2 hstosto3
|
||||
env_tag (Event Collision) (Material Stone) (Material2 Stone Tile)
|
||||
env_tag (Event Collision) (Material Tile) (Material2 Tile)
|
||||
|
||||
//HIT Wood <--> Carpet,Earth
|
||||
schema hwooear
|
||||
archetype HIT_MATERIAL
|
||||
no_repeat
|
||||
hwooear hwooear2
|
||||
env_tag (Event Collision) (Material Carpet Earth) (Material2 Wood)
|
||||
|
||||
//HIT Wood <--> Stone,Tile
|
||||
schema hwoosto
|
||||
archetype HIT_MATERIAL
|
||||
no_repeat
|
||||
hwoosto hwoosto2 hwoosto3 hwoosto4
|
||||
env_tag (Event Collision) (Material Stone Tile) (Material2 Wood)
|
||||
|
||||
//HIT Wood <--> Wood
|
||||
schema hwoowoo
|
||||
archetype HIT_MATERIAL
|
||||
no_repeat
|
||||
hwoowoo hwoowoo2 hwoowoo3
|
||||
env_tag (Event Collision) (Material Wood) (Material2 Wood)
|
||||
|
||||
//HIT Vegetation <--> small
|
||||
schema hvegsm
|
||||
archetype HIT_MATERIAL
|
||||
volume -500
|
||||
hvegsm
|
||||
env_tag (Event Collision) (Material Carpet Ceramic Earth Glass Vegetation) (Material2 Vegetation)
|
||||
|
||||
//HIT Vegetation <--> large
|
||||
schema hveg
|
||||
archetype HIT_MATERIAL
|
||||
volume -1
|
||||
hveg
|
||||
env_tag (Event Collision) (Material Gravel Metal Stone Tile) (Material2 Vegetation)
|
||||
env_tag (Event Collision) (Material Vegetation) (Material2 Wood)
|
||||
|
||||
//HIT Water <--> All
|
||||
schema hwater
|
||||
archetype HIT_MATERIAL
|
||||
splash02
|
||||
env_tag (Event MediaTrans) (Material Carpet Ceramic Earth Glass Gravel Ice) (Material2 Liquid)
|
||||
env_tag (Event MediaTrans) (Material Liquid) (Material2 Metal Rope Stone Tile Vegetation Wood)
|
||||
|
||||
|
||||
|
||||
////////////////////
|
||||
//ARROW COLLISIONS//
|
||||
////////////////////
|
||||
|
||||
//Hitting armored person
|
||||
schema arrow_armor
|
||||
archetype HIT_PROJECTILE
|
||||
ar_armr1 ar_armr2
|
||||
env_tag (Event Collision) (CreatureType Ape Crayman Guard Haunt) (ArrowType Broadhead Rope)
|
||||
|
||||
//Hitting unarmored person
|
||||
schema arrow_body
|
||||
archetype HIT_PROJECTILE
|
||||
ar_body1 ar_body2
|
||||
env_tag (Event Collision) (CreatureType Apparition Burrick Frog Servant Spider Zombie) (ArrowType Broadhead Rope)
|
||||
|
||||
schema arrow_rock
|
||||
archetype HIT_PROJECTILE
|
||||
no_repeat
|
||||
volume -1
|
||||
ar_rock1 ar_rock2 ar_rock3 ar_rock4 ar_rock5
|
||||
env_tag (Event Collision) (ArrowType Broadhead Rope) (Material Gravel Stone Tile)
|
||||
|
||||
schema arrow_wood
|
||||
archetype HIT_PROJECTILE
|
||||
volume -1
|
||||
ar_wood1 ar_wood2 ar_wood3
|
||||
env_tag (Event Collision) (ArrowType Broadhead) (Material Wood)
|
||||
|
||||
schema ropearrow_wood
|
||||
archetype HIT_PROJECTILE
|
||||
volume -1
|
||||
ar_rope1 ar_rope2
|
||||
env_tag (Event Collision) (ArrowType Rope) (Material Wood)
|
||||
|
||||
schema arrow_metal
|
||||
archetype HIT_PROJECTILE
|
||||
volume -1
|
||||
no_repeat
|
||||
ar_met1 ar_met2 ar_met3 ar_met4 ar_met5
|
||||
env_tag (Event Collision) (ArrowType Broadhead Rope) (Material Metal)
|
||||
|
||||
schema arrow_soft
|
||||
archetype HIT_PROJECTILE
|
||||
volume -1
|
||||
ar_soft
|
||||
env_tag (Event Collision) (ArrowType Broadhead Rope) (Material Carpet Earth Vegetation)
|
||||
|
||||
//ARROW HITS CERAMIC, GLASS <--DOESN'T BREAK
|
||||
schema arrow_ceramic
|
||||
archetype HIT_PROJECTILE
|
||||
ar_glas1 ar_glas2 ar_glas3
|
||||
env_tag (Event Collision) (ArrowType Broadhead Rope) (Material Ceramic Glass)
|
||||
|
||||
//ARROW HITS WATER
|
||||
schema arrow_water
|
||||
archetype HIT_PROJECTILE
|
||||
splash03
|
||||
env_tag (Event MediaTrans) (MedTransDir Enter) (ArrowType Broadhead Rope) (Material Liquid) (Material2 Wood)
|
||||
|
||||
//WaterArrow 'explodes'
|
||||
schema waterarrow_hit
|
||||
archetype HIT_PROJECTILE
|
||||
douse1 douse2 waterar1 waterar2
|
||||
env_tag (Event Death) (ArrowType Water)
|
||||
|
||||
//FireArrow explodes
|
||||
schema firearrow_hit
|
||||
archetype HIT_PROJECTILE
|
||||
treexpl1 treexpl2 hitfire
|
||||
env_tag (Event Death) (ArrowType Fire)
|
||||
env_tag (Event Collision) (ArrowType Firebolt) (CreatureType Ape Apparition Burrick Crayman Frog Guard Haunt)
|
||||
env_tag (Event Collision) (ArrowType Firebolt) (CreatureType Player Servant Spider Zombie)
|
||||
|
||||
//GasArrow explodes
|
||||
schema gasarrow_hitz
|
||||
archetype HIT_PROJECTILE
|
||||
gasarrow
|
||||
env_tag (Event Death) (ArrowType Gas)
|
||||
|
||||
//HolyWaterArrow explodes
|
||||
schema holyarrow_hit
|
||||
archetype HIT_PROJECTILE
|
||||
holywat1 holywat2 holywat3
|
||||
env_tag (Event Death) (ArrowType HolyWater)
|
||||
|
||||
//NoisemakerArrow activates
|
||||
schema noisemaker
|
||||
archetype HIT_PROJECTILE
|
||||
volume -1
|
||||
noisemk1
|
||||
env_tag (Event Activate) (ArrowType Noisemaker)
|
||||
|
||||
//MAGIC MISSILE HITS TERRAIN
|
||||
schema hit_magic
|
||||
archetype HIT_PROJECTILE
|
||||
hmagic1 hmagic2 hmagic3
|
||||
env_tag (Event Collision) (ArrowType MagicMissile) (Material Carpet Ceramic Earth Glass Gravel Ice Liquid Ladder)
|
||||
env_tag (Event Collision) (ArrowType MagicMissile) (Material Metal Rope Stone Tile Vegetation Wood)
|
||||
|
||||
//FIREBOLT HITS THE WALL
|
||||
schema hit_firebolt
|
||||
archetype HIT_PROJECTILE
|
||||
hstoear2
|
||||
env_tag (Event Collision) (ArrowType Firebolt)
|
||||
|
||||
//GHOST SHOT HIT
|
||||
schema gs_death
|
||||
archetype COLLISIONS
|
||||
h_gs2 h_gs3
|
||||
env_tag (Event Death) (ArrowType GhostShot)
|
||||
|
||||
|
||||
//SEE FIREARROW HITS FOR FIREBOLT HITTING PLAYER
|
||||
|
||||
|
||||
//MAGE FIRE BOLT HIT
|
||||
schema hit_mgfire
|
||||
archetype HIT_PROJECTILE
|
||||
hmgfire
|
||||
env_tag (Event Death) (MageShotType MageFire)
|
||||
|
||||
//MAGE WATER SHOT HIT
|
||||
schema hit_mgwater
|
||||
archetype HIT_PROJECTILE
|
||||
hmgwat1 hmgwat2
|
||||
env_tag (Event Death) (MageShotType MageWater)
|
||||
|
||||
//MAGE EARTH SHOT HIT -see GARRETT:Damage
|
||||
|
||||
//MAGE AIR SHOT HIT
|
||||
schema hit_mgair
|
||||
archetype HIT_PROJECTILE
|
||||
hmgair
|
||||
env_tag (Event Death) (CreatureType ElemAir)
|
||||
|
||||
//SANDBAG HIT HARD GROUND
|
||||
schema sandbag_ground
|
||||
archetype HIT_PROJECTILE
|
||||
sandbag1 sandbag2
|
||||
env_tag (Event Collision) (MageShotType Sandbag) (Material Earth) (Material2 Metal Stone Tile Wood)
|
||||
|
||||
//SANDBAG ON SOFT GROUND
|
||||
schema sandbag_soft
|
||||
archetype HIT_PROJECTILE
|
||||
sandbag3 sandbag4
|
||||
env_tag (Event Collision) (MageShotType Sandbag) (Material Carpet Ceramic Earth) (Material2 Earth)
|
||||
env_tag (Event Collision) (MageShotType Sandbag) (Material Earth) (Material2 Flesh Glass Gravel Ice Ladder Rope)
|
||||
|
||||
//SANDBAG HIT WATER
|
||||
schema sandbag_water
|
||||
archetype HIT_PROJECTILE
|
||||
splash02
|
||||
env_tag (Event MediaTrans) (MedTransDir Enter) (MageShotType Sandbag) (Material Liquid)
|
||||
|
||||
|
||||
|
||||
/////////////////////
|
||||
//HAMMER COLLISIONS//
|
||||
/////////////////////
|
||||
|
||||
//Hitting armored person
|
||||
schema Hammer_armor
|
||||
archetype HIT_WEAPON
|
||||
volume -1
|
||||
sw_armr1 sw_armr2 sw_armr3 sw_armr4
|
||||
env_tag (Event Damage) (DamageType Bash) (Damage 1 100) (Health 0 100) (CreatureType Ape Crayman Guard Haunt) (WeaponType Hammer)
|
||||
|
||||
//Hitting unarmored person
|
||||
schema Hammer_body
|
||||
archetype HIT_WEAPON
|
||||
volume -1
|
||||
sw_body1 sw_body2 sw_body3 sw_body4
|
||||
env_tag (Event Damage) (DamageType Bash) (Damage 1 100) (Health 0 100) (CreatureType Apparition Burrick Frog Servant Spider Zombie) (WeaponType Hammer)
|
||||
|
||||
schema hammer_rock
|
||||
archetype HIT_WEAPON
|
||||
volume -1
|
||||
sw_rock1 sw_rock2
|
||||
env_tag (Event Collision) (WeaponType Hammer) (Material Gravel Stone Tile)
|
||||
|
||||
schema Hammer_wood
|
||||
archetype HIT_WEAPON
|
||||
volume -1
|
||||
sw_wood1 sw_wood2
|
||||
env_tag (Event Collision) (WeaponType Hammer) (Material Wood)
|
||||
|
||||
schema Hammer_metal
|
||||
archetype HIT_WEAPON
|
||||
sw_met1 sw_met2
|
||||
env_tag (Event Collision) (WeaponType Hammer) (Material Metal)
|
||||
|
||||
schema Hammer_soft
|
||||
archetype HIT_WEAPON
|
||||
ar_soft
|
||||
env_tag (Event Collision) (WeaponType Hammer) (Material Carpet Earth Vegetation)
|
||||
|
||||
schema Hammer_sword
|
||||
archetype HIT_WEAPON
|
||||
volume -1
|
||||
sw_sw1 sw_sw2 sw_sw3 sw_swp1 sw_swp2
|
||||
env_tag (Event Collision) (WeaponType Hammer) (WeaponType2 Sword)
|
||||
|
||||
////////////////////
|
||||
//SWORD COLLISIONS//
|
||||
////////////////////
|
||||
|
||||
//Hitting armored person
|
||||
schema sword_armor
|
||||
archetype HIT_WEAPON
|
||||
volume -1
|
||||
sw_armr1 sw_armr2 sw_armr3 sw_armr4
|
||||
env_tag (Event Damage) (DamageType Slash) (Damage 1 100) (Health 0 100) (CreatureType Ape Crayman Guard Haunt) (WeaponType Sword)
|
||||
|
||||
|
||||
//Hitting unarmored person
|
||||
schema sword_body
|
||||
archetype HIT_WEAPON
|
||||
volume -1
|
||||
sw_body1 sw_body2 sw_body3 sw_body4
|
||||
env_tag (Event Damage) (DamageType Slash) (Damage 1 100) (Health 0 100) (CreatureType Apparition Burrick Frog Servant Spider Zombie) (WeaponType Sword)
|
||||
|
||||
|
||||
schema sword_rock
|
||||
archetype HIT_WEAPON
|
||||
volume -1
|
||||
sw_rock1 sw_rock2
|
||||
env_tag (Event Collision) (WeaponType Blackjack Sword) (Material Gravel Stone Tile)
|
||||
|
||||
schema sword_wood
|
||||
archetype HIT_WEAPON
|
||||
volume -1
|
||||
sw_wood1 sw_wood2
|
||||
env_tag (Event Collision) (WeaponType Blackjack Sword) (Material Wood)
|
||||
|
||||
schema sword_metal
|
||||
archetype HIT_WEAPON
|
||||
sw_met1 sw_met2
|
||||
env_tag (Event Collision) (WeaponType Blackjack Sword) (Material Metal)
|
||||
|
||||
schema sword_soft
|
||||
archetype HIT_WEAPON
|
||||
ar_soft
|
||||
env_tag (Event Collision) (WeaponType Blackjack Sword) (Material Carpet Earth Vegetation)
|
||||
|
||||
//SWORD & HAMMER HITS CERAMIC, GLASS <--DOESN'T BREAK
|
||||
schema sword_ceramic
|
||||
archetype HIT_PROJECTILE
|
||||
sw_glas1 sw_glas2
|
||||
env_tag (Event Collision) (WeaponType Sword Hammer) (Material Ceramic Glass)
|
||||
|
||||
schema sword_sword
|
||||
archetype HIT_WEAPON
|
||||
volume -1
|
||||
sw_sw1 sw_sw2 sw_sw3 sw_swp1 sw_swp2
|
||||
env_tag (Event Collision) (WeaponType Sword) (WeaponType2 Sword)
|
||||
|
||||
//SWORD HITS HARP
|
||||
schema sword_harp
|
||||
archetype HIT_PROJECTILE
|
||||
sw_harp
|
||||
env_tag (Event Collision) (WeaponType Blackjack Sword Hammer) (MachType Harp) (Material Wood)
|
||||
|
||||
|
||||
//BLACKJACK COLLISIONS
|
||||
|
||||
//Hitting person
|
||||
schema bjack_flesh
|
||||
archetype HIT_WEAPON
|
||||
volume -1
|
||||
bj_body1
|
||||
env_tag (Event Collision) (CreatureType Ape Apparition Burrick Crayman ElemFire Frog Guard) (WeaponType Blackjack)
|
||||
env_tag (Event Collision) (CreatureType Haunt Servant Spider Zombie) (WeaponType Blackjack)
|
||||
|
||||
/////////////////////
|
||||
//THINGS THAT BREAK//
|
||||
/////////////////////
|
||||
|
||||
//CERAMIC BREAKS
|
||||
schema break_ceramic
|
||||
archetype HIT_PROJECTILE
|
||||
message gotonoise
|
||||
brkvase1 ar_vase
|
||||
env_tag (Event Death) (DamageType Bash Slash Poke) (Material Ceramic)
|
||||
env_tag (Event Collision) (ArrowType Assassin) (Material Glass)
|
||||
|
||||
//WINDOW BREAKS
|
||||
schema break_glass
|
||||
archetype HIT_PROJECTILE
|
||||
message gotonoise
|
||||
brkglass
|
||||
env_tag (Event Death) (DamageType Bash Slash Poke) (Material Glass)
|
||||
|
||||
//DOOR DAMAGE
|
||||
schema doorwood_dam1
|
||||
archetype HIT_WEAPON
|
||||
volume -500
|
||||
doordam1 doordam2 doordam3 empty
|
||||
env_tag (Event Damage) (DamageType Bash Slash) (Health 50 79) (DoorType Wood1sm Wood2lg BoxWood Barricade)
|
||||
|
||||
schema doorwood_dam2
|
||||
archetype HIT_WEAPON
|
||||
doordam4 doordam5 doordam6
|
||||
env_tag (Event Damage) (DamageType Bash Slash) (Health 1 49) (DoorType Wood1Sm Wood2Lg BoxWood Barricade)
|
||||
|
||||
schema doorwood_break
|
||||
archetype HIT_PROJECTILE
|
||||
volume -500
|
||||
doorbrk1
|
||||
env_tag (Event Damage) (DamageType Bash Slash) (Health 0 0) (DoorType Wood1Sm Wood2Lg BoxWood Barricade)
|
||||
|
||||
//BODY HITS
|
||||
|
||||
//head enter the water
|
||||
schema submerge_head
|
||||
archetype HIT_BODY
|
||||
volume -100
|
||||
dive
|
||||
env_tag (Event MediaTrans) (MedTransDir Enter) (MediaLevel Head) (Material Liquid)
|
||||
|
||||
//Head exit the water
|
||||
schema surface_head
|
||||
archetype HIT_BODY
|
||||
volume -100
|
||||
surfaceh
|
||||
env_tag (Event MediaTrans) (MedTransDir Exit) (MediaLevel Head) (Material Liquid)
|
||||
|
||||
//Body enter the water
|
||||
schema splash_player
|
||||
archetype HIT_BODY
|
||||
volume -600
|
||||
splash01
|
||||
env_tag (Event MediaTrans) (MedTransDir Enter) (MediaLevel Body) (Material Liquid)
|
||||
|
||||
//Body exit the water
|
||||
schema surface_body
|
||||
archetype HIT_BODY
|
||||
volume -1
|
||||
surfaceb
|
||||
env_tag (Event MediaTrans) (MedTransDir Exit) (MediaLevel Body) (Material Liquid)
|
||||
|
||||
schema bodythud
|
||||
archetype HIT_BODY
|
||||
thud1
|
||||
|
||||
schema douse_far
|
||||
douse2
|
||||
|
||||
schema collapse_player
|
||||
archetype HIT_BODY
|
||||
volume -500
|
||||
collaps1
|
||||
|
||||
schema collapse_guards
|
||||
archetype HIT_BODY
|
||||
volume -500
|
||||
collaps2
|
||||
|
||||
//BODY COLLAPSING -UNARMORED
|
||||
schema collapse_soft
|
||||
archetype HIT_BODY
|
||||
volume -1000
|
||||
collaps3
|
||||
|
||||
//BODY DROPPED TO GROUND
|
||||
schema body_drop
|
||||
archetype HIT_BODY
|
||||
volume -1000
|
||||
collaps5 collaps6
|
||||
env_tag (Event Collision) (CreatureType Ape Guard Haunt Servant) (Material Carpet Earth Gravel Ice Metal Stone Tile Wood)
|
||||
|
||||
|
||||
schema collapse_water
|
||||
archetype HIT_BODY
|
||||
collaps4
|
||||
|
|
@ -0,0 +1,513 @@
|
|||
//HAMMER 1 BROADCASTS -Stephen Russell
|
||||
|
||||
//AT ALERT 0 MORE REPEATABLE
|
||||
schema hm1a0
|
||||
archetype AI_NONE
|
||||
volume -500
|
||||
mono_loop 7500 10000
|
||||
hm1a0co1 hm1a0co2 hm1a0co3
|
||||
hm1a0hu1 hm1a0hu2 hm1a0hu3
|
||||
hm1a0th1 hm1a0th2 hm1a0th3
|
||||
hm1a0wh1 hm1a0wh2 hm1a0wh3
|
||||
schema_voice hammer1 3 atlevelzero
|
||||
|
||||
//AT ALERT 0 LESS REPEATABLE
|
||||
schema hm1a0ch
|
||||
archetype AI_NONE
|
||||
volume -500
|
||||
mono_loop 7500 10000
|
||||
hm1a0ch1 hm1a0ch2 hm1a0ch3
|
||||
hm1a0mu1 hm1a0mu2 hm1a0mu3
|
||||
schema_voice hammer1 1 atlevelzero
|
||||
schema_voice hammer1 1 atlevelone
|
||||
|
||||
//AT ALERT 0 ASLEEP
|
||||
schema hm1a0sn
|
||||
archetype AI_NONE
|
||||
volume -500
|
||||
mono_loop 2000 3000
|
||||
hm1a0sn1 hm1a0sn2 hm1a0sn3
|
||||
schema_voice hammer1 1 sleeping
|
||||
|
||||
//TO ALERT 1
|
||||
schema hm1a1
|
||||
archetype AI_NONE
|
||||
hm1a1__1 hm1a1__2 hm1a1__3 hm1a1__4
|
||||
schema_voice hammer1 1 tolevelone
|
||||
|
||||
//TO ALERT 1 +sighted
|
||||
schema hm1a1v
|
||||
archetype AI_NONE
|
||||
hm1a1v_1
|
||||
schema_voice hammer1 1 tolevelone (Sense Sight)
|
||||
|
||||
//TO ALERT 1 +heard
|
||||
schema hm1a1h
|
||||
archetype AI_NONE
|
||||
hm1a1h_1 hm1a1h_2
|
||||
schema_voice hammer1 2 tolevelone (Sense Sound)
|
||||
|
||||
//TO ALERT 1 +w/co
|
||||
schema hm1a1_w
|
||||
archetype AI_MINOR
|
||||
hm1a1_w1
|
||||
schema_voice hammer1 2 tolevelone (NearbyFriends 0 20)
|
||||
|
||||
//TO ALERT 1 +sighted +w/co
|
||||
schema hm1a1vw
|
||||
archetype AI_MINOR
|
||||
hm1a1vw1 hm1a1vw2 hm1a1vw3
|
||||
schema_voice hammer1 3 tolevelone (Sense Sight) (NearbyFriends 0 20)
|
||||
|
||||
//TO ALERT 1 +heard +w/co
|
||||
schema hm1a1hw
|
||||
archetype AI_MINOR
|
||||
hm1a1hw1 hm1a1hw2 hm1a1hw3
|
||||
schema_voice hammer1 3 tolevelone (Sense Sound) (NearbyFriends 0 20)
|
||||
|
||||
//TO ALERT 2
|
||||
schema hm1a2
|
||||
archetype AI_MINOR
|
||||
hm1a2__1 hm1a2__2 hm1a2__3 hm1a2__4
|
||||
schema_voice hammer1 1 toleveltwo
|
||||
|
||||
//TO ALERT 2 +sighted
|
||||
schema hm1a2v
|
||||
archetype AI_MINOR
|
||||
hm1a2v_1
|
||||
schema_voice hammer1 1 toleveltwo (Sense Sight)
|
||||
|
||||
//TO ALERT 2 +heard
|
||||
schema hm1a2h
|
||||
archetype AI_MINOR
|
||||
hm1a2h_1 hm1a2h_2
|
||||
schema_voice hammer1 2 toleveltwo (Sense Sound)
|
||||
|
||||
//TO ALERT 3
|
||||
schema hm1a3
|
||||
archetype AI_MAJOR
|
||||
Hm1a3s_3
|
||||
schema_voice hammer1 1 tolevelthree
|
||||
|
||||
|
||||
//AT ALERT 2
|
||||
schema hm1at2
|
||||
archetype AI_MINOR
|
||||
delay 3000
|
||||
no_repeat
|
||||
mono_loop 10000 30000
|
||||
hm1a2se1 hm1a2se2 hm1a2se3 hm1a2se4
|
||||
schema_voice hammer1 99 atleveltwo (Investigate True)
|
||||
|
||||
//AT ALERT 3
|
||||
schema hm1at3
|
||||
archetype AI_MAJOR
|
||||
delay 3000
|
||||
no_repeat
|
||||
mono_loop 15000 30000
|
||||
hm1a3se1 hm1a3se2 hm1a3se3 hm1a3se4
|
||||
schema_voice hammer1 99 atlevelthree (Investigate True)
|
||||
|
||||
//SPOTTED THE PLAYER +startled
|
||||
schema hm1a3s
|
||||
archetype AI_MORE_MAJOR
|
||||
hm1a3s_1 hm1a3s_2 hm1a3s_3
|
||||
schema_voice hammer1 1 spotplayer
|
||||
|
||||
//SPOTTED THE PLAYER +mission3
|
||||
schema hm1a3s_m3
|
||||
archetype AI_MORE_MAJOR
|
||||
hm1a3s_4
|
||||
schema_voice hammer1 1 spotplayer (mission 3 3)
|
||||
|
||||
|
||||
//SPOTTED THE PLAYER +not startled +alone
|
||||
schema hm1a3na
|
||||
archetype AI_MORE_MAJOR
|
||||
hm1a3na1 hm1a3na2 hm1a3na3 hm1a3na4
|
||||
schema_voice hammer1 1 spotplayer
|
||||
|
||||
//SPOTTED THE PLAYER +carrying a body
|
||||
schema hm1a3b
|
||||
archetype AI_MORE_MAJOR
|
||||
hm1a3b_1 hm1a3b_2
|
||||
schema_voice hammer1 9 spotplayer (CarryBody True)
|
||||
|
||||
//REACT CHARGE +alone
|
||||
schema hm1chga
|
||||
archetype AI_MORE_MAJOR
|
||||
hm1chga1 hm1chga2 hm1chga3
|
||||
schema_voice hammer1 1 reactcharge
|
||||
|
||||
//REACT CHARGE +w/co
|
||||
schema hm1chgw
|
||||
archetype AI_COMBAT
|
||||
hm1chgw1 hm1chgw2 hm1chgw3
|
||||
schema_voice hammer1 2 reactcharge (NearbyFriends 0 20)
|
||||
|
||||
//REACT RUN AWAY +alone
|
||||
schema hm1runa
|
||||
archetype AI_MAJOR
|
||||
hm1runa1 hm1runa2 hm1runa3
|
||||
schema_voice hammer1 1 reactrun
|
||||
|
||||
//REACT I SOUND THE ALARMS +alone
|
||||
schema hm1alma
|
||||
archetype AI_MORE_MAJOR
|
||||
hm1alma1 hm1alma2
|
||||
schema_voice hammer1 1 reactalarm
|
||||
|
||||
//REACT I TELL YOU TO SOUND THE ALARMS +w/co
|
||||
schema hm1almw
|
||||
archetype AI_COMBAT
|
||||
hm1almw1
|
||||
schema_voice hammer1 5 reactalarm (NearbyFriends 0 20)
|
||||
|
||||
//REACT TELL FRIEND BY REVELATION +w/co
|
||||
schema hm1telr
|
||||
archetype AI_COMBAT
|
||||
hm1telr1 hm1telr2 hm1telr3
|
||||
schema_voice hammer1 5 spotplayer (NearbyFriends 0 20)
|
||||
|
||||
//REACT TELL FRIEND BY CONFIRMATION +w/co
|
||||
schema hm1telc
|
||||
archetype AI_COMBAT
|
||||
hm1telc1 hm1telc2 hm1telc3
|
||||
schema_voice hammer1 5 spotplayer (NearbyFriends 0 20) (Reacquire true)
|
||||
|
||||
//BACK TO ALERT 0
|
||||
schema hm1bak
|
||||
archetype AI_NONE
|
||||
hm1bak_1 hm1bak_2 hm1bak_3 hm1bak_4
|
||||
hm1bak_5 hm1bak_6 hm1bak_7 hm1bak_8
|
||||
schema_voice hammer1 1 backtozero
|
||||
|
||||
//LOST CONTACT W/PLAYER
|
||||
schema hm1los
|
||||
archetype AI_NONE
|
||||
hm1los_1 hm1los_2 hm1los_3
|
||||
schema_voice hammer1 1 lostcontact
|
||||
|
||||
//FRUSTRATION
|
||||
schema hm1frust
|
||||
archetype AI_MAJOR
|
||||
Hm1a3se2 Hm1det_2 Hm1det_1 Hm1bkd_1
|
||||
schema_voice hammer1 1 outofreach
|
||||
|
||||
//FOUND BODY
|
||||
schema hm1bod
|
||||
archetype AI_MORE_MAJOR
|
||||
hm1bod_1 hm1bod_2 hm1bod_3
|
||||
schema_voice hammer1 1 foundbody
|
||||
|
||||
//FOUND SOMETHING MISSING
|
||||
schema hm1mis
|
||||
archetype AI_MAJOR
|
||||
hm1mis_1 hm1mis_2
|
||||
schema_voice hammer1 1 foundmissing
|
||||
|
||||
//NOTICED A TORCH BEING DOUSED
|
||||
schema hm1torch
|
||||
archetype AI_MINOR
|
||||
delay 1000
|
||||
Hm1a1__1 Hm1a1__3 Hm1bak_6
|
||||
schema_voice hammer1 1 noticetorch
|
||||
|
||||
|
||||
//FOUND A SMALL ANOMALY
|
||||
schema hm1sma
|
||||
archetype AI_MINOR
|
||||
hm1sma_1 hm1sma_2
|
||||
schema_voice hammer1 1 foundsmall
|
||||
|
||||
//FOUND A LARGE ANOMALY
|
||||
schema hm1lar
|
||||
archetype AI_MAJOR
|
||||
hm1lar_1 hm1lar_2
|
||||
schema_voice hammer1 1 foundlarge
|
||||
|
||||
//FOUND A SECURITY BREACH
|
||||
schema hm1sec
|
||||
archetype AI_MORE_MAJOR
|
||||
hm1sec_1 hm1sec_2 hm1sec_3
|
||||
schema_voice hammer1 1 foundbreach
|
||||
|
||||
//RECENTLY SAW THE PLAYER +w/co
|
||||
schema hm1rint
|
||||
archetype AI_INFORM
|
||||
hm1rint1 hm1rint2 hm1rint3
|
||||
schema_voice hammer1 1 recentintruder
|
||||
|
||||
//RECENTLY FOUND BODY +w/co
|
||||
schema hm1rbod
|
||||
archetype AI_INFORM
|
||||
hm1rbod1 hm1rbod2 hm1rbod3
|
||||
schema_voice hammer1 1 recentbody
|
||||
|
||||
//RECENTLY FOUND SOMETHING MISSING +w/co
|
||||
schema hm1rmis
|
||||
archetype AI_INFORM
|
||||
hm1rmis1
|
||||
schema_voice hammer1 1 recentmissing
|
||||
|
||||
//RECENTLY FOUND MISC ANAMOLY +w/co
|
||||
schema hm1roth
|
||||
archetype AI_INFORM
|
||||
hm1roth1 hm1roth2 hm1roth3
|
||||
schema_voice hammer1 1 recentother
|
||||
|
||||
//COMBAT
|
||||
|
||||
//ATTACKING +not losing
|
||||
schema hm1atn
|
||||
archetype AI_COMBAT
|
||||
hm1atn_1 freq 1
|
||||
hm1atn_2 freq 1
|
||||
hm1atn_3 freq 5
|
||||
hm1atn_4 freq 5
|
||||
hm1atn_5 freq 5
|
||||
hm1atn_6 freq 1
|
||||
hm1atn_7 freq 1
|
||||
hm1atn_8 freq 1
|
||||
hm1atn_9 freq 1
|
||||
hm1atn_A freq 3
|
||||
schema_voice hammer1 1 comattack (ComBal Winning Even)
|
||||
|
||||
//ATTACKING +winning
|
||||
schema hm1atnw
|
||||
archetype AI_COMBAT
|
||||
hm1atw_1 hm1atw_2
|
||||
schema_voice hammer1 3 comattack (ComBal Winning)
|
||||
|
||||
//ATTACKING +winning +w/co
|
||||
schema hm1atww
|
||||
archetype AI_COMBAT
|
||||
hm1atww1 hm1atww1
|
||||
schema_voice hammer1 3 comattack (ComBal Winning) (NearbyFriends 0 20)
|
||||
|
||||
//ATTACKING +losing
|
||||
schema hm1atl
|
||||
archetype AI_COMBAT
|
||||
hm1atl_1 hm1atl_2 hm1atl_3 hm1atl_4 hm1atl_5 hm1atl_6
|
||||
schema_voice hammer1 1 comattack (ComBal Losing)
|
||||
|
||||
//SUCCESSFULLY HIT THE PLAYER +not losing
|
||||
schema hm1hit
|
||||
archetype AI_COMBAT
|
||||
hm1hit_1 hm1hit_2 hm1hit_3 hm1hit_4
|
||||
schema_voice hammer1 1 comsucchit (ComBal Winning Even)
|
||||
|
||||
//SUCCESSFULLY HIT THE PLAYER +not losing +w/co
|
||||
schema hm1hitw
|
||||
archetype AI_COMBAT
|
||||
hm1hitw1 hm1hitw2
|
||||
schema_voice hammer1 2 comsucchit (ComBal Winning Even) (NearbyFriends 0 20)
|
||||
|
||||
//SUCCESSFULLY BLOCKED THE PLAYER +not losing
|
||||
schema hm1blk
|
||||
archetype AI_COMBAT
|
||||
hm1blk_1 hm1blk_2 hm1blk_3
|
||||
schema_voice hammer1 1 comsuccblock (ComBal Winning Even)
|
||||
|
||||
//SUCCESSFULLY BLOCKED THE PLAYER +not losing +w/co
|
||||
schema hm1blkw
|
||||
archetype AI_COMBAT
|
||||
hm1blkw1
|
||||
schema_voice hammer1 2 comsuccblock (ComBal Winning Even) (NearbyFriends 0 20)
|
||||
|
||||
//HIT BY THE PLAYER W/HI HIT PTS
|
||||
schema hm1hhi
|
||||
archetype AI_MAJOR
|
||||
hm1hhi_1 hm1hhi_2 hm1hhi_3
|
||||
schema_voice hammer1 1 comhithigh
|
||||
|
||||
//HIT BY THE PLAYER W/LO PTS
|
||||
schema hm1hlo
|
||||
archetype AI_MORE_MAJOR
|
||||
hm1hlo_1 freq 1
|
||||
hm1hlo_2 freq 2
|
||||
hm1hlo_3 freq 2
|
||||
hm1hlo_4 freq 2
|
||||
schema_voice hammer1 1 comhitlow
|
||||
|
||||
//HIT BY THE PLAYER W/LO PTS +w/co
|
||||
schema hm1hlow
|
||||
archetype AI_COMBAT
|
||||
hm1hlow1
|
||||
schema_voice hammer1 1 comhitlow (NearbyFriends 0 20)
|
||||
|
||||
//HIT BY THE PLAYER NO DAMAGE
|
||||
schema hm1hnd
|
||||
archetype AI_MAJOR
|
||||
hm1hnd_1 hm1hnd_2 hm1hnd_3
|
||||
schema_voice hammer1 1 comhitnodam
|
||||
|
||||
//BLOCKED BY THE PLAYER +not losing
|
||||
schema hm1bkd
|
||||
archetype AI_COMBAT
|
||||
hm1bkd_1 hm1bkd_2 hm1bkd_3
|
||||
schema_voice hammer1 1 comblocked (ComBal Winning Even)
|
||||
|
||||
//BLOCKED BY THE PLAYER +not losing +w/co
|
||||
schema hm1bkdw
|
||||
archetype AI_COMBAT
|
||||
hm1bkdw1
|
||||
schema_voice hammer1 2 comblocked (ComBal Winning Even) (NearbyFriends 0 20)
|
||||
|
||||
//DETECTED PLAYER TRYING TO BLOCK +not losing
|
||||
schema hm1det
|
||||
archetype AI_COMBAT
|
||||
hm1det_1 hm1det_2 hm1det_3
|
||||
schema_voice hammer1 1 comdetblock (ComBal Winning Even)
|
||||
|
||||
//DETECTED PLAYER TRYING TO BLOCK +not losing +w/co
|
||||
schema hm1detw
|
||||
archetype AI_COMBAT
|
||||
hm1detw1
|
||||
schema_voice hammer1 2 comdetblock (ComBal Winning Even) (NearbyFriends 0 20)
|
||||
|
||||
//AMBUSHED -HIT BY UNSEEN PLAYER
|
||||
schema hm1amb
|
||||
archetype AI_MAJOR
|
||||
hm1amb_1 hm1amb_2 hm1amb_3 hm1amb_4
|
||||
schema_voice hammer1 1 comhitamb
|
||||
|
||||
//AMBUSHED -HIT BY UNSEEN PLAYER +w/co
|
||||
schema hm1ambw
|
||||
archetype AI_COMBAT
|
||||
hm1ambw1 hm1ambw2 hm1ambw3
|
||||
schema_voice hammer1 2 comhitamb (NearbyFriends 0 20)
|
||||
|
||||
//DEATH BY COMBAT -LOUD
|
||||
schema hm1diec
|
||||
archetype AI_COMBAT
|
||||
hm1diec1 hm1diec2 hm1diec3
|
||||
schema_voice hammer1 1 comdieloud
|
||||
|
||||
//DEATH (or knocked out)BY AMBUSH -MORE MUFFLED
|
||||
schema hm1diea
|
||||
archetype AI_MINOR
|
||||
volume -1000
|
||||
hm1diea1 hm1diea2 hm1diea3
|
||||
schema_voice hammer1 1 comdiesoft
|
||||
|
||||
////////////////////
|
||||
//MISSION SPECIFIC//
|
||||
////////////////////
|
||||
|
||||
//MISSION 10
|
||||
schema hm1m1001
|
||||
archetype AI_MORE_MAJOR
|
||||
hm1m1001
|
||||
schema_voice hammer1 1 m1001
|
||||
|
||||
schema hm1m1002
|
||||
archetype AI_NONE
|
||||
hm1m1002
|
||||
schema_voice hammer1 1 m1002
|
||||
|
||||
schema hm1m1003
|
||||
archetype AI_MINOR
|
||||
hm1m1003
|
||||
schema_voice hammer1 1 m1003
|
||||
|
||||
schema hm1m1004
|
||||
archetype AI_NONE
|
||||
hm1m1004
|
||||
schema_voice hammer1 1 m1004
|
||||
|
||||
schema hm1m1005
|
||||
archetype AI_NONE
|
||||
hm1m1005
|
||||
schema_voice hammer1 1 m1005
|
||||
|
||||
schema hm1m1006
|
||||
archetype AI_NONE
|
||||
hm1m1006
|
||||
schema_voice hammer1 1 m1006
|
||||
|
||||
schema hm1m1007
|
||||
archetype AI_NONE
|
||||
hm1m1007
|
||||
schema_voice hammer1 1 m1007
|
||||
|
||||
schema hm1m1008
|
||||
archetype AI_NONE
|
||||
hm1m1008
|
||||
schema_voice hammer1 1 m1008
|
||||
|
||||
schema hm1m1009
|
||||
archetype AI_NONE
|
||||
delay 3000
|
||||
hm1m1009
|
||||
schema_voice hammer1 1 m1009
|
||||
|
||||
schema hm1m1010
|
||||
archetype AI_NONE
|
||||
hm1m1010
|
||||
schema_voice hammer1 1 m1010
|
||||
|
||||
//////////////
|
||||
//MISSION 13//
|
||||
//////////////
|
||||
|
||||
schema hm1m1302
|
||||
archetype AI_NONE
|
||||
hm1m1302
|
||||
schema_voice hammer1 1 m1302
|
||||
|
||||
schema hm1m1303
|
||||
archetype AI_NONE
|
||||
hm1m1303
|
||||
schema_voice hammer1 1 m1303
|
||||
|
||||
schema hm1m1304
|
||||
archetype AI_NONE
|
||||
hm1m1304
|
||||
schema_voice hammer1 1 m1304
|
||||
|
||||
schema hm1m1305
|
||||
archetype AI_NONE
|
||||
hm1m1305
|
||||
schema_voice hammer1 1 m1305
|
||||
|
||||
schema hm1m1306
|
||||
archetype AI_NONE
|
||||
hm1m1306
|
||||
schema_voice hammer1 1 m1306
|
||||
|
||||
schema hm1m1307
|
||||
archetype AI_NONE
|
||||
hm1m1307
|
||||
schema_voice hammer1 1 m1307
|
||||
|
||||
schema hm1m1308
|
||||
archetype AI_NONE
|
||||
hm1m1308
|
||||
schema_voice hammer1 1 m1308
|
||||
|
||||
schema hm1m1309
|
||||
archetype AI_NONE
|
||||
hm1m1309
|
||||
schema_voice hammer1 1 m1309
|
||||
|
||||
schema hm1m1310
|
||||
archetype AI_NONE
|
||||
hm1m1310
|
||||
schema_voice hammer1 1 m1310
|
||||
|
||||
schema hm1m1311
|
||||
archetype AI_NONE
|
||||
hm1m1311
|
||||
schema_voice hammer1 1 m1311
|
||||
|
||||
schema hm1m1312
|
||||
archetype AI_NONE
|
||||
hm1m1312
|
||||
schema_voice hammer1 1 m1312
|
||||
|
||||
schema hm1m1313
|
||||
archetype AI_NONE
|
||||
hm1m1313
|
||||
schema_voice hammer1 1 m1313
|
||||
|
|
@ -0,0 +1,449 @@
|
|||
//HAMMER 2 BROADCASTS -Geoff Stewart
|
||||
|
||||
//SLEEPING
|
||||
schema hm2a0sn
|
||||
archetype AI_NONE
|
||||
volume -500
|
||||
mono_loop 2000 3000
|
||||
hm2a0sn1 hm2a0sn2 hm2a0sn3
|
||||
schema_voice hammer2 1 sleeping
|
||||
|
||||
//AT ALERT 0 MORE REPEATABLE
|
||||
schema hm2a0
|
||||
archetype AI_NONE
|
||||
volume -500
|
||||
mono_loop 7500 10000
|
||||
hm2a0co1 hm2a0co2 hm2a0co3
|
||||
hm2a0hu1 hm2a0hu2 hm2a0hu3
|
||||
hm2a0th1 hm2a0th2 hm2a0th3
|
||||
hm2a0wh1 hm2a0wh2 hm2a0wh3
|
||||
schema_voice hammer2 3 atlevelzero
|
||||
|
||||
//AT ALERT 0 LESS REPEATABLE
|
||||
schema hm2a0ch
|
||||
archetype AI_NONE
|
||||
volume -1000
|
||||
mono_loop 7500 10000
|
||||
hm2a0ch1 hm2a0ch2 hm2a0ch3
|
||||
hm2a0mu1 hm2a0mu2 hm2a0mu3
|
||||
schema_voice hammer2 1 atlevelzero
|
||||
|
||||
//TO ALERT 1
|
||||
schema hm2a1
|
||||
archetype AI_NONE
|
||||
hm2a1__1 hm2a1__2 hm2a1__3 hm2a1__4
|
||||
schema_voice hammer2 1 tolevelone
|
||||
|
||||
//TO ALERT 1 +sighted
|
||||
schema hm2a1v
|
||||
archetype AI_NONE
|
||||
hm2a1v_1
|
||||
schema_voice hammer2 1 tolevelone (Sense Sight)
|
||||
|
||||
//TO ALERT 1 +heard
|
||||
schema hm2a1h
|
||||
archetype AI_NONE
|
||||
hm2a1h_1 hm2a1h_2
|
||||
schema_voice hammer2 2 tolevelone (Sense Sound)
|
||||
|
||||
//TO ALERT 1 +w/co
|
||||
schema hm2a1_w
|
||||
archetype AI_MINOR
|
||||
hm2a1_w1
|
||||
schema_voice hammer2 2 tolevelone (NearbyFriends 0 20)
|
||||
|
||||
//TO ALERT 1 +sighted +w/co
|
||||
schema hm2a1vw
|
||||
archetype AI_MINOR
|
||||
hm2a1vw1 hm2a1vw2 hm2a1vw3
|
||||
schema_voice hammer2 3 tolevelone (Sense Sight) (NearbyFriends 0 20)
|
||||
|
||||
//TO ALERT 1 +heard +w/co
|
||||
schema hm2a1hw
|
||||
archetype AI_MINOR
|
||||
hm2a1hw1 hm2a1hw2 hm2a1hw3
|
||||
schema_voice hammer2 3 tolevelone (Sense Sound) (NearbyFriends 0 20)
|
||||
|
||||
//TO ALERT 2
|
||||
schema hm2a2
|
||||
archetype AI_MINOR
|
||||
hm2a2__1 hm2a2__2 hm2a2__3 hm2a2__4
|
||||
schema_voice hammer2 1 toleveltwo
|
||||
|
||||
//TO ALERT 2 +sighted
|
||||
schema hm2a2v
|
||||
archetype AI_MINOR
|
||||
hm2a2v_1
|
||||
schema_voice hammer2 1 toleveltwo (Sense Sight)
|
||||
|
||||
//TO ALERT 2 +heard
|
||||
schema hm2a2h
|
||||
archetype AI_MINOR
|
||||
hm2a2h_1 hm2a2h_2
|
||||
schema_voice hammer2 2 toleveltwo (Sense Sound)
|
||||
|
||||
//TO ALERT 3
|
||||
schema hm2a3
|
||||
archetype AI_MAJOR
|
||||
Hm2a3na3
|
||||
schema_voice hammer2 1 tolevelthree
|
||||
|
||||
//AT ALERT 1
|
||||
schema hm2at1
|
||||
archetype AI_NONE
|
||||
delay 5000
|
||||
mono_loop 5000 10000
|
||||
Hm2a0ch1 Hm2a0ch3 Hm2a0ch3
|
||||
schema_voice hammer2 1 atlevelone
|
||||
|
||||
//AT ALERT 2
|
||||
schema hm2at2
|
||||
archetype AI_MINOR
|
||||
delay 4500
|
||||
no_repeat
|
||||
mono_loop 10000 30000
|
||||
hm2a2se1 hm2a2se2 hm2a2se3 hm2a2se4
|
||||
schema_voice hammer2 99 atleveltwo (Investigate True)
|
||||
|
||||
//AT ALERT 3
|
||||
schema hm2at3
|
||||
archetype AI_MAJOR
|
||||
delay 4500
|
||||
no_repeat
|
||||
mono_loop 15000 30000
|
||||
hm2a3se1 hm2a3se2 hm2a3se3 hm2a3se4
|
||||
schema_voice hammer2 99 atlevelthree (Investigate True)
|
||||
|
||||
//SPOTTED THE PLAYER +startled
|
||||
schema hm2a3s
|
||||
archetype AI_MORE_MAJOR
|
||||
hm2a3s_1 hm2a3s_2 hm2a3s_3
|
||||
schema_voice hammer2 1 spotplayer
|
||||
|
||||
//SPOTTED THE PLAYER +not startled +alone
|
||||
schema hm2a3na
|
||||
archetype AI_MORE_MAJOR
|
||||
hm2a3na1 hm2a3na2 hm2a3na3
|
||||
schema_voice hammer2 1 spotplayer
|
||||
|
||||
//SPOTTED THE PLAYER +carrying a body
|
||||
schema hm2a3b
|
||||
archetype AI_MORE_MAJOR
|
||||
hm2a3b_1 hm2a3b_2
|
||||
schema_voice hammer2 9 spotplayer (CarryBody True)
|
||||
|
||||
//REACT CHARGE +alone
|
||||
schema hm2chga
|
||||
archetype AI_MORE_MAJOR
|
||||
hm2chga1 hm2chga2
|
||||
schema_voice hammer2 1 reactcharge
|
||||
|
||||
//REACT CHARGE +w/co
|
||||
schema hm2chgw
|
||||
archetype AI_COMBAT
|
||||
hm2chgw1 hm2chgw2 hm2chgw3
|
||||
schema_voice hammer2 2 reactcharge (NearbyFriends 0 20)
|
||||
|
||||
//REACT RUN AWAY +alone
|
||||
schema hm2runa
|
||||
archetype AI_MAJOR
|
||||
hm2runa1 hm2runa2 hm2runa3
|
||||
schema_voice hammer2 1 reactrun
|
||||
|
||||
//REACT I SOUND THE ALARMS +alone
|
||||
schema hm2alma
|
||||
archetype AI_MORE_MAJOR
|
||||
hm2alma1 hm2alma2 hm2alma3
|
||||
schema_voice hammer2 1 reactalarm
|
||||
|
||||
//REACT I TELL YOU TO SOUND THE ALARMS +w/co
|
||||
schema hm2almw
|
||||
archetype AI_COMBAT
|
||||
hm2almw1
|
||||
schema_voice hammer2 9 reactalarm (NearbyFriends 0 20)
|
||||
|
||||
//REACT TELL FRIEND BY REVELATION +w/co
|
||||
schema hm2telr
|
||||
archetype AI_COMBAT
|
||||
hm2telr1 hm2telr2 hm2telr3 hm2telr4
|
||||
schema_voice hammer2 5 spotplayer (NearbyFriends 0 20)
|
||||
|
||||
//REACT TELL FRIEND BY CONFIRMATION +w/co
|
||||
schema hm2telc
|
||||
archetype AI_COMBAT
|
||||
hm2telc1 hm2telc2 hm2telc3
|
||||
schema_voice hammer2 5 spotplayer (NearbyFriends 0 20) (Reacquire true)
|
||||
|
||||
//BACK TO ALERT 0
|
||||
schema hm2bak
|
||||
archetype AI_NONE
|
||||
hm2bak_1 hm2bak_2 hm2bak_3 hm2bak_4
|
||||
hm2bak_5 hm2bak_6
|
||||
schema_voice hammer2 1 backtozero
|
||||
|
||||
//LOST CONTACT W/PLAYER
|
||||
schema hm2los
|
||||
archetype AI_NONE
|
||||
hm2los_1 hm2los_2 hm2los_3
|
||||
schema_voice hammer2 1 lostcontact
|
||||
|
||||
//FRUSTRATION
|
||||
schema hm2frust
|
||||
archetype AI_MAJOR
|
||||
hm2a3se2 hm2amb_3 hm2bkd_1 hm2bkd_2
|
||||
schema_voice hammer2 1 outofreach
|
||||
|
||||
//FOUND BODY
|
||||
schema hm2bod
|
||||
archetype AI_MORE_MAJOR
|
||||
hm2bod_1 hm2bod_2 hm2bod_3
|
||||
schema_voice hammer2 1 foundbody
|
||||
|
||||
//FOUND SOMETHING MISSING
|
||||
schema hm2mis
|
||||
archetype AI_MAJOR
|
||||
hm2mis_1 hm2mis_2
|
||||
schema_voice hammer2 1 foundmissing
|
||||
|
||||
//NOTICED A TORCH BEING DOUSED
|
||||
schema hm2torch
|
||||
archetype AI_MINOR
|
||||
delay 1000
|
||||
Hm2a1__4 Hm2a1__2
|
||||
schema_voice hammer2 1 noticetorch
|
||||
|
||||
//FOUND A SMALL ANOMALY
|
||||
schema hm2sma
|
||||
archetype AI_MAJOR
|
||||
hm2sma_1 hm2sma_2
|
||||
schema_voice hammer2 1 foundsmall
|
||||
|
||||
//FOUND A LARGE ANOMALY
|
||||
schema hm2lar
|
||||
archetype AI_MAJOR
|
||||
hm2lar_1 hm2lar_2
|
||||
schema_voice hammer2 1 foundlarge
|
||||
|
||||
//FOUND A SECURITY BREACH
|
||||
schema hm2sec
|
||||
archetype AI_MORE_MAJOR
|
||||
hm2sec_1 hm2sec_2 hm2sec_3
|
||||
schema_voice hammer2 1 foundbreach
|
||||
|
||||
//RECENTLY SAW THE PLAYER +w/co
|
||||
schema hm2rint
|
||||
archetype AI_INFORM
|
||||
hm2rint1 hm2rint2 hm2rint3
|
||||
schema_voice hammer2 1 recentintruder
|
||||
|
||||
//RECENTLY FOUND BODY +w/co
|
||||
schema hm2rbod
|
||||
archetype AI_INFORM
|
||||
hm2rbod1 hm2rbod2
|
||||
schema_voice hammer2 1 recentbody
|
||||
|
||||
//RECENTLY FOUND SOMETHING MISSING +w/co
|
||||
schema hm2rmis
|
||||
archetype AI_INFORM
|
||||
hm2rmis2
|
||||
schema_voice hammer2 1 recentmissing
|
||||
|
||||
//RECENTLY FOUND MISC ANAMOLY +w/co
|
||||
schema hm2roth
|
||||
archetype AI_INFORM
|
||||
hm2roth1 hm2roth2 hm2roth3
|
||||
schema_voice hammer2 1 recentother
|
||||
|
||||
//COMBAT
|
||||
|
||||
//ATTACKING +not losing
|
||||
schema hm2atn
|
||||
archetype AI_COMBAT
|
||||
hm2atn_1 freq 1
|
||||
hm2atn_2 freq 1
|
||||
hm2atn_3 freq 6
|
||||
hm2atn_4 freq 6
|
||||
hm2atn_5 freq 6
|
||||
hm2atn_6 freq 1
|
||||
hm2atn_7 freq 1
|
||||
hm2atn_8 freq 1
|
||||
hm2atn_9 freq 1
|
||||
schema_voice hammer2 1 comattack (ComBal Winning Even)
|
||||
|
||||
//ATTACKING +winning
|
||||
schema hm2atnw
|
||||
archetype AI_COMBAT
|
||||
hm2atw_1 hm2atw_1
|
||||
schema_voice hammer2 3 comattack (ComBal Winning)
|
||||
|
||||
//ATTACKING +winning +w/co
|
||||
schema hm2atww
|
||||
archetype AI_COMBAT
|
||||
hm2atww1
|
||||
schema_voice hammer2 4 comattack (ComBal Winning) (NearbyFriends 0 20)
|
||||
|
||||
//ATTACKING +losing
|
||||
schema hm2atl
|
||||
archetype AI_COMBAT
|
||||
hm2atl_1 freq 1
|
||||
hm2atl_2 freq 1
|
||||
hm2atl_3 freq 2
|
||||
hm2atl_4 freq 2
|
||||
hm2atl_5 freq 2
|
||||
schema_voice hammer2 1 comattack (ComBal Losing)
|
||||
|
||||
//SUCCESSFULLY HIT THE PLAYER +not losing
|
||||
schema hm2hit
|
||||
archetype AI_COMBAT
|
||||
hm2hit_1 hm2hit_2 hm2hit_3 hm2hit_4
|
||||
schema_voice hammer2 1 comsucchit (ComBal Winning Even)
|
||||
|
||||
//SUCCESSFULLY HIT THE PLAYER +not losing +w/co
|
||||
schema hm2hit
|
||||
archetype AI_COMBAT
|
||||
hm2hitw1 hm2hitw2
|
||||
schema_voice hammer2 2 comsucchit (ComBal Winning Even) (NearbyFriends 0 20)
|
||||
|
||||
//SUCCESSFULLY BLOCKED THE PLAYER +not losing
|
||||
schema hm2blk
|
||||
archetype AI_COMBAT
|
||||
hm2blk_1 hm2blk_2 hm2blk_3
|
||||
schema_voice hammer2 1 comsuccblock (ComBal Winning Even)
|
||||
|
||||
//SUCCESSFULLY BLOCKED THE PLAYER +not losing +w/co
|
||||
schema hm2blkw
|
||||
archetype AI_COMBAT
|
||||
hm2blkw1
|
||||
schema_voice hammer2 2 comsuccblock (ComBal Winning Even) (NearbyFriends 0 20)
|
||||
|
||||
//HIT BY THE PLAYER W/HI HIT PTS
|
||||
schema hm2hhi
|
||||
archetype AI_MAJOR
|
||||
hm2hhi_1 hm2hhi_2 hm2hhi_3
|
||||
schema_voice hammer2 1 comhithigh
|
||||
|
||||
//HIT BY THE PLAYER W/LO PTS
|
||||
schema hm2hlo
|
||||
archetype AI_MORE_MAJOR
|
||||
hm2hlo_1 freq 1
|
||||
hm2hlo_2 freq 2
|
||||
hm2hlo_3 freq 2
|
||||
hm2hlo_4 freq 2
|
||||
schema_voice hammer2 1 comhitlow
|
||||
|
||||
//HIT BY THE PLAYER W/LO PTS +w/co
|
||||
schema hm2hlow
|
||||
archetype AI_COMBAT
|
||||
hm2hlow1 freq 1
|
||||
hm2hlo_1 freq 2
|
||||
hm2hlo_2 freq 2
|
||||
schema_voice hammer2 2 comhitlow (NearbyFriends 0 20)
|
||||
|
||||
//HIT BY THE PLAYER NO DAMAGE
|
||||
schema hm2hnd
|
||||
archetype AI_MAJOR
|
||||
hm2hnd_1 hm2hnd_2 hm2hnd_3
|
||||
schema_voice hammer2 1 comhitnodam
|
||||
|
||||
//BLOCKED BY THE PLAYER +not losing
|
||||
schema hm2bkd
|
||||
archetype AI_COMBAT
|
||||
hm2bkd_1 hm2bkd_2 hm2bkd_3
|
||||
schema_voice hammer2 1 comblocked (ComBal Winning Even)
|
||||
|
||||
//BLOCKED BY THE PLAYER +not losing +w/co
|
||||
schema hm2bkdw
|
||||
archetype AI_COMBAT
|
||||
hm2bkdw1
|
||||
schema_voice hammer2 2 comblocked (ComBal Winning Even) (NearbyFriends 0 20)
|
||||
|
||||
//DETECTED PLAYER TRYING TO BLOCK +not losing
|
||||
schema hm2det
|
||||
archetype AI_COMBAT
|
||||
hm2det_1 hm2det_2 hm2det_3
|
||||
schema_voice hammer2 1 comdetblock(ComBal Winning Even)
|
||||
|
||||
//DETECTED PLAYER TRYING TO BLOCK +not losing +w/co
|
||||
schema hm2detw
|
||||
archetype AI_COMBAT
|
||||
hm2detw1
|
||||
schema_voice hammer2 2 comdetblock (ComBal Winning Even) (NearbyFriends 0 20)
|
||||
|
||||
//AMBUSHED -HIT BY UNSEEN PLAYER
|
||||
schema hm2amb
|
||||
archetype AI_MAJOR
|
||||
hm2amb_1 hm2amb_2 hm2amb_3 hm2amb_4
|
||||
schema_voice hammer2 1 comhitamb
|
||||
|
||||
//AMBUSHED -HIT BY UNSEEN PLAYER +w/co
|
||||
schema hm2ambw
|
||||
archetype AI_COMBAT
|
||||
hm2ambw1 hm2ambw2 hm2ambw3
|
||||
schema_voice hammer2 2 comhitamb (NearbyFriends 0 20)
|
||||
|
||||
//DEATH BY COMBAT -LOUD
|
||||
schema hm2diec
|
||||
archetype AI_COMBAT
|
||||
hm2diec1 hm2diec2 hm2diec3
|
||||
schema_voice hammer2 1 comdieloud
|
||||
|
||||
//DEATH (or knocked out)BY AMBUSH -MORE MUFFLED
|
||||
schema hm2diea
|
||||
archetype AI_MINOR
|
||||
hm2diea1 hm2diea2 hm2diea3
|
||||
schema_voice hammer2 1 comdiesoft
|
||||
|
||||
////////////////////
|
||||
//MISSION SPECIFIC//
|
||||
////////////////////
|
||||
|
||||
//MISSION 10
|
||||
schema hm2m1001
|
||||
archetype AI_MORE_MAJOR
|
||||
hm2m1001
|
||||
schema_voice hammer2 1 m1001
|
||||
|
||||
schema hm2m1002
|
||||
archetype AI_NONE
|
||||
hm2m1002
|
||||
schema_voice hammer2 1 m1002
|
||||
|
||||
schema hm2m1003
|
||||
archetype AI_MINOR
|
||||
hm2m1003
|
||||
schema_voice hammer2 1 m1003
|
||||
|
||||
schema hm2m1004
|
||||
archetype AI_NONE
|
||||
hm2m1004
|
||||
schema_voice hammer2 1 m1004
|
||||
|
||||
schema hm2m1005
|
||||
archetype AI_NONE
|
||||
hm2m1005
|
||||
schema_voice hammer2 1 m1005
|
||||
|
||||
schema hm2m1006
|
||||
archetype AI_NONE
|
||||
hm2m1006
|
||||
schema_voice hammer2 1 m1006
|
||||
|
||||
schema hm2m1007
|
||||
archetype AI_NONE
|
||||
hm2m1007
|
||||
schema_voice hammer2 1 m1007
|
||||
|
||||
schema hm2m1008
|
||||
archetype AI_NONE
|
||||
hm2m1008
|
||||
schema_voice hammer2 1 m1008
|
||||
|
||||
schema hm2m1009
|
||||
archetype AI_NONE
|
||||
hm2m1009
|
||||
schema_voice hammer2 1 m1009
|
||||
|
||||
schema hm2m1010
|
||||
archetype AI_NONE
|
||||
hm2m1010
|
||||
schema_voice hammer2 1 m1010
|
|
@ -0,0 +1,443 @@
|
|||
//HAMMER 3 BROADCASTS -Joffrey Spaulding
|
||||
|
||||
//SLEEPING
|
||||
schema hm3a0sn
|
||||
archetype AI_NONE
|
||||
volume -500
|
||||
mono_loop 2000 3000
|
||||
hm3a0sn1 hm3a0sn2 hm3a0sn3
|
||||
schema_voice hammer3 1 sleeping
|
||||
|
||||
//AT ALERT 0 MORE REPEATABLE
|
||||
schema hm3a0
|
||||
archetype AI_NONE
|
||||
volume -500
|
||||
mono_loop 7500 15000
|
||||
hm3a0co1 hm3a0co2 hm3a0co3
|
||||
hm3a0hu1 hm3a0hu2 hm3a0hu3
|
||||
hm3a0th1 hm3a0th2 hm3a0th3
|
||||
hm3a0wh1 hm3a0wh2 hm3a0wh3
|
||||
schema_voice hammer3 2 atlevelzero
|
||||
|
||||
//AT ALERT 0 LESS REPEATABLE
|
||||
schema hm3a0ch
|
||||
archetype AI_NONE
|
||||
volume -1000
|
||||
mono_loop 7500 15000
|
||||
hm3a0ch1 hm3a0ch2 hm3a0ch3
|
||||
hm3a0mu1 hm3a0mu2 hm3a0mu3
|
||||
schema_voice hammer3 1 atlevelzero
|
||||
|
||||
//TO ALERT 1
|
||||
schema hm3a1
|
||||
archetype AI_NONE
|
||||
hm3a1__1 hm3a1__2 hm3a1__3 hm3a1__4
|
||||
schema_voice hammer3 1 tolevelone
|
||||
|
||||
//TO ALERT 1 +sighted
|
||||
schema hm3a1v
|
||||
archetype AI_NONE
|
||||
hm3a1v_1
|
||||
schema_voice hammer3 1 tolevelone (Sense Sight)
|
||||
|
||||
//TO ALERT 1 +heard
|
||||
schema hm3a1h
|
||||
archetype AI_NONE
|
||||
hm3a1h_1
|
||||
schema_voice hammer3 2 tolevelone (Sense Sound)
|
||||
|
||||
//TO ALERT 1 +w/co
|
||||
schema hm3a1_w
|
||||
archetype AI_MINOR
|
||||
hm3a1_w1
|
||||
schema_voice hammer3 2 tolevelone (NearbyFriends 0 20)
|
||||
|
||||
//TO ALERT 1 +sighted +w/co
|
||||
schema hm3a1vw
|
||||
archetype AI_MINOR
|
||||
hm3a1vw1 hm3a1vw2 hm3a1vw3
|
||||
schema_voice hammer3 3 tolevelone (Sense Sight) (NearbyFriends 0 20)
|
||||
|
||||
//TO ALERT 1 +heard +w/co
|
||||
schema hm3a1hw
|
||||
archetype AI_MINOR
|
||||
hm3a1hw1 hm3a1hw2 hm3a1hw3
|
||||
schema_voice hammer3 3 tolevelone (Sense Sound) (NearbyFriends 0 20)
|
||||
|
||||
//TO ALERT 2
|
||||
schema hm3a2
|
||||
archetype AI_MINOR
|
||||
hm3a2__1 hm3a2__2 hm3a2__3 hm3a2__4
|
||||
schema_voice hammer3 1 toleveltwo
|
||||
|
||||
//TO ALERT 2 +sighted
|
||||
schema hm3a2v
|
||||
archetype AI_MINOR
|
||||
hm3a2v_1
|
||||
schema_voice hammer3 1 toleveltwo (Sense Sight)
|
||||
|
||||
//TO ALERT 2 +heard
|
||||
schema hm3a2h
|
||||
archetype AI_MINOR
|
||||
hm3a2h_1
|
||||
schema_voice hammer3 2 toleveltwo (Sense Sound)
|
||||
|
||||
//TO ALERT 3
|
||||
schema hm3a3
|
||||
archetype AI_MAJOR
|
||||
Hm3a3na1 Hm3a3na2
|
||||
schema_voice hammer3 1 tolevelthree
|
||||
|
||||
//AT ALERT 2
|
||||
schema hm3at2
|
||||
archetype AI_MINOR
|
||||
delay 6000
|
||||
mono_loop 15000 30000
|
||||
no_repeat
|
||||
hm3a2se1 hm3a2se2 hm3a2se3 hm3a2se4
|
||||
schema_voice hammer3 99 atleveltwo (Investigate True)
|
||||
|
||||
//AT ALERT 3
|
||||
schema hm3at3
|
||||
archetype AI_MAJOR
|
||||
delay 6000
|
||||
mono_loop 15000 30000
|
||||
no_repeat
|
||||
hm3a3se1 hm3a3se2 hm3a3se3 hm3a3se4
|
||||
schema_voice hammer3 99 atlevelthree (Investigate True)
|
||||
|
||||
//SPOTTED THE PLAYER +startled
|
||||
schema hm3a3s
|
||||
archetype AI_MORE_MAJOR
|
||||
hm3a3s_1 hm3a3s_2 hm3a3s_3
|
||||
schema_voice hammer3 1 spotplayer
|
||||
|
||||
//SPOTTED THE PLAYER +not startled +alone
|
||||
schema hm3a3na
|
||||
archetype AI_MORE_MAJOR
|
||||
hm3a3na1 hm3a3na2
|
||||
schema_voice hammer3 1 spotplayer
|
||||
|
||||
//SPOTTED THE PLAYER +carrying a body
|
||||
schema hm3a3b
|
||||
archetype AI_MORE_MAJOR
|
||||
hm3a3b_1 hm3a3b_2
|
||||
schema_voice hammer3 9 spotplayer (CarryBody True)
|
||||
|
||||
//REACT CHARGE +alone
|
||||
schema hm3chga
|
||||
archetype AI_MORE_MAJOR
|
||||
hm3chga1 hm3chga2 hm3chga3 hm3chga4 hm3chga5
|
||||
schema_voice hammer3 1 reactcharge
|
||||
|
||||
//REACT CHARGE +w/co
|
||||
schema hm3chgw
|
||||
archetype AI_COMBAT
|
||||
hm3chgw1 hm3chgw2 hm3chgw3
|
||||
schema_voice hammer3 2 reactcharge (NearbyFriends 0 20)
|
||||
|
||||
//REACT RUN AWAY +alone
|
||||
schema hm3runa
|
||||
archetype AI_MAJOR
|
||||
hm3runa1 hm3runa2 hm3runa3
|
||||
schema_voice hammer3 1 reactrun
|
||||
|
||||
//REACT I SOUND THE ALARMS +alone
|
||||
schema hm3alma
|
||||
archetype AI_MORE_MAJOR
|
||||
hm3alma1 hm3alma2
|
||||
schema_voice hammer3 1 reactalarm
|
||||
|
||||
//REACT I TELL YOU TO SOUND THE ALARMS +w/co
|
||||
schema hm3almw
|
||||
archetype AI_COMBAT
|
||||
hm3almw1
|
||||
schema_voice hammer3 9 reactalarm (NearbyFriends 0 20)
|
||||
|
||||
//REACT TELL FRIEND BY REVELATION +w/co
|
||||
schema hm3telr
|
||||
archetype AI_COMBAT
|
||||
hm3telr1 hm3telr2 hm3telr3
|
||||
schema_voice hammer3 5 spotplayer (NearbyFriends 0 20)
|
||||
|
||||
//REACT TELL FRIEND BY CONFIRMATION +w/co
|
||||
schema hm3telc
|
||||
archetype AI_COMBAT
|
||||
hm3telc1 hm3telc2 hm3telc3
|
||||
schema_voice hammer3 5 spotplayer (NearbyFriends 0 20) (Reacquire true)
|
||||
|
||||
//BACK TO ALERT 0
|
||||
schema hm3bak
|
||||
archetype AI_NONE
|
||||
hm3bak_1 hm3bak_2 hm3bak_3 hm3bak_4
|
||||
hm3bak_5 hm3bak_6 hm3bak_7
|
||||
schema_voice hammer3 1 backtozero
|
||||
|
||||
//LOST CONTACT W/PLAYER
|
||||
schema hm3los
|
||||
archetype AI_NONE
|
||||
hm3los_1 hm3los_2 hm3los_3
|
||||
schema_voice hammer3 1 lostcontact
|
||||
|
||||
//FRUSTRATION
|
||||
schema hm3frust
|
||||
archetype AI_MAJOR
|
||||
Hm3blk_1 Hm3det_1 Hm3bkd_3
|
||||
schema_voice hammer3 1 outofreach
|
||||
|
||||
|
||||
|
||||
//FOUND BODY
|
||||
schema hm3bod
|
||||
archetype AI_MORE_MAJOR
|
||||
hm3bod_1 hm3bod_2 hm3bod_3
|
||||
schema_voice hammer3 1 foundbody
|
||||
|
||||
//FOUND SOMETHING MISSING
|
||||
schema hm3mis
|
||||
archetype AI_MAJOR
|
||||
hm3mis_1
|
||||
schema_voice hammer3 1 foundmissing
|
||||
|
||||
//NOTICED A TORCH BEING DOUSED
|
||||
schema hm3torch
|
||||
archetype AI_MINOR
|
||||
delay 1000
|
||||
Hm3a1__1 Hm3a1__2 Hm3a1__3 Hm3a1__4 Hm3bak_4 Hm3bak_6
|
||||
schema_voice hammer3 1 noticetorch
|
||||
|
||||
//FOUND A SMALL ANOMALY
|
||||
schema hm3sma
|
||||
archetype AI_MINOR
|
||||
hm3sma_1 hm3sma_2
|
||||
schema_voice hammer3 1 foundsmall
|
||||
|
||||
//FOUND A LARGE ANOMALY
|
||||
schema hm3lar
|
||||
archetype AI_MAJOR
|
||||
hm3lar_1 hm3lar_2
|
||||
schema_voice hammer3 1 foundlarge
|
||||
|
||||
//FOUND A SECURITY BREACH
|
||||
schema hm3sec
|
||||
archetype AI_MORE_MAJOR
|
||||
hm3sec_1 hm3sec_2 hm3sec_3
|
||||
schema_voice hammer3 1 foundbreach
|
||||
|
||||
//RECENTLY SAW THE PLAYER +w/co
|
||||
schema hm3rint
|
||||
archetype AI_INFORM
|
||||
hm3rint1
|
||||
schema_voice hammer3 1 recentintruder
|
||||
|
||||
//RECENTLY FOUND BODY +w/co
|
||||
schema hm3rbod
|
||||
archetype AI_INFORM
|
||||
hm3rbod1
|
||||
schema_voice hammer3 1 recentbody
|
||||
|
||||
//RECENTLY FOUND SOMETHING MISSING +w/co
|
||||
schema hm3rmis
|
||||
archetype AI_INFORM
|
||||
hm3rmis3
|
||||
schema_voice hammer3 1 recentmissing
|
||||
|
||||
//RECENTLY FOUND MISC ANAMOLY +w/co
|
||||
schema hm3roth
|
||||
archetype AI_INFORM
|
||||
hm3roth1 hm3roth2 hm3roth3
|
||||
schema_voice hammer3 1 recentother
|
||||
|
||||
//COMBAT
|
||||
|
||||
//ATTACKING +not losing
|
||||
schema hm3atn
|
||||
archetype AI_COMBAT
|
||||
hm3atn_1 freq 1
|
||||
hm3atn_2 freq 1
|
||||
hm3atn_3 freq 6
|
||||
hm3atn_4 freq 6
|
||||
hm3atn_5 freq 6
|
||||
hm3atn_6 freq 1
|
||||
hm3atn_7 freq 1
|
||||
hm3atn_8 freq 1
|
||||
schema_voice hammer3 1 comattack (ComBal Winning Even)
|
||||
|
||||
//ATTACKING +winning
|
||||
schema hm3atnw
|
||||
archetype AI_COMBAT
|
||||
hm3atw_1 hm3atw_2
|
||||
schema_voice hammer3 3 comattack (ComBal Winning)
|
||||
|
||||
//ATTACKING +winning +w/co
|
||||
schema hm3atww
|
||||
archetype AI_COMBAT
|
||||
hm3atww1
|
||||
schema_voice hammer3 4 comattack (ComBal Winning) (NearbyFriends 0 20)
|
||||
|
||||
//ATTACKING +losing
|
||||
schema hm3atl
|
||||
archetype AI_COMBAT
|
||||
hm3atl_1 freq 1
|
||||
hm3atl_2 freq 1
|
||||
hm3atl_3 freq 2
|
||||
hm3atl_4 freq 2
|
||||
hm3atl_5 freq 2
|
||||
hm3atl_6 freq 2
|
||||
schema_voice hammer3 1 comattack (ComBal Losing)
|
||||
|
||||
//SUCCESSFULLY HIT THE PLAYER +not losing
|
||||
schema hm3hit
|
||||
archetype AI_COMBAT
|
||||
hm3hit_1 hm3hit_2 hm3hit_3 hm3hit_4
|
||||
schema_voice hammer3 1 comsucchit (ComBal Winning Even)
|
||||
|
||||
//SUCCESSFULLY HIT THE PLAYER +not losing +w/co
|
||||
schema hm3hit
|
||||
archetype AI_COMBAT
|
||||
hm3hitw1 hm3hitw2
|
||||
schema_voice hammer3 2 comsucchit (ComBal Winning Even) (NearbyFriends 0 20)
|
||||
|
||||
//SUCCESSFULLY BLOCKED THE PLAYER +not losing
|
||||
schema hm3blk
|
||||
archetype AI_COMBAT
|
||||
hm3blk_1 hm3blk_2 hm3blk_3
|
||||
schema_voice hammer3 1 comsuccblock (ComBal Winning Even)
|
||||
|
||||
//SUCCESSFULLY BLOCKED THE PLAYER +not losing +w/co
|
||||
schema hm3blkw
|
||||
archetype AI_COMBAT
|
||||
hm3blkw1
|
||||
schema_voice hammer3 2 comsuccblock (ComBal Winning Even) (NearbyFriends 0 20)
|
||||
|
||||
//HIT BY THE PLAYER W/HI HIT PTS
|
||||
schema hm3hhi
|
||||
archetype AI_MAJOR
|
||||
hm3hhi_1 hm3hhi_2 hm3hhi_3
|
||||
schema_voice hammer3 1 comhithigh
|
||||
|
||||
//HIT BY THE PLAYER W/LO PTS
|
||||
schema hm3hlo
|
||||
archetype AI_MORE_MAJOR
|
||||
hm3hlo_1 freq 1
|
||||
hm3hlo_2 freq 2
|
||||
hm3hlo_3 freq 2
|
||||
hm3hlo_4 freq 2
|
||||
schema_voice hammer3 1 comhitlow
|
||||
|
||||
//HIT BY THE PLAYER W/LO PTS +w/co
|
||||
schema hm3hlow
|
||||
archetype AI_COMBAT
|
||||
hm3hlow1
|
||||
schema_voice hammer3 1 comhitlow (NearbyFriends 0 20)
|
||||
|
||||
//HIT BY THE PLAYER NO DAMAGE
|
||||
schema hm3hnd
|
||||
archetype AI_MAJOR
|
||||
hm3hnd_1 hm3hnd_2 hm3hnd_3
|
||||
schema_voice hammer3 1 comhitnodam
|
||||
|
||||
//BLOCKED BY THE PLAYER +not losing
|
||||
schema hm3bkd
|
||||
archetype AI_COMBAT
|
||||
hm3bkd_1 hm3bkd_2 hm3bkd_3
|
||||
schema_voice hammer3 1 comblocked (ComBal Winning Even)
|
||||
|
||||
//BLOCKED BY THE PLAYER +not losing +w/co
|
||||
schema hm3bkdw
|
||||
archetype AI_COMBAT
|
||||
hm3bkdw1
|
||||
schema_voice hammer3 2 comblocked (ComBal Winning Even) (NearbyFriends 0 20)
|
||||
|
||||
//DETECTED PLAYER TRYING TO BLOCK +not losing
|
||||
schema hm3det
|
||||
archetype AI_COMBAT
|
||||
hm3det_1 hm3det_2 hm3det_3
|
||||
schema_voice hammer3 1 comdetblock(ComBal Winning Even)
|
||||
|
||||
//DETECTED PLAYER TRYING TO BLOCK +not losing +w/co
|
||||
schema hm3detw
|
||||
archetype AI_COMBAT
|
||||
hm3detw1
|
||||
schema_voice hammer3 2 comdetblock (ComBal Winning Even) (NearbyFriends 0 20)
|
||||
|
||||
//AMBUSHED -HIT BY UNSEEN PLAYER
|
||||
schema hm3amb
|
||||
archetype AI_MAJOR
|
||||
hm3amb_1 hm3amb_2 hm3amb_3 hm3amb_4
|
||||
schema_voice hammer3 1 comhitamb
|
||||
|
||||
//AMBUSHED -HIT BY UNSEEN PLAYER +w/co
|
||||
schema hm3ambw
|
||||
archetype AI_COMBAT
|
||||
hm3ambw1 hm3ambw2 hm3ambw3
|
||||
schema_voice hammer3 2 comhitamb (NearbyFriends 0 20)
|
||||
|
||||
//DEATH BY COMBAT -LOUD
|
||||
schema hm3diec
|
||||
archetype AI_COMBAT
|
||||
hm3diec1 hm3diec2 hm3diec3
|
||||
schema_voice hammer3 1 comdieloud
|
||||
|
||||
//DEATH (or knocked out)BY AMBUSH -MORE MUFFLED
|
||||
schema hm3diea
|
||||
archetype AI_MINOR
|
||||
volume -1000
|
||||
hm3diea1 hm3diea2 hm3diea3
|
||||
schema_voice hammer3 1 comdiesoft
|
||||
|
||||
////////////////////
|
||||
//MISSION SPECIFIC//
|
||||
////////////////////
|
||||
|
||||
//MISSION 10
|
||||
schema hm3m1001
|
||||
archetype AI_MORE_MAJOR
|
||||
hm3m1001
|
||||
schema_voice hammer3 1 m1001
|
||||
|
||||
schema hm3m1002
|
||||
archetype AI_NONE
|
||||
hm3m1002
|
||||
schema_voice hammer3 1 m1002
|
||||
|
||||
schema hm3m1003
|
||||
archetype AI_MINOR
|
||||
hm3m1003
|
||||
schema_voice hammer3 1 m1003
|
||||
|
||||
schema hm3m1004
|
||||
archetype AI_NONE
|
||||
hm3m1004
|
||||
schema_voice hammer3 1 m1004
|
||||
|
||||
schema hm3m1005
|
||||
archetype AI_NONE
|
||||
hm3m1005
|
||||
schema_voice hammer3 1 m1005
|
||||
|
||||
schema hm3m1006
|
||||
archetype AI_NONE
|
||||
hm3m1006
|
||||
schema_voice hammer3 1 m1006
|
||||
|
||||
schema hm3m1007
|
||||
archetype AI_NONE
|
||||
hm3m1007
|
||||
schema_voice hammer3 1 m1007
|
||||
|
||||
schema hm3m1008
|
||||
archetype AI_NONE
|
||||
hm3m1008
|
||||
schema_voice hammer3 1 m1008
|
||||
|
||||
schema hm3m1009
|
||||
archetype AI_NONE
|
||||
hm3m1009
|
||||
schema_voice hammer3 1 m1009
|
||||
|
||||
schema hm3m1010
|
||||
archetype AI_NONE
|
||||
hm3m1010
|
||||
schema_voice hammer3 1 m1010
|
||||
|
|
@ -0,0 +1,397 @@
|
|||
//HAMMER CONVERSATIONS
|
||||
|
||||
////////////////////////////
|
||||
//C06: "Dropping the Clue"//
|
||||
////////////////////////////
|
||||
|
||||
schema hm1c0601
|
||||
archetype HM_CONV
|
||||
hm1c0601
|
||||
schema_voice hammer1 1 hm_c06 (LineNo 1 1)
|
||||
|
||||
schema hm3c0602
|
||||
archetype HM_CONV
|
||||
hm3c0602
|
||||
schema_voice hammer3 1 hm_c06 (LineNo 2 2)
|
||||
|
||||
schema hm1c0603
|
||||
archetype HM_CONV
|
||||
hm1c0603
|
||||
schema_voice hammer1 1 hm_c06 (LineNo 3 3)
|
||||
|
||||
schema hm3c0604
|
||||
archetype HM_CONV
|
||||
hm3c0604
|
||||
schema_voice hammer3 1 hm_c06 (LineNo 4 4)
|
||||
|
||||
//////////////////////////////////
|
||||
//C07: "A curse upon this dust!"//
|
||||
//////////////////////////////////
|
||||
|
||||
schema hm1c0701
|
||||
archetype HM_CONV
|
||||
hm1c0701
|
||||
schema_voice hammer1 1 hm_c07 (LineNo 1 1)
|
||||
|
||||
schema hm2c0702
|
||||
archetype HM_CONV
|
||||
hm2c0702
|
||||
schema_voice hammer2 1 hm_c07 (LineNo 2 2)
|
||||
|
||||
schema hm1c0703
|
||||
archetype HM_CONV
|
||||
hm1c0703
|
||||
schema_voice hammer1 1 hm_c07 (LineNo 3 3)
|
||||
|
||||
schema hm2c0704
|
||||
archetype HM_CONV
|
||||
hm2c0704
|
||||
schema_voice hammer2 1 hm_c07 (LineNo 4 4)
|
||||
|
||||
schema hm1c0705
|
||||
archetype HM_CONV
|
||||
hm1c0705
|
||||
schema_voice hammer1 1 hm_c07 (LineNo 5 5)
|
||||
|
||||
////////////////////////////////
|
||||
//C08: "Hast thought upon...?"//
|
||||
////////////////////////////////
|
||||
|
||||
schema hm1c0801
|
||||
archetype HM_CONV
|
||||
hm1c0801
|
||||
schema_voice hammer1 1 hm_c08 (LineNo 1 1)
|
||||
|
||||
schema hm3c0802
|
||||
archetype HM_CONV
|
||||
hm3c0802
|
||||
schema_voice hammer3 1 hm_c08 (LineNo 2 2)
|
||||
|
||||
schema hm1c0803
|
||||
archetype HM_CONV
|
||||
hm1c0803
|
||||
schema_voice hammer1 1 hm_c08 (LineNo 3 3)
|
||||
|
||||
schema hm3c0804
|
||||
archetype HM_CONV
|
||||
hm3c0804
|
||||
schema_voice hammer3 1 hm_c08 (LineNo 4 4)
|
||||
|
||||
schema hm1c0805
|
||||
archetype HM_CONV
|
||||
hm1c0805
|
||||
schema_voice hammer1 1 hm_c08 (LineNo 5 5)
|
||||
|
||||
/////////////////////////////////////////
|
||||
//C09: "Even the Baron doth finally..."//
|
||||
/////////////////////////////////////////
|
||||
|
||||
schema hm2c0901
|
||||
archetype HM_CONV
|
||||
hm2c0901
|
||||
schema_voice hammer2 1 hm_c09 (LineNo 1 1)
|
||||
|
||||
schema hm1c0902
|
||||
archetype HM_CONV
|
||||
hm1c0902
|
||||
schema_voice hammer1 1 hm_c09 (LineNo 2 2)
|
||||
|
||||
schema hm2c0903
|
||||
archetype HM_CONV
|
||||
hm2c0903
|
||||
schema_voice hammer2 1 hm_c09 (LineNo 3 3)
|
||||
|
||||
schema hm1c0904
|
||||
archetype HM_CONV
|
||||
hm1c0904
|
||||
schema_voice hammer1 1 hm_c09 (LineNo 4 4)
|
||||
|
||||
///////////////////////////////////
|
||||
//C10: "Some do say the Baron..."//
|
||||
///////////////////////////////////
|
||||
|
||||
schema hm3c1001
|
||||
archetype HM_CONV
|
||||
hm3c1001
|
||||
schema_voice hammer3 1 hm_c10 (LineNo 1 1)
|
||||
|
||||
schema hm1c1002
|
||||
archetype HM_CONV
|
||||
hm1c1002
|
||||
schema_voice hammer1 1 hm_c10 (LineNo 2 2)
|
||||
|
||||
schema hm3c1003
|
||||
archetype HM_CONV
|
||||
hm3c1003
|
||||
schema_voice hammer3 1 hm_c10 (LineNo 3 3)
|
||||
|
||||
schema hm1c1004
|
||||
archetype HM_CONV
|
||||
hm1c1004
|
||||
schema_voice hammer1 1 hm_c10 (LineNo 4 4)
|
||||
|
||||
////////////////////////////////////////
|
||||
//C11: "Yet another sewer o’er flow.."//
|
||||
////////////////////////////////////////
|
||||
|
||||
schema hm2c1101
|
||||
archetype HM_CONV
|
||||
hm2c1101
|
||||
schema_voice hammer2 1 hm_c11 (LineNo 1 1)
|
||||
|
||||
schema hm3c1102
|
||||
archetype HM_CONV
|
||||
hm3c1102
|
||||
schema_voice hammer3 1 hm_c11 (LineNo 2 2)
|
||||
|
||||
schema hm2c1103
|
||||
archetype HM_CONV
|
||||
hm2c1103
|
||||
schema_voice hammer2 1 hm_c11 (LineNo 3 3)
|
||||
|
||||
schema hm3c1104
|
||||
archetype HM_CONV
|
||||
hm3c1104
|
||||
schema_voice hammer3 1 hm_c11 (LineNo 4 4)
|
||||
|
||||
////////////////////////////////
|
||||
//C12: "[grumpy] Time was...."//
|
||||
////////////////////////////////
|
||||
|
||||
schema hm3c1201
|
||||
archetype HM_CONV
|
||||
hm3c1201
|
||||
schema_voice hammer3 1 hm_c12 (LineNo 1 1)
|
||||
|
||||
schema hm2c1202
|
||||
archetype HM_CONV
|
||||
hm2c1202
|
||||
schema_voice hammer2 1 hm_c12 (LineNo 2 2)
|
||||
|
||||
schema hm3c1203
|
||||
archetype HM_CONV
|
||||
hm3c1203
|
||||
schema_voice hammer3 1 hm_c12 (LineNo 3 3)
|
||||
|
||||
/////////////////////////////////////////
|
||||
//c13: "Heard thou? Tarius, seeking..."//
|
||||
/////////////////////////////////////////
|
||||
|
||||
schema hm1c1301
|
||||
archetype HM_CONV
|
||||
hm1c1301
|
||||
schema_voice hammer1 1 hm_c13 (LineNo 1 1)
|
||||
|
||||
schema hm2c1302
|
||||
archetype HM_CONV
|
||||
hm2c1302
|
||||
schema_voice hammer2 1 hm_c13 (LineNo 2 2)
|
||||
|
||||
schema hm1c1303
|
||||
archetype HM_CONV
|
||||
hm1c1303
|
||||
schema_voice hammer1 1 hm_c13 (LineNo 3 3)
|
||||
|
||||
schema hm2c1304
|
||||
archetype HM_CONV
|
||||
hm2c1304
|
||||
schema_voice hammer2 1 hm_c13 (LineNo 4 4)
|
||||
|
||||
///////////////////////////////////////
|
||||
//C14: "Time was, all these halls..."//
|
||||
///////////////////////////////////////
|
||||
|
||||
schema hm1c1401
|
||||
archetype HM_CONV
|
||||
hm1c1401
|
||||
schema_voice hammer1 1 hm_c14 (LineNo 1 1)
|
||||
|
||||
schema hm3c1402
|
||||
archetype HM_CONV
|
||||
hm3c1402
|
||||
schema_voice hammer3 1 hm_c14 (LineNo 2 2)
|
||||
|
||||
schema hm1c1403
|
||||
archetype HM_CONV
|
||||
hm1c1403
|
||||
schema_voice hammer1 1 hm_c14 (LineNo 3 3)
|
||||
|
||||
schema hm3c1404
|
||||
archetype HM_CONV
|
||||
hm3c1404
|
||||
schema_voice hammer3 1 hm_c14 (LineNo 4 4)
|
||||
|
||||
////////////////////////////////
|
||||
//C15: "Dolon hath told me..."//
|
||||
////////////////////////////////
|
||||
|
||||
schema hm2c1501
|
||||
archetype HM_CONV
|
||||
hm2c1501
|
||||
schema_voice hammer2 1 hm_c15 (LineNo 1 1)
|
||||
|
||||
schema hm3c1502
|
||||
archetype HM_CONV
|
||||
hm3c1502
|
||||
schema_voice hammer3 1 hm_c15 (LineNo 2 2)
|
||||
|
||||
schema hm2c1503
|
||||
archetype HM_CONV
|
||||
hm2c1503
|
||||
schema_voice hammer2 1 hm_c15 (LineNo 3 3)
|
||||
|
||||
schema hm3c1504
|
||||
archetype HM_CONV
|
||||
hm3c1504
|
||||
schema_voice hammer3 1 hm_c15 (LineNo 4 4)
|
||||
|
||||
///////////////////////////////////////
|
||||
//C16: Masterforger Dovetail hath..."//
|
||||
///////////////////////////////////////
|
||||
|
||||
schema hm1c1601
|
||||
archetype HM_CONV
|
||||
hm1c1601
|
||||
schema_voice hammer1 1 hm_c16 (LineNo 1 1)
|
||||
|
||||
schema hm3c1602
|
||||
archetype HM_CONV
|
||||
hm3c1602
|
||||
schema_voice hammer3 1 hm_c16 (LineNo 2 2)
|
||||
|
||||
schema hm1c1603
|
||||
archetype HM_CONV
|
||||
hm1c1603
|
||||
schema_voice hammer1 1 hm_c16 (LineNo 3 3)
|
||||
|
||||
//////////////////////////////////
|
||||
//C17: "Builder walk with thee."//
|
||||
//////////////////////////////////
|
||||
|
||||
schema hm1c1701
|
||||
archetype HM_CONV
|
||||
hm1c1701
|
||||
schema_voice hammer1 1 hm_c17 (LineNo 1 1)
|
||||
|
||||
schema hm2c1702
|
||||
archetype HM_CONV
|
||||
hm2c1702
|
||||
schema_voice hammer2 1 hm_c17 (LineNo 2 2)
|
||||
|
||||
////////////////////
|
||||
//C18: "Good even"//
|
||||
////////////////////
|
||||
|
||||
schema hm1c1801
|
||||
archetype HM_CONV
|
||||
hm1c1801
|
||||
schema_voice hammer1 1 hm_c18 (LineNo 1 1)
|
||||
|
||||
schema hm2c1802
|
||||
archetype HM_CONV
|
||||
hm2c1802
|
||||
schema_voice hammer2 1 hm_c18 (LineNo 2 2)
|
||||
|
||||
//////////////////////////////
|
||||
//C19: "Praise the Builder!"//
|
||||
//////////////////////////////
|
||||
|
||||
schema hm2c1901
|
||||
archetype HM_CONV
|
||||
hm2c1901
|
||||
schema_voice hammer2 1 hm_c19 (LineNo 1 1)
|
||||
|
||||
schema hm1c1902
|
||||
archetype HM_CONV
|
||||
hm1c1902
|
||||
schema_voice hammer1 1 hm_c19 (LineNo 2 2)
|
||||
|
||||
/////////////////////////////////////
|
||||
//C20: "May thy hammer swing true."//
|
||||
/////////////////////////////////////
|
||||
|
||||
schema hm2c2001
|
||||
archetype HM_CONV
|
||||
hm2c2001
|
||||
schema_voice hammer2 1 hm_c20 (LineNo 1 1)
|
||||
|
||||
schema hm3c2002
|
||||
archetype HM_CONV
|
||||
hm3c2002
|
||||
schema_voice hammer3 1 hm_c20 (LineNo 2 2)
|
||||
|
||||
/////////////////////////
|
||||
//C21: "Hail, brother."//
|
||||
/////////////////////////
|
||||
|
||||
schema hm2c2101
|
||||
archetype HM_CONV
|
||||
hm2c2101
|
||||
schema_voice hammer2 1 hm_c21 (LineNo 1 1)
|
||||
|
||||
schema hm3c2102
|
||||
archetype HM_CONV
|
||||
hm3c2102
|
||||
schema_voice hammer3 1 hm_c21 (LineNo 2 2)
|
||||
|
||||
///////////////////////////////////
|
||||
//C22: "Builder’s grace to thee."//
|
||||
///////////////////////////////////
|
||||
|
||||
schema hm3c2201
|
||||
archetype HM_CONV
|
||||
hm3c2201
|
||||
schema_voice hammer3 1 hm_c22 (LineNo 1 1)
|
||||
|
||||
schema hm2c2202
|
||||
archetype HM_CONV
|
||||
hm2c2202
|
||||
schema_voice hammer2 1 hm_c22 (LineNo 2 2)
|
||||
|
||||
/////////////////////
|
||||
//C23: "Greetings."//
|
||||
/////////////////////
|
||||
|
||||
schema hm3c2301
|
||||
archetype HM_CONV
|
||||
hm3c2201
|
||||
schema_voice hammer3 1 hm_c23 (LineNo 1 1)
|
||||
|
||||
schema hm1c2302
|
||||
archetype HM_CONV
|
||||
hm1c2302
|
||||
schema_voice hammer1 1 hm_c23 (LineNo 2 2)
|
||||
|
||||
//////////////////////////////////
|
||||
//C24: "Builder guide thy hand."//
|
||||
//////////////////////////////////
|
||||
|
||||
schema hm3c2401
|
||||
archetype HM_CONV
|
||||
hm3c2401
|
||||
schema_voice hammer3 1 hm_c24 (LineNo 1 1)
|
||||
|
||||
schema hm1c2402
|
||||
archetype HM_CONV
|
||||
hm1c2402
|
||||
schema_voice hammer1 1 hm_c24 (LineNo 2 2)
|
||||
|
||||
////////////////////////////////
|
||||
//C25: "Be thy carving ready?"//
|
||||
////////////////////////////////
|
||||
|
||||
schema hm1c2501
|
||||
archetype HM_CONV
|
||||
hm1c2501
|
||||
schema_voice hammer1 1 hm_c25 (LineNo 1 1)
|
||||
|
||||
schema hm3c2502
|
||||
archetype HM_CONV
|
||||
hm3c2502
|
||||
schema_voice hammer3 1 hm_c25 (LineNo 2 2)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,232 @@
|
|||
//KEEPER 1 -Nate
|
||||
|
||||
//INSTRUCTOR IN MISSION 1 "TRAINING"
|
||||
|
||||
//STALL -if Garrett is supposed to be doing something and he hasn't moved at all for 20 seconds:
|
||||
schema KE1TR001
|
||||
archetype PLAYER_SPEECH
|
||||
KE1M0101
|
||||
|
||||
//BAD -if Garrett is doing something wrong:
|
||||
schema KE1TR002
|
||||
archetype PLAYER_SPEECH
|
||||
KE1M0102
|
||||
|
||||
//INTRO-GREET:
|
||||
schema KE1TR003
|
||||
archetype PLAYER_SPEECH
|
||||
delay 1500
|
||||
KE1M0103
|
||||
|
||||
//INTRO-GENERAL:
|
||||
schema KE1TR004
|
||||
archetype PLAYER_SPEECH
|
||||
delay 300
|
||||
KE1M0104
|
||||
|
||||
//SIGHT-GENERAL:
|
||||
schema KE1TR005
|
||||
archetype PLAYER_SPEECH
|
||||
KE1M0105
|
||||
|
||||
//SIGHT-RETRY:
|
||||
schema KE1TR006
|
||||
archetype PLAYER_SPEECH
|
||||
KE1M0106
|
||||
|
||||
//FROBBING-GENERAL:
|
||||
schema KE1TR007
|
||||
archetype PLAYER_SPEECH
|
||||
KE1M0107
|
||||
|
||||
//FROBBING-SUCCESS:
|
||||
schema KE1TR008
|
||||
archetype PLAYER_SPEECH
|
||||
delay 2500
|
||||
KE1M0108
|
||||
|
||||
//FROBBING-EXIT-GENERAL:
|
||||
schema KE1TR009
|
||||
archetype PLAYER_SPEECH
|
||||
delay 500
|
||||
KE1M0109
|
||||
|
||||
//SOUND-INTRO:
|
||||
schema KE1TR010
|
||||
archetype PLAYER_SPEECH
|
||||
KE1M0110
|
||||
|
||||
//SOUND-GENERAL:
|
||||
schema KE1TR011
|
||||
archetype PLAYER_SPEECH
|
||||
KE1M0111
|
||||
|
||||
//SOUND-RETRY:
|
||||
schema KE1TR012
|
||||
archetype PLAYER_SPEECH
|
||||
KE1M0112
|
||||
|
||||
//SOUND-EXIT-GENERAL:
|
||||
schema KE1TR013
|
||||
archetype PLAYER_SPEECH
|
||||
delay 2000
|
||||
KE1M0113
|
||||
|
||||
//WEAPONS-GENERAL:
|
||||
schema KE1TR014
|
||||
archetype PLAYER_SPEECH
|
||||
KE1M0114
|
||||
|
||||
//WEAPONS-READYWEAPON:
|
||||
schema KE1TR015
|
||||
archetype PLAYER_SPEECH
|
||||
KE1M0115
|
||||
|
||||
//WEAPONS-EXIT-GENERAL:
|
||||
schema KE1TR016
|
||||
archetype PLAYER_SPEECH
|
||||
delay 1000
|
||||
KE1M0116
|
||||
|
||||
//BOW-GENERAL:
|
||||
schema KE1TR017
|
||||
archetype PLAYER_SPEECH
|
||||
KE1M0117
|
||||
|
||||
//BOW-SUCCESS:
|
||||
schema KE1TR018
|
||||
archetype PLAYER_SPEECH
|
||||
delay 500
|
||||
KE1M0118
|
||||
|
||||
//BOW-EXIT-GENERAL:
|
||||
schema KE1TR019
|
||||
archetype PLAYER_SPEECH
|
||||
KE1M0119
|
||||
|
||||
//SWORD-GENERAL:
|
||||
schema KE1TR020
|
||||
archetype PLAYER_SPEECH
|
||||
KE1M0120
|
||||
|
||||
//SWORD-SUCCESS:
|
||||
schema KE1TR021
|
||||
archetype PLAYER_SPEECH
|
||||
delay 500
|
||||
KE1M0121
|
||||
|
||||
//REALSWORD-BAD:
|
||||
schema KE1TR022
|
||||
archetype PLAYER_SPEECH
|
||||
KE1M0122
|
||||
|
||||
//REALSWORD-SUCESS:
|
||||
schema KE1TR023
|
||||
archetype PLAYER_SPEECH
|
||||
KE1M0123
|
||||
|
||||
//REALSWORD-END:
|
||||
schema KE1TR024
|
||||
archetype PLAYER_SPEECH
|
||||
KE1M0124
|
||||
|
||||
//INVENTORY-INTRO:
|
||||
schema KE1TR025
|
||||
archetype PLAYER_SPEECH
|
||||
KE1M0125
|
||||
|
||||
//INVENTORY-GET-GENERAL:
|
||||
schema KE1TR026
|
||||
archetype PLAYER_SPEECH
|
||||
delay 1000
|
||||
KE1M0126
|
||||
|
||||
//INVENTORY-USE-GENERAL:
|
||||
schema KE1TR027
|
||||
archetype PLAYER_SPEECH
|
||||
KE1M0127
|
||||
|
||||
//INVENTORY-KEY:
|
||||
schema KE1TR028
|
||||
archetype PLAYER_SPEECH
|
||||
KE1M0128
|
||||
|
||||
//INVENTORY-KEY-GENERAL:
|
||||
schema KE1TR029
|
||||
archetype PLAYER_SPEECH
|
||||
KE1M0129
|
||||
|
||||
//INVENTORY-KEY-SUCCESS:
|
||||
schema KE1TR030
|
||||
archetype PLAYER_SPEECH
|
||||
KE1M0130
|
||||
|
||||
//EXIT-INVENTORY-GENERAL:
|
||||
schema KE1TR031
|
||||
archetype PLAYER_SPEECH
|
||||
KE1M0131
|
||||
|
||||
//ROPE-INTRO:
|
||||
schema KE1TR032
|
||||
archetype PLAYER_SPEECH
|
||||
KE1M0132
|
||||
|
||||
//ROPE-START-GENERAL:
|
||||
schema KE1TR033
|
||||
archetype PLAYER_SPEECH
|
||||
KE1M0133
|
||||
|
||||
//ROPE-CLIMB-GENERAL:
|
||||
schema KE1TR034
|
||||
archetype PLAYER_SPEECH
|
||||
KE1M0134
|
||||
|
||||
//ROPE-SUCCESS:
|
||||
schema KE1TR035
|
||||
archetype PLAYER_SPEECH
|
||||
KE1M0135
|
||||
|
||||
//JUMPING-GENERAL:
|
||||
schema KE1TR036
|
||||
archetype PLAYER_SPEECH
|
||||
KE1M0136
|
||||
|
||||
//JUMPING-FAILURE:
|
||||
schema KE1TR037
|
||||
archetype PLAYER_SPEECH
|
||||
KE1M0137
|
||||
|
||||
//JUMPING-SUCCESS:
|
||||
schema KE1TR038
|
||||
archetype PLAYER_SPEECH
|
||||
delay 750
|
||||
KE1M0138
|
||||
|
||||
//MANTELLING-INTRO:
|
||||
schema KE1TR039
|
||||
archetype PLAYER_SPEECH
|
||||
KE1M0139
|
||||
|
||||
//MANTELLING-GENERAL:
|
||||
schema KE1TR040
|
||||
archetype PLAYER_SPEECH
|
||||
KE1M0140
|
||||
|
||||
//MANTELLING-SUCCESS:
|
||||
schema KE1TR041
|
||||
archetype PLAYER_SPEECH
|
||||
KE1M0141
|
||||
|
||||
//FINAL-SUCCESS:
|
||||
schema KE1TR042
|
||||
archetype PLAYER_SPEECH
|
||||
KE1M0142
|
||||
|
||||
//BOW-EXTRAGOOD:
|
||||
schema KE1TR043
|
||||
archetype PLAYER_SPEECH
|
||||
KE1M0143
|
||||
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,23 @@
|
|||
//KEEPER 2 -Josh Randall
|
||||
|
||||
//DETECTOR IN MISSION 1 "TRAINING"
|
||||
|
||||
//DETECTOR-SIGHT-FAILURE:
|
||||
schema KE2TR001
|
||||
archetype AI_NONE
|
||||
KE2M0101
|
||||
|
||||
//DETECTOR-SIGHT-SUCCESS:
|
||||
schema KE2TR002
|
||||
archetype AI_NONE
|
||||
KE2M0102
|
||||
|
||||
//DETECTOR-SOUND-FAILURE:
|
||||
schema KE2TR003
|
||||
archetype AI_NONE
|
||||
KE2M0103
|
||||
|
||||
//DETECTOR-SOUND-SUCCESS:
|
||||
schema KE2TR004
|
||||
archetype AI_NONE
|
||||
KE2M0104
|
|
@ -0,0 +1,310 @@
|
|||
//MAGE 1 --Ian Vogel
|
||||
|
||||
/////////////
|
||||
//AI SPEECH//
|
||||
/////////////
|
||||
|
||||
//AT ALERT 0
|
||||
schema mg1a0
|
||||
archetype AI_NONE
|
||||
volume -500
|
||||
mono_loop 2000 20000
|
||||
mg1a0hu1 mg1a0hu2 mg1a0hu3 mg1a0hu4 mg1a0co1 mg1a0co2 mg1a0co3 mg1a0co4 mg1a0ch1 mg1a0ch2 mg1a0ch3
|
||||
schema_voice vmage1 3 atlevelzero
|
||||
|
||||
//TO ALERT 1
|
||||
schema mg1a1
|
||||
archetype AI_NONE
|
||||
mg1a1__1 mg1a1__2 mg1a1__3
|
||||
schema_voice vmage1 1 tolevelone
|
||||
|
||||
// +sighted
|
||||
schema mg1a1v
|
||||
archetype AI_NONE
|
||||
mg1a1v_1
|
||||
schema_voice vmage1 2 tolevelone (Sense Sight)
|
||||
|
||||
// +heard
|
||||
schema mg1a1h
|
||||
archetype AI_NONE
|
||||
mg1a1h_1 mg1a1h_2
|
||||
schema_voice vmage1 2 tolevelone (Sense Sound)
|
||||
|
||||
// +w/co
|
||||
schema mg1a1_w
|
||||
archetype AI_MINOR
|
||||
mg1a1_w1
|
||||
schema_voice vmage1 2 tolevelone (NearbyFriends 0 20)
|
||||
|
||||
// +sighted +w/co
|
||||
schema mg1a1vw
|
||||
archetype AI_MINOR
|
||||
mg1a1vw1 mg1a1vw2
|
||||
schema_voice vmage1 3 tolevelone (Sense Sight) (NearbyFriends 0 20)
|
||||
|
||||
// +heard +w/co
|
||||
schema mg1a1hw
|
||||
archetype AI_MINOR
|
||||
mg1a1hw1 mg1a1hw2
|
||||
schema_voice vmage1 3 tolevelone (Sense Sound) (NearbyFriends 0 20)
|
||||
|
||||
//AT ALERT 1, 2 & 3
|
||||
schema mg1at1
|
||||
archetype AI_NONE
|
||||
volume -500
|
||||
delay 4000
|
||||
mono_loop 2000 20000
|
||||
mg1a0co1 mg1a0co2 mg1a0co3 mg1a0co4
|
||||
schema_voice vmage1 1 atlevelone
|
||||
schema_voice vmage1 1 atleveltwo
|
||||
schema_voice vmage1 1 atlevelthree
|
||||
|
||||
//BACK TO ALERT 0
|
||||
schema mg1bak
|
||||
archetype AI_NONE
|
||||
mg1bak_1 mg1bak_2 mg1bak_3 mg1bak_4 mg1bak_5
|
||||
schema_voice vmage1 1 backtozero
|
||||
|
||||
//TO ALERT 2
|
||||
schema mg1a2
|
||||
archetype AI_MINOR
|
||||
mg1a2__1 mg1a2__2 mg1a2__3
|
||||
schema_voice vmage1 1 toleveltwo
|
||||
|
||||
// +sighted
|
||||
schema mg1a2v
|
||||
archetype AI_MINOR
|
||||
mg1a2v_1
|
||||
schema_voice vmage1 1 toleveltwo (Sense Sight)
|
||||
|
||||
// +heard
|
||||
schema mg1a2h
|
||||
archetype AI_MINOR
|
||||
mg1a2h_1 mg1a2h_2
|
||||
schema_voice vmage1 2 toleveltwo (Sense Sound)
|
||||
|
||||
|
||||
//AT ALERT 2 & 3 +Investigating
|
||||
schema mg1at2
|
||||
archetype AI_MINOR
|
||||
delay 1000
|
||||
no_repeat
|
||||
mono_loop 9000 18000
|
||||
mg1a2se1 mg1a2se2 mg1a3se1 mg1a3se2 mg1a3se3 mg1m1602
|
||||
schema_voice vmage1 99 atleveltwo (Investigate true)
|
||||
schema_voice vmage1 99 atlevelthree (Investigate true)
|
||||
|
||||
|
||||
//TO LEVEL THREE
|
||||
schema mg1a3
|
||||
archetype AI_MAJOR
|
||||
mg1a3s_1 mg1a3s_2 mg1a3s_3 mg1a3na1 mg1a3na2 mg1a3na3 mg1a3na4 mg1sec_1 mg1sec_2
|
||||
schema_voice vmage1 1 tolevelthree
|
||||
schema_voice vmage1 1 spotplayer
|
||||
|
||||
// +carrying a body
|
||||
schema mg1a3b
|
||||
archetype AI_MORE_MAJOR
|
||||
mg1a3b_1
|
||||
schema_voice vmage1 9 spotplayer (CarryBody True)
|
||||
|
||||
// +w/co
|
||||
schema mg1telr
|
||||
archetype AI_COMBAT
|
||||
mg1telr1 mg1telr2 mg1telr3
|
||||
schema_voice vmage1 3 spotplayer (NearbyFriends 0 20)
|
||||
|
||||
|
||||
//LOST CONTACT W/PLAYER
|
||||
schema mg1los
|
||||
archetype AI_NONE
|
||||
mg1los_1 mg1los_2 mg1m1606
|
||||
schema_voice vmage1 1 lostcontact
|
||||
|
||||
//RE-SPOTTED PLAYER AFTER A SEARCH +w/co
|
||||
schema mg1telc
|
||||
archetype AI_COMBAT
|
||||
mg1telc1 mg1telc2 mg1telc3
|
||||
schema_voice vmage1 3 spotplayer (NearbyFriends 0 20) (Reacquire True)
|
||||
|
||||
|
||||
//REACT CHARGE
|
||||
schema mg1chga
|
||||
archetype AI_MORE_MAJOR
|
||||
mg1chga1 freq 3
|
||||
mg1chga2 freq 3
|
||||
mg1hit_2 freq 3
|
||||
mg1m1601 freq 1
|
||||
schema_voice vmage1 1 reactcharge
|
||||
schema_voice vmage1 1 outofreach
|
||||
|
||||
// +w/co
|
||||
schema mg1chgw
|
||||
archetype AI_COMBAT
|
||||
mg1chgw1 mg1chgw2
|
||||
schema_voice vmage1 3 reactcharge (NearbyFriends 0 20)
|
||||
|
||||
//REACT GET READY TO FIRE YOUR BOW
|
||||
schema mg1bow
|
||||
archetype AI_MORE_MAJOR
|
||||
no_repeat
|
||||
mg1atb_1 mg1atb_2 mg1atb_3
|
||||
schema_voice vmage1 1 reactshoot
|
||||
|
||||
//REACT RUN AWAY -All except THIEVE's
|
||||
schema mg1runa
|
||||
archetype AI_MAJOR
|
||||
mg1runa1 mg1runa2
|
||||
schema_voice vmage1 1 reactrun
|
||||
|
||||
//REACT I SOUND THE ALARMS
|
||||
schema mg1alma
|
||||
archetype AI_MORE_MAJOR
|
||||
mg1alma1
|
||||
schema_voice vmage1 1 reactalarm
|
||||
|
||||
// +w/co
|
||||
schema mg1almw
|
||||
archetype AI_COMBAT
|
||||
mg1almw1
|
||||
schema_voice vmage1 3 reactalarm (NearbyFriends 0 20)
|
||||
|
||||
//FRUSTRATION -SEE REACTCHARGE
|
||||
|
||||
//FOUND BODY
|
||||
schema mg1bod
|
||||
archetype AI_MORE_MAJOR
|
||||
mg1bod_1
|
||||
schema_voice vmage1 1 foundbody
|
||||
|
||||
//FOUND SOMETHING MISSING
|
||||
schema mg1mis
|
||||
archetype AI_MAJOR
|
||||
mg1mis_1 mg1mis_2
|
||||
schema_voice vmage1 1 foundmissing
|
||||
|
||||
//FOUND A SMALL ANOMALY
|
||||
schema mg1sma
|
||||
archetype AI_MINOR
|
||||
mg1sma_1 mg1sma_2
|
||||
schema_voice vmage1 1 foundsmall
|
||||
|
||||
//FOUND A LARGE ANOMALY
|
||||
schema mg1lar
|
||||
archetype AI_MAJOR
|
||||
mg1lar_1 mg1lar_2
|
||||
schema_voice vmage1 1 foundlarge
|
||||
|
||||
//FOUND A SECURITY BREACH
|
||||
schema mg1sec
|
||||
archetype AI_MORE_MAJOR
|
||||
mg1sec_1 mg1sec_2
|
||||
schema_voice vmage1 1 foundbreach
|
||||
|
||||
//RECENTLY SAW THE PLAYER +w/co All except THIEVE's
|
||||
schema mg1rint
|
||||
archetype AI_INFORM
|
||||
mg1rint1 mg1rint2
|
||||
schema_voice vmage1 1 recentintruder
|
||||
|
||||
//RECENTLY FOUND BODY +w/co
|
||||
schema mg1rbod
|
||||
archetype AI_INFORM
|
||||
mg1rbod1 mg1rbod2
|
||||
schema_voice vmage1 1 recentbody
|
||||
|
||||
//RECENTLY FOUND SOMETHING MISSING +w/co -All except THIEVE's
|
||||
schema mg1rmis
|
||||
archetype AI_INFORM
|
||||
mg1rmis1 mg1rmis2 mg1rmis3
|
||||
schema_voice vmage1 1 recentmissing
|
||||
|
||||
//RECENTLY FOUND MISC ANAMOLY +w/co
|
||||
schema mg1roth
|
||||
archetype AI_INFORM
|
||||
mg1roth1 mg1roth2
|
||||
schema_voice vmage1 1 recentother
|
||||
|
||||
|
||||
|
||||
//COMBAT
|
||||
|
||||
//SUCCESSFULLY HIT THE PLAYER +not losing
|
||||
schema mg1hit
|
||||
archetype AI_COMBAT
|
||||
mg1hit_1 mg1hit_2
|
||||
schema_voice vmage1 1 comsucchit (ComBal Winning Even)
|
||||
|
||||
// +not losing +w/co
|
||||
schema mg1hitw
|
||||
archetype AI_COMBAT
|
||||
mg1hitw1
|
||||
schema_voice vmage1 2 comsucchit (ComBal Winning Even) (NearbyFriends 0 20)
|
||||
|
||||
//HIT BY THE PLAYER W/HI HIT PTS
|
||||
schema mg1hhi
|
||||
archetype AI_MAJOR
|
||||
mg1hhi_1 mg1hhi_2 mg1hhi_3 mg1hhi_4 mg1hhi_5
|
||||
schema_voice vmage1 1 comhithigh
|
||||
|
||||
//HIT BY THE PLAYER W/LO PTS
|
||||
schema mg1hlo
|
||||
archetype AI_MORE_MAJOR
|
||||
mg1hlo_1 mg1hlo_2 mg1hlo_3 mg1hlow1
|
||||
schema_voice vmage1 1 comhitlow
|
||||
|
||||
//HIT BY THE PLAYER NO DAMAGE
|
||||
schema mg1hnd
|
||||
archetype AI_MAJOR
|
||||
mg1hnd_1
|
||||
schema_voice vmage1 1 comhitnodam
|
||||
|
||||
//AMBUSHED -HIT BY UNSEEN PLAYER
|
||||
schema mg1amb
|
||||
archetype AI_MAJOR
|
||||
mg1amb_1 mg1amb_2
|
||||
schema_voice vmage1 1 comhitamb
|
||||
|
||||
// +w/co
|
||||
schema mg1ambw
|
||||
archetype AI_COMBAT
|
||||
mg1ambw1
|
||||
schema_voice vmage1 2 comhitamb (NearbyFriends 0 20)
|
||||
|
||||
//DEATH BY COMBAT -LOUD
|
||||
schema mg1diec
|
||||
archetype AI_COMBAT
|
||||
mg1diec1 mg1diec2 mg1diec3
|
||||
schema_voice vmage1 1 comdieloud
|
||||
|
||||
//DEATH (or knocked out) BY AMBUSH -MORE MUFFLED
|
||||
schema mg1diea
|
||||
archetype AI_MINOR
|
||||
volume -500
|
||||
mg1diea1 mg1diea2 mg1diea3
|
||||
schema_voice vmage1 1 comdiesoft
|
||||
|
||||
|
||||
//////////////////////////
|
||||
//MISSION SPECIFIC STUFF//
|
||||
//////////////////////////
|
||||
|
||||
//"Resistance is futile."
|
||||
//schema mg1m1601
|
||||
//archetype AI_NONE
|
||||
//mg1m1601
|
||||
//schema_voice vmage1 1 mg_m1601
|
||||
|
||||
//"You cannot escape the inevitable."
|
||||
//schema mg1m1602
|
||||
//archetype AI_NONE
|
||||
//mg1m1602
|
||||
//schema_voice vmage1 1 mg_m1602
|
||||
|
||||
//"His winds blow quickly."
|
||||
//schema mg1m1606
|
||||
//archetype AI_NONE
|
||||
//mg1m1606
|
||||
//schema_voice vmage1 1 mg_m1602
|
||||
|
||||
|
|
@ -0,0 +1,342 @@
|
|||
//MAGE 2 -Fred S. Galpern
|
||||
|
||||
/////////////
|
||||
//AI SPEECH//
|
||||
/////////////
|
||||
|
||||
//AT ALERT 0
|
||||
schema mg2a0
|
||||
archetype AI_NONE
|
||||
volume -500
|
||||
delay 1500
|
||||
mono_loop 2000 15000
|
||||
mg2a0hu1 mg2a0hu2 mg2a0hu3 mg2a0co1 mg2a0co2 mg2a0co3 mg2a0co4 mg2a0ch1 mg2a0ch2 mg2a0ch3
|
||||
schema_voice vmage2 1 atlevelzero
|
||||
|
||||
|
||||
//TO ALERT 1
|
||||
schema mg2a1
|
||||
archetype AI_NONE
|
||||
mg2a1__1 mg2a1__2 mg2a1__3
|
||||
schema_voice vmage2 1 tolevelone
|
||||
|
||||
// +sighted
|
||||
schema mg2a1v
|
||||
archetype AI_NONE
|
||||
mg2a1v_1
|
||||
schema_voice vmage2 2 tolevelone (Sense Sight)
|
||||
|
||||
// +heard
|
||||
schema mg2a1h
|
||||
archetype AI_NONE
|
||||
mg2a1h_1 mg2a1h_2 mg2a1hw2
|
||||
schema_voice vmage2 2 tolevelone (Sense Sound)
|
||||
|
||||
// +w/co
|
||||
schema mg2a1_w
|
||||
archetype AI_MINOR
|
||||
mg2a1_w1
|
||||
schema_voice vmage2 2 tolevelone (NearbyFriends 0 20)
|
||||
|
||||
// +sighted +w/co
|
||||
schema mg2a1vw
|
||||
archetype AI_MINOR
|
||||
mg2a1vw1 mg2a1vw2
|
||||
schema_voice vmage2 3 tolevelone (Sense Sight) (NearbyFriends 0 20)
|
||||
|
||||
// +heard +w/co
|
||||
schema mg2a1hw
|
||||
archetype AI_MINOR
|
||||
mg2a1hw1 mg2a1hw2 mg2a1hw3
|
||||
schema_voice vmage2 3 tolevelone (Sense Sound) (NearbyFriends 0 20)
|
||||
|
||||
|
||||
//AT ALERT 1, 2 & 3
|
||||
schema mg2at1
|
||||
archetype AI_NONE
|
||||
volume -500
|
||||
delay 6000
|
||||
mono_loop 2000 15000
|
||||
mg2a0co1 mg2a0co2 mg2a0co3 mg2a0co4
|
||||
schema_voice vmage2 1 atlevelone
|
||||
schema_voice vmage2 1 atleveltwo
|
||||
schema_voice vmage2 1 atlevelthree
|
||||
|
||||
|
||||
//BACK TO ALERT 0
|
||||
schema mg2bak
|
||||
archetype AI_NONE
|
||||
mg2bak_1 mg2bak_2 mg2bak_3 mg2bak_4 mg2bak_5
|
||||
schema_voice vmage2 1 backtozero
|
||||
|
||||
|
||||
|
||||
//TO ALERT 2
|
||||
schema mg2a2
|
||||
archetype AI_MINOR
|
||||
mg2a2__1 mg2a2__2 mg2a2__3
|
||||
schema_voice vmage2 1 toleveltwo
|
||||
|
||||
// +sighted
|
||||
schema mg2a2v
|
||||
archetype AI_MINOR
|
||||
mg2a2v_1
|
||||
schema_voice vmage2 1 toleveltwo (Sense Sight)
|
||||
|
||||
// +heard
|
||||
schema mg2a2h
|
||||
archetype AI_MINOR
|
||||
mg2a2h_1 mg2a2h_2
|
||||
schema_voice vmage2 2 toleveltwo (Sense Sound)
|
||||
|
||||
|
||||
//AT ALERT 2 & 3 +Investigating
|
||||
schema mg2at2
|
||||
archetype AI_MINOR
|
||||
delay 3000
|
||||
no_repeat
|
||||
mono_loop 6000 18000
|
||||
mg2a2se1 mg2a2se2 mg2a2se3 mg2a2se4 mg2a3se1 mg2a3se2 mg2a3se3 Mg2det_1
|
||||
schema_voice vmage2 99 atleveltwo (Investigate true)
|
||||
schema_voice vmage2 99 atlevelthree (Investigate true)
|
||||
|
||||
|
||||
//TO LEVEL THREE
|
||||
schema mg2a3
|
||||
archetype AI_MAJOR
|
||||
mg2a3s_1 mg2a3s_2 mg2a3s_3 mg2a3na1 mg2a3na2 mg2a3na3 mg2a3na4
|
||||
schema_voice vmage2 1 tolevelthree
|
||||
schema_voice vmage2 1 spotplayer
|
||||
|
||||
// +carrying a body
|
||||
schema mg2a3b
|
||||
archetype AI_MORE_MAJOR
|
||||
mg2a3b_1
|
||||
schema_voice vmage2 9 spotplayer (CarryBody True)
|
||||
|
||||
// +w/co
|
||||
schema mg2telr
|
||||
archetype AI_COMBAT
|
||||
mg2telr1 mg2telr2 mg2telr3
|
||||
schema_voice vmage2 3 spotplayer (NearbyFriends 0 20)
|
||||
|
||||
|
||||
//LOST CONTACT W/PLAYER
|
||||
schema mg2los
|
||||
archetype AI_NONE
|
||||
mg2los_1 mg2los_2
|
||||
schema_voice vmage2 1 lostcontact
|
||||
|
||||
//RE-SPOTTED PLAYER AFTER A SEARCH +w/co
|
||||
schema mg2telc
|
||||
archetype AI_COMBAT
|
||||
mg2telc1 mg2telc2 mg2telc3 mg2telc4
|
||||
schema_voice vmage2 3 spotplayer (NearbyFriends 0 20) (Reacquire True)
|
||||
|
||||
|
||||
//REACT CHARGE
|
||||
schema mg2chga
|
||||
archetype AI_MORE_MAJOR
|
||||
mg2chga1 mg2chga2 mg2hit_2
|
||||
schema_voice vmage2 1 reactcharge
|
||||
schema_voice vmage2 1 outofreach
|
||||
|
||||
// +w/co
|
||||
schema mg2chgw
|
||||
archetype AI_COMBAT
|
||||
mg2chgw1 mg2chgw2
|
||||
schema_voice vmage2 3 reactcharge (NearbyFriends 0 20)
|
||||
|
||||
//REACT GET READY TO FIRE YOUR BOW
|
||||
schema mg2bow
|
||||
archetype AI_MORE_MAJOR
|
||||
no_repeat
|
||||
mg2atb_1 mg2atb_2 mg2atb_3
|
||||
schema_voice vmage2 1 reactshoot
|
||||
|
||||
|
||||
|
||||
//REACT RUN AWAY
|
||||
schema mg2runa
|
||||
archetype AI_MAJOR
|
||||
mg2runa1 mg2runa2
|
||||
schema_voice vmage2 1 reactrun
|
||||
|
||||
|
||||
|
||||
|
||||
//REACT I SOUND THE ALARMS
|
||||
schema mg2alma
|
||||
archetype AI_MORE_MAJOR
|
||||
mg2alma1 mg2alma2
|
||||
schema_voice vmage2 1 reactalarm
|
||||
|
||||
// +w/co
|
||||
schema mg2almw
|
||||
archetype AI_COMBAT
|
||||
mg2almw1
|
||||
schema_voice vmage2 3 reactalarm (NearbyFriends 0 20)
|
||||
|
||||
|
||||
//FRUSTRATION -see REACTCHARGE
|
||||
|
||||
|
||||
//FOUND BODY
|
||||
schema mg2bod
|
||||
archetype AI_MORE_MAJOR
|
||||
mg2bod_1 mg2bod_2
|
||||
schema_voice vmage2 1 foundbody
|
||||
|
||||
|
||||
|
||||
//FOUND SOMETHING MISSING
|
||||
schema mg2mis
|
||||
archetype AI_MAJOR
|
||||
mg2mis_1 mg2mis_2
|
||||
schema_voice vmage2 1 foundmissing
|
||||
|
||||
|
||||
//FOUND A SMALL ANOMALY
|
||||
schema mg2sma
|
||||
archetype AI_MINOR
|
||||
mg2sma_1 mg2sma_2
|
||||
schema_voice vmage2 1 foundsmall
|
||||
|
||||
//FOUND A LARGE ANOMALY
|
||||
schema mg2lar
|
||||
archetype AI_MAJOR
|
||||
mg2lar_1 mg2lar_2
|
||||
schema_voice vmage2 1 foundlarge
|
||||
|
||||
|
||||
//FOUND A SECURITY BREACH
|
||||
schema mg2sec
|
||||
archetype AI_MORE_MAJOR
|
||||
mg2sec_1 mg2sec_2
|
||||
schema_voice vmage2 1 foundbreach
|
||||
|
||||
|
||||
|
||||
//RECENTLY SAW THE PLAYER +w/co
|
||||
schema mg2rint
|
||||
archetype AI_INFORM
|
||||
mg2rint1 mg2rint2
|
||||
schema_voice vmage2 1 recentintruder
|
||||
|
||||
|
||||
|
||||
//RECENTLY FOUND BODY +w/co
|
||||
schema mg2rbod
|
||||
archetype AI_INFORM
|
||||
mg2rbod1 mg2rbod2
|
||||
schema_voice vmage2 1 recentbody
|
||||
|
||||
|
||||
|
||||
|
||||
//RECENTLY FOUND SOMETHING MISSING +w/co
|
||||
schema mg2rmis
|
||||
archetype AI_INFORM
|
||||
mg2rmis1 mg2rmis2 mg2rmis3
|
||||
schema_voice vmage2 1 recentmissing
|
||||
|
||||
|
||||
|
||||
//RECENTLY FOUND MISC ANAMOLY +w/co
|
||||
schema mg2roth
|
||||
archetype AI_INFORM
|
||||
mg2roth1 mg2roth2
|
||||
schema_voice vmage2 1 recentother
|
||||
|
||||
|
||||
|
||||
//COMBAT
|
||||
|
||||
//SUCCESSFULLY HIT THE PLAYER +not losing
|
||||
schema mg2hit
|
||||
archetype AI_COMBAT
|
||||
mg2hit_1 mg2hit_2 mg2m1603
|
||||
schema_voice vmage2 1 comsucchit (ComBal Winning Even)
|
||||
|
||||
// +not losing +w/co
|
||||
schema mg2hitw
|
||||
archetype AI_COMBAT
|
||||
mg2hitw1
|
||||
schema_voice vmage2 2 comsucchit (ComBal Winning Even) (NearbyFriends 0 20)
|
||||
|
||||
//HIT BY THE PLAYER W/HI HIT PTS
|
||||
schema mg2hhi
|
||||
archetype AI_MAJOR
|
||||
mg2hhi_1 mg2hhi_2 mg2hhi_3 mg2m1609
|
||||
schema_voice vmage2 1 comhithigh
|
||||
|
||||
//HIT BY THE PLAYER W/LO PTS
|
||||
schema mg2hlo
|
||||
archetype AI_MORE_MAJOR
|
||||
mg2hlo_1 mg2hlo_2 mg2hlo_3 mg2hlow1
|
||||
schema_voice vmage2 1 comhitlow
|
||||
|
||||
|
||||
//HIT BY THE PLAYER NO DAMAGE
|
||||
schema mg2hnd
|
||||
archetype AI_MAJOR
|
||||
mg2hnd_1 mg2hnd_2 mg2m1604
|
||||
schema_voice vmage2 1 comhitnodam
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//AMBUSHED -HIT BY UNSEEN PLAYER
|
||||
schema mg2amb
|
||||
archetype AI_MAJOR
|
||||
mg2amb_1 mg2amb_2 mg2amb_3
|
||||
schema_voice vmage2 1 comhitamb
|
||||
|
||||
|
||||
// +w/co
|
||||
schema mg2ambw
|
||||
archetype AI_COMBAT
|
||||
mg2ambw1
|
||||
schema_voice vmage2 2 comhitamb (NearbyFriends 0 20)
|
||||
|
||||
|
||||
|
||||
|
||||
//DEATH BY COMBAT -LOUD
|
||||
schema mg2diec
|
||||
archetype AI_COMBAT
|
||||
mg2diec1 mg2diec2 mg2diec3
|
||||
schema_voice vmage2 1 comdieloud
|
||||
|
||||
//DEATH (or knocked out) BY AMBUSH -MORE MUFFLED
|
||||
schema mg2diea
|
||||
archetype AI_MINOR
|
||||
volume -500
|
||||
mg2diea1 mg2diea2 mg2diea3
|
||||
schema_voice vmage2 1 comdiesoft
|
||||
|
||||
|
||||
//////////////////////////
|
||||
//MISSION SPECIFIC STUFF//
|
||||
//////////////////////////
|
||||
|
||||
//"The seasons move faster invader."
|
||||
//schema mg2m1603
|
||||
//archetype AI_NONE
|
||||
//mg2m1603
|
||||
//schema_voice vmage2 1 mg_m1603
|
||||
|
||||
//"He strikes as a dying wind."
|
||||
//schema mg2m1604
|
||||
//archetype AI_NONE
|
||||
//mg2m1604
|
||||
//schema_voice vmage2 1 mg_m1604
|
||||
|
||||
//"The earth will protect me."
|
||||
//schema mg2m1609
|
||||
//archetype AI_NONE
|
||||
//mg2m1609
|
||||
//schema_voice vmage2 1 mg_m1609
|
||||
|
||||
|
|
@ -0,0 +1,82 @@
|
|||
//MAGE CONVERSATIONS
|
||||
|
||||
//#104 "It's true he has returned. We must be ready."
|
||||
schema mg110400
|
||||
archetype OTHER_CONV
|
||||
mg110400
|
||||
schema_voice vmage1 1 mg_104 (LineNo 1 1)
|
||||
|
||||
schema mg210401
|
||||
archetype OTHER_CONV
|
||||
mg210401
|
||||
schema_voice vmage2 1 mg_104 (LineNo 2 2)
|
||||
|
||||
schema mg110402
|
||||
archetype OTHER_CONV
|
||||
mg110402
|
||||
schema_voice vmage1 1 mg_104 (LineNo 3 3)
|
||||
|
||||
schema mg210403
|
||||
archetype OTHER_CONV
|
||||
mg210403
|
||||
schema_voice vmage2 1 mg_104 (LineNo 4 4)
|
||||
|
||||
schema mg110404
|
||||
archetype OTHER_CONV
|
||||
mg110404
|
||||
schema_voice vmage1 1 mg_104 (LineNo 5 5)
|
||||
|
||||
schema mg210405
|
||||
archetype OTHER_CONV
|
||||
mg210405
|
||||
schema_voice vmage2 1 mg_104 (LineNo 6 6)
|
||||
|
||||
schema mg110406
|
||||
archetype OTHER_CONV
|
||||
mg110406
|
||||
schema_voice vmage1 1 mg_104 (LineNo 7 7)
|
||||
|
||||
|
||||
//#106 "Librarian, hold. ..."
|
||||
schema mg110600
|
||||
archetype OTHER_CONV
|
||||
mg110600
|
||||
schema_voice vmage1 1 mg_106 (LineNo 1 1)
|
||||
|
||||
schema mg210601
|
||||
archetype OTHER_CONV
|
||||
mg210601
|
||||
schema_voice vmage2 1 mg_106 (LineNo 2 2)
|
||||
|
||||
schema mg110602
|
||||
archetype OTHER_CONV
|
||||
mg110602
|
||||
schema_voice vmage1 1 mg_106 (LineNo 3 3)
|
||||
|
||||
schema mg210603
|
||||
archetype OTHER_CONV
|
||||
mg210603
|
||||
schema_voice vmage2 1 mg_106 (LineNo 4 4)
|
||||
|
||||
schema mg110604
|
||||
archetype OTHER_CONV
|
||||
mg110604
|
||||
schema_voice vmage1 1 mg_106 (LineNo 5 5)
|
||||
|
||||
schema mg210605
|
||||
archetype OTHER_CONV
|
||||
mg210605
|
||||
schema_voice vmage2 1 mg_106 (LineNo 6 6)
|
||||
|
||||
schema mg110606
|
||||
archetype OTHER_CONV
|
||||
mg110606
|
||||
schema_voice vmage1 1 mg_106 (LineNo 7 7)
|
||||
|
||||
schema mg210607
|
||||
archetype OTHER_CONV
|
||||
mg210607
|
||||
schema_voice vmage2 1 mg_106 (LineNo 8 8)
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,686 @@
|
|||
//WEAPONS & INTERFACE
|
||||
|
||||
|
||||
|
||||
schema underwater
|
||||
archetype AMB_M03
|
||||
mono_loop 0 0
|
||||
volume -1
|
||||
underwat
|
||||
|
||||
|
||||
/////////////
|
||||
//INVENTORY//
|
||||
/////////////
|
||||
|
||||
//PICKUP STUFF
|
||||
schema pickup
|
||||
volume -1500
|
||||
pickup
|
||||
|
||||
//PICKUP LOOT
|
||||
schema pickup_loot
|
||||
volume -800
|
||||
pickloot
|
||||
|
||||
//PICKUP KEY
|
||||
schema pickup_key
|
||||
volume -1500
|
||||
pickkey
|
||||
|
||||
//PICKUP POWERUP
|
||||
schema pickup_power
|
||||
volume -1500
|
||||
pickpwr
|
||||
|
||||
//FROB HOLYWATER FONT
|
||||
schema pickup_holy
|
||||
volume -750
|
||||
frobholy
|
||||
env_tag (Event Activate) (DeviceType HolyH20)
|
||||
|
||||
//NEW OBJECTIVE
|
||||
schema new_obj
|
||||
volume -1800
|
||||
newobj2
|
||||
|
||||
|
||||
//ARROW TO & FROM INVENTORY
|
||||
schema bow_begin
|
||||
archetype WEAPONS
|
||||
volume -1500
|
||||
bowbegin
|
||||
|
||||
schema bow_end
|
||||
archetype WEAPONS
|
||||
volume -1500
|
||||
bowend
|
||||
|
||||
//SWORD TO & FROM INVENTORY
|
||||
schema sword_begin
|
||||
archetype WEAPONS
|
||||
volume -1500
|
||||
unsheath
|
||||
|
||||
schema sword_end
|
||||
archetype WEAPONS
|
||||
volume -1500
|
||||
sheath
|
||||
|
||||
//BLACKJACK TO & FROM INVENTORY
|
||||
schema bjack_begin
|
||||
archetype WEAPONS
|
||||
volume -2000
|
||||
bj_begin
|
||||
|
||||
schema bjack_end
|
||||
archetype WEAPONS
|
||||
volume -2000
|
||||
bj_end
|
||||
|
||||
//DROP COIN IN METAL PLATE -MISSION 7
|
||||
schema coindrop
|
||||
volume -1500
|
||||
coindrop
|
||||
|
||||
/////////////////
|
||||
//WEAPONS USAGE//
|
||||
/////////////////
|
||||
|
||||
//BOW
|
||||
|
||||
schema bowpull
|
||||
archetype WEAPONS
|
||||
volume -1800
|
||||
bowpull
|
||||
|
||||
schema bow_abort
|
||||
archetype WEAPONS
|
||||
volume -1200
|
||||
bowabort
|
||||
|
||||
schema bow_abort_auto
|
||||
archetype WEAPONS
|
||||
volume -800
|
||||
bowabor2
|
||||
|
||||
schema bowtwang_player
|
||||
archetype WEAPONS
|
||||
volume -1200 //vol was -1000
|
||||
bowtwngp
|
||||
|
||||
schema bowtwang_ai
|
||||
archetype WEAPONS
|
||||
volume -1
|
||||
bowtwnga
|
||||
env_tag (Event Launch) (LaunchVel 1 1) (CreatureType Guard) (ArrowType Broadhead)
|
||||
|
||||
//EMITTER TRAP LAUNCH
|
||||
schema emit_trap
|
||||
archetype WEAPONS
|
||||
volume -1
|
||||
emitter1 emitter2
|
||||
env_tag (Event Launch) (LaunchVel 1 1) (WeaponType Emitter) (ArrowType Broadhead)
|
||||
|
||||
//LAUNCH MAGIC MISSILE
|
||||
schema fire_magic
|
||||
archetype WEAPONS
|
||||
volume -1
|
||||
fmagic1 fmagic2 fmagic3
|
||||
env_tag (Event Launch) (LaunchVel 1 1) (ArrowType MagicMissile)
|
||||
|
||||
//LAUNCH FIREBOLT
|
||||
schema fire_firebolt
|
||||
archetype WEAPONS
|
||||
volume -1
|
||||
ffbolt3
|
||||
env_tag (Event Launch) (LaunchVel 1 1) (ArrowType FireBolt)
|
||||
|
||||
//LAUNCH WEB
|
||||
schema fire_web
|
||||
archetype WEAPONS
|
||||
volume -1
|
||||
webshot1 webshot2
|
||||
env_tag (Event Launch) (LaunchVel 1 1) (ArrowType Web) (CreatureType Spider)
|
||||
|
||||
//GHOST SHOT LAUNCH
|
||||
schema fire_gs
|
||||
archetype WEAPONS
|
||||
f_gs1
|
||||
env_tag (Event Launch) (LaunchVel 1 1) (ArrowType GhostShot)
|
||||
|
||||
//HAMMER SPEEL LAUNCH
|
||||
schema fire_hs
|
||||
archetype WEAPONS
|
||||
f_hm1
|
||||
env_tag (Event Launch) (LaunchVel 1 1) (ArrowType HammerSpell)
|
||||
|
||||
|
||||
//MAGE FIRE BOLT
|
||||
schema fire_mgfire
|
||||
archetype WEAPONS
|
||||
mgfire
|
||||
env_tag (Event Launch) (LaunchVel 1 1) (MageShotType MageFire)
|
||||
|
||||
//MAGE WATER SHOT
|
||||
schema fire_mgwater
|
||||
archetype WEAPONS
|
||||
mgwater
|
||||
env_tag (Event Launch) (LaunchVel 1 1) (MageShotType MageWater)
|
||||
|
||||
//MAGE EARTH SHOT
|
||||
schema fire_mgearth
|
||||
archetype WEAPONS
|
||||
mgearth
|
||||
env_tag (Event Launch) (LaunchVel 1 1) (MageShotType MageEarth)
|
||||
|
||||
//MAGE AIR SHOT
|
||||
schema fire_mgair
|
||||
archetype WEAPONS
|
||||
mgair
|
||||
env_tag (Event Launch) (LaunchVel 1 1) (MageShotType MageAir)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//PLAYER ARROW WHOOSHES [OUTGOING]
|
||||
schema arrow_out_norm
|
||||
archetype WEAPONS
|
||||
//delay 80
|
||||
volume -1500 //vol was -1000
|
||||
ao_norm1 ao_norm2
|
||||
env_tag (Event Launch) (LaunchVel 1 1) (ArrowType Broadhead Rope) (CreatureType Player)
|
||||
|
||||
schema arrow_out_water
|
||||
archetype WEAPONS
|
||||
//delay 80
|
||||
volume -1500
|
||||
ao_wat1 ao_wat2
|
||||
env_tag (Event Launch) (LaunchVel 1 1) (ArrowType HolyWater Water) (CreatureType Player)
|
||||
|
||||
schema arrow_out_fire
|
||||
archetype WEAPONS
|
||||
//delay 80
|
||||
volume -500
|
||||
ao_fire1 ao_fire2 missfire
|
||||
env_tag (Event Launch) (LaunchVel 1 1) (ArrowType Fire) (CreatureType Player)
|
||||
|
||||
schema arrow_out_gas
|
||||
archetype WEAPONS
|
||||
//delay 80
|
||||
volume -2000
|
||||
ao_gas
|
||||
env_tag (Event Launch) (LaunchVel 1 1) (ArrowType Gas) (CreatureType Player)
|
||||
|
||||
schema arrow_out_noise
|
||||
archetype WEAPONS
|
||||
//delay 80
|
||||
volume -1000
|
||||
ao_noiz
|
||||
env_tag (Event Launch) (LaunchVel 1 1) (ArrowType Noisemaker) (CreatureType Player)
|
||||
|
||||
//ENEMY ARROWS WHOOSHES [INCOMING]
|
||||
schema arrow_inc_norm
|
||||
archetype WEAPONS
|
||||
volume -1000
|
||||
ai_norm1 ai_norm2 ai_norm3
|
||||
|
||||
//SWING LEFT
|
||||
schema sw_left
|
||||
archetype WEAPONS
|
||||
delay 350
|
||||
sword2
|
||||
env_tag (Event Motion) (CreatureType Player) (PlyrSword 2 2) (PlyrSwordSwing 1 1) (Direction 1 1)
|
||||
|
||||
//SWING RIGHT
|
||||
schema sw_right
|
||||
archetype WEAPONS
|
||||
delay 350
|
||||
sword4
|
||||
env_tag (Event Motion) (CreatureType Player) (PlyrSword 2 2) (PlyrSwordSwing 1 1) (Direction 2 2)
|
||||
|
||||
//SWING OVER
|
||||
schema sw_over
|
||||
archetype WEAPONS
|
||||
delay 200
|
||||
sword1 sword3
|
||||
env_tag (Event Motion) (CreatureType Player) (PlyrSword 2 2) (PlyrSwordSwing 2 2)
|
||||
|
||||
//BLACKJACK WHOOSHES
|
||||
schema sw_bjack
|
||||
archetype WEAPONS
|
||||
delay 350
|
||||
volume -500
|
||||
bj_swng1 bj_swng2
|
||||
env_tag (Event Motion) (CreatureType Player) (PlyrSword 2 2) (PlyrSwordSwing 0 0)
|
||||
|
||||
|
||||
|
||||
|
||||
//GRENADES
|
||||
|
||||
//Flashbomb exploding
|
||||
schema flashbomb_exp
|
||||
archetype COLLISIONS
|
||||
volume -1
|
||||
flashbmb
|
||||
env_tag (Event Death) (WeaponType FlashBomb)
|
||||
|
||||
//Mine arming
|
||||
schema mine_arming
|
||||
archetype WEAPONS
|
||||
volume -500
|
||||
minearmg
|
||||
env_tag (Event Activate) (WeaponType Mine GasMine)
|
||||
|
||||
//Mine proximity triggered
|
||||
schema mine_prox
|
||||
archetype WEAPONS
|
||||
volume -500
|
||||
mineprox
|
||||
env_tag (Event Activate) (WeaponType ActiveMine ActiveGasMine)
|
||||
|
||||
//Mine exploding
|
||||
schema mine_explode
|
||||
archetype COLLISIONS
|
||||
volume -1
|
||||
expmine
|
||||
env_tag (Event Death) (WeaponType ActiveMine)
|
||||
|
||||
//GasMine exploding
|
||||
schema gasmine_explode
|
||||
archetype COLLISIONS
|
||||
volume -1
|
||||
expgas
|
||||
env_tag (Event Death) (WeaponType ActiveGasMine)
|
||||
|
||||
|
||||
//Bang the Gong
|
||||
schema gong_ring
|
||||
archetype DEVICES
|
||||
gong01
|
||||
env_tag (Event Activate) (DeviceType Gong)
|
||||
|
||||
//FAKE TALISMAN WHOOSH
|
||||
schema faktalis_whoosh
|
||||
archetype DEVICES
|
||||
whip
|
||||
env_tag (Event Activate) (WeaponType FakeTalisman)
|
||||
|
||||
|
||||
/////////////////////
|
||||
//LEVERS & SWITCHES//
|
||||
/////////////////////
|
||||
|
||||
//FLOOR LEVER FAST
|
||||
schema LvFloor1
|
||||
archetype DEVICES
|
||||
LvFloor1
|
||||
env_tag (Event StateChange) (SwitchType LvFloor1)
|
||||
|
||||
//FLOOR LEVER SLOW PUSH
|
||||
schema LvFloor2_push
|
||||
archetype DEVICES
|
||||
LvCauld1
|
||||
env_tag (Event StateChange) (SwitchType LvFloor2) (DirectionState Forward)
|
||||
|
||||
//FLOOR LEVER SLOW RESET
|
||||
schema LvFloor2_reset
|
||||
archetype DEVICES
|
||||
LvCauld2
|
||||
env_tag (Event StateChange) (SwitchType LvFloor2) (DirectionState Reverse)
|
||||
|
||||
//WALL LEVER
|
||||
schema LvWall
|
||||
archetype DEVICES
|
||||
volume -1000
|
||||
LvWall
|
||||
env_tag (Event StateChange) (SwitchType LvWall) (DirectionState Forward Reverse)
|
||||
|
||||
//PANEL LEVER
|
||||
schema LvPanel
|
||||
archetype DEVICES
|
||||
volume -1000
|
||||
LvPanel
|
||||
env_tag (Event StateChange) (SwitchType LvPanel) (DirectionState Forward Reverse)
|
||||
|
||||
|
||||
//SLIDE LEVER
|
||||
schema LvSlide
|
||||
archetype DEVICES
|
||||
volume -1000
|
||||
LvSlide
|
||||
env_tag (Event StateChange) (SwitchType LvSlide) (DirectionState Forward Reverse)
|
||||
|
||||
|
||||
//TELESCOPE TILE
|
||||
schema LvScope
|
||||
archetype DEVICES
|
||||
volume -300
|
||||
LvScope
|
||||
env_tag (Event StateChange) (SwitchType LvScope) (DirectionState Forward Reverse)
|
||||
|
||||
|
||||
//THROW SWITCH ON
|
||||
schema LvThrow_on
|
||||
archetype DEVICES
|
||||
LvThrow1
|
||||
env_tag (Event StateChange) (SwitchType LvThrow) (DirectionState Reverse)
|
||||
|
||||
//THROW SWITCH OFF
|
||||
schema LvThrow_off
|
||||
archetype DEVICES
|
||||
LvThrow2
|
||||
env_tag (Event StateChange) (SwitchType LvThrow) (DirectionState Forward)
|
||||
|
||||
//Lever pull snd that tips cauldron
|
||||
schema lvr_cauld_pour
|
||||
archetype DEVICES
|
||||
lvcauld1
|
||||
env_tag (Event StateChange) (DeviceType CauldLvr) (DirectionState Forward)
|
||||
|
||||
//Lever push snd that resets cauldron
|
||||
schema lvr_cauld_reset
|
||||
archetype DEVICES
|
||||
lvcauld2
|
||||
env_tag (Event StateChange) (DeviceType CauldLvr) (DirectionState Reverse)
|
||||
|
||||
//Lever that opens/closes hammer mold
|
||||
schema lvr_mold
|
||||
archetype DEVICES
|
||||
lvmold1
|
||||
env_tag (Event StateChange) (DeviceType MoldLvr)
|
||||
|
||||
//Cauldron pivoting snd
|
||||
schema cauldron_pivot
|
||||
archetype DEVICES
|
||||
cauldron
|
||||
|
||||
//Lava bubbling in cauldron
|
||||
schema lava_loop1
|
||||
archetype DEVICES
|
||||
mono_loop 0 0
|
||||
volume -1500
|
||||
lavalp1
|
||||
|
||||
//Lava pouring into mold
|
||||
schema lava_pour
|
||||
archetype DEVICES
|
||||
mono_loop 0 0
|
||||
lavapour
|
||||
|
||||
//Steam blasts when mold opens with newly forged hammer inside.
|
||||
schema steam_blast
|
||||
archetype DEVICES
|
||||
volume -1000
|
||||
steambla
|
||||
|
||||
//Steampuff spout
|
||||
schema steam_puff
|
||||
archetype DEVICES
|
||||
audio_class ambient
|
||||
volume -1000
|
||||
puff1 puff2
|
||||
env_tag (Event Launch) (LaunchVel 1 1) (ArrowType Steampuff)
|
||||
|
||||
//Factory error buzzer
|
||||
schema buzzer_error
|
||||
archetype DEVICES
|
||||
buzzer
|
||||
|
||||
//Prison alarm
|
||||
schema alarm
|
||||
archetype DEVICES
|
||||
mono_loop 0 0
|
||||
alarm
|
||||
env_tag (Event ActiveLoop) (DeviceType Alarm)
|
||||
|
||||
//Prison alarm ramp up
|
||||
schema alarm_begin
|
||||
archetype DEVICES
|
||||
alarmbeg
|
||||
env_tag (Event Activate) (DeviceType Alarm)
|
||||
|
||||
//Prison alarm ramp down
|
||||
schema alarm_end
|
||||
archetype DEVICES
|
||||
alarmend
|
||||
env_tag (Event Deactivate) (DeviceType Alarm)
|
||||
|
||||
//Rameriz's house alarm
|
||||
schema rmz_alarm
|
||||
archetype DEVICES
|
||||
mono_loop 0 0
|
||||
alarm
|
||||
env_tag (Event Activate) (DeviceType RmzAlarm)
|
||||
|
||||
//Button Push
|
||||
schema Button_push
|
||||
archetype DEVICES
|
||||
b_push
|
||||
env_tag (Event Activate) (SwitchType BPush)
|
||||
|
||||
//Button Pull
|
||||
schema Button_Pull
|
||||
archetype DEVICES
|
||||
b_pull
|
||||
env_tag (Event Activate) (SwitchType BPull)
|
||||
|
||||
//Button Elevator
|
||||
schema Button_elev
|
||||
archetype DEVICES
|
||||
b_elev
|
||||
env_tag (Event Activate) (SwitchType BElev)
|
||||
|
||||
//Button Ramirez
|
||||
schema Button_rmz
|
||||
archetype DEVICES
|
||||
B_rmz
|
||||
env_tag (Event Activate) (SwitchType BRmz)
|
||||
|
||||
//Button Book
|
||||
schema Button_book
|
||||
archetype DEVICES
|
||||
volume -2000
|
||||
B_book
|
||||
env_tag (Event Activate) (SwitchType BBook)
|
||||
|
||||
//Pressure Plate
|
||||
schema pplate1
|
||||
archetype DEVICES
|
||||
volume -1
|
||||
pplate
|
||||
env_tag (Event Activate) (SwitchType PPlate)
|
||||
|
||||
/////////
|
||||
//LIFTS//
|
||||
/////////
|
||||
|
||||
//ELEVATOR1
|
||||
schema elev1_loop
|
||||
archetype DEVICES
|
||||
mono_loop 0 0
|
||||
volume -500
|
||||
elev1lp
|
||||
env_tag (Event ActiveLoop) (DeviceType ElevPlat)
|
||||
|
||||
schema elev1_stop
|
||||
archetype DEVICES
|
||||
elev1st
|
||||
env_tag (Event Deactivate) (DeviceType ElevPlat)
|
||||
|
||||
//ELEVATOR2
|
||||
schema elev2_loop
|
||||
archetype DEVICES
|
||||
mono_loop 0 0
|
||||
volume -500
|
||||
elev2lp
|
||||
env_tag (Event ActiveLoop) (DeviceType ElevHmr)
|
||||
|
||||
schema elev2_stop
|
||||
archetype DEVICES
|
||||
elev2st
|
||||
env_tag (Event Deactivate) (DeviceType ElevHmr)
|
||||
|
||||
////////////
|
||||
//MACHINES//
|
||||
////////////
|
||||
|
||||
//TURBINE LOOP
|
||||
schema turbine_lp
|
||||
archetype DEVICES
|
||||
mono_loop 0 0
|
||||
volume -1000
|
||||
turb2lp
|
||||
env_tag (Event Activate) (MachType Turbine)
|
||||
|
||||
//TURBINE STOP
|
||||
schema turbine_st
|
||||
archetype DEVICES
|
||||
volume -1000
|
||||
turb2st
|
||||
env_tag (Event Deactivate) (MachType Turbine)
|
||||
|
||||
//SWING ARM PUMP LOOP
|
||||
schema swarmpump_lp
|
||||
archetype DEVICES
|
||||
mono_loop 0 0
|
||||
volume -1000
|
||||
saplp
|
||||
env_tag (Event Activate) (MachType SwingArmPump)
|
||||
|
||||
//SWING ARM PUMP STOP
|
||||
schema swarmpump_st
|
||||
archetype DEVICES
|
||||
volume -1000
|
||||
sapst
|
||||
env_tag (Event Deactivate) (MachType SwingArmPump)
|
||||
|
||||
//Dinner Bell
|
||||
schema dinner_bell
|
||||
archetype DEVICES
|
||||
volume -1000
|
||||
belldinn
|
||||
env_tag (Event Activate) (DeviceType DinnerBell)
|
||||
|
||||
//GAMBLING WHEEL SPIN
|
||||
schema wheel_spin
|
||||
archetype DEVICES
|
||||
volume -800
|
||||
wheelspn
|
||||
env_tag (Event Activate) (MachType GWheel)
|
||||
|
||||
//GAMBLING WHEEL STOP
|
||||
schema wheel_stop
|
||||
archetype DEVICES
|
||||
volume -800
|
||||
wheelstp
|
||||
env_tag (Event Deactivate) (MachType GWheel)
|
||||
|
||||
//PLUCK HARP
|
||||
schema pluck_harp
|
||||
archetype DEVICES
|
||||
volume -1000
|
||||
harp1 harp2 harp3
|
||||
env_tag (Event Activate) (MachType Harp)
|
||||
|
||||
//MAGE STATUES
|
||||
schema statue_mgearth
|
||||
archetype DEVICES
|
||||
volume -1000
|
||||
statueme
|
||||
env_tag (Event Activate) (WardType StatueMgE)
|
||||
|
||||
schema statue_mgair
|
||||
archetype DEVICES
|
||||
volume -1000
|
||||
statuema
|
||||
env_tag (Event Activate) (WardType StatueMgA)
|
||||
|
||||
schema statue_mgwater
|
||||
archetype DEVICES
|
||||
volume -1000
|
||||
statuemw
|
||||
env_tag (Event Activate) (WardType StatueMgW)
|
||||
|
||||
schema statue_mgfire
|
||||
archetype DEVICES
|
||||
volume -1000
|
||||
statuemf
|
||||
env_tag (Event Activate) (WardType StatueMgF)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//POTIONS////////////////////////////////
|
||||
|
||||
// drink healing potion
|
||||
schema potion_heal
|
||||
archetype DEVICES
|
||||
tstheal
|
||||
env_tag (Event Activate) (DeviceType HealPot)
|
||||
|
||||
schema potion_air
|
||||
archetype DEVICES
|
||||
tstairp
|
||||
env_tag (Event Activate) (DeviceType AirPot)
|
||||
|
||||
//eating crunchy food
|
||||
schema eat_crunchy
|
||||
archetype DEVICES
|
||||
eatcrnch
|
||||
env_tag (Event Activate) (DeviceType CrunchyFood)
|
||||
|
||||
//eating soft food
|
||||
schema eat_soft
|
||||
archetype DEVICES
|
||||
eatsoft
|
||||
env_tag (Event Activate) (DeviceType SoftFood)
|
||||
|
||||
//Talisman alarm
|
||||
schema alarm_talisman
|
||||
archetype DEVICES
|
||||
mono_loop 0 0
|
||||
volume -1000
|
||||
alarm3
|
||||
|
||||
|
||||
//AMBIENT LOOPS ON OBJECTS
|
||||
|
||||
//TORCHES
|
||||
schema torch_flame
|
||||
archetype DEVICES
|
||||
mono_loop 0 0
|
||||
volume -1700
|
||||
firelp1 firelp8 firelp9
|
||||
|
||||
//Fireplace snd
|
||||
schema fire_flame
|
||||
archetype DEVICES
|
||||
mono_loop 0 0
|
||||
volume -1000
|
||||
firelp1 firelp8 firelp9
|
||||
|
||||
//BUG CLOUDS
|
||||
schema bugcloud_lp
|
||||
archetype DEVICES
|
||||
mono_loop 0 0
|
||||
volume -1500
|
||||
bugclou1 bugclou2 bugclou3
|
||||
|
||||
//BUG HALO AROUND ZOMBIES
|
||||
schema bughalo_lp
|
||||
archetype DEVICES
|
||||
mono_loop 0 0
|
||||
volume -1550
|
||||
bughalo
|
||||
|
||||
//GLOW BALL
|
||||
schema glowball_lp
|
||||
archetype DEVICES
|
||||
mono_loop 0 0
|
||||
volume -100
|
||||
glowball glowbal2
|
|
@ -0,0 +1,177 @@
|
|||
//MURUS
|
||||
|
||||
//ALERT 0 MUTTERING
|
||||
schema mura0mu1
|
||||
archetype MURUS_SPEECH
|
||||
mono_loop 1000 5000
|
||||
mura0mu1 mura0mu2 mura0mu3 mura0mu4 mura0mu5 mura0mu6 silenc9s
|
||||
schema_voice vmurus 1 murmut
|
||||
|
||||
//Intro
|
||||
schema murint
|
||||
archetype MURUS_SPEECH
|
||||
murint
|
||||
schema_voice vmurus 1 murint
|
||||
|
||||
//Offering Garrett a deal
|
||||
schema murdeal
|
||||
archetype MURUS_SPEECH
|
||||
murdeal
|
||||
schema_voice vmurus 1 murdeal
|
||||
|
||||
//Rosary
|
||||
schema murros1
|
||||
archetype MURUS_SPEECH
|
||||
murros1
|
||||
schema_voice vmurus 1 murros1
|
||||
|
||||
//During Rosary
|
||||
schema murros2
|
||||
archetype MURUS_SPEECH
|
||||
murros2
|
||||
schema_voice vmurus 1 murros2
|
||||
|
||||
//Post Rosary
|
||||
schema murros3
|
||||
archetype MURUS_SPEECH
|
||||
murros3
|
||||
schema_voice vmurus 1 murros3
|
||||
|
||||
//HOLY SYMBOL
|
||||
schema mursym1
|
||||
archetype MURUS_SPEECH
|
||||
mursym1
|
||||
schema_voice vmurus 1 mursym1
|
||||
|
||||
//DURING SYMBOL
|
||||
schema mursym2
|
||||
archetype MURUS_SPEECH
|
||||
mursym2
|
||||
schema_voice vmurus 1 mursym2
|
||||
|
||||
//Post Symbol
|
||||
schema mursym3
|
||||
archetype MURUS_SPEECH
|
||||
mursym3
|
||||
schema_voice vmurus 1 mursym3
|
||||
|
||||
//BOOK
|
||||
schema murbook1
|
||||
archetype MURUS_SPEECH
|
||||
murbook1
|
||||
schema_voice vmurus 1 murbook1
|
||||
|
||||
//DURING BOOK
|
||||
schema murbook2
|
||||
archetype MURUS_SPEECH
|
||||
murbook2
|
||||
schema_voice vmurus 1 murbook2
|
||||
|
||||
//POST BOOK
|
||||
schema murbook3
|
||||
archetype MURUS_SPEECH
|
||||
murbook3
|
||||
schema_voice vmurus 1 murbook3
|
||||
|
||||
//CANDLE
|
||||
schema murcand1
|
||||
archetype MURUS_SPEECH
|
||||
murcand1
|
||||
schema_voice vmurus 1 murcand1
|
||||
|
||||
//DURING CANDLE
|
||||
schema murcand2
|
||||
archetype MURUS_SPEECH
|
||||
murcand2
|
||||
schema_voice vmurus 1 murcand2
|
||||
|
||||
//POST CANDLE
|
||||
schema murcand3
|
||||
archetype MURUS_SPEECH
|
||||
murcand3
|
||||
schema_voice vmurus 1 murcand3
|
||||
|
||||
//GRAVE
|
||||
schema murgrav
|
||||
archetype MURUS_SPEECH
|
||||
murgrav
|
||||
schema_voice vmurus 1 murgrav
|
||||
|
||||
//RITUAL BEADS
|
||||
schema murrit1
|
||||
archetype MURUS_SPEECH
|
||||
murrit1
|
||||
schema_voice vmurus 1 murrit1
|
||||
|
||||
//RITUAL CANDLE
|
||||
schema murrit2
|
||||
archetype MURUS_SPEECH
|
||||
murrit2
|
||||
schema_voice vmurus 1 murrit2
|
||||
|
||||
//RITUAL BOOK
|
||||
schema murrit3
|
||||
archetype MURUS_SPEECH
|
||||
murrit3
|
||||
schema_voice vmurus 1 murrit3
|
||||
|
||||
//RITUAL SYMBOL
|
||||
schema murrit4
|
||||
archetype MURUS_SPEECH
|
||||
murrit4
|
||||
schema_voice vmurus 1 murrit4
|
||||
|
||||
//SYMBOL IS BAD
|
||||
schema murbad
|
||||
archetype MURUS_SPEECH
|
||||
murbad
|
||||
schema_voice vmurus 1 murbad
|
||||
|
||||
//RITUAL COMPLETE
|
||||
schema murrit5
|
||||
archetype MURUS_SPEECH
|
||||
murrit5
|
||||
schema_voice vmurus 1 murrit5
|
||||
|
||||
//BURIAL
|
||||
schema murbur
|
||||
archetype MURUS_SPEECH
|
||||
murbur
|
||||
schema_voice vmurus 1 murbur
|
||||
|
||||
//RENAULT 1
|
||||
schema murren1
|
||||
archetype MURUS_SPEECH
|
||||
murren1
|
||||
schema_voice vmurus 1 murren1
|
||||
|
||||
//RENAULT 2
|
||||
schema murren2
|
||||
archetype MURUS_SPEECH
|
||||
murren2
|
||||
schema_voice vmurus 1 murren2
|
||||
|
||||
//MARTELLO
|
||||
schema murmart
|
||||
archetype MURUS_SPEECH
|
||||
murmart
|
||||
schema_voice vmurus 1 murmart
|
||||
|
||||
//HAUNTS
|
||||
schema murhau1
|
||||
archetype MURUS_SPEECH
|
||||
murhau1
|
||||
schema_voice vmurus 1 murhau1
|
||||
|
||||
//HAUNTS 2
|
||||
schema murhau2
|
||||
archetype MURUS_SPEECH
|
||||
murhau2
|
||||
schema_voice vmurus 1 murhau2
|
||||
|
||||
//FINAL
|
||||
schema murfin
|
||||
archetype MURUS_SPEECH
|
||||
murfin
|
||||
schema_voice vmurus 1 murfin
|
||||
|
|
@ -0,0 +1,232 @@
|
|||
//OPERA ACTOR & PATRON -Emil
|
||||
|
||||
/////////////
|
||||
//AI SPEECH//
|
||||
/////////////
|
||||
|
||||
//ASLEEP
|
||||
schema op1a0sn
|
||||
archetype AI_NONE
|
||||
volume -500
|
||||
mono_loop 2000 3000
|
||||
sg1a0sn1 sg1a0sn2 sg1a0sn3
|
||||
schema_voice vactor1 1 sleeping
|
||||
schema_voice vpatron1 1 sleeping
|
||||
|
||||
//AT ALERT 0 -PATRON ONLY
|
||||
schema op1a0co
|
||||
archetype AI_NONE
|
||||
volume -500
|
||||
mono_loop 2000 20000
|
||||
op1a0co1 op1a0co2 op1a0co3 op1a0co4
|
||||
schema_voice vpatron1 1 atlevelzero
|
||||
|
||||
// -ACTOR ONLY
|
||||
schema op1a0si
|
||||
archetype AI_NONE
|
||||
volume -200
|
||||
mono_loop 100 10000
|
||||
op1a0si1 op1a0si2 op1a0si3 op1a0si4 op1a0si5 op1a0si6 op1a0si7 op1a0si8 op1a0si9 op1a0s10 op1a0s11 op1a0s12 op1a0s13 op1a0hu1 op1a0hu2 op1a0hu3 op1a0hu4 silenc9s
|
||||
silenc3s
|
||||
schema_voice vactor1 1 atlevelzero
|
||||
|
||||
|
||||
//TO ALERT 1
|
||||
schema op1a1
|
||||
archetype AI_NONE
|
||||
op1a1__1 op1a1__2 op1a1__3 op1a1__4
|
||||
schema_voice vactor1 1 tolevelone
|
||||
schema_voice vpatron1 1 tolevelone
|
||||
|
||||
// +sighted
|
||||
schema op1a1v
|
||||
archetype AI_NONE
|
||||
op1a1v_1
|
||||
schema_voice vactor1 2 tolevelone (Sense Sight)
|
||||
schema_voice vpatron1 2 tolevelone (Sense Sight)
|
||||
|
||||
// +heard
|
||||
schema op1a1h
|
||||
archetype AI_NONE
|
||||
op1a1h_1
|
||||
schema_voice vactor1 2 tolevelone (Sense Sound)
|
||||
schema_voice vpatron1 2 tolevelone (Sense Sound)
|
||||
|
||||
|
||||
//AT ALERT 1, 2 & 3
|
||||
schema op1at1
|
||||
archetype AI_NONE
|
||||
volume -500
|
||||
delay 5000
|
||||
mono_loop 500 15000
|
||||
op1a0co1 op1a0co2 op1a0co3 op1a0co4
|
||||
schema_voice vactor1 1 atlevelone
|
||||
schema_voice vactor1 1 atleveltwo
|
||||
schema_voice vactor1 1 atlevelthree
|
||||
schema_voice vpatron1 1 atlevelone
|
||||
schema_voice vpatron1 1 atleveltwo
|
||||
schema_voice vpatron1 1 atlevelthree
|
||||
|
||||
//BACK TO ALERT 0
|
||||
schema op1bak
|
||||
archetype AI_NONE
|
||||
op1bak_1 op1bak_2 op1bak_3 op1bak_4
|
||||
schema_voice vactor1 1 backtozero
|
||||
schema_voice vpatron1 1 backtozero
|
||||
|
||||
//TO ALERT 2
|
||||
schema op1a2
|
||||
archetype AI_MINOR
|
||||
op1a2__1 op1a2__2
|
||||
schema_voice vactor1 1 toleveltwo
|
||||
schema_voice vpatron1 1 toleveltwo
|
||||
|
||||
//TO ALERT 3
|
||||
schema op1a3
|
||||
archetype AI_MAJOR
|
||||
op1a3s_1 op1a3s_2
|
||||
schema_voice vactor1 1 tolevelthree
|
||||
schema_voice vpatron1 1 tolevelthree
|
||||
schema_voice vactor1 1 spotplayer
|
||||
schema_voice vpatron1 1 spotplayer
|
||||
|
||||
// +carrying a body
|
||||
schema op1a3b
|
||||
archetype AI_MORE_MAJOR
|
||||
op1a3b_1
|
||||
schema_voice vactor1 9 spotplayer (CarryBody True)
|
||||
schema_voice vpatron1 9 spotplayer (CarryBody True)
|
||||
|
||||
|
||||
//RE-SPOTTED PLAYER AFTER A SEARCH +w/co -All except THIEVE's
|
||||
schema op1telc
|
||||
archetype AI_COMBAT
|
||||
op1telc1 op1telc2
|
||||
schema_voice vactor1 9 spotplayer (NearbyFriends 0 20) (Reacquire True)
|
||||
schema_voice vpatron1 9 spotplayer (NearbyFriends 0 20) (Reacquire True)
|
||||
|
||||
|
||||
//REACT RUN AWAY -ACTOR ONLY
|
||||
schema op1run_a
|
||||
archetype AI_MAJOR
|
||||
op1runa1 op1runa2 op1runa3 op1runa4 op1runa5
|
||||
schema_voice vactor1 1 reactrun
|
||||
|
||||
// -PATRON ONLY
|
||||
schema op1run_p
|
||||
archetype AI_MAJOR
|
||||
op1runa1 op1runa2 op1runa3 op1runa4
|
||||
schema_voice vpatron1 1 reactrun
|
||||
|
||||
|
||||
//REACT I SOUND THE ALARMS
|
||||
schema op1alma
|
||||
archetype AI_MORE_MAJOR
|
||||
op1alma1
|
||||
schema_voice vactor1 1 reactalarm
|
||||
schema_voice vpatron1 1 reactalarm
|
||||
|
||||
//FOUND BODY
|
||||
schema op1bod
|
||||
archetype AI_MORE_MAJOR
|
||||
op1bod_1 op1bod_2
|
||||
schema_voice vactor1 1 foundbody
|
||||
schema_voice vpatron1 1 foundbody
|
||||
|
||||
//FOUND SOMETHING MISSING
|
||||
schema op1mis
|
||||
archetype AI_MAJOR
|
||||
op1mis_1
|
||||
schema_voice vactor1 1 foundmissing
|
||||
schema_voice vpatron1 1 foundmissing
|
||||
|
||||
//FOUND A SMALL ANOMALY
|
||||
schema op1sma
|
||||
archetype AI_MINOR
|
||||
op1sma_1
|
||||
schema_voice vactor1 1 foundsmall
|
||||
schema_voice vpatron1 1 foundsmall
|
||||
|
||||
//FOUND A LARGE ANOMALY
|
||||
schema op1lar
|
||||
archetype AI_MAJOR
|
||||
op1lar_1
|
||||
schema_voice vactor1 1 foundlarge
|
||||
schema_voice vpatron1 1 foundlarge
|
||||
|
||||
//FOUND A SECURITY BREACH
|
||||
schema op1sec
|
||||
archetype AI_MORE_MAJOR
|
||||
op1sec_1
|
||||
schema_voice vactor1 1 foundbreach
|
||||
schema_voice vpatron1 1 foundbreach
|
||||
|
||||
//RECENTLY SAW THE PLAYER +w/co
|
||||
schema op1rint
|
||||
archetype AI_INFORM
|
||||
op1rint1 op1rint2
|
||||
schema_voice vactor1 1 recentintruder
|
||||
schema_voice vpatron1 1 recentintruder
|
||||
|
||||
//RECENTLY FOUND BODY +w/co
|
||||
schema op1rbod
|
||||
archetype AI_INFORM
|
||||
op1rbod1
|
||||
schema_voice vactor1 1 recentbody
|
||||
schema_voice vpatron1 1 recentbody
|
||||
|
||||
//RECENTLY FOUND SOMETHING MISSING +w/
|
||||
schema op1rmis
|
||||
archetype AI_INFORM
|
||||
op1rmis1
|
||||
schema_voice vactor1 1 recentmissing
|
||||
schema_voice vpatron1 1 recentmissing
|
||||
|
||||
//RECENTLY FOUND MISC ANAMOLY +w/co
|
||||
schema op1roth
|
||||
archetype AI_INFORM
|
||||
op1roth1
|
||||
schema_voice vactor1 1 recentother
|
||||
schema_voice vpatron1 1 recentother
|
||||
|
||||
//HIT BY THE PLAYER
|
||||
schema op1hlo
|
||||
archetype AI_MORE_MAJOR
|
||||
op1hlo_1 op1hlo_2 op1hlo_3
|
||||
schema_voice vactor1 1 comhitlow
|
||||
schema_voice vactor1 1 comhithigh
|
||||
schema_voice vactor1 1 comhitamb
|
||||
schema_voice vpatron1 1 comhitlow
|
||||
schema_voice vpatron1 1 comhithigh
|
||||
schema_voice vpatron1 1 comhitamb
|
||||
|
||||
|
||||
//HIT BY THE PLAYER +w/co
|
||||
schema op1hlow
|
||||
archetype AI_MORE_MAJOR
|
||||
op1hlow1
|
||||
schema_voice vactor1 1 comhitlow (NearbyFriends 0 20)
|
||||
schema_voice vactor1 1 comhithigh (NearbyFriends 0 20)
|
||||
schema_voice vactor1 1 comhitamb (NearbyFriends 0 20)
|
||||
schema_voice vpatron1 1 comhitlow (NearbyFriends 0 20)
|
||||
schema_voice vpatron1 1 comhithigh (NearbyFriends 0 20)
|
||||
schema_voice vpatron1 1 comhitamb (NearbyFriends 0 20)
|
||||
|
||||
|
||||
//DEATH BY COMBAT -LOUD
|
||||
schema op1diec
|
||||
archetype AI_COMBAT
|
||||
op1diec1 op1diec2 op1diec3
|
||||
schema_voice vactor1 1 comdieloud
|
||||
schema_voice vpatron1 1 comdieloud
|
||||
|
||||
//DEATH (or knocked out) BY AMBUSH -MORE MUFFLED
|
||||
schema op1diea
|
||||
archetype AI_MINOR
|
||||
volume -500
|
||||
op1diea1 op1diea2 op1diea3
|
||||
schema_voice vactor1 1 comdiesoft
|
||||
schema_voice vpatron1 1 comdiesoft
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,226 @@
|
|||
//OPERA ACTOR & PATRON -Karen Wolff
|
||||
|
||||
/////////////
|
||||
//AI SPEECH//
|
||||
/////////////
|
||||
|
||||
//ASLEEP
|
||||
schema op2a0sn
|
||||
archetype AI_NONE
|
||||
volume -500
|
||||
mono_loop 2000 3000
|
||||
sv2a0sn1 sv2a0sn2
|
||||
schema_voice vactor2 1 sleeping
|
||||
schema_voice vpatron2 1 sleeping
|
||||
|
||||
//AT ALERT 0 -PATRON ONLY
|
||||
schema op2a0co
|
||||
archetype AI_NONE
|
||||
volume -500
|
||||
mono_loop 2000 20000
|
||||
op2a0co1 op2a0co2 op2a0hu1 op2a0hu2 op2a0hu3
|
||||
schema_voice vpatron2 1 atlevelzero
|
||||
|
||||
// -ACTOR ONLY
|
||||
schema op2a0si
|
||||
archetype AI_NONE
|
||||
volume -200
|
||||
mono_loop 100 10000
|
||||
op2a0si1 op2a0si2 op2a0si3 op2a0si4 op2a0si5 op2a0si6 op2a0si7 op2a0si8 op2a0si9 op2a0co1 op2a0co2 silenc9s silenc3s
|
||||
schema_voice vactor2 1 atlevelzero
|
||||
|
||||
|
||||
//TO ALERT 1
|
||||
schema op2a1
|
||||
archetype AI_NONE
|
||||
op2a1__1 op2a1__2 op2a1__3
|
||||
schema_voice vactor2 1 tolevelone
|
||||
schema_voice vpatron2 1 tolevelone
|
||||
|
||||
// +sighted
|
||||
schema op2a1v
|
||||
archetype AI_NONE
|
||||
op2a1v_1
|
||||
schema_voice vactor2 2 tolevelone (Sense Sight)
|
||||
schema_voice vpatron2 2 tolevelone (Sense Sight)
|
||||
|
||||
// +heard
|
||||
//schema op2a1h
|
||||
//archetype AI_NONE
|
||||
//op2a1h_1 <--DID WE RECORD THIS??
|
||||
//schema_voice vactor2 2 tolevelone (Sense Sound)
|
||||
//schema_voice vpatron2 2 tolevelone (Sense Sound)
|
||||
|
||||
|
||||
//AT ALERT 1, 2 & 3
|
||||
schema op2at1
|
||||
archetype AI_NONE
|
||||
volume -500
|
||||
delay 5000
|
||||
mono_loop 500 15000
|
||||
op2a0co1 op2a0co2
|
||||
schema_voice vactor2 1 atlevelone
|
||||
schema_voice vactor2 1 atleveltwo
|
||||
schema_voice vactor2 1 atlevelthree
|
||||
schema_voice vpatron2 1 atlevelone
|
||||
schema_voice vpatron2 1 atleveltwo
|
||||
schema_voice vpatron2 1 atlevelthree
|
||||
|
||||
//BACK TO ALERT 0
|
||||
schema op2bak
|
||||
archetype AI_NONE
|
||||
op2bak_1 op2bak_2 op2bak_3
|
||||
schema_voice vactor2 1 backtozero
|
||||
schema_voice vpatron2 1 backtozero
|
||||
|
||||
//TO ALERT 2
|
||||
schema op2a2
|
||||
archetype AI_MINOR
|
||||
op2a2__1 op2a2__2
|
||||
schema_voice vactor2 1 toleveltwo
|
||||
schema_voice vpatron2 1 toleveltwo
|
||||
|
||||
//TO ALERT 3
|
||||
schema op2a3
|
||||
archetype AI_MAJOR
|
||||
op2a3s_1 op2a3s_2
|
||||
schema_voice vactor2 1 tolevelthree
|
||||
schema_voice vpatron2 1 tolevelthree
|
||||
schema_voice vactor2 1 spotplayer
|
||||
schema_voice vpatron2 1 spotplayer
|
||||
|
||||
// +carrying a body
|
||||
schema op2a3b
|
||||
archetype AI_MORE_MAJOR
|
||||
op2a3b_1
|
||||
schema_voice vactor2 9 spotplayer (CarryBody True)
|
||||
schema_voice vpatron2 9 spotplayer (CarryBody True)
|
||||
|
||||
|
||||
//RE-SPOTTED PLAYER AFTER A SEARCH +w/co -All except THIEVE's
|
||||
schema op2telc
|
||||
archetype AI_COMBAT
|
||||
op2telc1 op2telc2
|
||||
schema_voice vactor2 9 spotplayer (NearbyFriends 0 20) (Reacquire True)
|
||||
schema_voice vpatron2 9 spotplayer (NearbyFriends 0 20) (Reacquire True)
|
||||
|
||||
|
||||
//REACT RUN AWAY
|
||||
schema op2run_a
|
||||
archetype AI_MAJOR
|
||||
op2runa1 op2runa2 op2runa3 op2runa4
|
||||
schema_voice vactor2 1 reactrun
|
||||
schema_voice vpatron2 1 reactrun
|
||||
|
||||
|
||||
//REACT I SOUND THE ALARMS
|
||||
schema op2alma
|
||||
archetype AI_MORE_MAJOR
|
||||
op2alma1
|
||||
schema_voice vactor2 1 reactalarm
|
||||
schema_voice vpatron2 1 reactalarm
|
||||
|
||||
//FOUND BODY
|
||||
schema op2bod
|
||||
archetype AI_MORE_MAJOR
|
||||
op2bod_1 op2bod_2
|
||||
schema_voice vactor2 1 foundbody
|
||||
schema_voice vpatron2 1 foundbody
|
||||
|
||||
//FOUND SOMETHING MISSING
|
||||
schema op2mis
|
||||
archetype AI_MAJOR
|
||||
op2mis_1
|
||||
schema_voice vactor2 1 foundmissing
|
||||
schema_voice vpatron2 1 foundmissing
|
||||
|
||||
//FOUND A SMALL ANOMALY
|
||||
schema op2sma
|
||||
archetype AI_MINOR
|
||||
op2sma_1
|
||||
schema_voice vactor2 1 foundsmall
|
||||
schema_voice vpatron2 1 foundsmall
|
||||
|
||||
//FOUND A LARGE ANOMALY
|
||||
schema op2lar
|
||||
archetype AI_MAJOR
|
||||
op2lar_1
|
||||
schema_voice vactor2 1 foundlarge
|
||||
schema_voice vpatron2 1 foundlarge
|
||||
|
||||
//FOUND A SECURITY BREACH
|
||||
schema op2sec
|
||||
archetype AI_MORE_MAJOR
|
||||
op2sec_1
|
||||
schema_voice vactor2 1 foundbreach
|
||||
schema_voice vpatron2 1 foundbreach
|
||||
|
||||
//RECENTLY SAW THE PLAYER +w/co
|
||||
schema op2rint
|
||||
archetype AI_INFORM
|
||||
op2rint1
|
||||
schema_voice vactor2 1 recentintruder
|
||||
schema_voice vpatron2 1 recentintruder
|
||||
|
||||
//RECENTLY FOUND BODY +w/co
|
||||
schema op2rbod
|
||||
archetype AI_INFORM
|
||||
op2rbod1
|
||||
schema_voice vactor2 1 recentbody
|
||||
schema_voice vpatron2 1 recentbody
|
||||
|
||||
//RECENTLY FOUND SOMETHING MISSING +w/
|
||||
schema op2rmis
|
||||
archetype AI_INFORM
|
||||
op2rmis1
|
||||
schema_voice vactor2 1 recentmissing
|
||||
schema_voice vpatron2 1 recentmissing
|
||||
|
||||
//RECENTLY FOUND MISC ANAMOLY +w/co
|
||||
schema op2roth
|
||||
archetype AI_INFORM
|
||||
op2roth1
|
||||
schema_voice vactor2 1 recentother
|
||||
schema_voice vpatron2 1 recentother
|
||||
|
||||
//HIT BY THE PLAYER
|
||||
schema op2hlo
|
||||
archetype AI_MORE_MAJOR
|
||||
op2hlo_1 op2hlo_2 op2hlo_3
|
||||
schema_voice vactor2 1 comhitlow
|
||||
schema_voice vactor2 1 comhithigh
|
||||
schema_voice vactor2 1 comhitamb
|
||||
schema_voice vpatron2 1 comhitlow
|
||||
schema_voice vpatron2 1 comhithigh
|
||||
schema_voice vpatron2 1 comhitamb
|
||||
|
||||
|
||||
//HIT BY THE PLAYER +w/co
|
||||
schema op2hlow
|
||||
archetype AI_MORE_MAJOR
|
||||
op2hlow1 op2hlow2
|
||||
schema_voice vactor2 1 comhitlow (NearbyFriends 0 20)
|
||||
schema_voice vactor2 1 comhithigh (NearbyFriends 0 20)
|
||||
schema_voice vactor2 1 comhitamb (NearbyFriends 0 20)
|
||||
schema_voice vpatron2 1 comhitlow (NearbyFriends 0 20)
|
||||
schema_voice vpatron2 1 comhithigh (NearbyFriends 0 20)
|
||||
schema_voice vpatron2 1 comhitamb (NearbyFriends 0 20)
|
||||
|
||||
|
||||
//DEATH BY COMBAT -LOUD
|
||||
schema op2diec
|
||||
archetype AI_COMBAT
|
||||
op2diec1 op2diec2
|
||||
schema_voice vactor2 1 comdieloud
|
||||
schema_voice vpatron2 1 comdieloud
|
||||
|
||||
//DEATH (or knocked out) BY AMBUSH -MORE MUFFLED
|
||||
schema op2diea
|
||||
archetype AI_MINOR
|
||||
volume -500
|
||||
op2diea1 op2diea2
|
||||
schema_voice vactor2 1 comdiesoft
|
||||
schema_voice vpatron2 1 comdiesoft
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,105 @@
|
|||
//OPERA CONVERSATIONS
|
||||
|
||||
//#124 "[Singing] But wait! Who is this I spy?"
|
||||
schema op212400
|
||||
archetype OTHER_CONV
|
||||
op212400
|
||||
schema_voice vactor2 1 op_124 (LineNo 1 1)
|
||||
|
||||
schema op112401
|
||||
archetype OTHER_CONV
|
||||
op112401
|
||||
schema_voice vactor1 1 op_124 (LineNo 2 2)
|
||||
|
||||
schema op212402
|
||||
archetype OTHER_CONV
|
||||
op212402
|
||||
schema_voice vactor2 1 op_124 (LineNo 3 3)
|
||||
|
||||
schema op112403
|
||||
archetype OTHER_CONV
|
||||
op112403
|
||||
schema_voice vactor1 1 op_124 (LineNo 4 4)
|
||||
|
||||
schema op212404
|
||||
archetype OTHER_CONV
|
||||
op212404
|
||||
schema_voice vactor2 1 op_124 (LineNo 5 5)
|
||||
|
||||
schema op112405
|
||||
archetype OTHER_CONV
|
||||
op112405
|
||||
schema_voice vactor1 1 op_124 (LineNo 6 6)
|
||||
|
||||
schema op212406
|
||||
archetype OTHER_CONV
|
||||
op212406
|
||||
schema_voice vactor2 1 op_124 (LineNo 7 7)
|
||||
|
||||
|
||||
|
||||
//#125 "Did you read Cribs latest?"
|
||||
schema op112500
|
||||
archetype OTHER_CONV
|
||||
op112500
|
||||
schema_voice vactor1 1 op_125 (LineNo 1 1)
|
||||
|
||||
schema op212501
|
||||
archetype OTHER_CONV
|
||||
op212501
|
||||
schema_voice vactor2 1 op_125 (LineNo 2 2)
|
||||
|
||||
schema op112502
|
||||
archetype OTHER_CONV
|
||||
op112502
|
||||
schema_voice vactor1 1 op_125 (LineNo 3 3)
|
||||
|
||||
schema op212503
|
||||
archetype OTHER_CONV
|
||||
op212503
|
||||
schema_voice vactor2 1 op_125 (LineNo 4 4)
|
||||
|
||||
schema op112504
|
||||
archetype OTHER_CONV
|
||||
op112504
|
||||
schema_voice vactor1 1 op_125 (LineNo 5 5 )
|
||||
|
||||
schema op212505
|
||||
archetype OTHER_CONV
|
||||
op212505
|
||||
schema_voice vactor2 1 op_125 (LineNo 6 6)
|
||||
|
||||
|
||||
|
||||
//#126 "This latest opera from Valerius and Cribs is a testament..."
|
||||
schema op112600
|
||||
archetype OTHER_CONV
|
||||
op112600
|
||||
schema_voice vpatron1 1 op_126 (LineNo 1 1)
|
||||
|
||||
schema op212601
|
||||
archetype OTHER_CONV
|
||||
op212601
|
||||
schema_voice vpatron2 1 op_126 (LineNo 2 2)
|
||||
|
||||
schema op112602
|
||||
archetype OTHER_CONV
|
||||
op112602
|
||||
schema_voice vpatron1 1 op_126 (LineNo 3 3)
|
||||
|
||||
schema op212603
|
||||
archetype OTHER_CONV
|
||||
op212603
|
||||
schema_voice vpatron2 1 op_126 (LineNo 4 4)
|
||||
|
||||
schema op112604
|
||||
archetype OTHER_CONV
|
||||
op112604
|
||||
schema_voice vpatron1 1 op_126 (LineNo 5 5)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,67 @@
|
|||
///PRISONER 1 BROADCASTS -Geoff Stewart
|
||||
|
||||
//AT ALERT LEVEL 0
|
||||
schema pr1a0
|
||||
archetype AI_NONE
|
||||
mono_loop 8000 20000
|
||||
volume -500
|
||||
pr1a0mu1 pr1a0mu2 pr1a0mu3
|
||||
pr1a0wh1 pr1a0wh2 pr1a0wh3
|
||||
schema_voice pris1 1 atlevelzero
|
||||
|
||||
schema pr1a0hu
|
||||
archetype AI_NONE
|
||||
mono_loop 8000 20000
|
||||
volume -500
|
||||
pr1a0hu1 pr1a0hu2 pr1a0hu3
|
||||
pr1a0la1 pr1a0la2 pr1a0la3
|
||||
schema_voice pris1 1 atlevelzero
|
||||
schema_voice pris1 1 atlevelone
|
||||
schema_voice pris1 1 atleveltwo
|
||||
schema_voice pris1 1 atlevelthree
|
||||
|
||||
//TO ALERT LEVEL 1
|
||||
schema pr1a1
|
||||
archetype AI_NONE
|
||||
pr1a1__1 pr1a1__2
|
||||
schema_voice pris1 1 tolevelone
|
||||
|
||||
//TO ALERT LEVEL 2
|
||||
schema pr1a2
|
||||
archetype AI_MINOR
|
||||
pr1a2__1 pr1a2__2
|
||||
schema_voice pris1 1 toleveltwo
|
||||
|
||||
//TO ALERT LEVEL 3 -spotted the player
|
||||
schema PR1a3
|
||||
archetype AI_MAJOR
|
||||
pr1a3__1 pr1a3__2 pr1a3__3
|
||||
schema_voice pris1 1 spotplayer
|
||||
schema_voice pris1 1 tolevelthree
|
||||
|
||||
//BACK TO ZERO from AL1 or 2
|
||||
schema pr1bak
|
||||
archetype AI_NONE
|
||||
pr1bak_1 pr1bak_2
|
||||
schema_voice pris1 1 backtozero
|
||||
schema_voice pris1 1 lostcontact
|
||||
|
||||
//Injured yelps
|
||||
schema PR1hhi
|
||||
archetype AI_MINOR
|
||||
pr1hhi_1 pr1hhi_2
|
||||
schema_voice pris1 1 comhithigh
|
||||
schema_voice pris1 1 comhitamb
|
||||
|
||||
//Injured yelps
|
||||
schema PR1hlo
|
||||
archetype AI_MINOR
|
||||
pr1hlo_1 pr1hlo_2
|
||||
schema_voice pris1 1 comhitlow
|
||||
|
||||
//Death cries
|
||||
schema PR1die
|
||||
archetype AI_MAJOR
|
||||
pr1diea1 pr1diec1
|
||||
schema_voice pris1 1 comdieloud
|
||||
schema_voice pris1 1 comdiesoft
|
|
@ -0,0 +1,62 @@
|
|||
//PRISONER 2
|
||||
|
||||
//ALERT 0
|
||||
schema pr2a0co
|
||||
archetype AI_NONE
|
||||
mono_loop 3000 15000
|
||||
pr2a0co1 pr2a0co2 pr2a0co3 pr2a0co4
|
||||
pr2a0mu1 pr2a0mu2 pr2a0mu3
|
||||
schema_voice pris2 1 atlevelzero
|
||||
|
||||
schema pr2a0mo
|
||||
archetype AI_NONE
|
||||
mono_loop 3000 15000
|
||||
pr2a0mo1 pr2a0mo2 pr2a0mo3
|
||||
pr2a0so1 pr2a0so2 pr2a0so3
|
||||
schema_voice pris2 1 atlevelzero
|
||||
|
||||
//to Alert Level 1
|
||||
schema PR2a1
|
||||
archetype AI_NONE
|
||||
pr2a1__1 pr2a1__2
|
||||
schema_voice pris2 1 tolevelone
|
||||
|
||||
//to Alert Level 2
|
||||
schema PR2a2
|
||||
archetype AI_MINOR
|
||||
pr2a2__1 pr2a2__2
|
||||
schema_voice pris2 1 toleveltwo
|
||||
|
||||
//to Alert Level 3
|
||||
schema PR2a3
|
||||
archetype AI_MAJOR
|
||||
pr2a3__1 pr2a3__2 pr2a3__3
|
||||
schema_voice pris2 1 tolevelthree
|
||||
schema_voice pris2 1 spotplayer
|
||||
|
||||
//Back to Alert Level 1
|
||||
schema PR2bak
|
||||
archetype AI_NONE
|
||||
pr2bak_1 pr2bak_2
|
||||
schema_voice pris2 1 backtozero
|
||||
|
||||
//Death cries
|
||||
schema PR2die
|
||||
archetype AI_MAJOR
|
||||
pr2diea1 pr2diec1
|
||||
schema_voice pris2 1 comdieloud
|
||||
schema_voice pris2 1 comdiesoft
|
||||
|
||||
//Injured yelps
|
||||
schema PR2hhi
|
||||
archetype AI_MAJOR
|
||||
pr2hhi_1 pr2hhi_2
|
||||
schema_voice pris2 1 comhithigh
|
||||
schema_voice pris2 1 comhitamb
|
||||
|
||||
//Injured yelps
|
||||
schema PR2hlo
|
||||
archetype AI_MAJOR
|
||||
pr2hlo_1 pr2hlo_2
|
||||
schema_voice pris2 1 comhitlow
|
||||
|
|
@ -0,0 +1,176 @@
|
|||
//RAMIREZ -a lout
|
||||
|
||||
//AT ALERT 0
|
||||
schema RMZa0
|
||||
archetype AI_NONE
|
||||
volume -500
|
||||
mono_loop 3000 20000
|
||||
rmza0wh1 freq 6
|
||||
rmza0wh2 freq 6
|
||||
rmza0mu1 freq 1
|
||||
schema_voice vRamirez 1 atlevelzero
|
||||
|
||||
//TO ALERT 1
|
||||
schema RMZa1
|
||||
archetype AI_MINOR
|
||||
rmza1__1
|
||||
schema_voice vRamirez 1 tolevelone
|
||||
|
||||
//TO ALERT 1 +sighted
|
||||
schema RMZa1v
|
||||
archetype AI_MINOR
|
||||
rmza1v_1
|
||||
schema_voice vRamirez 1 tolevelone (Sense Sight)
|
||||
|
||||
//TO ALERT 1 +heard
|
||||
schema RMZa1h
|
||||
archetype AI_MINOR
|
||||
Rmza1h_1
|
||||
schema_voice vRamirez 2 tolevelone (Sense Sound)
|
||||
|
||||
//TO ALERT 1 +w/co
|
||||
schema RMZa1_w
|
||||
archetype AI_MINOR
|
||||
Rmza1_w1
|
||||
schema_voice vRamirez 2 tolevelone (NearbyFriends 0 10)
|
||||
|
||||
//TO ALERT 1 +sighted +w/co
|
||||
schema RMZa1vw
|
||||
archetype AI_MINOR
|
||||
rmza1vw1
|
||||
schema_voice vRamirez 2 tolevelone (NearbyFriends 0 10) (Sense Sight)
|
||||
|
||||
//TO ALERT 1 +heard +w/co
|
||||
schema RMZa1hw
|
||||
archetype AI_MINOR
|
||||
rmza1hw1
|
||||
schema_voice vRamirez 3 tolevelone (NearbyFriends 0 10) (Sense Sound)
|
||||
|
||||
//TO ALERT 2
|
||||
schema RMZa2
|
||||
archetype AI_MAJOR
|
||||
rmza2__1
|
||||
schema_voice vRamirez 1 toleveltwo
|
||||
|
||||
//TO ALERT 2 +sighted
|
||||
schema RMZa2v
|
||||
archetype AI_MAJOR
|
||||
rmza2v_1
|
||||
schema_voice vRamirez 1 toleveltwo (Sense Sight)
|
||||
|
||||
//TO ALERT 2 +heard
|
||||
schema RMZa2h
|
||||
archetype AI_MAJOR
|
||||
rmza2h_1
|
||||
schema_voice vRamirez 2 toleveltwo (Sense Sound)
|
||||
|
||||
//SPOTTED THE PLAYER +startled
|
||||
schema RMZa3s
|
||||
archetype AI_MORE_MAJOR
|
||||
rmza3s_1
|
||||
schema_voice vRamirez 1 spotplayer
|
||||
|
||||
//SPOTTED THE PLAYER
|
||||
schema RMZa3na
|
||||
archetype AI_MORE_MAJOR
|
||||
rmza3na1
|
||||
schema_voice vRamirez 1 spotplayer
|
||||
|
||||
//REACT CHARGE
|
||||
schema RMZchg
|
||||
archetype AI_MORE_MAJOR
|
||||
rmzchg_1
|
||||
schema_voice vRamirez 1 reactcharge
|
||||
|
||||
//REACT RUN AWAY +alone
|
||||
schema RMZruna
|
||||
archetype AI_MORE_MAJOR
|
||||
rmzruna1
|
||||
schema_voice vRamirez 1 reactrun
|
||||
|
||||
//REACT I SOUND THE ALARMS +alone
|
||||
schema RMZalma
|
||||
archetype AI_MORE_MAJOR
|
||||
rmzalma1
|
||||
schema_voice vRamirez 1 reactalarm
|
||||
|
||||
//BACK TO ALERT 0
|
||||
schema RMZbak
|
||||
archetype AI_NONE
|
||||
rmzbak_1
|
||||
schema_voice vRamirez 1 backtozero
|
||||
|
||||
//LOST CONTACT W/PLAYER
|
||||
schema RMZlos
|
||||
archetype AI_MAJOR
|
||||
rmzlos_1
|
||||
schema_voice vRamirez 1 lostcontact
|
||||
|
||||
//FOUND BODY
|
||||
schema RMZbod
|
||||
archetype AI_MORE_MAJOR
|
||||
rmzbod_1
|
||||
schema_voice vRamirez 1 foundbody
|
||||
|
||||
//FOUND SOMETHING MISSING
|
||||
schema RMZmis
|
||||
archetype AI_MORE_MAJOR
|
||||
rmzmis_1
|
||||
schema_voice vRamirez 1 foundmissing
|
||||
|
||||
//FOUND A SMALL ANOMALY
|
||||
schema RMZsma
|
||||
archetype AI_MINOR
|
||||
rmzsma_1
|
||||
schema_voice vRamirez 1 foundsmall
|
||||
|
||||
//FOUND A LARGE ANOMALY
|
||||
schema RMZlar
|
||||
archetype AI_MAJOR
|
||||
rmzlar_1
|
||||
schema_voice vRamirez 1 foundlarge
|
||||
|
||||
//FOUND A SECURITY BREACH
|
||||
schema RMZsec
|
||||
archetype AI_MORE_MAJOR
|
||||
rmzsec_1
|
||||
schema_voice vRamirez 1 foundbreach
|
||||
|
||||
|
||||
//COMBAT
|
||||
|
||||
//HIT BY THE PLAYER W/HI HIT PTS
|
||||
schema RMZhhi
|
||||
archetype AI_COMBAT
|
||||
Rmzhhi_1 Rmzhhi_2 Rmzhhi_3
|
||||
schema_voice vRamirez 1 comhithigh
|
||||
schema_voice vRamirez 1 comhitnodam
|
||||
schema_voice vRamirez 1 comhitamb
|
||||
|
||||
//HIT BY THE PLAYER W/HI LO PTS
|
||||
schema RMZhlo
|
||||
archetype AI_COMBAT
|
||||
rmzhlo_1 rmzhlo_2 rmzhlo_3
|
||||
schema_voice vRamirez 1 comhitlow
|
||||
|
||||
//HIT BY THE PLAYER W/HI LO PTS +w/co
|
||||
schema RMZhlow
|
||||
archetype AI_COMBAT
|
||||
rmzhlow1
|
||||
schema_voice vRamirez 2 comhitlow (NearbyFriends 0 10)
|
||||
|
||||
//DEATH BY COMBAT -LOUD
|
||||
schema RMZdiec
|
||||
archetype AI_COMBAT
|
||||
rmzdiec1
|
||||
schema_voice vRamirez 1 comdieloud
|
||||
|
||||
//DEATH (or knocked out) BY AMBUSH -MORE MUFFLED
|
||||
schema RMZdiea
|
||||
archetype AI_MINOR
|
||||
volume -500
|
||||
rmzdiea1
|
||||
schema_voice vRamirez 1 comdiesoft
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
//RENAULT
|
||||
|
||||
|
||||
|
||||
//"I do not know who thou art..."
|
||||
schema renthank
|
||||
archetype OTHER_CONV
|
||||
renthank
|
||||
schema_voice vrenault 1 renthank
|
||||
|
||||
|
|
@ -0,0 +1,683 @@
|
|||
//GUARD 1 -Dan
|
||||
|
||||
/////////////
|
||||
//AI SPEECH//
|
||||
/////////////
|
||||
|
||||
//ASLEEP
|
||||
schema sg1a0sn
|
||||
archetype AI_NONE
|
||||
volume -500
|
||||
mono_loop 2000 3000
|
||||
sg1a0sn1 sg1a0sn2 sg1a0sn3
|
||||
schema_voice guard1 1 sleeping
|
||||
|
||||
|
||||
//AT ALERT 0 -HUMMING & WHISTLING (Most Freq)
|
||||
schema sg1a0hu
|
||||
archetype AI_NONE
|
||||
volume -500
|
||||
mono_loop 2000 20000
|
||||
sg1a0hu1 sg1a0hu2 sg1a0hu3 sg1a0wh1 sg1a0wh2 sg1a0wh3
|
||||
schema_voice guard1 3 atlevelzero
|
||||
|
||||
// -COUGHING
|
||||
schema sg1a0co
|
||||
archetype AI_NONE
|
||||
volume -500
|
||||
mono_loop 5000 20000
|
||||
sg1a0co1 sg1a0co2 sg1a0co3 sg1a0co4 sg1a0th1 sg1a0th2 sg1a0th3
|
||||
schema_voice guard1 2 atlevelzero
|
||||
|
||||
// -MUTTERING (Least freq)
|
||||
schema sg1a0mu
|
||||
archetype AI_NONE
|
||||
volume -500
|
||||
mono_loop 7500 20000
|
||||
sg1a0mu1 sg1a0mu2 sg1a0mu3
|
||||
schema_voice guard1 1 atlevelzero (Mission 1 14)
|
||||
schema_voice guard1 1 atlevelzero (Mission 16 17)
|
||||
|
||||
|
||||
//TO ALERT 1
|
||||
schema sg1a1
|
||||
archetype AI_NONE
|
||||
sg1a1__1 sg1a1__2 sg1a1__3 sg1a1__4 sg1a1__5 sg1a1__6
|
||||
schema_voice guard1 1 tolevelone
|
||||
|
||||
// +sighted
|
||||
schema sg1a1v
|
||||
archetype AI_NONE
|
||||
sg1a1v_1 sg1a1v_2
|
||||
schema_voice guard1 2 tolevelone (Sense Sight)
|
||||
|
||||
// +heard
|
||||
schema sg1a1h
|
||||
archetype AI_NONE
|
||||
sg1a1h_1 sg1a1h_2 sg1a1h_3
|
||||
schema_voice guard1 2 tolevelone (Sense Sound)
|
||||
|
||||
// +w/co
|
||||
schema sg1a1_w
|
||||
archetype AI_MINOR
|
||||
sg1a1_w1 sg1a1_w2
|
||||
schema_voice guard1 2 tolevelone (NearbyFriends 0 20)
|
||||
|
||||
// +sighted +w/co
|
||||
schema sg1a1vw
|
||||
archetype AI_MINOR
|
||||
sg1a1vw1 sg1a1vw2 sg1a1vw3 sg1a1vw4
|
||||
schema_voice guard1 3 tolevelone (Sense Sight) (NearbyFriends 0 20)
|
||||
|
||||
// +heard +w/co
|
||||
schema sg1a1hw
|
||||
archetype AI_MINOR
|
||||
sg1a1hw1 sg1a1hw2 sg1a1hw3 sg1a1hw4
|
||||
schema_voice guard1 3 tolevelone (Sense Sound) (NearbyFriends 0 20)
|
||||
|
||||
|
||||
//AT ALERT 1, 2 & 3
|
||||
schema sg1a1tc
|
||||
archetype AI_NONE
|
||||
volume -500
|
||||
delay 5000
|
||||
mono_loop 2000 20000
|
||||
sg1a0tc1 sg1a0tc2 sg1a0tc3 sg1a0cn1 sg1a0cn2 sg1a0cn3
|
||||
schema_voice guard1 1 atlevelone
|
||||
schema_voice guard1 1 atleveltwo
|
||||
schema_voice guard1 1 atlevelthree
|
||||
|
||||
|
||||
//BACK TO ALERT 0
|
||||
schema sg1bak
|
||||
archetype AI_NONE
|
||||
sg1bak_1 sg1bak_2 sg1bak_3 sg1bak_4 sg1bak_5 sg1bak_6 sg1bak_7 sg1bak_8
|
||||
schema_voice guard1 1 backtozero
|
||||
|
||||
|
||||
|
||||
//TO ALERT 2
|
||||
schema sg1a2
|
||||
archetype AI_MINOR
|
||||
sg1a2__1 sg1a2__2 sg1a2__3 sg1a2__4 sg1a2__5
|
||||
schema_voice guard1 1 toleveltwo
|
||||
|
||||
// +sighted
|
||||
schema sg1a2v
|
||||
archetype AI_MINOR
|
||||
sg1a2v_1
|
||||
schema_voice guard1 1 toleveltwo (Sense Sight)
|
||||
|
||||
// +heard
|
||||
schema sg1a2h
|
||||
archetype AI_MINOR
|
||||
sg1a2h_1 sg1a2h_2 sg1a2h_3
|
||||
schema_voice guard1 2 toleveltwo (Sense Sound)
|
||||
|
||||
|
||||
//AT ALERT 2 +Investigating
|
||||
schema sg1at2
|
||||
archetype AI_MINOR
|
||||
delay 3000
|
||||
no_repeat
|
||||
mono_loop 10000 20000
|
||||
sg1a2se1 sg1a2se2 sg1a2se3 sg1a2se4 sg1a3se1 sg1a3se2 sg1a3se3 sg1a3se4
|
||||
schema_voice guard1 99 atleveltwo (Investigate true)
|
||||
|
||||
|
||||
|
||||
//TO LEVEL THREE
|
||||
schema sg1a3
|
||||
archetype AI_MAJOR
|
||||
sg1a3__1 sg1a3__2
|
||||
schema_voice guard1 1 tolevelthree
|
||||
|
||||
|
||||
//SPOTTED THE PLAYER -All except THIEVE's MISSION
|
||||
schema sg1a3s
|
||||
archetype AI_MORE_MAJOR
|
||||
sg1a3s_1 sg1a3s_2 sg1a3s_3 sg1a3s_4
|
||||
schema_voice guard1 1 spotplayer (Mission 1 14)
|
||||
schema_voice guard1 1 spotplayer (Mission 16 17)
|
||||
|
||||
// -THIEVE's ONLY
|
||||
schema sg1a3s_m15
|
||||
archetype AI_MORE_MAJOR
|
||||
sg1a3na7 sg1a3s_2 sg1a3s_4
|
||||
schema_voice guard1 1 spotplayer (Mission 15 15)
|
||||
|
||||
//(more sp) -All except THIEVE's MISSION
|
||||
schema sg1a3na
|
||||
archetype AI_MORE_MAJOR
|
||||
sg1a3na1 sg1a3na2 sg1a3na3 sg1a3na4 sg1a3na5 sg1a3na6
|
||||
schema_voice guard1 1 spotplayer (Mission 1 14)
|
||||
schema_voice guard1 1 spotplayer (Mission 16 17)
|
||||
|
||||
// -THIEVE's ONLY
|
||||
schema sg1a3na_m15
|
||||
archetype AI_MORE_MAJOR
|
||||
sg1a3na1 sg1a3na2 sg1a3na3 sg1a3na4 sg1a3na7
|
||||
schema_voice guard1 1 spotplayer (Mission 15 15)
|
||||
|
||||
// -OPERA ONLY
|
||||
schema sg1a3na_m17
|
||||
archetype AI_MORE_MAJOR
|
||||
sg117100 sg117101 sg117102
|
||||
schema_voice guard1 1 spotplayer (Mission 17 17)
|
||||
|
||||
|
||||
// +carrying a body
|
||||
schema sg1a3b
|
||||
archetype AI_MORE_MAJOR
|
||||
sg1a3b_1
|
||||
schema_voice guard1 9 spotplayer (CarryBody True)
|
||||
|
||||
// +w/co -All except THIEVE's
|
||||
schema sg1telr
|
||||
archetype AI_COMBAT
|
||||
sg1telr1 sg1telr2 sg1telr3 sg1telr4 sg1telr5
|
||||
schema_voice guard1 3 spotplayer (NearbyFriends 0 20) (Mission 1 14)
|
||||
schema_voice guard1 3 spotplayer (NearbyFriends 0 20) (Mission 16 17)
|
||||
|
||||
// +w/co -THIEVE's ONLY
|
||||
schema sg1telr_m15
|
||||
archetype AI_COMBAT
|
||||
sg1telr4 sg1telr6 sg1telr7
|
||||
schema_voice guard1 3 spotplayer (NearbyFriends 0 20) (Mission 15 15)
|
||||
|
||||
|
||||
|
||||
//LOST CONTACT W/PLAYER
|
||||
schema sg1los
|
||||
archetype AI_NONE
|
||||
sg1los_1 sg1los_2 sg1los_3 sg1los_4
|
||||
schema_voice guard1 1 lostcontact
|
||||
|
||||
|
||||
|
||||
//AT ALERT 3 +Investigating
|
||||
schema sg1at3
|
||||
archetype AI_MAJOR
|
||||
delay 3000
|
||||
no_repeat
|
||||
mono_loop 10000 20000
|
||||
sg1a2se1 sg1a2se2 sg1a2se3 sg1a2se4 sg1a3se1 sg1a3se2 sg1a3se3 sg1a3se4
|
||||
schema_voice guard1 99 atlevelthree (Investigate true)
|
||||
|
||||
|
||||
|
||||
//RE-SPOTTED PLAYER AFTER A SEARCH +w/co -All except THIEVE's
|
||||
schema sg1telc
|
||||
archetype AI_COMBAT
|
||||
sg1telc1 sg1telc2 sg1telc3 sg1telc4 sg1telc5 sg1telc6
|
||||
schema_voice guard1 3 spotplayer (NearbyFriends 0 20) (Reacquire True) (Mission 1 14)
|
||||
schema_voice guard1 3 spotplayer (NearbyFriends 0 20) (Reacquire True) (Mission 16 17)
|
||||
|
||||
// -THIEVE's ONLY
|
||||
schema sg1telc_m15
|
||||
archetype AI_COMBAT
|
||||
sg1telc3 sg1telc7
|
||||
schema_voice guard1 5 spotplayer (NearbyFriends 0 20) (Reacquire True) (Mission 15 15)
|
||||
|
||||
|
||||
//REACT 1ST WARNING
|
||||
schema sg1warn1
|
||||
archetype AI_NONE
|
||||
sg1wrn11
|
||||
schema_voice guard1 1 reactwarn
|
||||
|
||||
//REACT 2ND WARNING
|
||||
schema sg1warn2
|
||||
archetype AI_MINOR
|
||||
sg1wrn21
|
||||
schema_voice guard1 1 reactwarn2
|
||||
|
||||
//REACT ATTACK AFTER FINAL WARNING
|
||||
schema sg1warnf
|
||||
archetype AI_MAJOR
|
||||
sg1wrnf1
|
||||
schema_voice guard1 9 reactcharge (Reiterate 9 9)
|
||||
|
||||
|
||||
//REACT CHARGE
|
||||
schema sg1chga
|
||||
archetype AI_MORE_MAJOR
|
||||
sg1chga1 sg1chga2
|
||||
schema_voice guard1 1 reactcharge
|
||||
schema_voice vass1 1 reactcharge
|
||||
|
||||
// +w/co
|
||||
schema sg1chgw
|
||||
archetype AI_COMBAT
|
||||
sg1chgw1 sg1chgw2 sg1chgw3
|
||||
schema_voice guard1 3 reactcharge (NearbyFriends 0 20)
|
||||
schema_voice vass1 3 reactcharge (NearbyFriends 0 20)
|
||||
|
||||
//REACT CHARGE
|
||||
schema sg1chga_M17
|
||||
archetype AI_MORE_MAJOR
|
||||
sg117100 sg117102 sg117103
|
||||
schema_voice guard1 1 reactcharge (Mission 17 17)
|
||||
|
||||
|
||||
|
||||
//REACT GET READY TO FIRE YOUR BOW
|
||||
schema sg1bow
|
||||
archetype AI_MORE_MAJOR
|
||||
no_repeat
|
||||
sg1atb_1 sg1atb_2 sg1atb_3 sg1atn_1
|
||||
schema_voice guard1 1 reactshoot
|
||||
|
||||
|
||||
|
||||
//REACT RUN AWAY -All except THIEVE's
|
||||
schema sg1runa
|
||||
archetype AI_MAJOR
|
||||
sg1runa1 sg1runa2 sg1runa3 sg1runa4
|
||||
schema_voice guard1 1 reactrun (Mission 1 14)
|
||||
schema_voice guard1 1 reactrun (Mission 16 17)
|
||||
|
||||
// -THIEVE's ONLY
|
||||
schema sg1runa_m15
|
||||
archetype AI_MAJOR
|
||||
sg1runa1 sg1runa2 sg1runa3
|
||||
schema_voice guard1 1 reactrun (Mission 15 15)
|
||||
|
||||
|
||||
|
||||
//REACT I SOUND THE ALARMS
|
||||
schema sg1alma
|
||||
archetype AI_MORE_MAJOR
|
||||
sg1alma1 sg1alma2 sg1alma3
|
||||
schema_voice guard1 1 reactalarm
|
||||
|
||||
// +w/co
|
||||
schema sg1almw
|
||||
archetype AI_COMBAT
|
||||
sg1almw1 sg1almw2
|
||||
schema_voice guard1 3 reactalarm (NearbyFriends 0 20)
|
||||
|
||||
|
||||
|
||||
|
||||
//FRUSTRATION
|
||||
schema sg1frust
|
||||
archetype AI_MAJOR
|
||||
sg1bkd_1 sg1bkd_2 sg1a2se2 sg1det_1
|
||||
schema_voice guard1 1 outofreach
|
||||
|
||||
|
||||
//FOUND BODY
|
||||
schema sg1bod
|
||||
archetype AI_MORE_MAJOR
|
||||
sg1bod_1 sg1bod_2 sg1bod_3
|
||||
schema_voice guard1 1 foundbody
|
||||
|
||||
|
||||
|
||||
//FOUND SOMETHING MISSING -All except THIEVE's
|
||||
schema sg1mis
|
||||
archetype AI_MAJOR
|
||||
sg1mis_1 sg1mis_2 sg1mis_5 sg1mis_6 sg1lar_2
|
||||
schema_voice guard1 1 foundmissing (Mission 1 14)
|
||||
schema_voice guard1 1 foundmissing (Mission 16 17)
|
||||
|
||||
// -BAFFORD ONLY
|
||||
schema sg1mis_miss2
|
||||
archetype AI_MAJOR
|
||||
sg1mis_3
|
||||
schema_voice guard1 1 foundmissing (Mission 2 2)
|
||||
|
||||
// -SWORD ONLY
|
||||
schema sg1mis_m06
|
||||
archetype AI_MAJOR
|
||||
sg1mis_4
|
||||
schema_voice guard1 1 foundmissing (Mission 6 6)
|
||||
|
||||
// -THIEVE'S ONLY
|
||||
schema sg1mis_m15
|
||||
archetype AI_MAJOR
|
||||
sg1mis_5 sg1mis_2 sg1mis_6
|
||||
schema_voice guard1 5 foundmissing (Mission 15 15)
|
||||
|
||||
|
||||
|
||||
//NOTICED A TORCH BEING DOUSED
|
||||
schema sg1torch
|
||||
archetype AI_MINOR
|
||||
delay 1000
|
||||
sg1a1__1 sg1a1__2 sg1a1__3 sg1a1__6 sg1sma_4 sg1bak_6
|
||||
schema_voice guard1 1 noticetorch
|
||||
schema_voice vass1 1 noticetorch
|
||||
|
||||
|
||||
|
||||
//FOUND A SMALL ANOMALY
|
||||
schema sg1sma
|
||||
archetype AI_MINOR
|
||||
sg1sma_1 sg1sma_2 sg1sma_3 sg1sma_4
|
||||
schema_voice guard1 1 foundsmall
|
||||
|
||||
//FOUND A LARGE ANOMALY
|
||||
schema sg1lar
|
||||
archetype AI_MAJOR
|
||||
sg1lar_1 sg1lar_3
|
||||
schema_voice guard1 1 foundlarge
|
||||
|
||||
|
||||
//FOUND A SECURITY BREACH -All except THIEVE's
|
||||
schema sg1sec
|
||||
archetype AI_MORE_MAJOR
|
||||
sg1sec_1 sg1sec_2 sg1sec_3 sg1sec_4
|
||||
schema_voice guard1 1 foundbreach (Mission 1 14)
|
||||
schema_voice guard1 1 foundbreach (Mission 16 17)
|
||||
|
||||
// -THIEVE's ONLY
|
||||
schema sg1sec_m15
|
||||
archetype AI_MORE_MAJOR
|
||||
sg1sec_1 sg1sec_2 sg1sec_3
|
||||
schema_voice guard1 1 foundbreach (Mission 15 15)
|
||||
|
||||
|
||||
|
||||
//RECENTLY SAW THE PLAYER +w/co All except THIEVE's
|
||||
schema sg1rint
|
||||
archetype AI_INFORM
|
||||
sg1rint1 sg1rint2 sg1rint3
|
||||
schema_voice guard1 1 recentintruder (Mission 1 14)
|
||||
schema_voice guard1 1 recentintruder (Mission 16 17)
|
||||
|
||||
// -THIEVE's ONLY
|
||||
schema sg1rint_m15
|
||||
archetype AI_INFORM
|
||||
sg1rint4 sg1rint2
|
||||
schema_voice guard1 1 recentintruder (Mission 15 15)
|
||||
|
||||
|
||||
|
||||
//RECENTLY FOUND BODY +w/co -All except THIEVE's
|
||||
schema sg1rbod
|
||||
archetype AI_INFORM
|
||||
sg1rbod1 sg1rbod2 sg1rbod4
|
||||
schema_voice guard1 1 recentbody (Mission 1 14)
|
||||
schema_voice guard1 1 recentbody (Mission 16 17)
|
||||
|
||||
//RECENTLY FOUND BODY +w/co -BAFFORD ONLY
|
||||
schema sg1rbod_miss2
|
||||
archetype AI_INFORM
|
||||
sg1rbod3
|
||||
schema_voice guard1 2 recentbody (Mission 2 2)
|
||||
|
||||
//RECENTLY FOUND BODY +w/co -THIEVE's ONLY
|
||||
schema sg1rbod_m15
|
||||
archetype AI_INFORM
|
||||
sg1rbod1 sg1rbod2
|
||||
schema_voice guard1 1 recentbody (Mission 15 15)
|
||||
|
||||
|
||||
|
||||
//RECENTLY FOUND SOMETHING MISSING +w/co -All except THIEVE's
|
||||
schema sg1rmis
|
||||
archetype AI_INFORM
|
||||
sg1rmis1 sg1rmis2 sg1rmis7
|
||||
schema_voice guard1 1 recentmissing (Mission 1 14)
|
||||
schema_voice guard1 1 recentmissing (Mission 16 17)
|
||||
|
||||
// -BAFFORD ONLY
|
||||
schema sg1rmis_miss2
|
||||
archetype AI_INFORM
|
||||
sg1rmis1 sg1rmis3
|
||||
schema_voice guard1 5 recentmissing (Mission 2 2)
|
||||
|
||||
// +w/co -SWORD ONLY
|
||||
schema sg1rmis_m06
|
||||
archetype AI_INFORM
|
||||
sg1rmis4
|
||||
schema_voice guard1 3 recentmissing (Mission 6 6)
|
||||
|
||||
// +w/co -THIEVE'S ONLY
|
||||
schema sg1rmis_m15
|
||||
archetype AI_INFORM
|
||||
sg1rmis5 sg1rmis6 sg1rmis7
|
||||
schema_voice guard1 5 recentmissing (Mission 15 15)
|
||||
|
||||
|
||||
|
||||
//RECENTLY FOUND MISC ANAMOLY +w/co -All except THIEVE's
|
||||
schema sg1roth
|
||||
archetype AI_INFORM
|
||||
sg1roth1 sg1roth2 sg1roth3 sg1roth4
|
||||
schema_voice guard1 1 recentother (Mission 1 14)
|
||||
schema_voice guard1 1 recentother (Mission 16 17)
|
||||
|
||||
// -THIEVE's ONLY
|
||||
schema sg1roth_m15
|
||||
archetype AI_INFORM
|
||||
sg1roth1 sg1roth2 Sg1rint4
|
||||
schema_voice guard1 1 recentother (Mission 15 15)
|
||||
|
||||
|
||||
|
||||
//COMBAT
|
||||
//ATTACKING +not losing
|
||||
schema sg1atn
|
||||
archetype AI_COMBAT
|
||||
sg1atn_1 freq 1
|
||||
sg1atn_2 freq 1
|
||||
sg1atn_3 freq 3
|
||||
sg1atn_4 freq 3
|
||||
sg1atn_5 freq 3
|
||||
schema_voice guard1 1 comattack (ComBal Winning Even)
|
||||
schema_voice vass1 1 comattack (ComBal Winning Even)
|
||||
|
||||
// +winning
|
||||
schema sg1atnw
|
||||
archetype AI_COMBAT
|
||||
sg1atw_1 sg1atw_2
|
||||
schema_voice guard1 2 comattack (ComBal Winning)
|
||||
schema_voice vass1 2 comattack (ComBal Winning)
|
||||
|
||||
// +winning +w/co
|
||||
schema sg1atww
|
||||
archetype AI_COMBAT
|
||||
sg1atww1
|
||||
schema_voice guard1 3 comattack (ComBal Winning) (NearbyFriends 0 20)
|
||||
schema_voice vass1 3 comattack (ComBal Winning) (NearbyFriends 0 20)
|
||||
|
||||
// +losing
|
||||
schema sg1atl
|
||||
archetype AI_COMBAT
|
||||
sg1atl_1 sg1atl_2 sg1atl_3
|
||||
schema_voice guard1 2 comattack (ComBal Losing)
|
||||
schema_voice vass1 2 comattack (ComBal Losing)
|
||||
|
||||
|
||||
|
||||
//SUCCESSFULLY HIT THE PLAYER +not losing
|
||||
schema sg1hit
|
||||
archetype AI_COMBAT
|
||||
sg1hit_1 sg1hit_2 sg1hit_3 sg1hit_4
|
||||
schema_voice guard1 1 comsucchit (ComBal Winning Even)
|
||||
schema_voice vass1 1 comsucchit (ComBal Winning Even)
|
||||
|
||||
// +not losing +w/co
|
||||
schema sg1hitw
|
||||
archetype AI_COMBAT
|
||||
sg1hitw1 sg1hitw2
|
||||
schema_voice guard1 2 comsucchit (ComBal Winning Even) (NearbyFriends 0 20)
|
||||
schema_voice vass1 2 comsucchit (ComBal Winning Even) (NearbyFriends 0 20)
|
||||
|
||||
|
||||
|
||||
//SUCCESSFULLY BLOCKED THE PLAYER +not losing
|
||||
schema sg1blk
|
||||
archetype AI_COMBAT
|
||||
sg1blk_1 sg1blk_2 sg1blk_3
|
||||
schema_voice guard1 1 comsuccblock (ComBal Winning Even)
|
||||
schema_voice vass1 1 comsuccblock (ComBal Winning Even)
|
||||
|
||||
// +not losing +w/co
|
||||
schema sg1blkw
|
||||
archetype AI_COMBAT
|
||||
sg1blkw1
|
||||
schema_voice guard1 2 comsuccblock (ComBal Winning Even) (NearbyFriends 0 20)
|
||||
schema_voice vass1 2 comsuccblock (ComBal Winning Even) (NearbyFriends 0 20)
|
||||
|
||||
|
||||
|
||||
//HIT BY THE PLAYER W/HI HIT PTS
|
||||
schema sg1hhi
|
||||
archetype AI_MAJOR
|
||||
sg1hhi_1 sg1hhi_2 sg1hhi_3
|
||||
schema_voice guard1 1 comhithigh
|
||||
schema_voice vass1 1 comhithigh
|
||||
|
||||
//HIT BY THE PLAYER W/LO PTS
|
||||
schema sg1hlo
|
||||
archetype AI_MORE_MAJOR
|
||||
sg1hlo_1 sg1hlo_2 sg1hlo_3
|
||||
schema_voice guard1 1 comhitlow
|
||||
schema_voice vass1 1 comhitlow
|
||||
|
||||
// +w/co
|
||||
schema sg1hlow
|
||||
archetype AI_COMBAT
|
||||
sg1hlow1 sg1hlo_1
|
||||
schema_voice guard1 2 comhitlow (NearbyFriends 0 20)
|
||||
schema_voice vass1 2 comhitlow (NearbyFriends 0 20)
|
||||
|
||||
//HIT BY THE PLAYER NO DAMAGE
|
||||
schema sg1hnd
|
||||
archetype AI_MAJOR
|
||||
sg1hnd_1 sg1hnd_2 sg1hnd_3
|
||||
schema_voice guard1 1 comhitnodam
|
||||
schema_voice vass1 1 comhitnodam
|
||||
|
||||
|
||||
|
||||
//BLOCKED BY THE PLAYER +not losing
|
||||
schema sg1bkd
|
||||
archetype AI_COMBAT
|
||||
sg1bkd_1 sg1bkd_2 sg1bkd_3
|
||||
schema_voice guard1 1 comblocked (ComBal Winning Even)
|
||||
schema_voice vass1 1 comblocked (ComBal Winning Even)
|
||||
|
||||
// +not losing +w/co
|
||||
schema sg1bkdw
|
||||
archetype AI_COMBAT
|
||||
sg1bkdw1
|
||||
schema_voice guard1 1 comblocked (ComBal Winning Even) (NearbyFriends 0 20)
|
||||
schema_voice vass1 1 comblocked (ComBal Winning Even) (NearbyFriends 0 20)
|
||||
|
||||
|
||||
|
||||
//DETECTED PLAYER TRYING TO BLOCK +not losing
|
||||
schema sg1det
|
||||
archetype AI_COMBAT
|
||||
sg1det_1 sg1det_2 sg1det_3
|
||||
schema_voice guard1 1 comdetblock(ComBal Winning Even)
|
||||
schema_voice vass1 1 comdetblock(ComBal Winning Even)
|
||||
|
||||
// +not losing +w/co
|
||||
schema sg1detw
|
||||
archetype AI_COMBAT
|
||||
sg1detw1
|
||||
schema_voice guard1 2 comdetblock (ComBal Winning Even) (NearbyFriends 0 20)
|
||||
schema_voice vass1 2 comdetblock (ComBal Winning Even) (NearbyFriends 0 20)
|
||||
|
||||
|
||||
//AMBUSHED -HIT BY UNSEEN PLAYER
|
||||
schema sg1amb
|
||||
archetype AI_MAJOR
|
||||
sg1amb_1 sg1amb_2 sg1amb_3 sg1amb_4
|
||||
schema_voice guard1 1 comhitamb
|
||||
schema_voice vass1 1 comhitamb
|
||||
|
||||
// +w/co
|
||||
schema sg1ambw
|
||||
archetype AI_COMBAT
|
||||
sg1ambw1 sg1ambw2 sg1ambw3
|
||||
schema_voice guard1 2 comhitamb (NearbyFriends 0 20)
|
||||
schema_voice vass1 2 comhitamb (NearbyFriends 0 20)
|
||||
|
||||
|
||||
|
||||
//DEATH BY COMBAT -LOUD
|
||||
schema sg1diec
|
||||
archetype AI_COMBAT
|
||||
sg1diec1 sg1diec2 sg1diec3
|
||||
schema_voice guard1 1 comdieloud
|
||||
schema_voice vass1 1 comdieloud
|
||||
|
||||
//DEATH (or knocked out) BY AMBUSH -MORE MUFFLED
|
||||
schema sg1diea
|
||||
archetype AI_MINOR
|
||||
volume -500
|
||||
sg1diea1 sg1diea2 sg1diea3
|
||||
schema_voice guard1 1 comdiesoft
|
||||
schema_voice vass1 1 comdiesoft
|
||||
|
||||
|
||||
//////////////////////////
|
||||
//MISSION SPECIFIC STUFF//
|
||||
//////////////////////////
|
||||
|
||||
//MISSION 2
|
||||
schema sg1m0203
|
||||
archetype AI_NONE
|
||||
sg1c3001
|
||||
schema_voice guard1 1 SG_M0203
|
||||
|
||||
|
||||
//MISSION 5
|
||||
|
||||
//ASSASSIN 1 AFTER 'GARRETT' DIES
|
||||
schema as1m0501
|
||||
archetype AI_NONE
|
||||
sg1m0500
|
||||
|
||||
//AFTER FINDING RAMIREZ DEAD
|
||||
schema sg1m0501
|
||||
archetype AI_MORE_MAJOR
|
||||
sg1m0506
|
||||
schema_voice vass1 1 sg_m0502
|
||||
schema_voice guard1 1 sg_m0502
|
||||
|
||||
//ASSASSIN TO ALERT 1
|
||||
schema as1a1
|
||||
archetype AI_MINOR
|
||||
sg1m0503 sg1m0504 sg1m0508
|
||||
schema_voice vass1 1 tolevelone
|
||||
|
||||
//ASSASSIN TO ALERT 2
|
||||
schema as1a2
|
||||
archetype AI_MAJOR
|
||||
sg1m0505 sg1m0510 sg1m0509
|
||||
schema_voice vass1 1 toleveltwo
|
||||
schema_voice vass1 1 tolevelthree
|
||||
|
||||
//ASSASSIN TO ALERT 3
|
||||
schema as1a3
|
||||
archetype AI_MORE_MAJOR
|
||||
sg1m0507 sg1m0501
|
||||
schema_voice vass1 1 spotplayer=
|
||||
|
||||
//REACT TELL FRIEND BY REVELATION +w/co
|
||||
schema as1telr
|
||||
archetype AI_COMBAT
|
||||
sg1telc3
|
||||
schema_voice vass1 3 spotplayer (NearbyFriends 0 20)
|
||||
|
||||
//REACT TELL FRIEND BY CONFIRMATION +w/co
|
||||
schema as1telc
|
||||
archetype AI_COMBAT
|
||||
sg1telc3
|
||||
schema_voice vass1 3 spotplayer (NearbyFriends 0 20) (Reacquire True)
|
||||
|
||||
//BACK TO ALERT 0
|
||||
schema as1bak
|
||||
archetype AI_NONE
|
||||
sg1bak_1 sg1bak_6 sg1bak_8
|
||||
schema_voice vass1 1 backtozero
|
||||
|
||||
|
|
@ -0,0 +1,713 @@
|
|||
//GUARD 2 BROADCASTS -Geoff Stewart
|
||||
|
||||
/////////////
|
||||
//AI SPEECH//
|
||||
/////////////
|
||||
|
||||
//SLEEPING
|
||||
schema sg2a0sn
|
||||
archetype AI_NONE
|
||||
volume -500
|
||||
mono_loop 2000 3000
|
||||
sg2a0sn1 sg2a0sn2 sg2a0sn3 sg2a0sn4
|
||||
schema_voice guard2 1 sleeping
|
||||
|
||||
|
||||
//AT ALERT 0 -WHISTLING, HUMMING & THROAT CLEARING
|
||||
schema sg2a0
|
||||
archetype AI_NONE
|
||||
volume -500
|
||||
mono_loop 7500 15000
|
||||
sg2a0hu1 sg2a0hu2 sg2a0hu3 sg2a0wh1 sg2a0wh2 sg2a0wh3 sg2a0th1 sg2a0th2 sg2a0th3 sg2a0th4
|
||||
schema_voice guard2 2 atlevelzero
|
||||
|
||||
// -COUGHING & SIGHING
|
||||
schema sg2a0co
|
||||
archetype AI_NONE
|
||||
volume -500
|
||||
mono_loop 7500 15000
|
||||
sg2a0co1 sg2a0co2 sg2a0co3 sg2a0tc1 sg2a0tc2 sg2a0tc3
|
||||
schema_voice guard2 2 atlevelzero
|
||||
|
||||
// -MUTTERING -All except THIEVE's (less freq)
|
||||
schema sg2a0ch
|
||||
archetype AI_NONE
|
||||
volume -500
|
||||
mono_loop 7500 15000
|
||||
sg2a0mu1 sg2a0mu2 sg2a0mu3 sg2a0cn1 sg2a0cn2 sg2a0cn3
|
||||
schema_voice guard2 1 atlevelzero (Mission 1 14)
|
||||
schema_voice guard2 1 atlevelzero (Mission 16 17)
|
||||
|
||||
|
||||
//TO ALERT 1
|
||||
schema sg2a1
|
||||
archetype AI_NONE
|
||||
sg2a1__1 sg2a1__2 sg2a1__3 sg2a1__4 sg2a1__5 sg2a1__6
|
||||
schema_voice guard2 1 tolevelone
|
||||
|
||||
// +sighted
|
||||
schema sg2a1v
|
||||
archetype AI_NONE
|
||||
sg2a1v_1 sg2a1v_2
|
||||
schema_voice guard2 1 tolevelone (Sense Sight)
|
||||
|
||||
// +heard
|
||||
schema sg2a1h
|
||||
archetype AI_NONE
|
||||
sg2a1h_1 sg2a1h_2 sg2a1h_3
|
||||
schema_voice guard2 2 tolevelone (Sense Sound)
|
||||
|
||||
// +w/co
|
||||
schema sg2a1_w
|
||||
archetype AI_MINOR
|
||||
sg2a1_w1 sg2a1_w2
|
||||
schema_voice guard2 2 tolevelone (NearbyFriends 0 20)
|
||||
|
||||
// +sighted +w/co
|
||||
schema sg2a1vw
|
||||
archetype AI_MINOR
|
||||
sg2a1vw1 sg2a1vw2 sg2a1vw3 sg2a1vw4
|
||||
schema_voice guard2 5 tolevelone (Sense Sight) (NearbyFriends 0 20)
|
||||
|
||||
// +heard +w/co
|
||||
schema sg2a1hw
|
||||
archetype AI_MINOR
|
||||
sg2a1hw1 sg2a1hw2 sg2a1hw3 sg2a1hw4
|
||||
schema_voice guard2 5 tolevelone (Sense Sound) (NearbyFriends 0 20)
|
||||
|
||||
|
||||
//AT ALERT 1, 2 & 3
|
||||
schema sg2at1
|
||||
archetype AI_NONE
|
||||
delay 5000
|
||||
volume -500
|
||||
mono_loop 5000 20000
|
||||
Sg2a0tc1 sg2a0tc2 sg2a0tc3
|
||||
schema_voice guard2 1 atlevelone
|
||||
schema_voice guard2 1 atleveltwo
|
||||
schema_voice guard2 1 atlevelthree
|
||||
|
||||
|
||||
//BACK TO ALERT 0
|
||||
schema sg2bak
|
||||
archetype AI_NONE
|
||||
sg2bak_1 sg2bak_2 sg2bak_3 sg2bak_4 sg2bak_5 sg2bak_6 sg2bak_7 sg2bak_8
|
||||
schema_voice guard2 1 backtozero
|
||||
|
||||
|
||||
|
||||
//TO ALERT 2
|
||||
schema sg2a2
|
||||
archetype AI_MINOR
|
||||
sg2a2__1 sg2a2__2 sg2a2__3 sg2a2__4 sg2a2__5
|
||||
schema_voice guard2 1 toleveltwo
|
||||
|
||||
// +sighted
|
||||
schema sg2a2v
|
||||
archetype AI_MINOR
|
||||
sg2a2v_1
|
||||
schema_voice guard2 1 toleveltwo (Sense Sight)
|
||||
|
||||
// +heard
|
||||
schema sg2a2h
|
||||
archetype AI_MINOR
|
||||
sg2a2h_1 sg2a2h_2 sg2a2h_3
|
||||
schema_voice guard2 2 toleveltwo (Sense Sound)
|
||||
|
||||
|
||||
//AT ALERT 2 +Investigating
|
||||
schema sg2at2se
|
||||
archetype AI_MINOR
|
||||
delay 4500
|
||||
mono_loop 10000 20000
|
||||
no_repeat
|
||||
sg2a2se1 sg2a2se2 sg2a2se3 sg2a2se4 sg2a3se2 sg2a3se3 sg2a3se4
|
||||
schema_voice guard2 99 atleveltwo (Investigate True)
|
||||
|
||||
|
||||
//TO ALERT 3
|
||||
schema sg2a3
|
||||
archetype AI_MAJOR
|
||||
Sg2a3s_2
|
||||
schema_voice guard2 1 tolevelthree
|
||||
|
||||
//SPOTTED THE PLAYER
|
||||
schema sg2a3s
|
||||
archetype AI_MORE_MAJOR
|
||||
sg2a3s_1 sg2a3s_2 sg2a3s_3 sg2a3s_4
|
||||
schema_voice guard2 1 spotplayer
|
||||
|
||||
//(more s.p.)
|
||||
schema sg2a3na
|
||||
archetype AI_MORE_MAJOR
|
||||
sg2a3na1 sg2a3na2 sg2a3na3 sg2a3na4 sg2a3na5 sg2a3na6
|
||||
schema_voice guard2 1 spotplayer
|
||||
|
||||
// +carrying a body
|
||||
schema sg2a3b
|
||||
archetype AI_MORE_MAJOR
|
||||
sg2a3b_1
|
||||
schema_voice guard2 9 spotplayer (CarryBody True)
|
||||
|
||||
// +w/co -All except THIEVE's
|
||||
schema sg2telr
|
||||
archetype AI_COMBAT
|
||||
sg2telr1 sg2telr2 sg2telr3 sg2telr4
|
||||
schema_voice guard2 3 spotplayer (NearbyFriends 0 20) (Mission 1 14)
|
||||
schema_voice guard2 3 spotplayer (NearbyFriends 0 20) (Mission 16 17)
|
||||
|
||||
// +w/co -THIEVE's ONLY
|
||||
schema sg2telr_m15
|
||||
archetype AI_COMBAT
|
||||
sg2telr1 sg2telr2 sg2telr4
|
||||
schema_voice guard2 3 spotplayer (NearbyFriends 0 20) (Mission 15 15)
|
||||
|
||||
|
||||
//LOST CONTACT W/PLAYER
|
||||
schema sg2los
|
||||
archetype AI_NONE
|
||||
sg2los_1 sg2los_2 sg2los_3 sg2los_4
|
||||
schema_voice guard2 1 lostcontact
|
||||
|
||||
|
||||
//AT ALERT 3 +Investigating -All except THIEVES
|
||||
schema sg2at3
|
||||
delay 4500
|
||||
mono_loop 10000 20000
|
||||
no_repeat
|
||||
archetype AI_MAJOR
|
||||
sg2a2se1 sg2a2se2 sg2a2se3 sg2a2se4 sg2a3se1 sg2a3se2 sg2a3se3 sg2a3se4
|
||||
schema_voice guard2 99 atlevelthree (Investigate True) (Mission 1 14)
|
||||
schema_voice guard2 99 atlevelthree (Investigate True) (Mission 16 17)
|
||||
|
||||
// +Investigating -THIEVE's ONLY
|
||||
schema sg2at3_m15
|
||||
delay 4500
|
||||
mono_loop 15000 25000
|
||||
no_repeat
|
||||
archetype AI_MAJOR
|
||||
sg2a2se2 sg2a2se3 sg2a2se4 sg2a3se2 sg2a3se3 sg2a3se4
|
||||
schema_voice guard2 99 atlevelthree (Investigate True) (Mission 15 15)
|
||||
|
||||
|
||||
//RE-SPOTTED THE PLAYER +w/co -All except THIEVE's
|
||||
schema sg2telc
|
||||
archetype AI_COMBAT
|
||||
sg2telc1 sg2telc2 sg2telc3 sg2telc4 sg2telc5 sg2telc6
|
||||
schema_voice guard2 5 spotplayer (NearbyFriends 0 20) (Reacquire True) (Mission 1 14)
|
||||
schema_voice guard2 5 spotplayer (NearbyFriends 0 20) (Reacquire True) (Mission 16 17)
|
||||
|
||||
// +w/co -THIEVE's ONLY
|
||||
schema sg2telc_m15
|
||||
archetype AI_COMBAT
|
||||
sg2telc1 sg2telc2 sg2telc3 sg2telc5
|
||||
schema_voice guard2 5 spotplayer (NearbyFriends 0 20) (Reacquire True) (Mission 15 15)
|
||||
|
||||
|
||||
//REACT 1ST WARNING
|
||||
schema sg2warn1
|
||||
archetype AI_NONE
|
||||
sg2wrn11
|
||||
schema_voice guard2 1 reactwarn
|
||||
|
||||
//REACT 2ND WARNING
|
||||
schema sg2warn2
|
||||
archetype AI_MINOR
|
||||
sg2wrn21
|
||||
schema_voice guard2 1 reactwarn2
|
||||
|
||||
//REACT ATTACK AFTER FINAL WARNING
|
||||
schema sg2warnf
|
||||
archetype AI_MAJOR
|
||||
sg2wrnf1
|
||||
schema_voice guard2 9 reactcharge (Reiterate 9 9)
|
||||
|
||||
|
||||
|
||||
//REACT CHARGE +alone
|
||||
schema sg2chga
|
||||
archetype AI_MORE_MAJOR
|
||||
sg2chga1 sg2chga2 sg2chgw2
|
||||
schema_voice guard2 1 reactcharge
|
||||
schema_voice vass2 1 reactcharge
|
||||
|
||||
// +w/co -All except THIEVE's
|
||||
schema sg2chgw
|
||||
archetype AI_COMBAT
|
||||
sg2chgw1 sg2chgw2 sg2chgw3 sg2chgw4
|
||||
schema_voice guard2 2 reactcharge (NearbyFriends 0 20) (Mission 1 14)
|
||||
schema_voice guard2 2 reactcharge (NearbyFriends 0 20) (Mission 16 17)
|
||||
schema_voice vass2 2 reactcharge (NearbyFriends 0 20)
|
||||
|
||||
// +w/co -THIEVE's ONLY
|
||||
schema sg2chgw_m15
|
||||
archetype AI_COMBAT
|
||||
sg2chgw2 sg2chgw3 sg2chgw4
|
||||
schema_voice guard2 2 reactcharge (NearbyFriends 0 20) (Mission 15 15)
|
||||
|
||||
|
||||
|
||||
//REACT GET READY TO FIRE YOUR BOW
|
||||
schema sg2bow
|
||||
archetype AI_MORE_MAJOR
|
||||
no_repeat
|
||||
sg2atb_1 sg2atb_2 sg2atb_3 Sg2atn_1 Sg2atw_2
|
||||
schema_voice guard2 1 reactshoot
|
||||
|
||||
|
||||
//REACT RUN AWAY -All except THIEVE's
|
||||
schema sg2runa
|
||||
archetype AI_MAJOR
|
||||
sg2runa1 sg2runa2 sg2runa3 sg2runa4
|
||||
schema_voice guard2 1 reactrun (Mission 1 14)
|
||||
schema_voice guard2 1 reactrun (Mission 16 17)
|
||||
|
||||
// -THIEVE's ONLY
|
||||
schema sg2runa_m15
|
||||
archetype AI_MAJOR
|
||||
sg2runa1 sg2runa2 sg2runa3
|
||||
schema_voice guard2 1 reactrun (Mission 15 15)
|
||||
|
||||
|
||||
//REACT SOUND THE ALARMS
|
||||
schema sg2alma
|
||||
archetype AI_MORE_MAJOR
|
||||
sg2alma1 sg2alma2 sg2alma3
|
||||
schema_voice guard2 1 reactalarm
|
||||
|
||||
// +w/co
|
||||
schema sg2almw
|
||||
archetype AI_COMBAT
|
||||
sg2almw1 sg2almw2
|
||||
schema_voice guard2 3 reactalarm (NearbyFriends 0 20)
|
||||
|
||||
|
||||
|
||||
//FRUSTRATION
|
||||
schema sg2frust
|
||||
archetype AI_MAJOR
|
||||
Sg2bkd_1 Sg2det_2 sg2runa3 Sg2a3s_3 Sg2a3se3
|
||||
schema_voice guard2 1 outofreach
|
||||
|
||||
|
||||
|
||||
//FOUND BODY
|
||||
schema sg2bod
|
||||
archetype AI_MORE_MAJOR
|
||||
sg2bod_1 sg2bod_2 sg2bod_3
|
||||
schema_voice guard2 1 foundbody
|
||||
|
||||
|
||||
|
||||
//FOUND SOMETHING MISSING -All except THIEVE's
|
||||
schema sg2mis
|
||||
archetype AI_MAJOR
|
||||
sg2mis_1 sg2mis_3
|
||||
schema_voice guard2 2 foundmissing (Mission 1 14)
|
||||
schema_voice guard2 2 foundmissing (Mission 16 17)
|
||||
|
||||
// -BAFFORD ONLY
|
||||
schema sg2mis_miss2
|
||||
archetype AI_MAJOR
|
||||
sg2mis_2
|
||||
schema_voice guard2 1 foundmissing (Mission 2 2)
|
||||
|
||||
// -SWORD ONLY
|
||||
schema sg2mis_m06
|
||||
archetype AI_MAJOR
|
||||
sg2mis_4
|
||||
schema_voice guard2 1 foundmissing (Mission 6 6)
|
||||
|
||||
// -THIEVE's ONLY
|
||||
schema sg2mis_m15
|
||||
archetype AI_MAJOR
|
||||
sg2mis_3
|
||||
schema_voice guard2 1 foundmissing (Mission 15 15)
|
||||
|
||||
|
||||
|
||||
//NOTICED A TORCH BEING DOUSED
|
||||
schema sg2torch
|
||||
archetype AI_MINOR
|
||||
delay 1000
|
||||
sg2a1__4 sg2a1__5 sg2a1__6
|
||||
schema_voice guard2 1 noticetorch
|
||||
schema_voice vass2 1 noticetorch
|
||||
|
||||
|
||||
|
||||
//FOUND A SMALL ANOMALY
|
||||
schema sg2sma
|
||||
archetype AI_MINOR
|
||||
sg2sma_1 sg2sma_2 sg2sma_3 sg2sma_4
|
||||
schema_voice guard2 1 foundsmall
|
||||
|
||||
//FOUND A LARGE ANOMALY
|
||||
schema sg2lar
|
||||
archetype AI_MAJOR
|
||||
sg2lar_1 sg2lar_2 sg2lar_3
|
||||
schema_voice guard2 1 foundlarge
|
||||
|
||||
|
||||
//FOUND A SECURITY BREACH -All except THIEVE's
|
||||
schema sg2sec
|
||||
archetype AI_MORE_MAJOR
|
||||
sg2sec_1 sg2sec_2 sg2sec_3 sg2sec_4
|
||||
schema_voice guard2 1 foundbreach (Mission 1 14)
|
||||
schema_voice guard2 1 foundbreach (Mission 16 17)
|
||||
|
||||
// -THIEVE's ONLY
|
||||
schema sg2sec_m15
|
||||
archetype AI_MORE_MAJOR
|
||||
sg2sec_1 sg2sec_2 sg2sec_3
|
||||
schema_voice guard2 1 foundbreach (Mission 15 15)
|
||||
|
||||
|
||||
//RECENTLY SAW THE PLAYER +w/co -All except THIEVE's
|
||||
schema sg2rint
|
||||
archetype AI_INFORM
|
||||
sg2rint1 sg2rint2 sg2rint3
|
||||
schema_voice guard2 1 recentintruder (Mission 1 14)
|
||||
schema_voice guard2 1 recentintruder (Mission 16 17)
|
||||
|
||||
// -THIEVE's ONLY
|
||||
schema sg2rint_m15
|
||||
archetype AI_INFORM
|
||||
sg2rint1 sg2rint2
|
||||
schema_voice guard2 1 recentintruder (Mission 15 15)
|
||||
|
||||
|
||||
//RECENTLY FOUND BODY +w/co
|
||||
schema sg2rbod
|
||||
archetype AI_INFORM
|
||||
sg2rbod1 sg2rbod2 sg2rbod3
|
||||
schema_voice guard2 1 recentbody
|
||||
|
||||
|
||||
|
||||
//RECENTLY FOUND SOMETHING MISSING +w/co -All except THIEVE's
|
||||
schema sg2rmis
|
||||
archetype AI_INFORM
|
||||
sg2rmis1 sg2rmis2 sg2rmis4
|
||||
schema_voice guard2 1 recentmissing (mission 1 14)
|
||||
schema_voice guard2 1 recentmissing (mission 16 17)
|
||||
|
||||
// +w/co -BAFF ONLY
|
||||
schema sg2rmis_miss2
|
||||
archetype AI_INFORM
|
||||
sg2rmis3
|
||||
schema_voice guard2 1 recentmissing (Mission 2 2)
|
||||
|
||||
// +w/co -THIEVE's ONLY
|
||||
schema sg2rmis_m15
|
||||
archetype AI_INFORM
|
||||
sg2rmis1
|
||||
schema_voice guard2 1 recentmissing (Mission 15 15)
|
||||
|
||||
|
||||
//RECENTLY FOUND MISC ANAMOLY +w/co -All except THIEVE's
|
||||
schema sg2roth
|
||||
archetype AI_INFORM
|
||||
sg2roth1 sg2roth2 sg2roth3 sg2roth4 sg2roth5
|
||||
schema_voice guard2 1 recentother (Mission 1 14)
|
||||
schema_voice guard2 1 recentother (Mission 16 17)
|
||||
|
||||
// +w/co -THIEVE's ONLY
|
||||
schema sg2roth_m15
|
||||
archetype AI_INFORM
|
||||
sg2roth1 sg2roth2 sg2roth3 sg2roth4
|
||||
schema_voice guard2 1 recentother (Mission 15 15)
|
||||
|
||||
|
||||
|
||||
//COMBAT
|
||||
|
||||
//ATTACKING +not losing
|
||||
schema sg2atn
|
||||
archetype AI_COMBAT
|
||||
sg2atn_1 sg2atn_2 sg2atn_3 sg2atn_4 sg2atn_5 sg2atn_6
|
||||
schema_voice guard2 1 comattack (ComBal Winning Even)
|
||||
schema_voice vass2 1 comattack (ComBal Winning Even)
|
||||
|
||||
// +winning
|
||||
schema sg2atw
|
||||
archetype AI_COMBAT
|
||||
sg2atw_1 sg2atw_2
|
||||
schema_voice guard2 3 comattack (ComBal Winning)
|
||||
|
||||
// +winning +w/co
|
||||
schema sg2atww
|
||||
archetype AI_COMBAT
|
||||
sg2atww1
|
||||
schema_voice guard2 3 comattack (ComBal Winning) (NearbyFriends 0 20)
|
||||
|
||||
// +losing
|
||||
schema sg2atl
|
||||
archetype AI_COMBAT
|
||||
sg2atl_1 sg2atl_2 sg2atl_3
|
||||
schema_voice guard2 5 comattack (ComBal Losing)
|
||||
schema_voice drunk1 1 comattack
|
||||
schema_voice vass2 5 comattack (ComBal Losing)
|
||||
|
||||
|
||||
|
||||
//SUCCESSFULLY HIT THE PLAYER +not losing
|
||||
schema sg2hit
|
||||
archetype AI_COMBAT
|
||||
sg2hit_1 sg2hit_2 sg2hit_3 sg2hit_4
|
||||
schema_voice guard2 1 comsucchit (ComBal Winning Even)
|
||||
|
||||
// +not losing +w/co
|
||||
schema sg2hitw
|
||||
archetype AI_COMBAT
|
||||
sg2hitw1 sg2hitw2
|
||||
schema_voice guard2 2 comsucchit (ComBal Winning Even) (NearbyFriends 0 20)
|
||||
|
||||
|
||||
|
||||
//SUCCESSFULLY BLOCKED THE PLAYER +not losing
|
||||
schema sg2blk
|
||||
archetype AI_COMBAT
|
||||
sg2blk_1 sg2blk_2 sg2blk_3
|
||||
schema_voice guard2 1 comsuccblock (ComBal Winning Even)
|
||||
|
||||
// +not losing +w/co
|
||||
schema sg2blkw
|
||||
archetype AI_COMBAT
|
||||
sg2blkw1
|
||||
schema_voice guard2 2 comsuccblock (ComBal Winning Even) (NearbyFriends 0 20)
|
||||
|
||||
|
||||
//HIT BY THE PLAYER W/HI HIT PTS
|
||||
schema sg2hhi
|
||||
archetype AI_MAJOR
|
||||
sg2hhi_1 sg2hhi_2 sg2hhi_3
|
||||
schema_voice guard2 1 comhithigh
|
||||
schema_voice drunk1 1 comhithigh
|
||||
schema_voice vass2 1 comhithigh
|
||||
|
||||
//HIT BY THE PLAYER W/LO PTS
|
||||
schema sg2hlo
|
||||
archetype AI_MORE_MAJOR
|
||||
sg2hlo_1 sg2hlo_2 sg2hlo_3 sg2hlo_4
|
||||
schema_voice guard2 1 comhitlow
|
||||
schema_voice drunk1 1 comhitlow
|
||||
schema_voice vass2 1 comhitlow
|
||||
|
||||
// +w/co
|
||||
schema sg2hlow
|
||||
archetype AI_COMBAT
|
||||
sg2hlow1
|
||||
schema_voice guard2 2 comhitlow (NearbyFriends 0 20)
|
||||
schema_voice vass2 2 comhitlow (NearbyFriends 0 20)
|
||||
|
||||
//HIT BY THE PLAYER NO DAMAGE
|
||||
schema sg2hnd
|
||||
archetype AI_MAJOR
|
||||
sg2hnd_1 sg2hnd_2 sg2hnd_3
|
||||
schema_voice guard2 1 comhitnodam
|
||||
|
||||
|
||||
//BLOCKED BY THE PLAYER +not losing
|
||||
schema sg2bkd
|
||||
archetype AI_COMBAT
|
||||
sg2bkd_1 sg2bkd_2 sg2bkd_3
|
||||
schema_voice guard2 1 comblocked (ComBal Winning Even)
|
||||
|
||||
// +not losing +w/co
|
||||
schema sg2bkdw
|
||||
archetype AI_COMBAT
|
||||
sg2bkdw1
|
||||
schema_voice guard2 5 comblocked (ComBal Winning Even) (NearbyFriends 0 20)
|
||||
|
||||
|
||||
//DETECTED PLAYER TRYING TO BLOCK +not losing
|
||||
schema sg2det
|
||||
archetype AI_COMBAT
|
||||
sg2det_1 sg2det_2 sg2det_3
|
||||
schema_voice guard2 1 comdetblock (ComBal Winning Even)
|
||||
|
||||
// +not losing +w/co
|
||||
schema sg2detw
|
||||
archetype AI_COMBAT
|
||||
sg2detw1
|
||||
schema_voice guard2 5 comdetblock (ComBal Winning Even) (NearbyFriends 0 20)
|
||||
|
||||
|
||||
|
||||
//AMBUSHED -HIT BY UNSEEN PLAYER
|
||||
schema sg2amb
|
||||
archetype AI_MAJOR
|
||||
sg2amb_1 sg2amb_2 sg2amb_3 sg2amb_4
|
||||
schema_voice guard2 1 comhitamb
|
||||
schema_voice vass2 1 comhitamb
|
||||
|
||||
// +w/co
|
||||
schema sg2ambw
|
||||
archetype AI_COMBAT
|
||||
sg2ambw1 sg2ambw2 sg2ambw3
|
||||
schema_voice guard2 5 comhitamb (NearbyFriends 0 20)
|
||||
schema_voice vass2 5 comhitamb (NearbyFriends 0 20)
|
||||
|
||||
|
||||
//DEATH BY COMBAT -LOUD
|
||||
schema sg2diec
|
||||
archetype AI_COMBAT
|
||||
sg2diec1 sg2diec2 sg2diec3
|
||||
schema_voice guard2 1 comdieloud
|
||||
schema_voice drunk1 1 comdieloud
|
||||
schema_voice vass2 1 comdieloud
|
||||
|
||||
//DEATH (or knocked out)BY AMBUSH -MORE MUFFLED
|
||||
schema sg2diea
|
||||
archetype AI_MINOR
|
||||
volume -500
|
||||
sg2diea1 sg2diea2 sg2diea3
|
||||
schema_voice guard2 1 comdiesoft
|
||||
schema_voice drunk1 1 comdiesoft
|
||||
schema_voice vass2 1 comdieloud
|
||||
|
||||
|
||||
///////////////////////////////////
|
||||
/DRUNKEN GUARD AT ALERT 0
|
||||
schema dr2a0
|
||||
archetype AI_NONE
|
||||
volume -500
|
||||
mono_loop 1000 5000
|
||||
sg2a0dr1 freq 2
|
||||
sg2a0dr2 freq 2
|
||||
sg2a0dr3 freq 2
|
||||
sg2a0dr4 freq 1
|
||||
sg2a0dr5 freq 1
|
||||
sg2a0dr6 freq 1
|
||||
sg2a0dr7 freq 1
|
||||
schema_voice drunk1 1 atlevelzero
|
||||
schema_voice drunk1 1 backtozero
|
||||
|
||||
//DRUNKEN GUARD TO ALERT 1
|
||||
schema dr2a1
|
||||
archetype AI_NONE
|
||||
volume -500
|
||||
sg2a1dr1
|
||||
schema_voice drunk1 1 tolevelone
|
||||
schema_voice drunk1 1 noticetorch
|
||||
|
||||
//DRUNKEN GUARD TO ALERT 2
|
||||
schema dr2a2
|
||||
archetype AI_NONE
|
||||
volume -500
|
||||
sg2a2dr1
|
||||
schema_voice drunk1 1 toleveltwo
|
||||
schema_voice drunk1 1 tolevelthree
|
||||
schema_voice drunk1 1 comhitamb
|
||||
schema_voice drunk1 1 noticetorch
|
||||
|
||||
//DRUNKEN GUARD TO ALERT 3
|
||||
schema dr2a3
|
||||
archetype AI_MINOR
|
||||
volume -500
|
||||
sg2a3dr1
|
||||
schema_voice drunk1 1 spotplayer
|
||||
|
||||
//DRUNKEN GUARD AT ALERT 1
|
||||
schema dr2at1
|
||||
archetype AI_NONE
|
||||
mono_loop 4000 10000
|
||||
volume -500
|
||||
sg2a0dr4 sg2a0dr5 sg2a0dr6 sg2a0dr7
|
||||
schema_voice drunk1 1 atlevelone
|
||||
|
||||
//DRUNKEN GUARD AT ALERT 2-3
|
||||
schema dr2at2
|
||||
archetype AI_NONE
|
||||
mono_loop 4000 10000
|
||||
volume -500
|
||||
sg2a0dr4 freq 2
|
||||
sg2a0dr5 freq 2
|
||||
sg2a0dr6 freq 2
|
||||
sg2a0dr7 freq 2
|
||||
sg2a2dr2 freq 1
|
||||
schema_voice drunk1 1 atleveltwo
|
||||
schema_voice drunk1 1 atlevelthree
|
||||
|
||||
//DRUNKEN GUARD LOST CONTACT
|
||||
schema dr2lost
|
||||
archetype AI_NONE
|
||||
volume -500
|
||||
sg2a2dr2
|
||||
schema_voice drunk1 1 lostcontact
|
||||
schema_voice drunk1 1 tolevelthree
|
||||
|
||||
//////////////////////////
|
||||
//MISSION SPECIFIC STUFF//
|
||||
//////////////////////////
|
||||
|
||||
//MISSION 2
|
||||
|
||||
schema sg2m0201
|
||||
archetype AI_NONE
|
||||
sg2m0201
|
||||
schema_voice guard2 1 SG_m0201
|
||||
|
||||
schema sg2m0202
|
||||
archetype AI_NONE
|
||||
sg2m0202
|
||||
schema_voice guard2 1 SG_m0202
|
||||
|
||||
schema sg2m0203
|
||||
archetype AI_NONE
|
||||
sg2c3301
|
||||
schema_voice guard2 1 SG_M0203
|
||||
|
||||
schema sg2m02d1
|
||||
archetype AI_NONE
|
||||
sg2m02d1
|
||||
schema_voice drunk1 1 drunka3
|
||||
|
||||
|
||||
|
||||
//MISSION 5
|
||||
|
||||
//SEEING GARRETT EXIT THE BUILDING
|
||||
schema sg2m0501
|
||||
archetype AI_MORE_MAJOR
|
||||
sg2m0502 sg2m0501
|
||||
schema_voice vass2 1 sg_m0502
|
||||
schema_voice guard2 1 sg_m0502
|
||||
|
||||
//ASSASSIN TO ALERT 1
|
||||
schema as2a1
|
||||
archetype AI_NONE
|
||||
sg2m0503 sg2m0507 sg2m0508
|
||||
schema_voice vass2 1 tolevelone
|
||||
|
||||
//ASSASSIN TO ALERT 2
|
||||
schema as1a2
|
||||
archetype AI_MINOR
|
||||
sg2m0505 sg2m0509 sg2m0510 sg2m0504
|
||||
schema_voice vass2 1 toleveltwo
|
||||
schema_voice vass2 1 tolevelthree
|
||||
|
||||
//ASSASSIN TO ALERT 3
|
||||
schema as2a3
|
||||
archetype AI_MAJOR
|
||||
sg2m0506
|
||||
schema_voice vass2 1 spotplayer
|
||||
|
||||
//ASSASSIN REACT TELL FRIEND BY REVELATION +w/co
|
||||
schema as2telr
|
||||
archetype AI_COMBAT
|
||||
sg2telr1
|
||||
schema_voice vass2 3 spotplayer (NearbyFriends 0 20)
|
||||
|
||||
//ASSASSIN REACT TELL FRIEND BY CONFIRMATION +w/co
|
||||
schema as2telc
|
||||
archetype AI_COMBAT
|
||||
sg2telc1 sg2telc3 sg2telc5
|
||||
schema_voice vass2 5 spotplayer (NearbyFriends 0 20) (Reacquire True)
|
||||
|
||||
//ASSASSIN BACK TO ALERT 0
|
||||
schema as2bak
|
||||
archetype AI_NONE
|
||||
sg2bak_3 sg2bak_5 sg2bak_8
|
||||
schema_voice vass2 1 backtozero
|
|
@ -0,0 +1,604 @@
|
|||
//GUARD 3 BROADSCASTS -Stephen Russell
|
||||
|
||||
/////////////
|
||||
//AI SPEECH//
|
||||
/////////////
|
||||
|
||||
//SLEEPING
|
||||
schema sg3a0sn
|
||||
archetype AI_NONE
|
||||
volume -500
|
||||
mono_loop 2000 3000
|
||||
sg3a0sn1 sg3a0sn2 sg3a0sn3
|
||||
schema_voice guard3 1 sleeping
|
||||
|
||||
|
||||
//AT ALERT 0
|
||||
schema sg3a0
|
||||
archetype AI_NONE
|
||||
volume -500
|
||||
mono_loop 7500 15000
|
||||
sg3a0co1 sg3a0co2 sg3a0co3 sg3a0hu1 sg3a0hu2 sg3a0hu3 sg3a0th1 sg3a0th2 sg3a0th3 sg3a0th4 sg3a0wh1 sg3a0wh2 sg3a0wh3
|
||||
schema_voice guard3 3 atlevelzero
|
||||
|
||||
// -Less freq
|
||||
schema sg3a0ch
|
||||
archetype AI_NONE
|
||||
volume -500
|
||||
delay 5000
|
||||
mono_loop 7500 15000
|
||||
sg3a0mu1 sg3a0mu2 sg3a0mu3 sg3a0tc1 sg3a0tc2 sg3a0tc3
|
||||
schema_voice guard3 1 atlevelzero
|
||||
|
||||
// -SPARRING PARTNER ONLY
|
||||
schema sg3a0wh
|
||||
archetype AI_NONE
|
||||
volume -500
|
||||
mono_loop 1000 4000
|
||||
sg3a0wh1 sg3a0wh2 sg3a0wh3
|
||||
schema_voice vspar 1 atlevelzero
|
||||
|
||||
|
||||
//TO ALERT 1, 2, 3, etc. -SPARRING PARTNER ONLY
|
||||
schema sg3a0sp
|
||||
archetype AI_NONE
|
||||
volume -500
|
||||
sg3a0wh3
|
||||
schema_voice vspar 1 spotplayer
|
||||
schema_voice vspar 1 tolevelone
|
||||
schema_voice vspar 1 toleveltwo
|
||||
schema_voice vspar 1 lostcontact
|
||||
schema_voice vspar 1 backtozero
|
||||
|
||||
|
||||
//TO ALERT 1
|
||||
schema sg3a1
|
||||
archetype AI_NONE
|
||||
sg3a1__1 sg3a1__2 sg3a1__3 sg3a1__4 sg3a1__4 sg3a1__5
|
||||
schema_voice guard3 1 tolevelone
|
||||
|
||||
// +sighted
|
||||
schema sg3a1v
|
||||
archetype AI_NONE
|
||||
sg3a1v_1
|
||||
schema_voice guard3 1 tolevelone (Sense Sight)
|
||||
|
||||
// +heard
|
||||
schema sg3a1h
|
||||
archetype AI_NONE
|
||||
sg3a1h_1 sg3a1h_2
|
||||
schema_voice guard3 2 tolevelone (Sense Sound)
|
||||
|
||||
// +w/co
|
||||
schema sg3a1_w
|
||||
archetype AI_MINOR
|
||||
sg3a1_w1 sg3a1_w2
|
||||
schema_voice guard3 3 tolevelone (NearbyFriends 0 20)
|
||||
|
||||
// +sighted +w/co
|
||||
schema sg3a1vw
|
||||
archetype AI_MINOR
|
||||
sg3a1vw1 sg3a1vw2 sg3a1vw3 sg3a1vw4
|
||||
schema_voice guard3 5 tolevelone (Sense Sight) (NearbyFriends 0 20)
|
||||
|
||||
// +heard +w/co
|
||||
schema sg3a1hw
|
||||
archetype AI_MINOR
|
||||
sg3a1hw1 sg3a1hw2 sg3a1hw3 sg3a1hw4
|
||||
schema_voice guard3 9 tolevelone (Sense Sound) (NearbyFriends 0 20)
|
||||
|
||||
|
||||
|
||||
//AT ALERT 1, 2, 3
|
||||
schema sg3at1
|
||||
archetype AI_NONE
|
||||
volume -500
|
||||
delay 5000
|
||||
mono_loop 7500 25000
|
||||
sg3a0tc1 sg3a0tc2 sg3a0tc3
|
||||
schema_voice guard3 1 atlevelone
|
||||
schema_voice guard3 1 atleveltwo
|
||||
schema_voice guard3 1 atlevelthree
|
||||
|
||||
|
||||
//BACK TO ALERT 0
|
||||
schema sg3bak
|
||||
archetype AI_NONE
|
||||
sg3bak_1 sg3bak_2 sg3bak_3 sg3bak_4 sg3bak_5 sg3bak_6 sg3bak_7
|
||||
schema_voice guard3 1 backtozero
|
||||
|
||||
|
||||
//TO ALERT 2
|
||||
schema sg3a2
|
||||
archetype AI_MINOR
|
||||
sg3a2__1 sg3a2__2 sg3a2__3 sg3a2__4 sg3a2__5
|
||||
schema_voice guard3 1 toleveltwo
|
||||
|
||||
// +sighted
|
||||
schema sg3a2v
|
||||
archetype AI_MINOR
|
||||
sg3a2v_1
|
||||
schema_voice guard3 2 toleveltwo (Sense Sight)
|
||||
|
||||
// +heard
|
||||
schema sg3a2h
|
||||
archetype AI_MINOR
|
||||
sg3a2h_1 sg3a2h_2
|
||||
schema_voice guard3 5 toleveltwo (Sense Sound)
|
||||
|
||||
|
||||
|
||||
//AT ALERT 2 + Investigating, Also AT ALERT 3 THIEVE's ONLY
|
||||
schema sg3at2
|
||||
archetype AI_MINOR
|
||||
delay 6000
|
||||
mono_loop 10000 20000
|
||||
no_repeat
|
||||
sg3a2se1 sg3a2se2 sg3a2se3 sg3a2se4 sg3a3se1 sg3a3se2 sg3a3se4
|
||||
schema_voice guard3 99 atleveltwo (Investigate True)
|
||||
schema_voice guard3 99 atlevelthree (Investigate True) (Mission 15 15)
|
||||
|
||||
|
||||
|
||||
//TO ALERT 3
|
||||
schema sg3a3
|
||||
archetype AI_MAJOR
|
||||
Sg3a3s_1 Sg3a3s_3
|
||||
schema_voice guard3 1 tolevelthree
|
||||
|
||||
|
||||
|
||||
//SPOTTED THE PLAYER -All except THIEVE's
|
||||
schema sg3a3s
|
||||
archetype AI_MORE_MAJOR
|
||||
sg3a3s_1 sg3a3s_2 sg3a3s_3 sg3a3s_4
|
||||
schema_voice guard3 1 spotplayer (Mission 1 14)
|
||||
schema_voice guard3 1 spotplayer (Mission 16 17)
|
||||
|
||||
// -THIEVE's ONLY
|
||||
schema sg3a3s_m15
|
||||
archetype AI_MORE_MAJOR
|
||||
sg3a3s_1 sg3a3s_2 sg3a3s_3
|
||||
schema_voice guard3 1 spotplayer (mission 15 15)
|
||||
|
||||
// -more spotted the player
|
||||
schema sg3a3na
|
||||
archetype AI_MORE_MAJOR
|
||||
sg3a3na1 sg3a3na2 sg3a3na3 sg3a3na4
|
||||
schema_voice guard3 1 spotplayer (Mission 1 14)
|
||||
schema_voice guard3 1 spotplayer (Mission 16 17)
|
||||
|
||||
// -THIEVE's ONLY
|
||||
schema sg3a3na_m15
|
||||
archetype AI_MORE_MAJOR
|
||||
sg3a3na1 sg3a3na2 sg3a3na4
|
||||
schema_voice guard3 1 spotplayer (mission 15 15)
|
||||
|
||||
// +carrying a body
|
||||
schema sg3a3b
|
||||
archetype AI_MORE_MAJOR
|
||||
sg3a3b_1
|
||||
schema_voice guard3 9 spotplayer (CarryBody True)
|
||||
|
||||
// +w/co -All except THIEVE's
|
||||
schema sg3telr
|
||||
archetype AI_COMBAT
|
||||
sg3telr1 sg3telr2 sg3telr3 sg3telr4
|
||||
schema_voice guard3 3 spotplayer (NearbyFriends 0 20) (Mission 1 14)
|
||||
schema_voice guard3 3 spotplayer (NearbyFriends 0 20) (Mission 16 17)
|
||||
|
||||
// +w/co -THIEVE's ONLY
|
||||
schema sg3telr_m15
|
||||
archetype AI_COMBAT
|
||||
sg3telr1 sg3telr2
|
||||
schema_voice guard3 3 spotplayer (NearbyFriends 0 20) (Mission 15)
|
||||
|
||||
|
||||
|
||||
//LOST CONTACT W/PLAYER -All except THIEVE's
|
||||
schema sg3los
|
||||
archetype AI_NONE
|
||||
sg3los_1 sg3los_2 sg3los_3 sg3los_4
|
||||
schema_voice guard3 1 lostcontact (Mission 1 14)
|
||||
schema_voice guard3 1 lostcontact (Mission 16 17)
|
||||
|
||||
// -THIEVE's ONLY
|
||||
schema sg3los_m15
|
||||
archetype AI_NONE
|
||||
sg3los_1 sg3los_2 sg3los_3
|
||||
schema_voice guard3 1 lostcontact (mission 15 15)
|
||||
|
||||
|
||||
|
||||
//AT ALERT 3 +Investigating
|
||||
schema sg3at3
|
||||
archetype AI_MAJOR
|
||||
delay 6000
|
||||
mono_loop 10000 20000
|
||||
no_repeat
|
||||
sg3a2se1 sg3a2se2 sg3a2se3 sg3a2se4 sg3a3se1 sg3a3se2 sg3a3se3 sg3a3se4
|
||||
schema_voice guard3 99 atlevelthree (Investigate True) (Mission 1 14)
|
||||
schema_voice guard3 99 atlevelthree (Investigate True) (Mission 16 17)
|
||||
|
||||
|
||||
//RE-SPOTTED THE PLAYER AFTER A SEARCH
|
||||
schema sg3telc
|
||||
archetype AI_COMBAT
|
||||
sg3telc1 sg3telc2 sg3telc3 sg3telc4 sg3telc5
|
||||
schema_voice guard3 5 spotplayer (NearbyFriends 0 20) (Reacquire true)
|
||||
|
||||
|
||||
|
||||
//REACT 1ST WARNING
|
||||
schema sg3warn1
|
||||
archetype AI_NONE
|
||||
sg3wrn11
|
||||
schema_voice guard3 1 reactwarn
|
||||
|
||||
//REACT 2ND WARNING
|
||||
schema sg3warn2
|
||||
archetype AI_MINOR
|
||||
sg3wrn21
|
||||
schema_voice guard3 1 reactwarn2
|
||||
|
||||
//REACT ATTACK AFTER FINAL WARNING
|
||||
schema sg3warnf
|
||||
archetype AI_MORE_MAJOR
|
||||
sg3wrnf1
|
||||
schema_voice guard3 9 reactcharge (Reiterate 9 9)
|
||||
|
||||
|
||||
//REACT CHARGE +alone
|
||||
schema sg3chga
|
||||
archetype AI_MORE_MAJOR
|
||||
sg3chga1 sg3chga2
|
||||
schema_voice guard3 1 reactcharge
|
||||
|
||||
//REACT CHARGE +w/co
|
||||
schema sg3chgw
|
||||
archetype AI_MORE_MAJOR
|
||||
sg3chgw1 sg3chgw2 sg3chgw3
|
||||
schema_voice guard3 9 reactcharge (NearbyFriends 0 20)
|
||||
|
||||
|
||||
//REACT TAUNT WHILE FIRING THE BOW
|
||||
schema sg3bow
|
||||
archetype AI_MORE_MAJOR
|
||||
no_repeat
|
||||
Sg3atb_1 Sg3atb_2 Sg3atb_3 Sg3atw_1 Sg3atw_2 Sg3chga1
|
||||
schema_voice guard3 1 reactshoot
|
||||
|
||||
|
||||
//REACT RUN AWAY
|
||||
schema sg3runa
|
||||
archetype AI_MAJOR
|
||||
sg3runa1 sg3runa2 sg3runa3 sg3runa4
|
||||
schema_voice guard3 1 reactrun
|
||||
|
||||
|
||||
//REACT SOUND THE ALARMS
|
||||
schema sg3alma
|
||||
archetype AI_MORE_MAJOR
|
||||
sg3alma1 sg3alma2 sg3alma3
|
||||
schema_voice guard3 1 reactalarm
|
||||
|
||||
// +w/co
|
||||
schema sg3almw
|
||||
archetype AI_COMBAT
|
||||
sg3almw1 sg3almw2
|
||||
schema_voice guard3 5 reactalarm (NearbyFriends 0 20)
|
||||
|
||||
|
||||
|
||||
//FRUSTRATION
|
||||
schema sg3frust
|
||||
archetype AI_MAJOR
|
||||
Sg3a3se4 Sg3amb_2 Sg3amb_3 Sg3bkd_2 Sg3det_2 Sg3det_3
|
||||
schema_voice guard3 1 outofreach
|
||||
|
||||
|
||||
|
||||
//FOUND BODY -All except THIEVE's
|
||||
schema sg3bod
|
||||
archetype AI_MORE_MAJOR
|
||||
sg3bod_1 sg3bod_2
|
||||
schema_voice guard3 1 foundbody (Mission 1 14)
|
||||
schema_voice guard3 1 foundbody (Mission 16 17)
|
||||
|
||||
// -THIEVE's ONLY
|
||||
schema sg3bod_m15
|
||||
archetype AI_MORE_MAJOR
|
||||
sg3bod_1
|
||||
schema_voice guard3 1 foundbody (Mission 15 15)
|
||||
|
||||
|
||||
//FOUND SOMETHING MISSING -All except THIEVE's
|
||||
schema sg3mis
|
||||
archetype AI_MAJOR
|
||||
sg3mis_1 sg3mis_3
|
||||
schema_voice guard3 1 foundmissing (Mission 1 14)
|
||||
schema_voice guard3 1 foundmissing (Mission 16 17)
|
||||
|
||||
// -BAFFORD ONLY
|
||||
schema sg3mis_miss2
|
||||
archetype AI_MAJOR
|
||||
sg3mis_2
|
||||
schema_voice guard3 1 foundmissing (Mission 2 2)
|
||||
|
||||
// -THIEVE's ONLY
|
||||
schema sg3mis_m15
|
||||
archetype AI_MAJOR
|
||||
sg3mis_1
|
||||
schema_voice guard3 1 foundmissing (Mission 15 15)
|
||||
|
||||
|
||||
|
||||
//NOTICED A TORCH BEING DOUSED
|
||||
schema sg3torch
|
||||
archetype AI_MINOR
|
||||
delay 1000
|
||||
sg3sma_2 Sg3a1__1 Sg3a1__2 Sg3a1__3 Sg3a1__4 Sg3a1__5
|
||||
schema_voice guard3 1 noticetorch
|
||||
|
||||
|
||||
|
||||
//FOUND A SMALL ANOMALY
|
||||
schema sg3sma
|
||||
archetype AI_MINOR
|
||||
sg3sma_1 sg3sma_2
|
||||
schema_voice guard3 1 foundsmall
|
||||
|
||||
//FOUND A LARGE ANOMALY
|
||||
schema sg3lar
|
||||
archetype AI_MAJOR
|
||||
sg3lar_1 sg3lar_2
|
||||
schema_voice guard3 1 foundlarge
|
||||
|
||||
|
||||
//FOUND A SECURITY BREACH -All except THIEVE's
|
||||
schema sg3sec
|
||||
archetype AI_MORE_MAJOR
|
||||
sg3sec_1 sg3sec_2 sg3sec_3 sg3sec_4
|
||||
schema_voice guard3 1 foundbreach (mission 1 14)
|
||||
schema_voice guard3 1 foundbreach (mission 16 17)
|
||||
|
||||
// -THIEVE's ONLY
|
||||
schema sg3sec_m15
|
||||
archetype AI_MORE_MAJOR
|
||||
sg3sec_1 sg3sec_3
|
||||
schema_voice guard3 1 foundbreach (mission 15 15)
|
||||
|
||||
|
||||
|
||||
//RECENTLY SAW THE PLAYER +w/co -All except THIEVE's
|
||||
schema sg3rint
|
||||
archetype AI_INFORM
|
||||
sg3rint1 sg3rint2 sg3rint3
|
||||
schema_voice guard3 1 recentintruder (Mission 1 14)
|
||||
schema_voice guard3 1 recentintruder (Mission 16 17)
|
||||
|
||||
// -THIEVE's ONLY
|
||||
schema sg3rint_m15
|
||||
archetype AI_INFORM
|
||||
sg3rint1 sg3rint2
|
||||
schema_voice guard3 1 recentintruder (Mission 15 15)
|
||||
|
||||
|
||||
//RECENTLY FOUND BODY +w/co -All except THIEVE's
|
||||
schema sg3rbod
|
||||
archetype AI_INFORM
|
||||
sg3rbod1 sg3rbod2 sg3rbod3
|
||||
schema_voice guard3 1 recentbody (mission 1 14)
|
||||
schema_voice guard3 1 recentbody (mission 16 17)
|
||||
|
||||
// -THIEVE's ONLY
|
||||
schema sg3rbod_m15
|
||||
archetype AI_INFORM
|
||||
sg3rbod1 sg3rbod2
|
||||
schema_voice guard3 1 recentbody
|
||||
|
||||
|
||||
|
||||
//RECENTLY FOUND SOMETHING MISSING +w/co -All except THIEVE's
|
||||
schema sg3rmis
|
||||
archetype AI_INFORM
|
||||
sg3rmis1 sg3rmis2 sg3rmis3
|
||||
schema_voice guard3 1 recentmissing (mission 1 14)
|
||||
schema_voice guard3 1 recentmissing (mission 16 17)
|
||||
|
||||
// -SWORD ONLY
|
||||
schema sg3rmis_m06
|
||||
archetype AI_INFORM
|
||||
sg3rmis3
|
||||
schema_voice guard3 1 recentmissing (mission 6 6)
|
||||
|
||||
// -THIEVE's ONLY
|
||||
schema sg3rmis_m15
|
||||
archetype AI_INFORM
|
||||
sg3rmis2
|
||||
schema_voice guard3 1 recentmissing (mission 15 15)
|
||||
|
||||
|
||||
|
||||
//RECENTLY FOUND MISC ANAMOLY +w/co -All except THIEVE's
|
||||
schema sg3roth
|
||||
archetype AI_INFORM
|
||||
sg3roth1 sg3roth2 sg3roth3 sg3roth4
|
||||
schema_voice guard3 1 recentother (mission 1 14)
|
||||
schema_voice guard3 1 recentother (mission 16 17)
|
||||
|
||||
// -THIEVE's ONLY
|
||||
schema sg3roth_m15
|
||||
archetype AI_INFORM
|
||||
sg3roth1 sg3roth2 sg3roth3
|
||||
schema_voice guard3 1 recentother (mission 15 15)
|
||||
|
||||
|
||||
|
||||
//COMBAT
|
||||
|
||||
//ATTACKING +not losing
|
||||
schema sg3atn
|
||||
archetype AI_COMBAT
|
||||
sg3atn_1 freq 1
|
||||
sg3atn_2 freq 1
|
||||
sg3atn_3 freq 2
|
||||
sg3atn_4 freq 2
|
||||
sg3atn_5 freq 2
|
||||
sg3atn_6 freq 2
|
||||
schema_voice guard3 1 comattack (ComBal Winning Even)
|
||||
schema_voice vspar 1 comattack (ComBal Winning Even)
|
||||
|
||||
// +winning
|
||||
schema sg3atnw
|
||||
archetype AI_COMBAT
|
||||
sg3atw_1 sg3atw_2
|
||||
schema_voice guard3 3 comattack (ComBal Winning)
|
||||
schema_voice vspar 3 comattack (ComBal Winning)
|
||||
|
||||
// +winning +w/co
|
||||
schema sg3atww
|
||||
archetype AI_COMBAT
|
||||
sg3atww1
|
||||
schema_voice guard3 4 comattack (ComBal Winning) (NearbyFriends 0 20)
|
||||
|
||||
// +losing
|
||||
schema sg3atl
|
||||
archetype AI_COMBAT
|
||||
sg3atl_1 sg3atl_2 sg3atl_3 sg3atl_4
|
||||
schema_voice guard3 3 comattack (ComBal Losing)
|
||||
schema_voice vspar 3 comattack (ComBal Losing)
|
||||
|
||||
|
||||
//SUCCESSFULLY HIT THE PLAYER +not losing
|
||||
schema sg3hit
|
||||
archetype AI_COMBAT
|
||||
sg3hit_1 sg3hit_2 sg3hit_3 sg3hit_4
|
||||
schema_voice guard3 1 comsucchit (ComBal Winning Even)
|
||||
schema_voice vspar 1 comsucchit (ComBal Winning Even)
|
||||
|
||||
// +not losing +w/co
|
||||
schema sg3hitw
|
||||
archetype AI_COMBAT
|
||||
sg3hitw1 sg3hitw2
|
||||
schema_voice guard3 5 comsucchit (ComBal Winning Even) (NearbyFriends 0 20)
|
||||
|
||||
|
||||
|
||||
//SUCCESSFULLY BLOCKED THE PLAYER +not losing
|
||||
schema sg3blk
|
||||
archetype AI_COMBAT
|
||||
sg3blk_1 sg3blk_2 sg3blk_3
|
||||
schema_voice guard3 1 comsuccblock (ComBal Winning Even)
|
||||
schema_voice vspar 1 comsuccblock (ComBal Winning Even)
|
||||
|
||||
// +not losing +w/co
|
||||
schema sg3blkw
|
||||
archetype AI_COMBAT
|
||||
sg3blkw1
|
||||
schema_voice guard3 5 comsuccblock (ComBal Winning Even) (NearbyFriends 0 20)
|
||||
|
||||
|
||||
//HIT BY THE PLAYER W/HI HIT PTS
|
||||
schema sg3hhi
|
||||
archetype AI_MAJOR
|
||||
sg3hhi_1 sg3hhi_2 sg3hhi_3
|
||||
schema_voice guard3 1 comhithigh
|
||||
schema_voice vspar 1 comhithigh
|
||||
|
||||
//HIT BY THE PLAYER W/LO PTS
|
||||
schema sg3hlo
|
||||
archetype AI_MORE_MAJOR
|
||||
sg3hlo_1 sg3hlo_2 sg3hlo_3
|
||||
schema_voice guard3 1 comhitlow
|
||||
schema_voice vspar 1 comhitlow
|
||||
|
||||
// +w/co
|
||||
schema sg3hlow
|
||||
archetype AI_COMBAT
|
||||
sg3hlow1 sg3ambw3 sg3hlo_2 sg3hlo_3
|
||||
schema_voice guard3 9 comhitlow (NearbyFriends 0 20)
|
||||
|
||||
//HIT BY THE PLAYER NO DAMAGE
|
||||
schema sg3hnd
|
||||
archetype AI_MAJOR
|
||||
sg3hnd_1 sg3hnd_2 sg3hnd_3
|
||||
schema_voice guard3 1 comhitnodam
|
||||
schema_voice vspar 1 comhitnodam
|
||||
|
||||
|
||||
//BLOCKED BY THE PLAYER +not losing
|
||||
schema sg3bkd
|
||||
archetype AI_COMBAT
|
||||
sg3bkd_1 sg3bkd_2 sg3bkd_3
|
||||
schema_voice guard3 1 comblocked (ComBal Winning Even)
|
||||
schema_voice vspar 1 comblocked (ComBal Winning Even)
|
||||
|
||||
// +not losing +w/co
|
||||
schema sg3bkdw
|
||||
archetype AI_COMBAT
|
||||
sg3bkdw1
|
||||
schema_voice guard3 5 comblocked (ComBal Winning Even) (NearbyFriends 0 20)
|
||||
|
||||
|
||||
//DETECTED PLAYER TRYING TO BLOCK +not losing
|
||||
schema sg3det
|
||||
archetype AI_COMBAT
|
||||
sg3det_1 sg3det_2 sg3det_3
|
||||
schema_voice guard3 1 comdetblock (ComBal Winning Even)
|
||||
schema_voice vspar 1 comdetblock (ComBal Winning Even)
|
||||
|
||||
// +not losing +w/co
|
||||
schema sg3detw
|
||||
archetype AI_COMBAT
|
||||
sg3detw1
|
||||
schema_voice guard3 5 comdetblock (ComBal Winning Even) (NearbyFriends 0 20)
|
||||
|
||||
|
||||
//AMBUSHED -HIT BY UNSEEN PLAYER
|
||||
schema sg3amb
|
||||
archetype AI_MAJOR
|
||||
sg3amb_1 sg3amb_2 sg3amb_3 sg3amb_4
|
||||
schema_voice guard3 1 comhitamb
|
||||
|
||||
// +w/co
|
||||
schema sg3ambw
|
||||
archetype AI_COMBAT
|
||||
sg3ambw1 sg3ambw2 sg3ambw3
|
||||
schema_voice guard3 2 comhitamb (NearbyFriends 0 20)
|
||||
|
||||
//DEATH BY COMBAT -LOUD
|
||||
schema sg3diec
|
||||
archetype AI_COMBAT
|
||||
sg3diec1 sg3diec2 sg3diec3
|
||||
schema_voice guard3 1 comdieloud
|
||||
|
||||
//DEATH (or knocked out)BY AMBUSH -MORE MUFFLED
|
||||
schema sg3diea
|
||||
archetype AI_MINOR
|
||||
volume -1000
|
||||
sg3diea1 sg3diea2 sg3diea3
|
||||
schema_voice guard3 1 comdiesoft
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//MISSION 5
|
||||
|
||||
schema sg3m0203
|
||||
archetype AI_NONE
|
||||
sg3c3601
|
||||
schema_voice guard3 1 SG_M0203
|
||||
|
||||
//SEEING GARRETT EXIT THE BLDG.
|
||||
schema sg3m0501
|
||||
archetype AI_COMBAT
|
||||
Sg3telc3 Sg3runa3
|
||||
schema_voice guard3 1 sg_m0502
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,836 @@
|
|||
//GUARD CONVERSATIONS
|
||||
|
||||
//////////////////////////////////
|
||||
//C01: "They don't make bears...//
|
||||
//////////////////////////////////
|
||||
|
||||
schema sg3c0101
|
||||
archetype SG_CONV
|
||||
sg3c0101
|
||||
schema_voice guard3 1 sg_c01 (LineNo 1 1)
|
||||
|
||||
schema sg2c0102
|
||||
archetype SG_CONV
|
||||
sg2c0102
|
||||
schema_voice guard2 1 sg_c01 (LineNo 2 2)
|
||||
|
||||
schema sg3c0103
|
||||
archetype SG_CONV
|
||||
sg3c0103
|
||||
schema_voice guard3 1 sg_c01 (LineNo 3 3)
|
||||
|
||||
schema sg2c0104
|
||||
archetype SG_CONV
|
||||
sg2c0104
|
||||
schema_voice guard2 1 sg_c01 (LineNo 4 4)
|
||||
|
||||
schema sg3c0105
|
||||
archetype SG_CONV
|
||||
sg3c0105
|
||||
schema_voice guard3 1 sg_c01 (LineNo 5 5)
|
||||
|
||||
schema sg2c0106
|
||||
archetype SG_CONV
|
||||
sg2c0106
|
||||
schema_voice guard2 1 sg_c01 (LineNo 6 6)
|
||||
|
||||
schema sg3c0107
|
||||
archetype SG_CONV
|
||||
sg3c0107
|
||||
schema_voice guard3 1 sg_c01 (LineNo 7 7)
|
||||
|
||||
schema sg2c0108
|
||||
archetype SG_CONV
|
||||
sg2c0108
|
||||
schema_voice guard2 1 sg_c01 (LineNo 8 8)
|
||||
|
||||
schema sg3c0109
|
||||
archetype SG_CONV
|
||||
sg3c0109
|
||||
schema_voice guard3 1 sg_c01 (LineNo 9 9)
|
||||
|
||||
schema sg2c0110
|
||||
archetype SG_CONV
|
||||
sg2c0110
|
||||
schema_voice guard2 1 sg_c01 (LineNo 10 10)
|
||||
|
||||
schema sg3c0111
|
||||
archetype SG_CONV
|
||||
sg3c0111
|
||||
schema_voice guard3 1 sg_c01 (LineNo 11 11)
|
||||
|
||||
////////////////////////////////////////////
|
||||
//C07: "Nothing ever happens on this job."//
|
||||
////////////////////////////////////////////
|
||||
|
||||
schema sg1c0701
|
||||
archetype SG_CONV
|
||||
sg1c0701
|
||||
schema_voice guard1 1 sg_c07 (LineNo 1 1)
|
||||
|
||||
schema sg2c0702
|
||||
archetype SG_CONV
|
||||
sg2c0702
|
||||
schema_voice guard2 1 sg_c07 (LineNo 2 2)
|
||||
|
||||
schema sg1c0703
|
||||
archetype SG_CONV
|
||||
sg1c0703
|
||||
schema_voice guard1 1 sg_c07 (LineNo 3 3)
|
||||
|
||||
schema sg2c0704
|
||||
archetype SG_CONV
|
||||
sg2c0704
|
||||
schema_voice guard2 1 sg_c07 (LineNo 4 4)
|
||||
|
||||
schema sg1c0705
|
||||
archetype SG_CONV
|
||||
sg1c0705
|
||||
schema_voice guard1 1 sg_c07 (LineNo 5 5)
|
||||
|
||||
schema sg2c0706
|
||||
archetype SG_CONV
|
||||
sg2c0706
|
||||
schema_voice guard2 1 sg_c07 (LineNo 6 6)
|
||||
|
||||
schema sg1c0707
|
||||
archetype SG_CONV
|
||||
sg1c0707
|
||||
schema_voice guard1 1 sg_c07 (LineNo 7 7)
|
||||
|
||||
////////////////////////////////////////
|
||||
//C08: "You get any pheasant tonight?"//
|
||||
////////////////////////////////////////
|
||||
|
||||
schema sg1c0801
|
||||
archetype SG_CONV
|
||||
sg1c0801
|
||||
schema_voice guard1 1 sg_c08 (LineNo 1 1)
|
||||
|
||||
schema sg2c0802
|
||||
archetype
|
||||
archetype SG_CONV
|
||||
sg2c0802
|
||||
schema_voice guard2 1 sg_c08 (LineNo 2 2)
|
||||
|
||||
schema sg1c0803
|
||||
archetype SG_CONV
|
||||
sg1c0803
|
||||
schema_voice guard1 1 sg_c08 (LineNo 3 3)
|
||||
|
||||
schema sg2c0804
|
||||
archetype SG_CONV
|
||||
sg2c0804
|
||||
schema_voice guard2 1 sg_c08 (LineNo 4 4)
|
||||
|
||||
schema sg1c0805
|
||||
archetype SG_CONV
|
||||
sg1c0805
|
||||
schema_voice guard1 1 sg_c08 (LineNo 5 5)
|
||||
|
||||
schema sg2c0806
|
||||
archetype SG_CONV
|
||||
sg2c0806
|
||||
schema_voice guard2 1 sg_c08 (LineNo 6 6)
|
||||
|
||||
schema sg1c0807
|
||||
archetype SG_CONV
|
||||
sg1c0807
|
||||
schema_voice guard1 1 sg_c08 (LineNo 7 7)
|
||||
|
||||
/////////////////////////////////////
|
||||
//C09: "I thought Quince & Jaco..."//
|
||||
/////////////////////////////////////
|
||||
|
||||
schema sg1c0901
|
||||
archetype SG_CONV
|
||||
sg1c0901
|
||||
schema_voice guard1 1 sg_c09 (LineNo 1 1)
|
||||
|
||||
schema sg2c0902
|
||||
archetype SG_CONV
|
||||
sg2c0902
|
||||
schema_voice guard2 1 sg_c09 (LineNo 2 2)
|
||||
|
||||
schema sg1c0903
|
||||
archetype SG_CONV
|
||||
sg1c0903
|
||||
schema_voice guard1 1 sg_c09 (LineNo 3 3)
|
||||
|
||||
schema sg2c0904
|
||||
archetype SG_CONV
|
||||
sg2c0904
|
||||
schema_voice guard2 1 sg_c09 (LineNo 4 4)
|
||||
|
||||
/////////////////////////////////////////////
|
||||
//C10: "Say, where are Hal & Joss tonight?"//
|
||||
/////////////////////////////////////////////
|
||||
|
||||
schema sg1c1001
|
||||
archetype SG_CONV
|
||||
sg1c1001
|
||||
schema_voice guard1 1 sg_c10 (LineNo 1 1)
|
||||
|
||||
schema sg1c1002
|
||||
archetype SG_CONV
|
||||
sg2c1002
|
||||
schema_voice guard2 1 sg_c10 (LineNo 2 2)
|
||||
|
||||
schema sg1c1003
|
||||
archetype SG_CONV
|
||||
sg1c1003
|
||||
schema_voice guard1 1 sg_c10 (LineNo 3 3)
|
||||
|
||||
schema sg2c1004
|
||||
archetype SG_CONV
|
||||
sg2c1004
|
||||
schema_voice guard2 1 sg_c10 (LineNo 4 4)
|
||||
|
||||
schema sg1c1005
|
||||
archetype SG_CONV
|
||||
sg1c1005
|
||||
schema_voice guard1 1 sg_c10 (LineNo 5 5)
|
||||
|
||||
//////////////////////////////////////
|
||||
//C11: "Hey, go down to the well..."//
|
||||
//////////////////////////////////////
|
||||
|
||||
schema sg2c1101
|
||||
archetype SG_CONV
|
||||
sg2c1101
|
||||
schema_voice guard2 1 sg_c11 (LineNo 1 1)
|
||||
|
||||
schema sg3c1102
|
||||
archetype SG_CONV
|
||||
sg3c1102
|
||||
schema_voice guard3 1 sg_c11 (LineNo 2 2)
|
||||
|
||||
/////////////////////////////////////////////
|
||||
//C12: "I hear you're gonna be assigned..."//
|
||||
/////////////////////////////////////////////
|
||||
|
||||
schema sg1c1201
|
||||
archetype SG_CONV
|
||||
sg1c1201
|
||||
schema_voice guard1 1 sg_c12 (LineNo 1 1)
|
||||
|
||||
schema sg2c1202
|
||||
archetype SG_CONV
|
||||
sg2c1202
|
||||
schema_voice guard2 1 sg_c12 (LineNo 2 2)
|
||||
|
||||
schema sg1c1203
|
||||
archetype SG_CONV
|
||||
sg1c1203
|
||||
schema_voice guard1 1 sg_c12 (LineNo 3 3)
|
||||
|
||||
schema sg2c1204
|
||||
archetype SG_CONV
|
||||
sg2c1204
|
||||
schema_voice guard2 1 sg_c12 (LineNo 4 4)
|
||||
|
||||
////////////////////////////////////////////
|
||||
//C13: "You seen the stuff Shemenov's...?"//
|
||||
////////////////////////////////////////////
|
||||
|
||||
schema sg2c1301
|
||||
archetype SG_CONV
|
||||
sg2c1301
|
||||
schema_voice guard2 1 sg_c13 (LineNo 1 1)
|
||||
|
||||
schema sg1c1302
|
||||
archetype SG_CONV
|
||||
sg1c1302
|
||||
schema_voice guard1 1 sg_c13 (LineNo 2 2)
|
||||
|
||||
schema sg2c1303
|
||||
archetype SG_CONV
|
||||
sg2c1303
|
||||
schema_voice guard2 1 sg_c13 (LineNo 3 3)
|
||||
|
||||
schema sg1c1304
|
||||
archetype SG_CONV
|
||||
sg1c1304
|
||||
schema_voice guard1 1 sg_c13 (LineNo 4 4)
|
||||
|
||||
////////////////////////////////////////
|
||||
//C14: "I hear Granmauden is gonna..."//
|
||||
////////////////////////////////////////
|
||||
|
||||
schema sg1c1401
|
||||
archetype SG_CONV
|
||||
sg1c1401
|
||||
schema_voice guard1 1 sg_c14 (LineNo 1 1)
|
||||
|
||||
schema sg3c1402
|
||||
archetype SG_CONV
|
||||
sg3c1402
|
||||
schema_voice guard3 1 sg_c14 (LineNo 2 2)
|
||||
|
||||
schema sg1c1403
|
||||
archetype SG_CONV
|
||||
sg1c1403
|
||||
schema_voice guard1 1 sg_c14 (LineNo 3 3)
|
||||
|
||||
schema sg3c1404
|
||||
archetype SG_CONV
|
||||
sg3c1404
|
||||
schema_voice guard3 1 sg_c14 (LineNo 4 4)
|
||||
|
||||
schema sg1c1405
|
||||
archetype SG_CONV
|
||||
sg1c1405
|
||||
schema_voice guard1 1 sg_c14 (LineNo 5 5)
|
||||
|
||||
schema sg3c1406
|
||||
archetype SG_CONV
|
||||
sg3c1406
|
||||
schema_voice guard3 1 sg_c14 (LineNo 6 6)
|
||||
|
||||
////////////////////////////
|
||||
//C15: "Jorik tells me..."//
|
||||
////////////////////////////
|
||||
|
||||
schema sg3c1501
|
||||
archetype SG_CONV
|
||||
sg3c1501
|
||||
schema_voice guard3 1 sg_c15 (LineNo 1 1)
|
||||
|
||||
schema sg1c1502
|
||||
archetype SG_CONV
|
||||
sg1c1502
|
||||
schema_voice guard1 1 sg_c15 (LineNo 2 2)
|
||||
|
||||
schema sg3c1503
|
||||
archetype SG_CONV
|
||||
sg3c1503
|
||||
schema_voice guard3 1 sg_c15 (LineNo 3 3)
|
||||
|
||||
schema sg1c1504
|
||||
archetype SG_CONV
|
||||
sg1c1504
|
||||
schema_voice guard1 1 sg_c15 (LineNo 4 4)
|
||||
|
||||
///////////////////////////////
|
||||
//C16: "Hear you got a pool."//
|
||||
///////////////////////////////
|
||||
|
||||
schema sg2c1601
|
||||
archetype SG_CONV
|
||||
sg2c1601
|
||||
schema_voice guard2 1 sg_c16 (LineNo 1 1)
|
||||
|
||||
schema sg3c1602
|
||||
archetype SG_CONV
|
||||
sg3c1602
|
||||
schema_voice guard3 1 sg_c16 (LineNo 2 2)
|
||||
|
||||
schema sg2c1603
|
||||
archetype SG_CONV
|
||||
sg2c1603
|
||||
schema_voice guard2 1 sg_c16 (LineNo 3 3)
|
||||
|
||||
schema sg3c1604
|
||||
archetype SG_CONV
|
||||
sg3c1604
|
||||
schema_voice guard3 1 sg_c16 (LineNo 4 4)
|
||||
|
||||
schema sg2c1605
|
||||
archetype SG_CONV
|
||||
sg2c1605
|
||||
schema_voice guard2 1 sg_c16 (LineNo 5 5)
|
||||
|
||||
////////////////////////////////////////////////
|
||||
//C17: "Hey, you remember when the Baron's..?"//
|
||||
////////////////////////////////////////////////
|
||||
|
||||
schema sg3c1701
|
||||
archetype SG_CONV
|
||||
sg3c1701
|
||||
schema_voice guard3 1 sg_c17 (LineNo 1 1)
|
||||
|
||||
schema sg2c1702
|
||||
archetype SG_CONV
|
||||
sg2c1702
|
||||
schema_voice guard2 1 sg_c17 (LineNo 2 2)
|
||||
|
||||
schema sg3c1703
|
||||
archetype SG_CONV
|
||||
sg3c1703
|
||||
schema_voice guard3 1 sg_c17 (LineNo 3 3)
|
||||
|
||||
schema sg2c1074
|
||||
archetype SG_CONV
|
||||
sg2c1074
|
||||
schema_voice guard2 1 sg_c17 (LineNo 4 4)
|
||||
|
||||
///////////////////////////////////////////
|
||||
//C18: "So I hear the guys that clean..."//
|
||||
///////////////////////////////////////////
|
||||
|
||||
schema sg1c1801
|
||||
archetype SG_CONV
|
||||
sg1c1801
|
||||
schema_voice guard1 1 sg_c18 (LineNo 1 1)
|
||||
|
||||
schema sg2c1802
|
||||
archetype SG_CONV
|
||||
sg2c1802
|
||||
schema_voice guard2 1 sg_c18 (LineNo 2 2)
|
||||
|
||||
schema sg1c1803
|
||||
archetype SG_CONV
|
||||
sg1c1803
|
||||
schema_voice guard1 1 sg_c18 (LineNo 3 3)
|
||||
|
||||
schema sg2c1804
|
||||
archetype SG_CONV
|
||||
sg2c1804
|
||||
schema_voice guard2 1 sg_c18 (LineNo 4 4)
|
||||
|
||||
schema sg1c1805
|
||||
archetype SG_CONV
|
||||
sg1c1805
|
||||
schema_voice guard1 1 sg_c18 (LineNo 5 5)
|
||||
|
||||
/////////////////////////////////////////
|
||||
//C19: "I've been thinking, the Sir..."//
|
||||
/////////////////////////////////////////
|
||||
|
||||
schema sg1c1901
|
||||
archetype SG_CONV
|
||||
sg1c1901
|
||||
schema_voice guard1 1 sg_c19 (LineNo 1 1)
|
||||
|
||||
schema sg3c1902
|
||||
archetype SG_CONV
|
||||
sg3c1902
|
||||
schema_voice guard3 1 sg_c19 (LineNo 2 2)
|
||||
|
||||
schema sg1c1903
|
||||
archetype SG_CONV
|
||||
sg1c1903
|
||||
schema_voice guard1 1 sg_c19 (LineNo 3 3)
|
||||
|
||||
schema sg3c1904
|
||||
archetype SG_CONV
|
||||
sg3c1904
|
||||
schema_voice guard3 1 sg_c19 (LineNo 4 4)
|
||||
|
||||
schema sg1c1905
|
||||
archetype SG_CONV
|
||||
sg1c1905
|
||||
schema_voice guard1 1 sg_c19 (LineNo 5 5)
|
||||
|
||||
schema sg3c1906
|
||||
archetype SG_CONV
|
||||
sg3c1906
|
||||
schema_voice guard3 1 sg_c19 (LineNo 6 6)
|
||||
|
||||
//////////////////////////////////
|
||||
//C20: "So I was telling you..."//
|
||||
//////////////////////////////////
|
||||
|
||||
schema sg2c2001
|
||||
archetype SG_CONV
|
||||
sg2c2001
|
||||
schema_voice guard2 1 sg_c20 (LineNo 1 1)
|
||||
|
||||
schema sg3c2002
|
||||
archetype SG_CONV
|
||||
sg3c2002
|
||||
schema_voice guard3 1 sg_c20 (LineNo 2 2)
|
||||
|
||||
schema sg2c2003
|
||||
archetype SG_CONV
|
||||
sg2c2003
|
||||
schema_voice guard2 1 sg_c20 (LineNo 3 3)
|
||||
|
||||
schema sg3c2004
|
||||
archetype SG_CONV
|
||||
sg3c2004
|
||||
schema_voice guard3 1 sg_c20 (LineNo 4 4)
|
||||
|
||||
//CON'S GUARDS
|
||||
|
||||
//////////////////////////////////
|
||||
//C21: "Can't stand the food..."//
|
||||
//////////////////////////////////
|
||||
|
||||
schema sg1c2101
|
||||
archetype SG_CONV
|
||||
sg1c2101
|
||||
schema_voice guard1 1 sg_c21 (LineNo 1 1)
|
||||
|
||||
schema sg2c2102
|
||||
archetype SG_CONV
|
||||
sg2c2102
|
||||
schema_voice guard2 1 sg_c21 (LineNo 2 2)
|
||||
|
||||
schema sg1c2103
|
||||
archetype SG_CONV
|
||||
sg1c2103
|
||||
schema_voice guard1 1 sg_c21 (LineNo 3 3)
|
||||
|
||||
////////////////////////////////////
|
||||
//C22: "Think anything'll happen?"//
|
||||
////////////////////////////////////
|
||||
|
||||
schema sg2c2201
|
||||
archetype SG_CONV
|
||||
sg2c2201
|
||||
schema_voice guard2 1 sg_c22 (LineNo 1 1)
|
||||
|
||||
schema sg1c2202
|
||||
archetype SG_CONV
|
||||
sg1c2202
|
||||
schema_voice guard1 1 sg_c22 (LineNo 2 2)
|
||||
|
||||
schema sg2c2203
|
||||
archetype SG_CONV
|
||||
sg2c2203
|
||||
schema_voice guard2 1 sg_c22 (LineNo 3 3)
|
||||
|
||||
//////////////////////////////////
|
||||
//C23: "Boss's dangerous today."//
|
||||
//////////////////////////////////
|
||||
|
||||
schema sg1c2301
|
||||
archetype SG_CONV
|
||||
sg1c2301
|
||||
schema_voice guard1 1 sg_c23 (LineNo 1 1)
|
||||
|
||||
schema sg3c2302
|
||||
archetype SG_CONV
|
||||
sg3c2302
|
||||
schema_voice guard3 1 sg_c23 (LineNo 2 2)
|
||||
|
||||
schema sg1c2303
|
||||
archetype SG_CONV
|
||||
sg1c2303
|
||||
schema_voice guard1 1 sg_c23 (LineNo 3 3)
|
||||
|
||||
////////////////////////////////
|
||||
//C24: "Seen the new room...?"//
|
||||
////////////////////////////////
|
||||
|
||||
schema sg3c2401
|
||||
archetype SG_CONV
|
||||
sg3c2401
|
||||
schema_voice guard3 1 sg_c24 (LineNo 1 1)
|
||||
|
||||
schema sg1c2402
|
||||
archetype SG_CONV
|
||||
sg1c2402
|
||||
schema_voice guard1 1 sg_c24 (LineNo 2 2)
|
||||
|
||||
schema sg3c2403
|
||||
archetype SG_CONV
|
||||
sg3c2403
|
||||
schema_voice guard3 1 sg_c24 (LineNo 3 3)
|
||||
|
||||
//////////////////////////////////
|
||||
//C25: "I think you're a-sleepy"//
|
||||
//////////////////////////////////
|
||||
|
||||
schema sg2c2501
|
||||
archetype SG_CONV
|
||||
sg2c2501
|
||||
schema_voice guard2 1 sg_c25 (LineNo 1 1)
|
||||
|
||||
schema sg3c2502
|
||||
archetype SG_CONV
|
||||
sg3c2502
|
||||
schema_voice guard3 1 sg_c25 (LineNo 2 2)
|
||||
|
||||
schema sg2c2503
|
||||
archetype SG_CONV
|
||||
sg2c2503
|
||||
schema_voice guard2 1 sg_c25 (LineNo 3 3)
|
||||
|
||||
////////////////////////////////////
|
||||
//C26: "I can't believe how bad.."//
|
||||
////////////////////////////////////
|
||||
|
||||
schema sg1c2601
|
||||
archetype SG_CONV
|
||||
sg1c2601
|
||||
schema_voice guard1 1 sg_c26 (LineNo 1 1)
|
||||
|
||||
schema sg2c2602
|
||||
archetype SG_CONV
|
||||
sg2c2602
|
||||
schema_voice guard2 1 sg_c26 (LineNo 2 2)
|
||||
|
||||
schema sg1c2603
|
||||
archetype SG_CONV
|
||||
sg1c2603
|
||||
schema_voice guard1 1 sg_c26 (LineNo 3 3)
|
||||
|
||||
schema sg2c2604
|
||||
archetype SG_CONV
|
||||
sg2c2604
|
||||
schema_voice guard2 1 sg_c26 (LineNo 4 4)
|
||||
|
||||
//Teeny Conversations
|
||||
|
||||
//////////////////////////
|
||||
//C30: "How's it going?"//
|
||||
//////////////////////////
|
||||
|
||||
schema sg1c3001
|
||||
archetype SG_CONV
|
||||
sg1c3001
|
||||
schema_voice guard1 1 sg_c30 (LineNo 1 1)
|
||||
|
||||
schema sg2c3002
|
||||
archetype SG_CONV
|
||||
sg2c3002
|
||||
schema_voice guard2 1 sg_c30 (LineNo 2 2)
|
||||
|
||||
//////////////////////
|
||||
//C31: "Good watch."//
|
||||
//////////////////////
|
||||
|
||||
schema sg1c3101
|
||||
archetype SG_CONV
|
||||
sg1c3101
|
||||
schema_voice guard1 1 sg_c31 (LineNo 1 1)
|
||||
|
||||
schema sg2c3102
|
||||
archetype SG_CONV
|
||||
sg2c3102
|
||||
schema_voice guard2 1 sg_c31 (LineNo 2 2)
|
||||
|
||||
/////////////////////////
|
||||
//C32: "Seen anything?"//
|
||||
/////////////////////////
|
||||
|
||||
schema sg2c3201
|
||||
archetype SG_CONV
|
||||
sg2c3201
|
||||
schema_voice guard2 1 sg_c32 (LineNo 1 1)
|
||||
|
||||
schema sg1c3202
|
||||
archetype SG_CONV
|
||||
sg1c3202
|
||||
schema_voice guard1 1 sg_c32 (LineNo 2 2)
|
||||
|
||||
//////////////////////
|
||||
//C33: "Nice night."//
|
||||
//////////////////////
|
||||
|
||||
schema sg2c3301
|
||||
archetype SG_CONV
|
||||
sg2c3301
|
||||
schema_voice guard2 1 sg_c33 (LineNo 1 1)
|
||||
|
||||
schema sg3c3302
|
||||
archetype SG_CONV
|
||||
sg3c3302
|
||||
schema_voice guard3 1 sg_c33 (LineNo 2 2)
|
||||
|
||||
/////////////////////////////
|
||||
//C34: "All's well my way."//
|
||||
/////////////////////////////
|
||||
|
||||
schema sg2c3401
|
||||
archetype SG_CONV
|
||||
sg2c3401
|
||||
schema_voice guard2 1 sg_c34 (LineNo 1 1)
|
||||
|
||||
schema sg3c3402
|
||||
archetype SG_CONV
|
||||
sg3c3402
|
||||
schema_voice guard3 1 sg_c34 (LineNo 2 2)
|
||||
|
||||
/////////////////////////////////
|
||||
//C35: "Hail, brother-in-arms!"//
|
||||
/////////////////////////////////
|
||||
|
||||
schema sg3c3501
|
||||
archetype SG_CONV
|
||||
sg3c3501
|
||||
schema_voice guard3 1 sg_c35 (LineNo 1 1)
|
||||
|
||||
schema sg2c3502
|
||||
archetype SG_CONV
|
||||
sg2c3502
|
||||
schema_voice guard2 1 sg_c35 (LineNo 2 2)
|
||||
|
||||
/////////////////////
|
||||
//C36: "What's up?"//
|
||||
/////////////////////
|
||||
|
||||
schema sg3c3601
|
||||
archetype SG_CONV
|
||||
sg3c3601
|
||||
schema_voice guard3 1 sg_c36 (LineNo 1 1)
|
||||
|
||||
schema sg1c3602
|
||||
archetype SG_CONV
|
||||
sg1c3602
|
||||
schema_voice guard1 1 sg_c36 (LineNo 2 2)
|
||||
|
||||
//////////////////////////////
|
||||
//C37: "I hate night watch."//
|
||||
//////////////////////////////
|
||||
|
||||
schema sg1c3701
|
||||
archetype SG_CONV
|
||||
sg1c3701
|
||||
schema_voice guard1 1 sg_c37 (LineNo 1 1)
|
||||
|
||||
schema sg3c3702
|
||||
archetype SG_CONV
|
||||
sg3c3702
|
||||
schema_voice guard3 1 sg_c37 (LineNo 2 2)
|
||||
|
||||
////////////////////////////////
|
||||
//C38: "Halt, who goes there?"//
|
||||
////////////////////////////////
|
||||
|
||||
schema sg3c3801
|
||||
archetype SG_CONV
|
||||
sg3c3801
|
||||
schema_voice guard3 1 sg_c38 (LineNo 1 1)
|
||||
|
||||
schema sg1c3802
|
||||
archetype SG_CONV
|
||||
sg1c3802
|
||||
schema_voice guard1 1 sg_c38 (LineNo 2 2)
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////
|
||||
//123: Just so's you're clear, if there's any trouble..."//
|
||||
///////////////////////////////////////////////////////////
|
||||
|
||||
schema sg112300
|
||||
archetype SG_CONV
|
||||
sg112300
|
||||
schema_voice guard1 1 sg_123 (LineNo 1 1)
|
||||
|
||||
schema sg312301
|
||||
archetype SG_CONV
|
||||
sg312301
|
||||
schema_voice guard3 1 sg_123 (LineNo 2 2)
|
||||
|
||||
schema sg112302
|
||||
archetype SG_CONV
|
||||
sg112302
|
||||
schema_voice guard1 1 sg_123 (LineNo 3 3)
|
||||
|
||||
schema sg312303
|
||||
archetype SG_CONV
|
||||
sg312303
|
||||
schema_voice guard3 1 sg_123 (LineNo 4 4)
|
||||
|
||||
schema sg112304
|
||||
archetype SG_CONV
|
||||
sg112304
|
||||
schema_voice guard1 1 sg_123 (LineNo 5 5)
|
||||
|
||||
schema sg312305
|
||||
archetype SG_CONV
|
||||
sg312305
|
||||
schema_voice guard3 1 sg_123 (LineNo 6 6)
|
||||
|
||||
schema sg112306
|
||||
archetype SG_CONV
|
||||
sg112306
|
||||
schema_voice guard1 1 sg_123 (LineNo 7 7)
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////
|
||||
//101: But why are the Hand Mages the only ones allowed in? //
|
||||
//////////////////////////////////////////////////////////////
|
||||
|
||||
schema sg310100
|
||||
archetype SG_CONV
|
||||
sg310100
|
||||
schema_voice guard3 1 sg_101 (LineNo 1 1)
|
||||
|
||||
schema sg110101
|
||||
archetype SG_CONV
|
||||
sg110101
|
||||
schema_voice guard1 1 sg_101 (LineNo 2 2)
|
||||
|
||||
schema sg310102
|
||||
archetype SG_CONV
|
||||
sg310102
|
||||
schema_voice guard3 1 sg_101 (LineNo 3 3)
|
||||
|
||||
schema sg110103
|
||||
archetype SG_CONV
|
||||
sg110103
|
||||
schema_voice guard1 1 sg_101 (LineNo 4 4)
|
||||
|
||||
|
||||
////////////////////////////////////////////////////
|
||||
//102: These mages aren't ones to be trifled with //
|
||||
////////////////////////////////////////////////////
|
||||
|
||||
schema sg310200
|
||||
archetype SG_CONV
|
||||
sg310200
|
||||
schema_voice guard3 1 sg_102 (LineNo 1 1)
|
||||
|
||||
schema sg110201
|
||||
archetype SG_CONV
|
||||
sg110201
|
||||
schema_voice guard1 1 sg_102 (LineNo 2 2)
|
||||
|
||||
|
||||
/////////////////////////////////
|
||||
//062: These pressure doors... //
|
||||
/////////////////////////////////
|
||||
|
||||
schema sg306200
|
||||
archetype SG_CONV
|
||||
sg306200
|
||||
schema_voice guard3 1 sg_062 (LineNo 1 1)
|
||||
|
||||
schema sg106201
|
||||
archetype SG_CONV
|
||||
sg106201
|
||||
schema_voice guard1 1 sg_062 (LineNo 2 2)
|
||||
|
||||
schema sg306202
|
||||
archetype SG_CONV
|
||||
sg306202
|
||||
schema_voice guard3 1 sg_062 (LineNo 3 3)
|
||||
|
||||
schema sg106203
|
||||
archetype SG_CONV
|
||||
sg106203
|
||||
schema_voice guard1 1 sg_062 (LineNo 4 4)
|
||||
|
||||
schema sg306204
|
||||
archetype SG_CONV
|
||||
sg306204
|
||||
schema_voice guard3 1 sg_062 (LineNo 5 5)
|
||||
|
||||
|
||||
////////////////////////////////////////////
|
||||
//064: Donal & Ruben can kil each other...//
|
||||
////////////////////////////////////////////
|
||||
|
||||
schema sg106400
|
||||
archetype SG_CONV
|
||||
sg106400
|
||||
schema_voice guard1 1 sg_064 (LineNo 1 1)
|
||||
|
||||
schema sg306401
|
||||
archetype SG_CONV
|
||||
sg306401
|
||||
schema_voice guard3 1 sg_064 (LineNo 2 2)
|
||||
|
||||
schema sg106402
|
||||
archetype SG_CONV
|
||||
sg106402
|
||||
schema_voice guard1 1 sg_064 (LineNo 3 3)
|
||||
|
||||
schema sg306403
|
||||
archetype SG_CONV
|
||||
sg306403
|
||||
schema_voice guard3 1 sg_064 (LineNo 4 4)
|
|
@ -0,0 +1,445 @@
|
|||
////////////
|
||||
//CONCEPTS//
|
||||
////////////
|
||||
|
||||
//BROADCAST CONCEPTS
|
||||
concept sleeping 1
|
||||
concept atlevelzero 1
|
||||
concept atlevelone 3 //was 1
|
||||
concept atleveltwo 2 //was 1
|
||||
concept atlevelthree 1
|
||||
concept tolevelone 5
|
||||
concept toleveltwo 5
|
||||
concept noticetorch 5
|
||||
concept tolevelthree 5
|
||||
concept spotplayer 6
|
||||
concept reactcharge 2 //was 2
|
||||
concept reactshoot 2 //was 2
|
||||
concept reactrun 2
|
||||
concept reactwarn 5 //was 2
|
||||
concept reactwarn2 5 //was 2
|
||||
concept reactalarm 2 //was 2
|
||||
concept reacttellrev 2 //was 2
|
||||
concept reacttellconf 2 //was 2
|
||||
concept outofreach 4
|
||||
concept backtozero 5 //was 2
|
||||
concept lostcontact 4 //was 3
|
||||
concept foundbody 5
|
||||
concept foundmissing 5 //was 3
|
||||
concept foundbreach 5 //was 3
|
||||
concept foundsmall 5 //was 3
|
||||
concept foundlarge 5 //was 3
|
||||
concept recentintruder 5 //was 3
|
||||
concept recentbody 5 //was 3
|
||||
concept recentmissing 5 //was 3
|
||||
concept recentother 5 //was 3
|
||||
concept comattack 8
|
||||
concept comsucchit 8
|
||||
concept comsuccblock 8
|
||||
concept comdetblock 8
|
||||
concept comblocked 8
|
||||
concept comhitnodam 8
|
||||
concept comhithigh 9
|
||||
concept comhitlow 9
|
||||
concept comhitamb 9
|
||||
concept comdieloud 10
|
||||
concept comdiesoft 10
|
||||
|
||||
//CONVERSATION CONCEPTS
|
||||
|
||||
//GUARD CONVERSATIONS
|
||||
concept sg_c01 4 //"They don't make bears..."
|
||||
concept sg_c07 4 //"Nothing ever happens on this job."
|
||||
concept sg_c08 4 //"You get any pheasant.."
|
||||
concept sg_c09 4 //"I thought Quince & Jaco..."
|
||||
concept sg_c10 4 //"Say, where are Hal & Joss..."
|
||||
concept sg_c11 4 //"Hey, go down to the well..."
|
||||
concept sg_c12 4 //"I hear you're gonna be assigned..."
|
||||
concept sg_c13 4 //"You seen the stuff Shemenov's...?"
|
||||
concept sg_c14 4 //"I hear Granmauden is gonna..."
|
||||
concept sg_c15 4 //"Jorik tells me..."
|
||||
concept sg_c16 4 //"Hear you got a pool."
|
||||
concept sg_c17 4 //"Hey, you remember when the Baron's..?"
|
||||
concept sg_c18 4 //"So I hear the guys that clean..."
|
||||
concept sg_c19 4 //"I've been thinking, the Sir..."
|
||||
concept sg_c20 4 //"So I was telling you..."
|
||||
concept sg_c21 4 //"Can't stand the food..."
|
||||
concept sg_c22 4 //"Think anything'll happen?"
|
||||
concept sg_c23 4 //"Boss's dangerous today."
|
||||
concept sg_c24 4 //"Seen the new room...?"
|
||||
concept sg_c25 4 //"I think you're a-sleepy"
|
||||
concept sg_c26 4 //"I can't believe how bad.."
|
||||
concept sg_c30 4 //"How's it going?"
|
||||
concept sg_c31 4 //"Good watch."
|
||||
concept sg_c32 4 //"Seen anything?"
|
||||
concept sg_c33 4 //"Nice night."
|
||||
concept sg_c34 4 //"All's well my way."
|
||||
concept sg_c35 4 //"Hail, brother-in-arms!"
|
||||
concept sg_c36 4 //"What's up?"
|
||||
concept sg_c37 4 //"I hate night watch."
|
||||
concept sg_c38 4 //"Halt, who goes there?"
|
||||
concept sg_123 4 //"Just so's you're clear, if there's any trouble..."
|
||||
concept sg_101 4 //"But why are the Hand Mages the only ones allowed in?"
|
||||
concept sg_102 4 //"Theses mages are not ones to be trifled with."
|
||||
concept sg_062 4 //"These pressure doors are a bloody nuisance."
|
||||
concept sg_064 4 //"Donal and Ruben can kill each other for all I care."
|
||||
|
||||
//HAMMER CONVERSATIOINS
|
||||
concept hm_c06 4 //"Dropping the Clue"
|
||||
concept hm_c07 4 //"A curse upon this dust!"
|
||||
concept hm_c08 4 //"Hast thought upon.."
|
||||
concept hm_c09 4 //"Even the Baron..."
|
||||
concept hm_c10 4 //"Some do say the Baron.."
|
||||
concept hm_c11 4 //"Yet another sewer o'er flow..."
|
||||
concept hm_c12 4 //"Time was, the sinners..."
|
||||
concept hm_c13 4 //"Heard thou? Tarius..."
|
||||
concept hm_c14 4 //"Time was, all these halls..."
|
||||
concept hm_c15 4 //"Dolon hath told me,"
|
||||
concept hm_c16 4 //"Masterforger Dovetail..."
|
||||
concept hm_c17 4 //"Builder walk with thee."
|
||||
concept hm_c18 4 //"Good even."
|
||||
concept hm_c19 4 //"Praise the Builder!"
|
||||
concept hm_c20 4 //"May thy hammer swing true."
|
||||
concept hm_c21 4 //"Hail, brother."
|
||||
concept hm_c22 4 //"Builder's grace to thee."
|
||||
concept hm_c23 4 //"Greetings."
|
||||
concept hm_c24 4 //"Builder guide thy hand."
|
||||
concept hm_c25 4 //"Be thy carving ready?"
|
||||
|
||||
//SERVANT CONVERSATIONS
|
||||
concept sv_c01 4
|
||||
concept sv_c02 4
|
||||
concept sv_c03 4
|
||||
concept sv_c04 4
|
||||
concept sv_c05 4
|
||||
concept sv_c06 4
|
||||
concept sv_c07 4
|
||||
concept sv_c08 4
|
||||
concept sv_c09 4
|
||||
concept sv_c10 4
|
||||
concept sv_c11 4
|
||||
concept sv_c12 4
|
||||
concept sv_c13 4
|
||||
concept sv_c14 4
|
||||
concept sv_c15 4
|
||||
concept sv_c16 4
|
||||
concept sv_c17 4
|
||||
concept sv_c18 4
|
||||
concept sv_c19 4
|
||||
concept sv_063 4 //"Hit me."
|
||||
|
||||
//OPERA PEOPLE CONVERSATIONS
|
||||
concept op_124 4 //"[Singing] But wait! Who is this I spy?"
|
||||
concept op_125 4 //"Did you read Cribs latest?"
|
||||
concept op_126 4 //"This latest opera from Valerius..."
|
||||
|
||||
|
||||
//THIEVES' CONVERSATIONS
|
||||
concept th_061 4 //"When partners fight..."
|
||||
concept th_065 4 //"By the builder I will find you..."
|
||||
concept th_066 4 //"I hear some independent..."
|
||||
concept th_067 4 //"Bafford was furious when he got back..."
|
||||
concept th_068 4 //"Did you here what happened to Gibbson.."
|
||||
concept th_069 4 //"Y'hear about Sutter's job last night?"
|
||||
concept th_071 4 //"Password?"
|
||||
|
||||
//MAGES' CONVERSATIONS
|
||||
concept mg_104 4 //"It's true he has returned..."
|
||||
concept mg_106 4 //"Librarian, hold..."
|
||||
|
||||
|
||||
|
||||
|
||||
//MISSION SPECIFIC CONCEPTS
|
||||
|
||||
//MISSION 2
|
||||
concept SV_M0201 4 //the stove is out again
|
||||
concept DrunkA3 4 //"Crazy Getup"
|
||||
|
||||
concept SG_M0201 4
|
||||
concept SG_M0202 4
|
||||
concept SG_M0203 4 //1st guard says "hello"
|
||||
concept sg2m02D1 4
|
||||
|
||||
|
||||
//MISSION 5
|
||||
concept SV_M0501 4 //Carrying the tray, complaining
|
||||
concept SV_M0503 8 //Ramirez is missing
|
||||
|
||||
concept SG_M0502 9 //Guards seeing Garrett exit bldg.
|
||||
|
||||
//MISSION 10
|
||||
concept m1001 4 //you're discovered to be a spy
|
||||
concept m1002 4 //you're caught loitering
|
||||
concept m1003 4 //you're caught in the barracks
|
||||
concept m1004 4 //fetch me the candlestick
|
||||
concept m1005 4 //put ze candle bak!
|
||||
concept m1006 4 //what's your hurry?
|
||||
concept m1007 4 //Hello novice.
|
||||
concept m1008 4 //Builder's strength to you too.
|
||||
concept m1009 4 //Open the gate
|
||||
concept m1010 4 //Present your credentials, lad
|
||||
|
||||
//MISSION 13
|
||||
concept m1302 4 //"Waste no more time..."
|
||||
concept m1303 4 //"Wait! Thou art going the wrong way!"
|
||||
concept m1304 4 //"Thank the Builder! Our High Priest..."
|
||||
concept m1305 4 //"Tis thee, the Master Thief..."
|
||||
concept m1306 4 //"The Trickster's beasts hath captured..."
|
||||
concept m1307 4 //"We lack thy skills of stealth..."
|
||||
concept m1308 4 //"Take this key and map, and go."
|
||||
concept m1309 4 //"Also, our enemies hold the Builder's Chisel"
|
||||
concept m1310 4 //"Thou hast rescued our High Priest"
|
||||
concept m1311 4 //"Thank thee for not killing this one."
|
||||
concept m1312 4 //"Thy recovery of the chisel is provident"
|
||||
concept m1313 4 //"Thank the Builder! Not only hast thou returned..."
|
||||
|
||||
//MISSION 14
|
||||
//CON SPEECH
|
||||
concept conpom1 4 //"Vine, grow and twine,..."
|
||||
concept conpom2 4 //"Storm, black and blow,..."
|
||||
concept conpom3 4 //"Flame, burning heat,..."
|
||||
concept conpom4 4 //"Tide, rise and fall,..."
|
||||
concept conpom5 4 //"Stone, grind and quake,..."
|
||||
concept conpom6 4 //"Night, smother light,..."
|
||||
concept confin 4 //"Open for me..."
|
||||
concept condone 4 //"It...is...done!..."
|
||||
concept confail 4 //"It betrays me!"
|
||||
concept consee1 5 //"Garrett! My thiefsie fool!..."
|
||||
concept consee2 5 //"Comes chasing your death,..."
|
||||
concept consee3 5 //"Come calls your death now!"
|
||||
concept consee4 5 //"Your part is done."
|
||||
|
||||
|
||||
|
||||
|
||||
//THE EYE
|
||||
concept eye01 4 //"Comes a man to rescue me?..."
|
||||
concept eye02 4 //"SSSSSo, you've returned with the talismans..."
|
||||
concept eye03 4 //"I am the Eye, trapped on this altar..."
|
||||
concept eye04 4 //"Well done, thief!
|
||||
concept eye05 4 //"Leaving so soon?..."
|
||||
concept eye06 4 //"Where are you going?..."
|
||||
concept eye07 4 //"Poor Murus! Still struggling.."
|
||||
concept eye08 4 //"Now you have your precious eye..."
|
||||
concept eye09 4 //"Master! Beware! .."
|
||||
|
||||
//MURUS
|
||||
concept murmut 8 //Muttering
|
||||
concept murint 8 //Intro
|
||||
concept murdeal 8 //Offering Garrett a deal
|
||||
concept murros1 8 //Rosary
|
||||
concept murros2 8 //During Rosary
|
||||
concept murros3 8 //Post Rosary
|
||||
concept mursym1 8 //HOLY SYMBOL
|
||||
concept mursym2 8 //DURING SYMBOL
|
||||
concept mursym3 8 //Post
|
||||
concept murbook1 8 //BOOK
|
||||
concept murbook2 8 //DURING BOOK
|
||||
concept murbook3 8 //POST BOOK
|
||||
concept murcand1 8 //CANDLE
|
||||
concept murcand2 8 //DURING CANDLE
|
||||
concept murcand3 8 //POST CANDLE
|
||||
concept murgrav 8 //GRAVE
|
||||
concept murrit1 8 //RITUAL BEADS
|
||||
concept murrit2 8 //RITUAL CANDLE
|
||||
concept murrit3 8 //RITUAL BOOK
|
||||
concept murrit4 8 //RITUAL SYMBOL
|
||||
concept murbad 8 //SYMBOL IS BAD
|
||||
concept murrit5 8 //RITUAL COMPLETE
|
||||
concept murbur 8 //BURIAL
|
||||
//concept murren 8 //RENAULT
|
||||
concept murren1 8 //RENAULT 1
|
||||
concept murren2 8 //RENAULT 2
|
||||
concept murmart 8 //MARTELLO
|
||||
concept murhau1 8 //HAUNTS
|
||||
concept murhau2 8 //HAUNTS2
|
||||
concept murfin 8 //FINAL
|
||||
|
||||
//RENAULT
|
||||
concept renthank 4 //THANKYOU
|
||||
|
||||
//HERMIT -ONE LONG FILE
|
||||
concept hmt12200 7 //Reenacts Opera saga
|
||||
|
||||
//HERMIT -SAME SPEECH DONE AS A CONVERSATION
|
||||
concept hmt122 7 //"I spy you little fish..."
|
||||
|
||||
|
||||
|
||||
////////
|
||||
//TAGS//
|
||||
////////
|
||||
|
||||
//UNUSED INTEGER TAGS
|
||||
//tag_int DistanceRating
|
||||
//tag_int MovementRating
|
||||
//tag_int LightRating
|
||||
//tag_int RelativeZPos
|
||||
//tag_int Size
|
||||
|
||||
tag_int Mission
|
||||
tag_int NearbyFriends
|
||||
tag_int Reiterate
|
||||
tag_int LineNo
|
||||
|
||||
//UNUSED TAGS
|
||||
//tag PlayerMedium Water Air
|
||||
//tag Startled
|
||||
|
||||
tag Sense Sight Sound //how does the AI sense the player
|
||||
tag ComBal Winning Even Losing //how is AI doing in combat
|
||||
tag CarryBody //does AI see player carrying a a body
|
||||
tag Reacquire True False //does the AI see for the 2nd+ time?
|
||||
tag Investigate True False //is the AI looking for the player?
|
||||
|
||||
//////////
|
||||
//VOICES//
|
||||
//////////
|
||||
|
||||
//voice archetype known to be unused, where we can temporarily
|
||||
//hide voices which are causing problems. Ick.
|
||||
|
||||
//voice dummy archetype object
|
||||
|
||||
voice fnordvox
|
||||
|
||||
//TESTVOICE
|
||||
voice testvoice
|
||||
|
||||
//KEEPER DETECTOR
|
||||
voice vkeeper2
|
||||
|
||||
//GUARDS
|
||||
voice guards
|
||||
|
||||
voice guard3
|
||||
archetype guards
|
||||
|
||||
voice guard2
|
||||
archetype guards
|
||||
|
||||
voice guard1
|
||||
archetype guards
|
||||
|
||||
//DRUNK GUARD
|
||||
voice drunk1
|
||||
|
||||
//SPARRING GUARD in TRAINING MISSION
|
||||
voice vspar
|
||||
|
||||
//ASSASSIN 1 in MISSION 5
|
||||
voice vass1
|
||||
|
||||
//ASSASSIN 2 in MISSION 5
|
||||
voice vass2
|
||||
|
||||
|
||||
//HAMMERS
|
||||
voice hammrs
|
||||
|
||||
voice hammer3
|
||||
archetype hammrs
|
||||
|
||||
voice hammer2
|
||||
archetype hammrs
|
||||
|
||||
voice hammer1
|
||||
archetype hammrs
|
||||
|
||||
//PRISONERS
|
||||
voice prisoners
|
||||
|
||||
voice pris2
|
||||
archetype prisoners
|
||||
|
||||
voice pris1
|
||||
archetype prisoners
|
||||
|
||||
//SERVANTS
|
||||
voice normals
|
||||
|
||||
voice normal2 //Female
|
||||
archetype normals
|
||||
|
||||
voice normal1 //Male
|
||||
archetype normals
|
||||
|
||||
//RAMIREZ
|
||||
voice vramirez
|
||||
|
||||
//MURUS
|
||||
voice vmurus
|
||||
|
||||
//RENAULT
|
||||
voice vrenault
|
||||
|
||||
//CONSTANTINE
|
||||
voice vcon
|
||||
|
||||
//THE EYE
|
||||
voice veye
|
||||
|
||||
//CRITTERS
|
||||
voice vfire
|
||||
|
||||
voice vburr
|
||||
|
||||
voice vhaunt
|
||||
|
||||
voice vzomb
|
||||
|
||||
voice vcray
|
||||
|
||||
voice vspider
|
||||
|
||||
voice vbug
|
||||
|
||||
voice vappar
|
||||
|
||||
voice vfrog
|
||||
|
||||
voice vapes
|
||||
|
||||
voice vape1
|
||||
archetype vapes
|
||||
|
||||
voice vape2
|
||||
archetype vapes
|
||||
|
||||
|
||||
//THIEFGOLD VOICES
|
||||
|
||||
voice vhermit
|
||||
|
||||
voice vactor1 //Male opera actor
|
||||
|
||||
voice vactor2 //Female opera actor
|
||||
|
||||
voice vpatron1 //Male opera patron
|
||||
|
||||
voice vpatron2 //Female opera patron
|
||||
|
||||
voice vthieves //Thieve's guild guys
|
||||
|
||||
voice vthief1
|
||||
archetype vthieves
|
||||
|
||||
voice vthief2
|
||||
archetype vthieves
|
||||
|
||||
voice vmages //Mage's tower guys
|
||||
|
||||
voice vmage1
|
||||
archetype vmages
|
||||
|
||||
voice vmage2
|
||||
archetype vmages
|
||||
|
||||
voice vair //Air Elemental
|
||||
|
||||
voice vshrimp //Little guy in outtakes miss18
|
||||
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,95 @@
|
|||
//SPIDER SPEECH
|
||||
|
||||
//AT ALERT LEVEL ZERO
|
||||
schema sp1a0
|
||||
archetype AI_NONE
|
||||
mono_loop 1000 20000
|
||||
volume -1500
|
||||
sp1a0__1 sp1a0__2 sp1a0__3 sp1a0__4
|
||||
schema_voice vspider 1 atlevelzero
|
||||
schema_voice vspider 1 atlevelone
|
||||
schema_voice vspider 1 atleveltwo
|
||||
|
||||
//TO ALERT LEVEL ONE & TWO
|
||||
schema sp1to1
|
||||
archetype AI_NONE
|
||||
volume -1000
|
||||
sp1to1_1
|
||||
schema_voice vspider 1 tolevelone
|
||||
schema_voice vspider 1 toleveltwo
|
||||
|
||||
//AT ALERT LEVEL ONE & TWO
|
||||
schema sp1a1
|
||||
archetype AI_NONE
|
||||
mono_loop 100 8000
|
||||
volume -1200
|
||||
sp1a1__1 sp1a1__2 sp1a1__3 sp1a1__4
|
||||
schema_voice vspider 9 atlevelone (Investigate True)
|
||||
schema_voice vspider 9 atleveltwo (Investigate True)
|
||||
|
||||
//TO ALERT LEVEL THREE
|
||||
schema sp1to3
|
||||
archetype AI_NONE
|
||||
volume -750
|
||||
sp1to3_1
|
||||
schema_voice vspider 1 spotplayer
|
||||
schema_voice vspider 1 tolevelthree
|
||||
schema_voice vspider 1 reactcharge
|
||||
|
||||
|
||||
//REACT CHARGE
|
||||
schema sp1a3
|
||||
archetype AI_NONE
|
||||
poly_loop 2 2000 8000
|
||||
volume -1200
|
||||
sp1a3__1 sp1a3__2 sp1a3__3
|
||||
schema_voice vspider 1 atlevelthree
|
||||
|
||||
|
||||
//BACK TO ZERO & LOST CONTACT
|
||||
schema sp1bak
|
||||
archetype AI_NONE
|
||||
volume -1000
|
||||
sp1bak_1
|
||||
schema_voice vspider 1 backtozero
|
||||
schema_voice vspider 1 lostcontact
|
||||
|
||||
|
||||
//COMBAT ATTACK
|
||||
schema sp1att
|
||||
archetype AI_NONE
|
||||
volume -100
|
||||
sp1att_1 sp1att_2 sp1att_3 sp1att_4
|
||||
schema_voice vspider 1 comattack
|
||||
|
||||
//HIT BY PLAYER W/HI PTS
|
||||
schema sp1hhi
|
||||
archetype AI_NONE
|
||||
volume -100
|
||||
sp1hhi_1 sp1hhi_2
|
||||
schema_voice vspider 1 comhithigh
|
||||
schema_voice vspider 1 comhitamb
|
||||
|
||||
//HIT BY PLAYER w/LO PTS
|
||||
schema sp1hlo
|
||||
archetype AI_NONE
|
||||
volume -100
|
||||
sp1hlo_1
|
||||
schema_voice vspider 1 comhitlow
|
||||
|
||||
//DEATH
|
||||
schema sp1die
|
||||
archetype AI_NONE
|
||||
volume -500
|
||||
sp1die_1
|
||||
schema_voice vspider 1 comdieloud
|
||||
schema_voice vspider 1 comdiesoft
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,204 @@
|
|||
//Servant 1
|
||||
|
||||
//Unaware (Alert Level 0)
|
||||
schema sv1a0hu
|
||||
archetype AI_NONE
|
||||
no_repeat
|
||||
mono_loop 3000 15000
|
||||
volume -500
|
||||
sv1a0hu1 sv1a0hu2 sv1a0hu3
|
||||
sv1a0hu4 sv1a0hu5
|
||||
schema_voice normal1 2 atlevelzero
|
||||
|
||||
schema sv1a0wh
|
||||
archetype AI_NONE
|
||||
mono_loop 3000 15000
|
||||
volume -500
|
||||
sv1a0wh1 sv1a0wh2 sv1a0wh3
|
||||
sv1a0wh4
|
||||
schema_voice normal1 1 atlevelzero
|
||||
|
||||
//Sleeping
|
||||
schema sv1a0sn
|
||||
archetype AI_NONE
|
||||
mono_loop 1000 2000
|
||||
sv1a0sn1 freq 3
|
||||
sv1a0sn2 freq 1
|
||||
sv1a0sn3 freq 3
|
||||
sv1a0sn4 freq 1
|
||||
schema_voice normal1 1 sleeping
|
||||
|
||||
//to Alert Level 1
|
||||
schema sv1a1
|
||||
archetype AI_NONE
|
||||
sv1a1__1 sv1a1__2 sv1a1__3 sv1a1__4
|
||||
schema_voice normal1 1 tolevelone
|
||||
|
||||
//to Alert Level 1 +heard
|
||||
schema sv1a1h
|
||||
archetype AI_NONE
|
||||
sv1a1h_1 sv1a1h_2 sv1a1h_3
|
||||
schema_voice normal1 1 tolevelone (Sense Sound)
|
||||
|
||||
//to Alert Level 1 +sighted
|
||||
schema sv1a1v
|
||||
archetype AI_NONE
|
||||
sv1a1v_1 sv1a1v_2 sv1a1v_3
|
||||
schema_voice normal1 2 tolevelone (Sense Sight)
|
||||
|
||||
//to Alert Level 2
|
||||
schema sv1a2
|
||||
archetype AI_MINOR
|
||||
sv1a2__1 sv1a2__2 sv1a2__3 sv1a2__4
|
||||
schema_voice normal1 1 toleveltwo
|
||||
|
||||
//to Alert Level3
|
||||
schema sv1a3
|
||||
archetype AI_MAJOR
|
||||
sv1a3__1
|
||||
schema_voice normal1 1 tolevelthree
|
||||
|
||||
//Spotted the player
|
||||
schema sv1a3s
|
||||
archetype AI_MORE_MAJOR
|
||||
sv1a3s_1 sv1a3s_2 sv1a3s_3 sv1a3s_4
|
||||
schema_voice normal1 1 spotplayer
|
||||
|
||||
//Spotted the player +w/co
|
||||
schema sv1a3sw
|
||||
archetype AI_COMBAT
|
||||
sv1telc1 sv1telc2
|
||||
schema_voice normal1 5 spotplayer (NearbyFriends 0 20)
|
||||
|
||||
//Spotted the player +CarryBody
|
||||
schema sv1a3b
|
||||
archetype AI_MORE_MAJOR
|
||||
sv1a3b_1
|
||||
schema_voice normal1 9 spotplayer (CarryBody True)
|
||||
|
||||
//React run away
|
||||
schema sv1run
|
||||
archetype AI_MAJOR
|
||||
sv1run_1 sv1run_2 sv1run_3 sv1run_4 sv1run_5 sv1run_6
|
||||
schema_voice normal1 1 reactrun
|
||||
|
||||
|
||||
//React tell friend to sound alarm
|
||||
schema sv1almw
|
||||
archetype AI_MORE_MAJOR
|
||||
sv1almw1
|
||||
schema_voice normal1 1 reactalarm (NearbyFriends 0 20)
|
||||
|
||||
//Back to Alert 0
|
||||
schema sv1bak
|
||||
archetype AI_NONE
|
||||
sv1bak_1 sv1bak_2 sv1bak_3 sv1bak_4 sv1bak_5 sv1bak_6 sv1bak_7
|
||||
schema_voice normal1 1 backtozero
|
||||
|
||||
//Noticed a torch being doused
|
||||
schema sv1torch
|
||||
archetype AI_MINOR
|
||||
delay 1000
|
||||
Sv1a1__1 Sv1a1__4 Sv1bak_1 Sv1bak_4 Sv1sma_1
|
||||
schema_voice normal1 1 noticetorch
|
||||
|
||||
//Found a body
|
||||
schema sv1bod
|
||||
archetype AI_MORE_MAJOR
|
||||
sv1bod_1 sv1bod_2 sv1bod_3 sv1bod_4
|
||||
schema_voice normal1 1 foundbody
|
||||
|
||||
//Found a small anomaly
|
||||
schema sv1sma
|
||||
archetype AI_MINOR
|
||||
sv1sma_1 sv1sma_2
|
||||
schema_voice normal1 1 foundsmall
|
||||
|
||||
//Found a large anomaly
|
||||
schema sv1lar
|
||||
archetype AI_MAJOR
|
||||
sv1lar_1 sv1lar_2
|
||||
schema_voice normal1 1 foundlarge
|
||||
|
||||
//Found something missing
|
||||
schema sv1mis
|
||||
archetype AI_MAJOR
|
||||
sv1mis_1 sv1mis_2 sv1mis_3
|
||||
schema_voice normal1 1 foundmissing
|
||||
|
||||
//Found security breach
|
||||
schema sv1sec
|
||||
archetype AI_MORE_MAJOR
|
||||
sv1sec_1 sv1sec_2
|
||||
schema_voice normal1 1 foundbreach
|
||||
|
||||
//Recently saw an intruder
|
||||
schema sv1rint
|
||||
archetype AI_INFORM
|
||||
sv1rint1 sv1rint2 sv1rint3
|
||||
schema_voice normal1 1 recentintruder
|
||||
|
||||
//Recently found a body
|
||||
schema sv1rbod
|
||||
archetype AI_INFORM
|
||||
sv1rbod1
|
||||
schema_voice normal1 1 recentbody
|
||||
|
||||
//Recently found something missing
|
||||
schema sv1rmis
|
||||
archetype AI_INFORM
|
||||
sv1rmis1 sv1rmis2
|
||||
schema_voice normal1 1 recentmissing
|
||||
|
||||
//Recent found other
|
||||
schema sv1roth
|
||||
archetype AI_INFORM
|
||||
sv1roth1 sv1roth2
|
||||
schema_voice normal1 1 recentother
|
||||
|
||||
//Hit by the player
|
||||
schema sv1hit
|
||||
archetype AI_MAJOR
|
||||
sv1hlo_1 sv1hlo_3 sv1hlo_3
|
||||
schema_voice normal1 1 comhitlow
|
||||
schema_voice normal1 1 comhithigh
|
||||
|
||||
//Hit by the player +w/co
|
||||
schema sv1hitw
|
||||
archetype AI_MORE_MAJOR
|
||||
sv1hlow1
|
||||
schema_voice normal1 2 comhitlow (NearbyFriends 0 20)
|
||||
schema_voice normal1 2 comhithigh (NearbyFriends 0 20)
|
||||
|
||||
//Die in Combat -Loud
|
||||
schema sv1diec
|
||||
archetype AI_COMBAT
|
||||
sv1diec1 sv1diec2 sv1diec3
|
||||
schema_voice normal1 1 comdieloud
|
||||
|
||||
//Die/Knocked out soft
|
||||
schema sv1diea
|
||||
archetype AI_MINOR
|
||||
volume -500
|
||||
sv1diea1 sv1diea2 sv1diea3
|
||||
schema_voice normal1 1 comdiesoft
|
||||
|
||||
//MISSION SPECIFIC
|
||||
|
||||
//Carrying the tray, complaining about Ramirez
|
||||
schema sv1m0501
|
||||
archetype AI_NONE
|
||||
play_once
|
||||
volume -1
|
||||
sv1m0501
|
||||
schema_voice normal1 1 sv_m0501
|
||||
|
||||
//Ramirez is missing
|
||||
schema sv1m0503
|
||||
archetype AI_NONE
|
||||
play_once
|
||||
volume -1
|
||||
sv1m0503
|
||||
schema_voice normal1 1 sv_m0503
|
||||
|
||||
|
|
@ -0,0 +1,201 @@
|
|||
//Servant 2
|
||||
|
||||
//Unaware (Alert Level 0)
|
||||
schema sv2a0hu
|
||||
archetype AI_NONE
|
||||
no_repeat
|
||||
mono_loop 3000 15000
|
||||
volume -500
|
||||
sv2a0hu1 sv2a0hu2 sv2a0hu3
|
||||
sv2a0hu4
|
||||
schema_voice normal2 2 atlevelzero
|
||||
|
||||
schema sv2a0wh
|
||||
archetype AI_NONE
|
||||
mono_loop 3000 15000
|
||||
no_repeat
|
||||
volume -500
|
||||
sv2a0co1 sv2a0co2 sv2a0co3
|
||||
sv2a0co4 sv2a0co5 sv2a0co6
|
||||
schema_voice normal2 1 atlevelzero
|
||||
|
||||
//Sleeping
|
||||
schema sv2a0sn
|
||||
archetype AI_NONE
|
||||
mono_loop 1000 2000
|
||||
sv2a0sn1 sv2a0sn2
|
||||
schema_voice normal2 1 sleeping
|
||||
|
||||
//to Alert Level 1
|
||||
schema sv2a1
|
||||
archetype AI_NONE
|
||||
sv2a1__1 sv2a1__2 sv2a1__3 sv2a1__4
|
||||
schema_voice normal2 1 tolevelone
|
||||
|
||||
//to Alert Level 1 +heard
|
||||
schema sv2a1h
|
||||
archetype AI_NONE
|
||||
sv2a1h_1 sv2a1h_2
|
||||
schema_voice normal2 2 tolevelone (Sense Sound)
|
||||
|
||||
//to Alert Level 1 +sighted
|
||||
schema sv2a1v
|
||||
archetype AI_NONE
|
||||
sv2a1v_1 sv2a1v_2
|
||||
schema_voice normal2 1 tolevelone (Sense Sight)
|
||||
|
||||
//to Alert Level 2
|
||||
schema sv2a2
|
||||
archetype AI_MINOR
|
||||
sv2a2__1 sv2a2__2 sv2a2__3
|
||||
schema_voice normal2 1 toleveltwo
|
||||
|
||||
//to Alert Level3
|
||||
schema sv2a3
|
||||
archetype AI_MAJOR
|
||||
sv2a2__4
|
||||
schema_voice normal2 1 tolevelthree
|
||||
|
||||
//Spotted the player
|
||||
schema sv2a3s
|
||||
archetype AI_MORE_MAJOR
|
||||
sv2a3s_1 sv2a3s_2 sv2a3s_3 sv2a3s_4
|
||||
schema_voice normal2 1 spotplayer
|
||||
|
||||
//Spotted the player +w/co
|
||||
schema sv2a3sw
|
||||
archetype AI_COMBAT
|
||||
sv2telc1 sv2telc2 sv2telc3
|
||||
schema_voice normal2 3 spotplayer (NearbyFriends 0 20)
|
||||
|
||||
//Spotted the player +CarryBody
|
||||
schema sv2a3b
|
||||
archetype AI_MORE_MAJOR
|
||||
sv2a3b_1
|
||||
schema_voice normal2 9 spotplayer (CarryBody True)
|
||||
|
||||
//React run away
|
||||
schema sv2run
|
||||
archetype AI_MAJOR
|
||||
sv2run_1 sv2run_2 sv2run_3 sv2run_4 sv2run_5 sv2run_6
|
||||
schema_voice normal2 1 reactrun
|
||||
|
||||
|
||||
//React tell friend to sound alarm
|
||||
schema sv2almw
|
||||
archetype AI_MORE_MAJOR
|
||||
sv2almw1
|
||||
schema_voice normal2 1 reactalarm (NearbyFriends 0 20)
|
||||
|
||||
//Back to Alert 0
|
||||
schema sv2bak
|
||||
archetype AI_NONE
|
||||
sv2bak_1 sv2bak_2 sv2bak_3 sv2bak_4 sv2bak_5 sv2bak_6 sv2bak_7
|
||||
schema_voice normal2 1 backtozero
|
||||
|
||||
//Noticed a torch being doused
|
||||
schema sv2torch
|
||||
archetype AI_MINOR
|
||||
delay 1000
|
||||
Sv2a1__1 Sv2a1__2 Sv2a1__3 Sv2a2__1
|
||||
schema_voice normal2 1 noticetorch
|
||||
|
||||
//Found a body
|
||||
schema sv2bod
|
||||
archetype AI_MORE_MAJOR
|
||||
sv2bod_1 sv2bod_2 sv2bod_3 sv2bod_4
|
||||
schema_voice normal2 1 foundbody
|
||||
|
||||
//Found a large anomaly
|
||||
schema sv2lar
|
||||
archetype AI_MAJOR
|
||||
sv2lar_1 sv2lar_2
|
||||
schema_voice normal2 1 foundlarge
|
||||
|
||||
//Found a small anomaly
|
||||
schema sv2sma
|
||||
archetype AI_MINOR
|
||||
sv2sma_1 sv2sma_2
|
||||
schema_voice normal2 1 foundsmall
|
||||
|
||||
//Found something missing
|
||||
schema sv2mis
|
||||
archetype AI_MAJOR
|
||||
sv2mis_1 sv2mis_2 sv2mis_3
|
||||
schema_voice normal2 1 foundmissing
|
||||
|
||||
//Found security breach
|
||||
schema sv2sec
|
||||
archetype AI_MORE_MAJOR
|
||||
sv2sec_1 sv2sec_2
|
||||
schema_voice normal2 1 foundbreach
|
||||
|
||||
//Recently saw an intruder
|
||||
schema sv2rint
|
||||
archetype AI_INFORM
|
||||
sv2rint1 sv2rint2
|
||||
schema_voice normal2 1 recentintruder
|
||||
|
||||
//Recently found a body
|
||||
schema sv2rbod
|
||||
archetype AI_INFORM
|
||||
sv2rbod1
|
||||
schema_voice normal2 1 recentbody
|
||||
|
||||
//Recently found something missing
|
||||
schema sv2rmis
|
||||
archetype AI_INFORM
|
||||
sv2rmis1 sv2rmis2
|
||||
schema_voice normal2 1 recentmissing
|
||||
|
||||
//Recent found other
|
||||
schema sv2roth
|
||||
archetype AI_INFORM
|
||||
sv2roth1 sv2roth2
|
||||
schema_voice normal2 1 recentother
|
||||
|
||||
//Hit by the player
|
||||
schema sv2hit
|
||||
archetype AI_MORE_MAJOR
|
||||
sv2hlo_1 sv2hlo_3 sv2hlo_3
|
||||
schema_voice normal2 1 comhitlow
|
||||
schema_voice normal2 1 comhithigh
|
||||
|
||||
//Hit by the player +w/co
|
||||
schema sv2hitw
|
||||
archetype AI_MORE_MAJOR
|
||||
sv2hlow1
|
||||
schema_voice normal2 2 comhitlow (NearbyFriends 0 20)
|
||||
schema_voice normal2 2 comhithigh (NearbyFriends 0 20)
|
||||
|
||||
//Die in Combat -Loud
|
||||
schema sv2diec
|
||||
archetype AI_COMBAT
|
||||
sv2diec1 sv2diec2 sv2diec3
|
||||
schema_voice normal2 1 comdieloud
|
||||
|
||||
//Die/Knocked out soft
|
||||
schema sv2diea
|
||||
archetype AI_MINOR
|
||||
volume -500
|
||||
sv2diea1 sv2diea2
|
||||
schema_voice normal2 1 comdiesoft
|
||||
|
||||
//MISSION SPECIFIC
|
||||
|
||||
//Carrying the tray, complaining about Ramirez
|
||||
//schema sv2m0501
|
||||
//archetype AI_NONE
|
||||
//play_once
|
||||
//volume -1
|
||||
//sv2m0501 sv2m0502
|
||||
//schema_voice normal2 1 sv_m0501
|
||||
|
||||
//Ramirez is missing
|
||||
schema sv2m0503
|
||||
archetype AI_NONE
|
||||
play_once
|
||||
volume -1
|
||||
sv2m0503
|
||||
schema_voice normal2 1 sv_m0503
|
||||
|
|
@ -0,0 +1,399 @@
|
|||
//SERVANT CONVERSATIONS
|
||||
|
||||
//CONV 1 "Peaceful, i'nt it?"
|
||||
schema sv1c0101
|
||||
archetype SV_CONV
|
||||
sv1c0101
|
||||
schema_voice normal1 1 sv_c01 (LineNo 1 1)
|
||||
|
||||
schema sv2c0102
|
||||
archetype SV_CONV
|
||||
sv2c0102
|
||||
schema_voice normal2 1 sv_c01 (LineNo 2 2)
|
||||
|
||||
schema sv1c0103
|
||||
archetype SV_CONV
|
||||
sv1c0103
|
||||
schema_voice normal1 1 sv_c01 (LineNo 3 3)
|
||||
|
||||
schema sv2c0104
|
||||
archetype SV_CONV
|
||||
sv2c0104
|
||||
schema_voice normal2 2 sv_c01 (LineNo 4 4)
|
||||
|
||||
|
||||
//CONV 2, missions 2,5 "I swear, I've never seen...
|
||||
schema sv2c0201
|
||||
archetype SV_CONV
|
||||
sv2c0201
|
||||
schema_voice normal2 1 sv_c02 (LineNo 1 1)
|
||||
|
||||
schema sv1c0202
|
||||
archetype SV_CONV
|
||||
sv1c0202
|
||||
schema_voice normal1 1 sv_c02 (LineNo 2 2)
|
||||
|
||||
schema sv2c0203
|
||||
archetype SV_CONV
|
||||
sv2c0203
|
||||
schema_voice normal2 1 sv_c02 (LineNo 3 3)
|
||||
|
||||
schema sv1c0204
|
||||
archetype SV_CONV
|
||||
sv1c0204
|
||||
schema_voice normal1 1 sv_c02 (LineNo 4 4)
|
||||
|
||||
|
||||
//CONV 3, missions 2,5 -"You'd never believe..."
|
||||
schema sv1c0301
|
||||
archetype SV_CONV
|
||||
sv1c0301
|
||||
schema_voice normal1 1 sv_c03 (LineNo 1 1)
|
||||
|
||||
schema sv2c0302
|
||||
archetype SV_CONV
|
||||
sv2c0302
|
||||
schema_voice normal2 1 sv_c03 (LineNo 2 2)
|
||||
|
||||
schema sv1c0303
|
||||
archetype SV_CONV
|
||||
sv1c0303
|
||||
schema_voice normal1 1 sv_c03 (LineNo 3 3)
|
||||
|
||||
schema sv2c0304
|
||||
archetype SV_CONV
|
||||
sv2c0304
|
||||
schema_voice normal2 1 sv_c03 (LineNo 4 4)
|
||||
|
||||
|
||||
//CONV 4, missions 2,5 "Cook says the Sir's...
|
||||
schema sv2c0401
|
||||
archetype SV_CONV
|
||||
sv2c0401
|
||||
schema_voice normal2 1 sv_c04 (LineNo 1 1)
|
||||
|
||||
schema sv1c0402
|
||||
archetype SV_CONV
|
||||
sv1c0402
|
||||
schema_voice normal1 1 sv_c04 (LineNo 2 2)
|
||||
|
||||
schema sv2c0403
|
||||
archetype SV_CONV
|
||||
sv2c0403
|
||||
schema_voice normal2 1 sv_c04 (LineNo 3 3)
|
||||
|
||||
|
||||
//CONV 5, missions 2,5 "I don't think the garden mint...
|
||||
schema sv1c0501
|
||||
archetype SV_CONV
|
||||
sv1c0501
|
||||
schema_voice normal1 1 sv_c05 (LineNo 1 1)
|
||||
|
||||
schema sv2c0502
|
||||
archetype SV_CONV
|
||||
sv2c0502
|
||||
schema_voice normal2 1 sv_c05 (LineNo 2 2)
|
||||
|
||||
schema sv1c0503
|
||||
archetype SV_CONV
|
||||
sv1c0503
|
||||
schema_voice normal1 1 sv_c05 (LineNo 3 3)
|
||||
|
||||
schema sv2c0504
|
||||
archetype SV_CONV
|
||||
sv2c0504
|
||||
schema_voice normal2 1 sv_c05 (LineNo 4 4)
|
||||
|
||||
|
||||
//CONV 6, missions 2,5 "Remember back when..."
|
||||
schema sv2c0601
|
||||
archetype SV_CONV
|
||||
sv2c0601
|
||||
schema_voice normal2 1 sv_c06 (LineNo 1 1)
|
||||
|
||||
schema sv1c0602
|
||||
archetype SV_CONV
|
||||
sv1c0602
|
||||
schema_voice normal1 1 sv_c06 (LineNo 2 2)
|
||||
|
||||
schema sv2c0603
|
||||
archetype SV_CONV
|
||||
sv2c0603
|
||||
schema_voice normal2 1 sv_c06 (LineNo 3 3)
|
||||
|
||||
schema sv1c0604
|
||||
archetype SV_CONV
|
||||
sv1c0604
|
||||
schema_voice normal1 1 sv_c06 (LineNo 4 4)
|
||||
|
||||
schema sv2c0605
|
||||
archetype SV_CONV
|
||||
sv2c0605
|
||||
schema_voice normal2 1 sv_c06 (LineNo 5 5)
|
||||
|
||||
schema sv1c0606
|
||||
archetype SV_CONV
|
||||
sv1c0606
|
||||
schema_voice normal1 1 sv_c06 (LineNo 6 6)
|
||||
|
||||
|
||||
//CONV 7, missions 2,5 "Coming from market..."
|
||||
schema sv1c0701
|
||||
archetype SV_CONV
|
||||
sv1c0701
|
||||
schema_voice normal1 1 sv_c07 (LineNo 1 1)
|
||||
|
||||
schema sv2c0702
|
||||
archetype SV_CONV
|
||||
sv2c0702
|
||||
schema_voice normal2 1 sv_c07 (LineNo 2 2)
|
||||
|
||||
schema sv1c0703
|
||||
archetype SV_CONV
|
||||
sv1c0703
|
||||
schema_voice normal1 1 sv_c07 (LineNo 3 3)
|
||||
|
||||
schema sv2c0704
|
||||
archetype SV_CONV
|
||||
sv2c0704
|
||||
schema_voice normal2 1 sv_c07 (LineNo 4 4)
|
||||
|
||||
schema sv1c0705
|
||||
archetype SV_CONV
|
||||
sv1c0705
|
||||
schema_voice normal1 1 sv_c07 (LineNo 5 5)
|
||||
|
||||
|
||||
//CONV 8, missions 2,5 "[long sigh].." "What's wrong"
|
||||
schema sv2c0801
|
||||
archetype SV_CONV
|
||||
sv2c0801
|
||||
schema_voice normal2 1 sv_c08 (LineNo 1 1)
|
||||
|
||||
schema sv1c0802
|
||||
archetype SV_CONV
|
||||
sv1c0802
|
||||
schema_voice normal1 1 sv_c08 (LineNo 2 2)
|
||||
|
||||
schema sv2c0803
|
||||
archetype SV_CONV
|
||||
sv2c0803
|
||||
schema_voice normal2 1 sv_c08 (LineNo 3 3)
|
||||
|
||||
schema sv1c0804
|
||||
archetype SV_CONV
|
||||
sv1c0804
|
||||
schema_voice normal1 1 sv_c08 (LineNo 4 4)
|
||||
|
||||
schema sv2c0805
|
||||
archetype SV_CONV
|
||||
sv2c0805
|
||||
schema_voice normal2 1 sv_c08 (LineNo 5 5)
|
||||
|
||||
|
||||
//CONV 9, missions 2,5 "Do you ever feel like..."
|
||||
schema sv1c0901
|
||||
archetype SV_CONV
|
||||
sv1c0901
|
||||
schema_voice normal1 1 sv_c09 (LineNo 1 1)
|
||||
|
||||
schema sv2c0902
|
||||
archetype SV_CONV
|
||||
sv2c0902
|
||||
schema_voice normal2 1 sv_c09 (LineNo 2 2)
|
||||
|
||||
schema sv1c0903
|
||||
archetype SV_CONV
|
||||
sv1c0903
|
||||
schema_voice normal1 1 sv_c09 (LineNo 3 3)
|
||||
|
||||
schema sv2c0904
|
||||
archetype SV_CONV
|
||||
sv2c0904
|
||||
schema_voice normal2 1 sv_c09 (LineNo 4 4)
|
||||
|
||||
|
||||
//CONV 10, missions 2,5 " You ever go down by… you know… "
|
||||
schema sv2c1001
|
||||
archetype SV_CONV
|
||||
sv2c1001
|
||||
schema_voice normal2 1 sv_c10 (LineNo 1 1)
|
||||
|
||||
schema sv1c1002
|
||||
archetype SV_CONV
|
||||
sv1c1002
|
||||
schema_voice normal1 1 sv_c10 (LineNo 2 2)
|
||||
|
||||
schema sv2c1003
|
||||
archetype SV_CONV
|
||||
sv2c1003
|
||||
schema_voice normal2 1 sv_c10 (LineNo 3 3)
|
||||
|
||||
schema sv1c1004
|
||||
archetype SV_CONV
|
||||
sv1c1004
|
||||
schema_voice normal1 1 sv_c10 (LineNo 4 4)
|
||||
|
||||
schema sv2c1005
|
||||
archetype SV_CONV
|
||||
sv2c1005
|
||||
schema_voice normal2 1 sv_c10 (LineNo 5 5)
|
||||
|
||||
schema sv1c1006
|
||||
archetype SV_CONV
|
||||
sv1c1006
|
||||
schema_voice normal1 1 sv_c10 (LineNo 6 6)
|
||||
|
||||
|
||||
//CONV 11, missions 2,5 "Everything okay?"
|
||||
schema sv1c1101
|
||||
archetype SV_CONV
|
||||
sv1c1101
|
||||
schema_voice normal1 1 sv_c11 (LineNo 1 1)
|
||||
|
||||
schema sv2c1102
|
||||
archetype SV_CONV
|
||||
sv2c1102
|
||||
schema_voice normal2 1 sv_c11 (LineNo 2 2)
|
||||
|
||||
|
||||
//CONV 12, missions 2,5 "How's your day?"
|
||||
schema sv1c1201
|
||||
archetype SV_CONV
|
||||
sv1c1201
|
||||
schema_voice normal1 1 sv_c12 (LineNo 1 1)
|
||||
|
||||
schema sv2c1202
|
||||
archetype SV_CONV
|
||||
sv2c1202
|
||||
schema_voice normal2 1 sv_c12 (LineNo 2 2)
|
||||
|
||||
|
||||
//CONV 13, missions 2,5 "Seen Cook around?"
|
||||
schema sv1c1301
|
||||
archetype SV_CONV
|
||||
sv1c1301
|
||||
schema_voice normal1 1 sv_c13 (LineNo 1 1)
|
||||
|
||||
schema sv2c1302
|
||||
archetype SV_CONV
|
||||
sv2c1302
|
||||
schema_voice normal2 1 sv_c13 (LineNo 2 2)
|
||||
|
||||
|
||||
//CONV 14, missions 2,5 "You still up?"
|
||||
schema sv1c1401
|
||||
archetype SV_CONV
|
||||
sv1c1401
|
||||
schema_voice normal1 1 sv_c14 (LineNo 1 1)
|
||||
|
||||
schema sv2c1402
|
||||
archetype SV_CONV
|
||||
sv2c1402
|
||||
schema_voice normal2 1 sv_c14 (LineNo 2 2)
|
||||
|
||||
|
||||
//CONV 15, missions 2,5
|
||||
schema sv2c1501
|
||||
archetype SV_CONV
|
||||
sv2c1501
|
||||
schema_voice normal2 1 sv_c15 (LineNo 1 1)
|
||||
|
||||
schema sv1c1502
|
||||
archetype SV_CONV
|
||||
sv1c1502
|
||||
schema_voice normal1 1 sv_c15 (LineNo 2 2)
|
||||
|
||||
|
||||
//CONV 16, missions 2,5 "I am so tired of muddy boots!"
|
||||
schema sv2c1601
|
||||
archetype SV_CONV
|
||||
sv2c1601
|
||||
schema_voice normal2 1 sv_c16 (LineNo 1 1)
|
||||
|
||||
schema sv1c1602
|
||||
archetype SV_CONV
|
||||
sv1c1602
|
||||
schema_voice normal1 1 sv_c16 (LineNo 2 2)
|
||||
|
||||
|
||||
//CONV 17, missions 2,5 "You hear? The Sir.."
|
||||
schema sv2c1701
|
||||
archetype SV_CONV
|
||||
sv2c1701
|
||||
schema_voice normal2 1 sv_c17 (LineNo 1 1)
|
||||
|
||||
schema sv1c1702
|
||||
archetype SV_CONV
|
||||
sv1c1702
|
||||
schema_voice normal1 1 sv_c17 (LineNo 2 2)
|
||||
|
||||
|
||||
//CONV 18, missions 2,5 "You lose a button?"
|
||||
schema sv2c1801
|
||||
archetype SV_CONV
|
||||
sv2c1801
|
||||
schema_voice normal2 1 sv_c18 (LineNo 1 1)
|
||||
|
||||
schema sv1c1802
|
||||
archetype SV_CONV
|
||||
sv1c1802
|
||||
schema_voice normal1 1 sv_c18 (LineNo 2 2)
|
||||
|
||||
|
||||
//CONV 19, mission 5 "What happened to young Brennan?"
|
||||
schema sv1c1901
|
||||
archetype SV_CONV
|
||||
sv1c1901
|
||||
schema_voice normal1 1 sv_c19 (LineNo 1 1)
|
||||
|
||||
schema sv2c1902
|
||||
archetype SV_CONV
|
||||
sv2c1902
|
||||
schema_voice normal2 1 sv_c19 (LineNo 2 2)
|
||||
|
||||
schema sv1c1903
|
||||
archetype SV_CONV
|
||||
sv1c1903
|
||||
schema_voice normal1 1 sv_c19 (LineNo 3 3)
|
||||
|
||||
|
||||
//THIEF GOLD///////////////////////////////////
|
||||
|
||||
//CONV 19, "Hit me."
|
||||
schema sv106300
|
||||
archetype SV_CONV
|
||||
sv106300
|
||||
schema_voice normal1 1 sv_063 (LineNo 1 1)
|
||||
|
||||
schema sv206301
|
||||
archetype SV_CONV
|
||||
sv206301
|
||||
schema_voice normal2 1 sv_063 (LineNo 2 2)
|
||||
|
||||
schema sv106302
|
||||
archetype SV_CONV
|
||||
sv106302
|
||||
schema_voice normal1 1 sv_063 (LineNo 3 3)
|
||||
|
||||
schema sv206303
|
||||
archetype SV_CONV
|
||||
sv206303
|
||||
schema_voice normal2 1 sv_063 (LineNo 4 4)
|
||||
|
||||
schema sv106304
|
||||
archetype SV_CONV
|
||||
sv106304
|
||||
schema_voice normal1 1 sv_063 (LineNo 5 5)
|
||||
|
||||
schema sv206305
|
||||
archetype SV_CONV
|
||||
sv206305
|
||||
schema_voice normal2 1 sv_063 (LineNo 6 6)
|
||||
|
||||
schema sv106306
|
||||
archetype SV_CONV
|
||||
sv106306
|
||||
schema_voice normal1 1 sv_063 (LineNo 7 7)
|
||||
|
||||
|
|
@ -0,0 +1,447 @@
|
|||
//TEST VOICE
|
||||
|
||||
//TEST
|
||||
schema AATEST
|
||||
volume -1
|
||||
mono_loop 0 0
|
||||
caveamb
|
||||
|
||||
schema PAN_LEFT
|
||||
volume -500
|
||||
mono_loop 0 0
|
||||
pan -2000
|
||||
waterlp1
|
||||
|
||||
schema Pan_vary
|
||||
volume -1
|
||||
poly_loop 2 2000 2000
|
||||
pan_range 2500
|
||||
hstosto
|
||||
|
||||
|
||||
//ASLEEP
|
||||
schema t1asleep
|
||||
archetype AI_NONE
|
||||
volume -500
|
||||
mono_loop 2000 3000
|
||||
t1asleep
|
||||
schema_voice testvoice 1 sleeping
|
||||
|
||||
//AT ALERT 0
|
||||
schema t1at0
|
||||
archetype AI_NONE
|
||||
volume -1
|
||||
mono_loop 1000 1000
|
||||
t1at0
|
||||
schema_voice testvoice 1 atlevelzero
|
||||
|
||||
//TO ALERT 1
|
||||
schema t1to1
|
||||
archetype AI_MINOR
|
||||
t1to1
|
||||
schema_voice testvoice 1 tolevelone
|
||||
|
||||
//TO ALERT 1 +heard
|
||||
schema t1to1h
|
||||
archetype AI_MINOR
|
||||
t1to1h
|
||||
schema_voice testvoice 3 tolevelone (Sense Sound)
|
||||
|
||||
//TO ALERT 1 +sighted
|
||||
schema t1to1v
|
||||
archetype AI_MINOR
|
||||
t1to1v
|
||||
schema_voice testvoice 1 tolevelone (Sense Sight)
|
||||
|
||||
//TO ALERT 1 +w/co
|
||||
schema t1to1_w
|
||||
archetype AI_MINOR
|
||||
t1to1_w
|
||||
schema_voice testvoice 3 tolevelone (NearbyFriends 0 20)
|
||||
|
||||
//TO ALERT 1 +heard +w/co
|
||||
schema t1to1hw
|
||||
archetype AI_MINOR
|
||||
t1to1hw
|
||||
schema_voice testvoice 3 tolevelone (Sense Sound) (NearbyFriends 0 20)
|
||||
|
||||
//TO ALERT 1 +sighted +w/co
|
||||
schema t1to1vw
|
||||
archetype AI_MINOR
|
||||
t1to1vw
|
||||
schema_voice testvoice 3 tolevelone (Sense Sight) (NearbyFriends 0 20)
|
||||
|
||||
//AT ALERT 1
|
||||
schema t1at1inv
|
||||
archetype AI_MINOR
|
||||
delay 5000
|
||||
mono_loop 10000 20000
|
||||
t1at1inv
|
||||
schema_voice testvoice 9 atlevelone (Investigate True)
|
||||
|
||||
//AT ALERT 1
|
||||
schema t1at1
|
||||
archetype AI_MINOR
|
||||
delay 5000
|
||||
mono_loop 5000 20000
|
||||
t1at1
|
||||
schema_voice testvoice 1 atlevelone
|
||||
|
||||
//TO ALERT 2
|
||||
schema t1to2
|
||||
archetype AI_MAJOR
|
||||
t1to2
|
||||
schema_voice testvoice 1 toleveltwo
|
||||
|
||||
|
||||
//TO ALERT 2 +heard
|
||||
schema t1to2h
|
||||
archetype AI_MAJOR
|
||||
t1to2h
|
||||
schema_voice testvoice 2 toleveltwo (Sense Sound)
|
||||
|
||||
//TO ALERT 2 +sighted
|
||||
schema t1to2v
|
||||
archetype AI_MAJOR
|
||||
t1to2v
|
||||
schema_voice testvoice 1 toleveltwo (Sense Sight)
|
||||
|
||||
//AT ALERT 2 INVESTIGATING
|
||||
schema t1at2inv
|
||||
archetype AI_MAJOR
|
||||
delay 5000
|
||||
mono_loop 10000 20000
|
||||
t1at2inv
|
||||
schema_voice testvoice 9 atleveltwo (Investigate True)
|
||||
|
||||
//AT ALERT 2
|
||||
schema t1at2
|
||||
archetype AI_MAJOR
|
||||
delay 5000
|
||||
mono_loop 20000 30000
|
||||
t1at2
|
||||
schema_voice testvoice 1 atleveltwo
|
||||
|
||||
//TO ALERT 3
|
||||
schema t1to3
|
||||
archetype AI_MORE_MAJOR
|
||||
t1to3
|
||||
schema_voice testvoice 1 tolevelthree
|
||||
|
||||
//AT ALERT 3 INVESTIGATING
|
||||
schema t1at3inv
|
||||
archetype AI_MAJOR
|
||||
delay 5000
|
||||
mono_loop 10000 20000
|
||||
t1at3inv
|
||||
schema_voice testvoice 9 atlevelthree (Investigate True)
|
||||
|
||||
//AT ALERT 3
|
||||
schema t1at3
|
||||
archetype AI_MAJOR
|
||||
delay 5000
|
||||
mono_loop 5000 20000
|
||||
t1at3
|
||||
schema_voice testvoice 1 atlevelthree
|
||||
|
||||
//SPOTTED THE PLAYER
|
||||
schema t1spot
|
||||
archetype AI_MORE_MAJOR
|
||||
t1spot
|
||||
schema_voice testvoice 1 spotplayer
|
||||
|
||||
//SPOTTED THE PLAYER +body
|
||||
schema t1spotb
|
||||
archetype AI_MORE_MAJOR
|
||||
t1spotb
|
||||
schema_voice testvoice 9 spotplayer (CarryBody)
|
||||
|
||||
//REACT 1ST WARNING
|
||||
schema t1rwarn
|
||||
archetype AI_MINOR
|
||||
t1rwarn
|
||||
schema_voice testvoice 1 reactwarn
|
||||
|
||||
//REACT 2ND WARNING
|
||||
schema t1rwarn2
|
||||
archetype AI_MAJOR
|
||||
t1rwarn2
|
||||
schema_voice testvoice 1 reactwarn2
|
||||
|
||||
//REACT CHARGE
|
||||
schema t1rchg
|
||||
archetype AI_MORE_MAJOR
|
||||
t1rchg
|
||||
schema_voice testvoice 1 reactcharge
|
||||
|
||||
//REACT CHARGE +w/co
|
||||
schema t1rchgw
|
||||
archetype AI_MORE_MAJOR
|
||||
t1rchgw
|
||||
schema_voice testvoice 2 reactcharge (NearbyFriends 0 20)
|
||||
|
||||
//REACT SHOOT
|
||||
schema t1rshoot
|
||||
archetype AI_MORE_MAJOR
|
||||
t1rshoot
|
||||
schema_voice testvoice 1 reactshoot
|
||||
|
||||
//REACT FRUSTRATION
|
||||
schema t1rfrust
|
||||
archetype AI_MORE_MAJOR
|
||||
t1rfrust
|
||||
schema_voice testvoice 1 outofreach
|
||||
|
||||
//REACT RUN AWAY
|
||||
schema t1rrun
|
||||
archetype AI_MAJOR
|
||||
t1rrun
|
||||
schema_voice testvoice 1 reactrun
|
||||
|
||||
//REACT I SOUND THE ALARM
|
||||
schema t1ralarm
|
||||
archetype AI_MAJOR
|
||||
t1ralarm
|
||||
schema_voice testvoice 1 reactalarm
|
||||
|
||||
//REACT YOU GO SOUND THE ALARM +w/co
|
||||
schema t1ralarw
|
||||
archetype AI_MORE_MAJOR
|
||||
t1ralarw
|
||||
schema_voice testvoice 5 reactalarm (NearbyFriends 0 20)
|
||||
|
||||
//REACT TELL FRIEND BY REVELATION +w/co
|
||||
schema t1spotw
|
||||
archetype AI_MORE_MAJOR
|
||||
t1spotw
|
||||
schema_voice testvoice 3 spotplayer (NearbyFriends 0 20)
|
||||
|
||||
//REACT TELL FRIEND BY CONFIRMATION
|
||||
schema t1spotwr
|
||||
archetype AI_MORE_MAJOR
|
||||
t1spotwr
|
||||
schema_voice testvoice 4 spotplayer (NearbyFriends 0 20) (Reacquire true)
|
||||
|
||||
//BACK TO ALERT 0
|
||||
schema t1back
|
||||
archetype AI_NONE
|
||||
t1back
|
||||
schema_voice testvoice 1 backtozero
|
||||
|
||||
//LOST CONTACT W/PLAYER
|
||||
schema t1lost
|
||||
archetype AI_MINOR
|
||||
t1lost
|
||||
schema_voice testvoice 1 lostcontact
|
||||
|
||||
//FOUND BODY
|
||||
schema t1foubod
|
||||
archetype AI_MORE_MAJOR
|
||||
t1foubod
|
||||
schema_voice testvoice 1 foundbody
|
||||
|
||||
//FOUND SOMETHING MISSING
|
||||
schema t1foumis
|
||||
archetype AI_MAJOR
|
||||
t1foumis
|
||||
schema_voice testvoice 1 foundmissing
|
||||
|
||||
//FOUND A SMALL ANOMALY
|
||||
schema t1fousma
|
||||
archetype AI_MINOR
|
||||
t1fousma
|
||||
schema_voice testvoice 1 foundsmall
|
||||
|
||||
//FOUND A LARGE ANOMALY
|
||||
schema t1foular
|
||||
archetype AI_MAJOR
|
||||
t1Foular
|
||||
schema_voice testvoice 1 foundlarge
|
||||
|
||||
//FOUND A SECURITY BREACH
|
||||
schema t1foubre
|
||||
archetype AI_MORE_MAJOR
|
||||
t1foubre
|
||||
schema_voice testvoice 1 foundbreach
|
||||
|
||||
//RECENTLY SAW THE PLAYER
|
||||
schema t1recint
|
||||
archetype AI_INFORM
|
||||
t1recint
|
||||
schema_voice testvoice 1 recentintruder
|
||||
|
||||
//RECENTLY FOUND BODY
|
||||
schema t1recbod
|
||||
archetype AI_INFORM
|
||||
t1recbod
|
||||
schema_voice testvoice 1 recentbody
|
||||
|
||||
//RECENTLY FOUND SOMETHING MISSING
|
||||
schema t1recmis
|
||||
archetype AI_INFORM
|
||||
t1recmis
|
||||
schema_voice testvoice 1 recentmissing
|
||||
|
||||
//RECENTLY FOUND MISC ANAMOLY
|
||||
schema t1recoth
|
||||
archetype AI_INFORM
|
||||
t1recoth
|
||||
schema_voice testvoice 1 recentother
|
||||
|
||||
//COMBAT
|
||||
|
||||
//ATTACKING +not losing
|
||||
schema t1att
|
||||
archetype AI_COMBAT
|
||||
t1att
|
||||
schema_voice testvoice 1 comattack (ComBal Winning Even)
|
||||
|
||||
//ATTACKING +not losing +w/co
|
||||
schema t1att_w
|
||||
archetype AI_COMBAT
|
||||
t1att_w
|
||||
schema_voice testvoice 2 comattack (ComBal Winning Even) (NearbyFriends 0 20)
|
||||
|
||||
//ATTACKING +winning
|
||||
schema t1attw
|
||||
archetype AI_COMBAT
|
||||
t1attw
|
||||
schema_voice testvoice 2 comattack (ComBal Winning)
|
||||
|
||||
//ATTACKING +winning +w/co
|
||||
schema t1attw
|
||||
archetype AI_COMBAT
|
||||
t1attw
|
||||
schema_voice testvoice 2 comattack (ComBal Winning) (NearbyFriends 0 20)
|
||||
|
||||
//ATTACKING +losing
|
||||
schema t1attl
|
||||
archetype AI_COMBAT
|
||||
t1attl
|
||||
schema_voice testvoice 1 comattack (ComBal Losing)
|
||||
|
||||
//ATTACKING +losing +w/co
|
||||
schema t1attlw
|
||||
archetype AI_COMBAT
|
||||
t1attlw
|
||||
schema_voice testvoice 2 comattack (ComBal Losing) (NearbyFriends 0 20)
|
||||
|
||||
//SUCCESSFULLY HIT THE PLAYER
|
||||
schema t1suchit
|
||||
archetype AI_COMBAT
|
||||
t1suchit
|
||||
schema_voice testvoice 1 comsucchit
|
||||
|
||||
//SUCCESSFULLY HIT THE PLAYER +w/co
|
||||
schema t1suchiw
|
||||
archetype AI_COMBAT
|
||||
t1suchiw
|
||||
schema_voice testvoice 2 comsucchit (NearbyFriends 0 20)
|
||||
|
||||
//SUCCESSFULLY BLOCKED THE PLAYER
|
||||
schema t1sucblo
|
||||
archetype AI_COMBAT
|
||||
t1sucblo
|
||||
schema_voice testvoice 1 comsuccblock
|
||||
|
||||
//SUCCESSFULLY BLOCKED THE PLAYER +w/co
|
||||
schema t1sucblw
|
||||
archetype AI_COMBAT
|
||||
t1sucblw
|
||||
schema_voice testvoice 2 comsuccblock (NearbyFriends 0 20)
|
||||
|
||||
//HIT BY THE PLAYER W/HI HIT PTS
|
||||
schema t1hhi
|
||||
archetype AI_COMBAT
|
||||
t1hhi
|
||||
schema_voice testvoice 1 comhithigh
|
||||
|
||||
//HIT BY THE PLAYER W/HI HIT PTS
|
||||
schema t1hhiw
|
||||
archetype AI_COMBAT
|
||||
t1hhiw
|
||||
schema_voice testvoice 2 comhithigh (NearbyFriends 0 20)
|
||||
|
||||
//HIT BY THE PLAYER W/HI LO PTS
|
||||
schema t1hlo
|
||||
archetype AI_COMBAT
|
||||
t1hlo
|
||||
schema_voice testvoice 1 comhitlow
|
||||
|
||||
|
||||
//HIT BY THE PLAYER W/HI LO PTS +w/co
|
||||
schema t1hlow
|
||||
archetype AI_COMBAT
|
||||
t1hlow
|
||||
schema_voice testvoice 2 comhitlow (NearbyFriends 0 20)
|
||||
|
||||
|
||||
//HIT BY THE PLAYER NO DAMAGE
|
||||
schema t1hnodam
|
||||
archetype AI_COMBAT
|
||||
t1hnodam
|
||||
schema_voice testvoice 1 comhitnodam
|
||||
|
||||
//BLOCKED BY THE PLAYER
|
||||
schema t1blkd
|
||||
archetype AI_COMBAT
|
||||
t1blkd
|
||||
schema_voice testvoice 1 comblocked
|
||||
|
||||
//BLOCKED BY THE PLAYER +w/co
|
||||
schema t1blkdw
|
||||
archetype AI_COMBAT
|
||||
t1blkdw
|
||||
schema_voice testvoice 2 comblocked (NearbyFriends 0 20)
|
||||
|
||||
//DETECTED PLAYER TRYING TO BLOCK +not losing
|
||||
schema t1detblo
|
||||
archetype AI_COMBAT
|
||||
t1detblo
|
||||
schema_voice testvoice 1 comdetblock (Combal Winning Even)
|
||||
|
||||
//DETECTED PLAYER TRYING TO BLOCK +not losing +w/co
|
||||
schema t1detblw
|
||||
archetype AI_COMBAT
|
||||
t1detblw
|
||||
schema_voice testvoice 2 comdetblock (Combal Winning Even) (NearbyFriends 0 20)
|
||||
|
||||
//AMBUSHED -HIT BY UNSEEN PLAYER
|
||||
schema t1hamb
|
||||
archetype AI_COMBAT
|
||||
t1hamb
|
||||
schema_voice testvoice 1 comhitamb
|
||||
|
||||
//AMBUSHED -HIT BY UNSEEN PLAYER +w/co
|
||||
schema t1hambw
|
||||
archetype AI_COMBAT
|
||||
t1hambw
|
||||
schema_voice testvoice 2 comhitamb (NearbyFriends 0 20)
|
||||
|
||||
//DEATH BY COMBAT -LOUD
|
||||
schema t1diec
|
||||
archetype AI_COMBAT
|
||||
t1diec
|
||||
schema_voice testvoice 1 comdieloud
|
||||
|
||||
//DEATH (or knocked out) BY AMBUSH -MORE MUFFLED
|
||||
schema t1diea
|
||||
archetype AI_MINOR
|
||||
volume -500
|
||||
t1diea
|
||||
schema_voice testvoice 1 comdiesoft
|
||||
|
||||
//SWING LEFT
|
||||
//schema sw_left
|
||||
//sw_left
|
||||
//env_tag (Event Motion) (PlyrSwordSwing 1) (Direction 1)
|
||||
|
||||
//SWING RIGHT
|
||||
//schema sw_right
|
||||
//sw_right
|
||||
//env_tag (Event Motion) (PlyrSwordSwing 1) (Direction 2)
|
||||
|
||||
//SWING OVERHEAD
|
||||
//schema sw_over
|
||||
//sw_over
|
||||
//env_tag (Event Motion) (PlyrSwordSwing 2)
|
|
@ -0,0 +1,392 @@
|
|||
//THIEF1 -Mike Romatelli
|
||||
|
||||
/////////////
|
||||
//AI SPEECH//
|
||||
/////////////
|
||||
|
||||
//ASLEEP
|
||||
schema th1a0sn
|
||||
archetype AI_NONE
|
||||
volume -500
|
||||
mono_loop 2000 3000
|
||||
sg2a0sn1 sg2a0sn2 sg2a0sn3
|
||||
schema_voice vthief1 1 sleeping
|
||||
|
||||
//AT ALERT 0
|
||||
schema th1a0hu
|
||||
archetype AI_NONE
|
||||
volume -500
|
||||
mono_loop 2000 20000
|
||||
th1a0hu1 th1a0hu2 th1a0hu3 th1a0wh1 th1a0wh2 th1a0wh3 th1a0br1 th1a0br2 th1a0br3 th1a0br4 th1a0co1 th1a0co2 th1a0co3 th1a0co4
|
||||
schema_voice vthief1 3 atlevelzero
|
||||
|
||||
|
||||
//TO ALERT 1
|
||||
schema th1a1
|
||||
archetype AI_NONE
|
||||
th1a1__1 th1a1__2 th1a1__3 th1a1__4
|
||||
schema_voice vthief1 1 tolevelone
|
||||
|
||||
// +sighted
|
||||
schema th1a1v
|
||||
archetype AI_NONE
|
||||
th1a1v_1 th1a1v_2
|
||||
schema_voice vthief1 2 tolevelone (Sense Sight)
|
||||
|
||||
// +heard
|
||||
schema th1a1h
|
||||
archetype AI_NONE
|
||||
th1a1h_1 th1a1h_2
|
||||
schema_voice vthief1 2 tolevelone (Sense Sound)
|
||||
|
||||
// +w/co
|
||||
schema th1a1_w
|
||||
archetype AI_MINOR
|
||||
th1a1_w1 th1a1_w2
|
||||
schema_voice vthief1 2 tolevelone (NearbyFriends 0 20)
|
||||
|
||||
// +sighted +w/co
|
||||
schema th1a1vw
|
||||
archetype AI_MINOR
|
||||
th1a1vw1 th1a1vw2 th1a1vw3 th1a1vw4
|
||||
schema_voice vthief1 3 tolevelone (Sense Sight) (NearbyFriends 0 20)
|
||||
|
||||
// +heard +w/co
|
||||
schema th1a1hw
|
||||
archetype AI_MINOR
|
||||
th1a1hw1 th1a1hw2 th1a1hw3 th1a1hw4
|
||||
schema_voice vthief1 3 tolevelone (Sense Sound) (NearbyFriends 0 20)
|
||||
|
||||
|
||||
//AT ALERT 1, 2 & 3
|
||||
schema th1at1
|
||||
archetype AI_NONE
|
||||
volume -500
|
||||
delay 5000
|
||||
mono_loop 2000 20000
|
||||
th1a0tk1 th1a0tk2 th1a0tk3 th1a0mu1 th1a0mu2 th1a0mu3
|
||||
schema_voice vthief1 1 atlevelone
|
||||
schema_voice vthief1 1 atleveltwo
|
||||
schema_voice vthief1 1 atlevelthree
|
||||
|
||||
|
||||
//BACK TO ALERT 0
|
||||
schema th1bak
|
||||
archetype AI_NONE
|
||||
th1bak_1 th1bak_2 th1bak_3 th1bak_4
|
||||
schema_voice vthief1 1 backtozero
|
||||
|
||||
|
||||
|
||||
//TO ALERT 2
|
||||
schema th1a2
|
||||
archetype AI_MINOR
|
||||
th1a2__1 th1a2__2 th1a2__3 th1a2__4
|
||||
schema_voice vthief1 1 toleveltwo
|
||||
|
||||
// +sighted
|
||||
schema th1a2v
|
||||
archetype AI_MINOR
|
||||
th1a2v_1
|
||||
schema_voice vthief1 1 toleveltwo (Sense Sight)
|
||||
|
||||
// +heard
|
||||
schema th1a2h
|
||||
archetype AI_MINOR
|
||||
th1a2h_1 th1a2h_2 th1a2h_3
|
||||
schema_voice vthief1 2 toleveltwo (Sense Sound)
|
||||
|
||||
|
||||
//AT ALERT 2 +Investigating
|
||||
schema th1at2inv
|
||||
archetype AI_MINOR
|
||||
delay 3000
|
||||
no_repeat
|
||||
mono_loop 10000 20000
|
||||
th1a2se1 th1a2se2 th1a2se3 th1a2se4 th1a3se1 th1a3se2 th1a3se3 th1a3se4
|
||||
schema_voice vthief1 99 atleveltwo (Investigate true)
|
||||
schema_voice vthief1 99 atlevelthree (Investigate true)
|
||||
|
||||
|
||||
//TO ALERT 3
|
||||
schema th1a3
|
||||
archetype AI_MORE_MAJOR
|
||||
th1a3s_1 th1a3s_2 th1a3s_3 th1a3s_4 th1a3na1 th1a3na2 th1a3na3 th1a3na4
|
||||
schema_voice vthief1 1 tolevelthree
|
||||
schema_voice vthief1 1 spotplayer
|
||||
|
||||
// +w/co
|
||||
schema th1telr
|
||||
archetype AI_COMBAT
|
||||
th1telr1 th1telr2 th1telr3 th1telr4 th1telr5
|
||||
schema_voice vthief1 3 spotplayer (NearbyFriends 0 20)
|
||||
|
||||
// +carrying a body
|
||||
schema th1a3b
|
||||
archetype AI_MORE_MAJOR
|
||||
th1a3b_1
|
||||
schema_voice vthief1 9 spotplayer (CarryBody True)
|
||||
|
||||
|
||||
//LOST CONTACT W/PLAYER
|
||||
schema th1los
|
||||
archetype AI_NONE
|
||||
th1los_1 th1los_2 th1los_3
|
||||
schema_voice vthief1 1 lostcontact
|
||||
|
||||
|
||||
//RE-SPOTTED PLAYER AFTER A SEARCH +w/co
|
||||
schema th1telc
|
||||
archetype AI_COMBAT
|
||||
th1telc1 th1telc2 th1telc3
|
||||
schema_voice vthief1 3 spotplayer (NearbyFriends 0 20) (Reacquire True)
|
||||
|
||||
|
||||
//REACT CHARGE
|
||||
schema th1chga
|
||||
archetype AI_MORE_MAJOR
|
||||
th1chga1 th1chga2
|
||||
schema_voice vthief1 1 reactcharge
|
||||
|
||||
// +w/co
|
||||
schema th1chgw
|
||||
archetype AI_COMBAT
|
||||
th1chgw1 th1chgw2 th1chgw3
|
||||
schema_voice vthief1 3 reactcharge (NearbyFriends 0 20)
|
||||
|
||||
//REACT GET READY TO FIRE YOUR BOW
|
||||
schema th1bow
|
||||
archetype AI_MORE_MAJOR
|
||||
no_repeat
|
||||
th1atb_1 th1atb_2 th1atb_3
|
||||
schema_voice vthief1 1 reactshoot
|
||||
|
||||
//REACT RUN AWAY
|
||||
schema th1runa
|
||||
archetype AI_MAJOR
|
||||
th1runa1 th1runa2 th1runa3
|
||||
schema_voice vthief1 1 reactrun
|
||||
|
||||
|
||||
//REACT I SOUND THE ALARMS
|
||||
schema th1alma
|
||||
archetype AI_MORE_MAJOR
|
||||
th1alma1
|
||||
schema_voice vthief1 1 reactalarm
|
||||
|
||||
// +w/co
|
||||
schema th1almw
|
||||
archetype AI_COMBAT
|
||||
th1almw1 th1almw2
|
||||
schema_voice vthief1 3 reactalarm (NearbyFriends 0 20)
|
||||
|
||||
|
||||
//FRUSTRATION
|
||||
schema th1frust
|
||||
archetype AI_MAJOR
|
||||
th1det_2
|
||||
schema_voice vthief1 1 outofreach
|
||||
|
||||
|
||||
//FOUND BODY
|
||||
schema th1bod
|
||||
archetype AI_MORE_MAJOR
|
||||
th1bod_1 th1bod_2 th1bod_3
|
||||
schema_voice vthief1 1 foundbody
|
||||
|
||||
//FOUND SOMETHING MISSING
|
||||
schema th1mis
|
||||
archetype AI_MAJOR
|
||||
th1mis_1 th1mis_2
|
||||
schema_voice vthief1 1 foundmissing
|
||||
|
||||
|
||||
//NOTICED A TORCH BEING DOUSED
|
||||
//schema th1torch
|
||||
//archetype AI_MINOR
|
||||
//delay 1000
|
||||
// ????
|
||||
//schema_voice vthief1 1 noticetorch
|
||||
|
||||
//FOUND A SMALL ANOMALY
|
||||
schema th1sma
|
||||
archetype AI_MINOR
|
||||
th1sma_1 th1sma_2 th1sma_3
|
||||
schema_voice vthief1 1 foundsmall
|
||||
|
||||
//FOUND A LARGE ANOMALY
|
||||
schema th1lar
|
||||
archetype AI_MAJOR
|
||||
th1lar_1 th1lar_2
|
||||
schema_voice vthief1 1 foundlarge
|
||||
|
||||
//FOUND A SECURITY BREACH
|
||||
schema th1sec
|
||||
archetype AI_MORE_MAJOR
|
||||
th1sec_1 th1sec_2
|
||||
schema_voice vthief1 1 foundbreach
|
||||
|
||||
//RECENTLY SAW THE PLAYER +w/co
|
||||
schema th1rint
|
||||
archetype AI_INFORM
|
||||
th1rint1 th1rint2 th1rint3
|
||||
schema_voice vthief1 1 recentintruder
|
||||
|
||||
|
||||
//RECENTLY FOUND BODY +w/co
|
||||
schema th1rbod
|
||||
archetype AI_INFORM
|
||||
th1rbod1 th1rbod2 th1rbod3
|
||||
schema_voice vthief1 1 recentbody
|
||||
|
||||
|
||||
//RECENTLY FOUND SOMETHING MISSING +w/co
|
||||
schema th1rmis
|
||||
archetype AI_INFORM
|
||||
th1rmis1 th1rmis2 th1rmis3
|
||||
schema_voice vthief1 1 recentmissing
|
||||
|
||||
//RECENTLY FOUND MISC ANAMOLY +w/co
|
||||
schema th1roth
|
||||
archetype AI_INFORM
|
||||
th1roth1 th1roth2
|
||||
schema_voice vthief1 1 recentother
|
||||
|
||||
|
||||
//COMBAT
|
||||
//ATTACKING +not losing
|
||||
schema th1atn
|
||||
archetype AI_COMBAT
|
||||
th1atn_1 freq 1
|
||||
th1atn_2 freq 1
|
||||
th1atn_3 freq 2
|
||||
th1atn_4 freq 2
|
||||
th1atn_5 freq 2
|
||||
schema_voice vthief1 1 comattack (ComBal Winning Even)
|
||||
|
||||
// +winning
|
||||
schema th1atnw
|
||||
archetype AI_COMBAT
|
||||
th1atw_1
|
||||
schema_voice vthief1 2 comattack (ComBal Winning)
|
||||
|
||||
// +winning +w/co
|
||||
schema th1atww
|
||||
archetype AI_COMBAT
|
||||
th1atww1
|
||||
schema_voice vthief1 3 comattack (ComBal Winning) (NearbyFriends 0 20)
|
||||
|
||||
// +losing
|
||||
schema th1atl
|
||||
archetype AI_COMBAT
|
||||
th1atl_1 th1atl_2 th1atl_3 th1atl_4
|
||||
schema_voice vthief1 2 comattack (ComBal Losing)
|
||||
|
||||
|
||||
//SUCCESSFULLY HIT THE PLAYER +not losing
|
||||
schema th1hit
|
||||
archetype AI_COMBAT
|
||||
th1hit_1 th1hit_2 th1hit_3
|
||||
schema_voice vthief1 1 comsucchit (ComBal Winning Even)
|
||||
|
||||
// +not losing +w/co
|
||||
schema th1hitw
|
||||
archetype AI_COMBAT
|
||||
th1hitw1 th1hitw2
|
||||
schema_voice vthief1 2 comsucchit (ComBal Winning Even) (NearbyFriends 0 20)
|
||||
|
||||
|
||||
//SUCCESSFULLY BLOCKED THE PLAYER +not losing
|
||||
schema th1blk
|
||||
archetype AI_COMBAT
|
||||
th1blk_1 th1blk_2
|
||||
schema_voice vthief1 1 comsuccblock (ComBal Winning Even)
|
||||
|
||||
// +not losing +w/co
|
||||
schema th1blkw
|
||||
archetype AI_COMBAT
|
||||
th1blkw1
|
||||
schema_voice vthief1 2 comsuccblock (ComBal Winning Even) (NearbyFriends 0 20)
|
||||
|
||||
|
||||
//HIT BY THE PLAYER W/HI HIT PTS
|
||||
schema th1hhi
|
||||
archetype AI_MAJOR
|
||||
th1hhi_1 th1hhi_2 th1hhi_3
|
||||
schema_voice vthief1 1 comhithigh
|
||||
|
||||
//HIT BY THE PLAYER W/LO PTS
|
||||
schema th1hlo
|
||||
archetype AI_MORE_MAJOR
|
||||
th1hlo_1 th1hlo_2 th1hlo_3
|
||||
schema_voice vthief1 1 comhitlow
|
||||
schema_voice vass1 1 comhitlow
|
||||
|
||||
// +w/co
|
||||
schema th1hlow
|
||||
archetype AI_COMBAT
|
||||
th1hlow1
|
||||
schema_voice vthief1 2 comhitlow (NearbyFriends 0 20)
|
||||
|
||||
//HIT BY THE PLAYER NO DAMAGE
|
||||
schema th1hnd
|
||||
archetype AI_MAJOR
|
||||
th1hnd_1 th1hnd_2 th1hnd_3
|
||||
schema_voice vthief1 1 comhitnodam
|
||||
|
||||
//BLOCKED BY THE PLAYER +not losing
|
||||
schema th1bkd
|
||||
archetype AI_COMBAT
|
||||
th1bkd_1 th1bkd_2
|
||||
schema_voice vthief1 1 comblocked (ComBal Winning Even)
|
||||
|
||||
// +not losing +w/co
|
||||
schema th1bkdw
|
||||
archetype AI_COMBAT
|
||||
th1bkdw1
|
||||
schema_voice vthief1 1 comblocked (ComBal Winning Even) (NearbyFriends 0 20)
|
||||
|
||||
|
||||
//DETECTED PLAYER TRYING TO BLOCK +not losing
|
||||
schema th1det
|
||||
archetype AI_COMBAT
|
||||
th1det_1 th1det_2
|
||||
schema_voice vthief1 1 comdetblock(ComBal Winning Even)
|
||||
|
||||
// +not losing +w/co
|
||||
schema th1detw
|
||||
archetype AI_COMBAT
|
||||
th1detw1
|
||||
schema_voice vthief1 2 comdetblock (ComBal Winning Even) (NearbyFriends 0 20)
|
||||
|
||||
|
||||
|
||||
//AMBUSHED -HIT BY UNSEEN PLAYER
|
||||
schema th1amb
|
||||
archetype AI_MAJOR
|
||||
th1amb_1 th1amb_2
|
||||
schema_voice vthief1 1 comhitamb
|
||||
|
||||
// +w/co
|
||||
schema th1ambw
|
||||
archetype AI_COMBAT
|
||||
th1ambw1 th1ambw2
|
||||
schema_voice vthief1 2 comhitamb (NearbyFriends 0 20)
|
||||
|
||||
|
||||
//DEATH BY COMBAT -LOUD
|
||||
schema th1diec
|
||||
archetype AI_COMBAT
|
||||
th1diec1 th1diec2 th1diec3
|
||||
schema_voice vthief1 1 comdieloud
|
||||
|
||||
|
||||
//DEATH (or knocked out) BY AMBUSH -MORE MUFFLED
|
||||
schema th1diea
|
||||
archetype AI_MINOR
|
||||
volume -500
|
||||
th1diea1 th1diea2 th1diea3
|
||||
schema_voice vthief1 1 comdiesoft
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,398 @@
|
|||
//THIEF2 -Mike Chrzanowski
|
||||
|
||||
/////////////
|
||||
//AI SPEECH//
|
||||
/////////////
|
||||
|
||||
//ASLEEP
|
||||
schema th2a0sn
|
||||
archetype AI_NONE
|
||||
volume -500
|
||||
mono_loop 2000 3000
|
||||
sg3a0sn1 sg3a0sn2 sg3a0sn3
|
||||
schema_voice vthief2 1 sleeping
|
||||
|
||||
//AT ALERT 0 -HUMMING & WHISTLING
|
||||
schema th2a0co
|
||||
archetype AI_NONE
|
||||
volume -500
|
||||
mono_loop 2000 20000
|
||||
th2a0co1 th2a0co2 th2a0co3 th2a0co4 th2a0hu1 th2a0hu2 th2a0hu3 th2a0wh1 th2a0wh2 th2a0wh3 th2a0wh4 th2a0wh5 th2a0tc1 th2a0tc2 th2a0tc3
|
||||
schema_voice vthief2 3 atlevelzero
|
||||
|
||||
//AT ALERT 0 -MUTTERING (less freq)
|
||||
schema th2a0mu
|
||||
archetype AI_NONE
|
||||
volume -500
|
||||
mono_loop 2000 20000
|
||||
th2a0co1 th2a0co2 th2a0co3 th2a0co4 th2a0mu1 th2a0mu2 th2a0mu3 th2a0tc1 th2a0tc2 th2a0tc3 th2a0__1
|
||||
schema_voice vthief2 1 atlevelzero
|
||||
|
||||
|
||||
//TO ALERT 1
|
||||
schema th2a1
|
||||
archetype AI_NONE
|
||||
th2a1__1 th2a1__2 th2a1__3 th2a1__4
|
||||
schema_voice vthief2 1 tolevelone
|
||||
|
||||
// +sighted
|
||||
schema th2a1v
|
||||
archetype AI_NONE
|
||||
th2a1v_1 th2a1v_2
|
||||
schema_voice vthief2 2 tolevelone (Sense Sight)
|
||||
|
||||
// +heard
|
||||
schema th2a1h
|
||||
archetype AI_NONE
|
||||
th2a1h_1 th2a1h_2
|
||||
schema_voice vthief2 2 tolevelone (Sense Sound)
|
||||
|
||||
// +w/co
|
||||
schema th2a1_w
|
||||
archetype AI_MINOR
|
||||
th2a1_w1 th2a1_w2
|
||||
schema_voice vthief2 2 tolevelone (NearbyFriends 0 20)
|
||||
|
||||
// +sighted +w/co
|
||||
schema th2a1vw
|
||||
archetype AI_MINOR
|
||||
th2a1vw1 th2a1vw2 th2a1vw3
|
||||
schema_voice vthief2 3 tolevelone (Sense Sight) (NearbyFriends 0 20)
|
||||
|
||||
// +heard +w/co
|
||||
schema th2a1hw
|
||||
archetype AI_MINOR
|
||||
th2a1hw1 th2a1hw2 th2a1hw3 th2a1hw4
|
||||
schema_voice vthief2 3 tolevelone (Sense Sound) (NearbyFriends 0 20)
|
||||
|
||||
|
||||
//AT ALERT 1, 2 & 3
|
||||
schema th2at1
|
||||
archetype AI_NONE
|
||||
volume -500
|
||||
delay 5000
|
||||
mono_loop 100 20000
|
||||
th2a0tc1 th2a0tc2 th2a0tc3 th2a0__1 th2a0co1 th2a0co2
|
||||
schema_voice vthief2 1 atlevelone
|
||||
schema_voice vthief2 1 atleveltwo
|
||||
schema_voice vthief2 1 atlevelthree
|
||||
|
||||
|
||||
//BACK TO ALERT 0
|
||||
schema th2bak
|
||||
archetype AI_NONE
|
||||
th2bak_1 th2bak_2 th2bak_3 th2bak_4
|
||||
schema_voice vthief2 1 backtozero
|
||||
|
||||
|
||||
|
||||
//TO ALERT 2
|
||||
schema th2a2
|
||||
archetype AI_MINOR
|
||||
th2a2__1 th2a2__2 th2a2__3 th2a2__4
|
||||
schema_voice vthief2 1 toleveltwo
|
||||
|
||||
// +sighted
|
||||
schema th2a2v
|
||||
archetype AI_MINOR
|
||||
th2a2v_1
|
||||
schema_voice vthief2 1 toleveltwo (Sense Sight)
|
||||
|
||||
// +heard
|
||||
schema th2a2h
|
||||
archetype AI_MINOR
|
||||
th2a2h_1 th2a2h_2 th2a2h_3
|
||||
schema_voice vthief2 2 toleveltwo (Sense Sound)
|
||||
|
||||
|
||||
//AT ALERT 2 & 3 +Investigating
|
||||
schema th2at2inv
|
||||
archetype AI_MINOR
|
||||
delay 3000
|
||||
no_repeat
|
||||
mono_loop 10000 20000
|
||||
th2a2se1 th2a2se2 th2a2se3 th2a3se1 th2a3se2 th2a3se3
|
||||
schema_voice vthief2 99 atleveltwo (Investigate true)
|
||||
schema_voice vthief2 99 atlevelthree (Investigate true)
|
||||
|
||||
|
||||
//TO ALERT 3
|
||||
schema th2a3
|
||||
archetype AI_MORE_MAJOR
|
||||
th2a3s_1 th2a3s_2 th2a3s_3 th2a3s_4 th2a3na1 th2a3na3 th2a3na4 //th2a3na2
|
||||
schema_voice vthief2 1 tolevelthree
|
||||
schema_voice vthief2 1 spotplayer
|
||||
|
||||
// +w/co
|
||||
schema th2telr
|
||||
archetype AI_COMBAT
|
||||
th2telr1 th2telr2 th2telr3 th2telr4 th2telr5
|
||||
schema_voice vthief2 3 spotplayer (NearbyFriends 0 20)
|
||||
|
||||
// +carrying a body
|
||||
schema th2a3b
|
||||
archetype AI_MORE_MAJOR
|
||||
th2a3b_1
|
||||
schema_voice vthief2 9 spotplayer (CarryBody True)
|
||||
|
||||
|
||||
//LOST CONTACT W/PLAYER
|
||||
schema th2los
|
||||
archetype AI_NONE
|
||||
th2los_1 th2los_2 th2los_3
|
||||
schema_voice vthief2 1 lostcontact
|
||||
|
||||
|
||||
//RE-SPOTTED PLAYER AFTER A SEARCH +w/co
|
||||
schema th2telc
|
||||
archetype AI_COMBAT
|
||||
th2telc1 th2telc2 th2telc3
|
||||
schema_voice vthief2 3 spotplayer (NearbyFriends 0 20) (Reacquire True)
|
||||
|
||||
|
||||
//REACT CHARGE
|
||||
schema th2chga
|
||||
archetype AI_MORE_MAJOR
|
||||
th2chga1 th2chga2
|
||||
schema_voice vthief2 1 reactcharge
|
||||
|
||||
// +w/co
|
||||
schema th2chgw
|
||||
archetype AI_COMBAT
|
||||
th2chgw1 th2chgw2 th2chgw3
|
||||
schema_voice vthief2 3 reactcharge (NearbyFriends 0 20)
|
||||
|
||||
//REACT GET READY TO FIRE YOUR BOW
|
||||
//schema th2bow
|
||||
//archetype AI_MORE_MAJOR
|
||||
//no_repeat
|
||||
//th2atb_1 th2atb_2 th2atb_3
|
||||
//schema_voice vthief2 1 reactshoot
|
||||
|
||||
//REACT RUN AWAY
|
||||
schema th2runa
|
||||
archetype AI_MAJOR
|
||||
th2runa1 th2runa2 th2runa3
|
||||
schema_voice vthief2 1 reactrun
|
||||
|
||||
|
||||
//REACT I SOUND THE ALARMS
|
||||
schema th2alma
|
||||
archetype AI_MORE_MAJOR
|
||||
th2alma1
|
||||
schema_voice vthief2 1 reactalarm
|
||||
|
||||
// +w/co
|
||||
schema th2almw
|
||||
archetype AI_COMBAT
|
||||
th2almw1 th2almw2
|
||||
schema_voice vthief2 3 reactalarm (NearbyFriends 0 20)
|
||||
|
||||
|
||||
//FRUSTRATION
|
||||
//schema th2frust
|
||||
//archetype AI_MAJOR
|
||||
// ?
|
||||
//schema_voice vthief2 1 outofreach
|
||||
|
||||
|
||||
//FOUND BODY
|
||||
schema th2bod
|
||||
archetype AI_MORE_MAJOR
|
||||
th2bod_1 th2bod_2
|
||||
schema_voice vthief2 1 foundbody
|
||||
|
||||
//FOUND SOMETHING MISSING
|
||||
schema th2mis
|
||||
archetype AI_MAJOR
|
||||
th2mis_1 th2mis_2
|
||||
schema_voice vthief2 1 foundmissing
|
||||
|
||||
|
||||
//NOTICED A TORCH BEING DOUSED
|
||||
//schema th2torch
|
||||
//archetype AI_MINOR
|
||||
//delay 1000
|
||||
// ????
|
||||
//schema_voice vthief2 1 noticetorch
|
||||
|
||||
//FOUND A SMALL ANOMALY
|
||||
schema th2sma
|
||||
archetype AI_MINOR
|
||||
th2sma_1 th2sma_2 th2sma_3
|
||||
schema_voice vthief2 1 foundsmall
|
||||
|
||||
//FOUND A LARGE ANOMALY
|
||||
schema th2lar
|
||||
archetype AI_MAJOR
|
||||
th2lar_1 th2lar_2
|
||||
schema_voice vthief2 1 foundlarge
|
||||
|
||||
//FOUND A SECURITY BREACH
|
||||
schema th2sec
|
||||
archetype AI_MORE_MAJOR
|
||||
th2sec_1 th2sec_2
|
||||
schema_voice vthief2 1 foundbreach
|
||||
|
||||
//RECENTLY SAW THE PLAYER +w/co
|
||||
schema th2rint
|
||||
archetype AI_INFORM
|
||||
th2rint1 th2rint2 th2rint3
|
||||
schema_voice vthief2 1 recentintruder
|
||||
|
||||
|
||||
//RECENTLY FOUND BODY +w/co
|
||||
schema th2rbod
|
||||
archetype AI_INFORM
|
||||
th2rbod1 th2rbod2
|
||||
schema_voice vthief2 1 recentbody
|
||||
|
||||
|
||||
//RECENTLY FOUND SOMETHING MISSING +w/co
|
||||
schema th2rmis
|
||||
archetype AI_INFORM
|
||||
th2rmis1 th2rmis2 th2rmis3
|
||||
schema_voice vthief2 1 recentmissing
|
||||
|
||||
//RECENTLY FOUND MISC ANAMOLY +w/co
|
||||
schema th2roth
|
||||
archetype AI_INFORM
|
||||
th2roth2 th2roth2
|
||||
schema_voice vthief2 1 recentother
|
||||
|
||||
|
||||
//COMBAT
|
||||
//ATTACKING +not losing
|
||||
schema th2atn
|
||||
archetype AI_COMBAT
|
||||
th2atn_1 freq 1
|
||||
th2atn_2 freq 2
|
||||
th2atn_3 freq 2
|
||||
th2atn_4 freq 2
|
||||
schema_voice vthief2 1 comattack (ComBal Winning Even)
|
||||
|
||||
// +winning
|
||||
schema th2atnw
|
||||
archetype AI_COMBAT
|
||||
th2atw_1
|
||||
schema_voice vthief2 2 comattack (ComBal Winning)
|
||||
|
||||
// +winning +w/co
|
||||
schema th2atww
|
||||
archetype AI_COMBAT
|
||||
th2atww1
|
||||
schema_voice vthief2 3 comattack (ComBal Winning) (NearbyFriends 0 20)
|
||||
|
||||
// +losing
|
||||
schema th2atl
|
||||
archetype AI_COMBAT
|
||||
th2atl_1 th2atl_2 th2atl_3
|
||||
schema_voice vthief2 2 comattack (ComBal Losing)
|
||||
|
||||
|
||||
//SUCCESSFULLY HIT THE PLAYER +not losing
|
||||
schema th2hit
|
||||
archetype AI_COMBAT
|
||||
th2hit_1 th2hit_2 th2hit_3
|
||||
schema_voice vthief2 1 comsucchit (ComBal Winning Even)
|
||||
|
||||
// +not losing +w/co
|
||||
schema th2hitw
|
||||
archetype AI_COMBAT
|
||||
th2hitw1 th2hitw2
|
||||
schema_voice vthief2 2 comsucchit (ComBal Winning Even) (NearbyFriends 0 20)
|
||||
|
||||
|
||||
//SUCCESSFULLY BLOCKED THE PLAYER +not losing
|
||||
schema th2blk
|
||||
archetype AI_COMBAT
|
||||
th2blk_1 th2blk_2
|
||||
schema_voice vthief2 1 comsuccblock (ComBal Winning Even)
|
||||
|
||||
// +not losing +w/co
|
||||
schema th2blkw
|
||||
archetype AI_COMBAT
|
||||
th2blkw1
|
||||
schema_voice vthief2 2 comsuccblock (ComBal Winning Even) (NearbyFriends 0 20)
|
||||
|
||||
|
||||
//HIT BY THE PLAYER W/HI HIT PTS
|
||||
schema th2hhi
|
||||
archetype AI_MAJOR
|
||||
th2hhi_1 th2hhi_2 th2hhi_3
|
||||
schema_voice vthief2 1 comhithigh
|
||||
|
||||
//HIT BY THE PLAYER W/LO PTS
|
||||
schema th2hlo
|
||||
archetype AI_MORE_MAJOR
|
||||
th2hlo_1 th2hlo_2 //th2hlo_3 <--MISSING SAMPLE!
|
||||
schema_voice vthief2 1 comhitlow
|
||||
|
||||
// +w/co
|
||||
schema th2hlow
|
||||
archetype AI_COMBAT
|
||||
th2hlow1
|
||||
schema_voice vthief2 2 comhitlow (NearbyFriends 0 20)
|
||||
|
||||
//HIT BY THE PLAYER NO DAMAGE
|
||||
schema th2hnd
|
||||
archetype AI_MAJOR
|
||||
th2hnd_1 th2hnd_2
|
||||
schema_voice vthief2 1 comhitnodam
|
||||
|
||||
//BLOCKED BY THE PLAYER +not losing
|
||||
schema th2bkd
|
||||
archetype AI_COMBAT
|
||||
th2bkd_1 th2bkd_2
|
||||
schema_voice vthief2 1 comblocked (ComBal Winning Even)
|
||||
|
||||
// +not losing +w/co
|
||||
schema th2bkdw
|
||||
archetype AI_COMBAT
|
||||
th2bkdw1
|
||||
schema_voice vthief2 1 comblocked (ComBal Winning Even) (NearbyFriends 0 20)
|
||||
|
||||
|
||||
//DETECTED PLAYER TRYING TO BLOCK +not losing
|
||||
schema th2det
|
||||
archetype AI_COMBAT
|
||||
th2det_1 th2det_2
|
||||
schema_voice vthief2 1 comdetblock(ComBal Winning Even)
|
||||
|
||||
// +not losing +w/co
|
||||
schema th2detw
|
||||
archetype AI_COMBAT
|
||||
th2detw1
|
||||
schema_voice vthief2 2 comdetblock (ComBal Winning Even) (NearbyFriends 0 20)
|
||||
|
||||
|
||||
|
||||
//AMBUSHED -HIT BY UNSEEN PLAYER
|
||||
schema th2amb
|
||||
archetype AI_MAJOR
|
||||
th2amb_1
|
||||
schema_voice vthief2 1 comhitamb
|
||||
|
||||
// +w/co
|
||||
schema th2ambw
|
||||
archetype AI_COMBAT
|
||||
th2ambw1 th2ambw2
|
||||
schema_voice vthief2 2 comhitamb (NearbyFriends 0 20)
|
||||
|
||||
|
||||
//DEATH BY COMBAT -LOUD
|
||||
schema th2diec
|
||||
archetype AI_COMBAT
|
||||
th2diec1 th2diec2
|
||||
schema_voice vthief2 1 comdieloud
|
||||
|
||||
|
||||
//DEATH (or knocked out) BY AMBUSH -MORE MUFFLED
|
||||
schema th2diea
|
||||
archetype AI_MINOR
|
||||
volume -500
|
||||
th2diea1 th2diea2
|
||||
schema_voice vthief2 1 comdiesoft
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,256 @@
|
|||
//THIEF CONVERSATIONS
|
||||
|
||||
//#061 "When partners fight, it's never good."
|
||||
schema th106100
|
||||
archetype OTHER_CONV
|
||||
th106100
|
||||
schema_voice vthief1 1 th_061 (LineNo 1 1)
|
||||
|
||||
schema th206101
|
||||
archetype OTHER_CONV
|
||||
th206101
|
||||
schema_voice vthief2 1 th_061 (LineNo 2 2)
|
||||
|
||||
schema th106102
|
||||
archetype OTHER_CONV
|
||||
th106102
|
||||
schema_voice vthief1 1 th_061 (LineNo 3 3)
|
||||
|
||||
schema th206103
|
||||
archetype OTHER_CONV
|
||||
th206103
|
||||
schema_voice vthief2 1 th_061 (LineNo 4 4)
|
||||
|
||||
|
||||
|
||||
//#065 [HAMMER & THIEF] "By the builder I will find you..."
|
||||
schema hm106500
|
||||
archetype OTHER_CONV
|
||||
hm106500
|
||||
schema_voice hammer1 1 th_065 (LineNo 1 1)
|
||||
|
||||
schema th106501
|
||||
archetype OTHER_CONV
|
||||
th106501
|
||||
schema_voice vthief2 1 th_065 (LineNo 2 2)
|
||||
|
||||
|
||||
|
||||
//#066 "I hear some independent is doing
|
||||
schema th106600
|
||||
archetype OTHER_CONV
|
||||
th106600
|
||||
schema_voice vthief1 1 th_066 (LineNo 1 1)
|
||||
|
||||
schema th206601
|
||||
archetype OTHER_CONV
|
||||
th206601
|
||||
schema_voice vthief2 1 th_066 (LineNo 2 2)
|
||||
|
||||
schema th106602
|
||||
archetype OTHER_CONV
|
||||
th106602
|
||||
schema_voice vthief1 1 th_066 (LineNo 3 3)
|
||||
|
||||
|
||||
|
||||
//#067 "Bafford was furious when he got back..."
|
||||
schema th106700
|
||||
archetype OTHER_CONV
|
||||
th106700
|
||||
schema_voice vthief1 1 th_067 (LineNo 1 1)
|
||||
|
||||
schema th206701
|
||||
archetype OTHER_CONV
|
||||
th206701
|
||||
schema_voice vthief2 1 th_067 (LineNo 2 2)
|
||||
|
||||
schema th106702
|
||||
archetype OTHER_CONV
|
||||
th106702
|
||||
schema_voice vthief1 1 th_067 (LineNo 3 3)
|
||||
|
||||
schema th206703
|
||||
archetype OTHER_CONV
|
||||
th206703
|
||||
schema_voice vthief2 1 th_067 (LineNo 4 4)
|
||||
|
||||
schema th106704
|
||||
archetype OTHER_CONV
|
||||
th106704
|
||||
schema_voice vthief1 1 th_067 (LineNo 5 5)
|
||||
|
||||
|
||||
//#068 "Did you here what happened to Gibbson.."
|
||||
schema th106800
|
||||
archetype OTHER_CONV
|
||||
th106800
|
||||
schema_voice vthief1 1 th_068 (LineNo 1 1)
|
||||
|
||||
schema th206801
|
||||
archetype OTHER_CONV
|
||||
th206801
|
||||
schema_voice vthief2 1 th_068 (LineNo 2 2)
|
||||
|
||||
schema th106802
|
||||
archetype OTHER_CONV
|
||||
th106802
|
||||
schema_voice vthief1 1 th_068 (LineNo 3 3)
|
||||
|
||||
schema th206803
|
||||
archetype OTHER_CONV
|
||||
th206803
|
||||
schema_voice vthief2 1 th_068 (LineNo 4 4)
|
||||
|
||||
schema th106804
|
||||
archetype OTHER_CONV
|
||||
th106804
|
||||
schema_voice vthief1 1 th_068 (LineNo 5 5)
|
||||
|
||||
schema th206805
|
||||
archetype OTHER_CONV
|
||||
th206805
|
||||
schema_voice vthief2 1 th_068 (LineNo 6 6)
|
||||
|
||||
schema th106806
|
||||
archetype OTHER_CONV
|
||||
th106806
|
||||
schema_voice vthief1 1 th_068 (LineNo 7 7)
|
||||
|
||||
schema th206807
|
||||
archetype OTHER_CONV
|
||||
th206807
|
||||
schema_voice vthief2 1 th_068 (LineNo 8 8)
|
||||
|
||||
schema th106808
|
||||
archetype OTHER_CONV
|
||||
th106808
|
||||
schema_voice vthief1 1 th_068 (LineNo 9 9)
|
||||
|
||||
schema th206809
|
||||
archetype OTHER_CONV
|
||||
th206809
|
||||
schema_voice vthief2 1 th_068 (LineNo 10 10)
|
||||
|
||||
schema th106810
|
||||
archetype OTHER_CONV
|
||||
th106810
|
||||
schema_voice vthief1 1 th_068 (LineNo 11 11)
|
||||
|
||||
schema th206811
|
||||
archetype OTHER_CONV
|
||||
th206811
|
||||
schema_voice vthief2 1 th_068 (LineNo 12 12)
|
||||
|
||||
schema th106812
|
||||
archetype OTHER_CONV
|
||||
th106812
|
||||
schema_voice vthief1 1 th_068 (LineNo 13 13)
|
||||
|
||||
|
||||
//#069 "Y'hear about Sutter's job last night?"
|
||||
schema th106900
|
||||
archetype OTHER_CONV
|
||||
th106900
|
||||
schema_voice vthief1 1 th_069 (LineNo 1 1)
|
||||
|
||||
schema th206901
|
||||
archetype OTHER_CONV
|
||||
th206901
|
||||
schema_voice vthief2 1 th_069 (LineNo 2 2)
|
||||
|
||||
schema th106902
|
||||
archetype OTHER_CONV
|
||||
th106902
|
||||
schema_voice vthief1 1 th_069 (LineNo 3 3)
|
||||
|
||||
schema th206903
|
||||
archetype OTHER_CONV
|
||||
th206903
|
||||
schema_voice vthief2 1 th_069 (LineNo 4 4)
|
||||
|
||||
schema th106904
|
||||
archetype OTHER_CONV
|
||||
th106904
|
||||
schema_voice vthief1 1 th_069 (LineNo 5 5)
|
||||
|
||||
schema th106905
|
||||
archetype OTHER_CONV
|
||||
th106905
|
||||
schema_voice vthief1 1 th_069 (LineNo 6 6)
|
||||
|
||||
schema th206906
|
||||
archetype OTHER_CONV
|
||||
th206906
|
||||
schema_voice vthief2 1 th_069 (LineNo 7 7)
|
||||
|
||||
schema th106907
|
||||
archetype OTHER_CONV
|
||||
th106907
|
||||
schema_voice vthief1 1 th_069 (LineNo 8 8)
|
||||
|
||||
schema th206908
|
||||
archetype OTHER_CONV
|
||||
th206908
|
||||
schema_voice vthief2 1 th_069 (LineNo 9 9)
|
||||
|
||||
schema th106909
|
||||
archetype OTHER_CONV
|
||||
th106909
|
||||
schema_voice vthief1 1 th_069 (LineNo 10 10)
|
||||
|
||||
|
||||
|
||||
//#071 [GUARD & 2 THIEVES] "Password"
|
||||
schema sg107100
|
||||
archetype OTHER_CONV
|
||||
sg107100
|
||||
schema_voice guard1 1 th_071 (LineNo 1 1)
|
||||
|
||||
schema th107101
|
||||
archetype OTHER_CONV
|
||||
th107101
|
||||
schema_voice vthief1 1 th_071 (LineNo 2 2)
|
||||
|
||||
schema sg107102
|
||||
archetype OTHER_CONV
|
||||
sg107102
|
||||
schema_voice guard1 1 th_071 (LineNo 3 3)
|
||||
|
||||
schema th107103
|
||||
archetype OTHER_CONV
|
||||
th107103
|
||||
schema_voice vthief1 1 th_071 (LineNo 4 4)
|
||||
|
||||
schema sg107104
|
||||
archetype OTHER_CONV
|
||||
sg107104
|
||||
schema_voice guard1 1 th_071 (LineNo 5 5)
|
||||
|
||||
schema th207105
|
||||
archetype OTHER_CONV
|
||||
th207105
|
||||
schema_voice vthief2 1 th_071 (LineNo 6 6)
|
||||
|
||||
schema sg107106
|
||||
archetype OTHER_CONV
|
||||
sg107106
|
||||
schema_voice guard1 1 th_071 (LineNo 7 7)
|
||||
|
||||
schema th207107
|
||||
archetype OTHER_CONV
|
||||
th207107
|
||||
schema_voice vthief2 1 th_071 (LineNo 8 8)
|
||||
|
||||
schema th107108
|
||||
archetype OTHER_CONV
|
||||
th107108
|
||||
schema_voice vthief1 1 th_071 (LineNo 9 9)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,92 @@
|
|||
//ZOMBIE SPEECH
|
||||
|
||||
//AT ALERT 0
|
||||
schema zm1a0
|
||||
archetype AI_NONE
|
||||
mono_loop 10 12000
|
||||
volume -500
|
||||
zm2a0__1 zm2a0__2 zm2a0__3 zm2a0__4
|
||||
schema_voice vzomb 3 atlevelzero
|
||||
schema_voice vzomb 1 backtozero
|
||||
|
||||
//TO ALERT 1, 2, & 3
|
||||
schema zm1to1
|
||||
archetype AI_NONE
|
||||
volume -300
|
||||
zm2att_2 zm2att_1
|
||||
schema_voice vzomb 1 tolevelone
|
||||
schema_voice vzomb 1 toleveltwo
|
||||
schema_voice vzomb 1 tolevelthree
|
||||
|
||||
//AT ALERT 1, 2, & 3
|
||||
schema zm1a1
|
||||
archetype AI_NONE
|
||||
mono_loop 10 1000
|
||||
volume -250
|
||||
zm2a1__1 zm2a1__2 zm2a1__3 zm2a1__4
|
||||
schema_voice vzomb 1 atlevelone
|
||||
schema_voice vzomb 1 atleveltwo
|
||||
schema_voice vzomb 1 atlevelthree
|
||||
schema_voice vzomb 1 lostcontact
|
||||
|
||||
//TO ALERT 3
|
||||
schema zm1to3
|
||||
archetype AI_NONE
|
||||
volume -100
|
||||
zm2att_2 zm2att_4
|
||||
schema_voice vzomb 1 spotplayer
|
||||
schema_voice vzomb 1 reactcharge
|
||||
|
||||
|
||||
//COMBAT
|
||||
|
||||
//ATTACKING
|
||||
schema zm1att
|
||||
archetype AI_NONE
|
||||
delay 500
|
||||
volume -1
|
||||
zm2atk_1 zm2akt_2 zm2atk_3 zm2atk_4
|
||||
schema_voice vzomb 1 comattack
|
||||
|
||||
//HIT BY THE PLAYER W/HI HIT PTS
|
||||
schema zm1hhi
|
||||
archetype AI_NONE
|
||||
volume -1
|
||||
zm2att_7 zm2att_8 zm2att_9
|
||||
schema_voice vzomb 1 comhithigh
|
||||
schema_voice vzomb 1 comhitamb
|
||||
|
||||
|
||||
|
||||
//HIT BY THE PLAYER W/LO HIT PTS
|
||||
schema zm1hlo
|
||||
archetype AI_NONE
|
||||
volume -1
|
||||
zm2att_6 zm2att_5
|
||||
schema_voice vzomb 1 comhitlow
|
||||
|
||||
|
||||
//DEATH
|
||||
schema zm1die
|
||||
archetype AI_NONE
|
||||
volume -1
|
||||
zm2die_1 zm2die_2
|
||||
schema_voice vzomb 1 comdieloud
|
||||
|
||||
//ZOMBIE PART SPLATS
|
||||
schema zombie_splat
|
||||
archetype COLLISIONS
|
||||
volume -1
|
||||
stabbody splat1 splat2 splat3
|
||||
env_tag (Event Collision) (Material2 ZombiePart)
|
||||
|
||||
//ZOMBIE EXPLODES
|
||||
schema exp_zombie
|
||||
archetype COLLISIONS
|
||||
volume -1
|
||||
expzom1 expzom2
|
||||
env_tag (Event Death) (CreatureType Zombie) (DamageType Fire Holy)
|
||||
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,42 @@
|
|||
What is this?
|
||||
|
||||
SPEECH.SPC and ENVSOUND.SPC are two schema files that were not included in
|
||||
SCHEMAS.ZIP on the Thief Gold CD.
|
||||
|
||||
Unzip SCHEMAS.ZIP to a folder called "schema" under Thief, and add these
|
||||
two files. (The folder is unimportant if you only want to browse them for
|
||||
info, but it is important for running DromEd commands that access these
|
||||
files.)
|
||||
|
||||
There is currently no documentation for these files (or the ones in
|
||||
SCHEMAS.ZIP for that matter) but here's what I know:
|
||||
|
||||
When you run the DromEd command "reload_schemas", DromEd processes schema
|
||||
files in this order.
|
||||
|
||||
schemas\*.spc
|
||||
schemas\*.arc
|
||||
schemas\*.sch
|
||||
|
||||
These are all the same format, but the different extensions indicates what
|
||||
order they should be loaded. In other words, stuff in *.sch (schemas)
|
||||
depends on stuff defined in *.arc (archetypes) which may depend on stuff
|
||||
in *.spc (speech? just guessing.)
|
||||
|
||||
Without these two files "reload_schemas" crashes DromEd with an error about
|
||||
a non-existent voice.
|
||||
|
||||
Thanks to Tim Stellmach (EvilSpirit) of LGS for providing these files.
|
||||
Here's his reply to my question about distributing these files:
|
||||
|
||||
[Datoyminaytah]
|
||||
>> May I assume these are OK to distribute to other Thief editors? If so
|
||||
>> I'll get them to Digital Nightfall.
|
||||
|
||||
[EvilSpirit]
|
||||
>Really, we meant to include all that in the Thief Gold dromed release and
|
||||
>I believe those files just accidentally didn't get in because of the
|
||||
>different extension. I can't imagine anyone will mind.
|
||||
|
||||
Wes Morrison
|
||||
(Datoyminaytah)
|
|
@ -1 +0,0 @@
|
|||
|
Loading…
Reference in New Issue